Custom DataAnnotation attributes - c#

When I use DisplayAttribute in ASP.NET MVC 3 models it quickly becomes a pain writing them because we have to either hardcode the string or reference the string from a some static class that contains const strings (which is what I have now, see below). But even that is too much for me.
I would like to come up with an attribute that would be called something like [SimpleDisplay] and it would implicitly construct the string for resources by looking at
class name,
property name that the attribute is attached to.
Is this possible?
Something like this
public class Product {
[SimpleDisplay] // it will take Product and Name and do something like this Product_Name
public string Name { get; set; }
}
This is what I want to get rid of, if possible:
[Display(ResourceType = typeof(Resources.Localize), Name = ResourceStrings.product_prettyid)]
public virtual int PrettyId
{
get;
set;
}
[Display(ResourceType = typeof(Resources.Localize), Name = ResourceStrings.product_name)]
public virtual string Title
{
get;
set;
}
Now I know that it is not possible to inherit the DisplayAttribute cause it's sealed. What other options I have? Does it even make sense?

I would try creating just a standard attribute and custom DataAnnotationsModelMetadataProvider. You can override CreateMetadata method, which gets IEnumerable<Attribute>. You should than search for your attribute
attributes.OfType<SimpleDisplayAttribute>().FirstOrDefault();
and populate model metadata in any way you want.

If i have a correct understanding what you mean, you may just create a simple custom attribute like this one:
public class LocalizedDisplayNameAttribute : DisplayNameAttribute {
public LocalizedDisplayNameAttribute(string expression) : base(expression) { }
public override string DisplayName {
get {
try {
string[] vals = base.DisplayName.Split(',');
if(vals != null && vals.Length == 2)
return (string)HttpContext.GetGlobalResourceObject(vals[0].Trim(), vals[1].Trim());
} catch {}
return "{res:" + base.DisplayName + "}";
}
}
}
You may then use it as an attribute on your properies. MVC HTML extensions will pickup your custom attribute.
[LocalizedDisplayName("LBL, lbl_name1")]
public string[] Name1 { get; set; }

Related

Get specific type from derived class

Brief: I'm creating an MVC application in which I need to display a variety of types documents, some containing more author information than others.
What I wanna do: My approach is to have a generic "view document" view, which dynamically displays the document in a format dictated by the shape/type of the object passed to it.
Example: A simple document would be loaded into a SimpleDocumentViewModel, and display as such. However I'd like to load a larger type of document into an ExtendedDocumentViewModel, bringing with it additional information about both the document and the author. The view(s) would then display the appropriate data based on the object it receives.
Where I'm at now: In this vein I've created the following interfaces and classes, but I'm stuck as to how to return/identify the more specific return types in their derived classes.
abstract class BaseDocumentViewModel : DocumentViewModel, IDocumentViewModel
{
public int DocumentId { get; set; }
public string Body { get; set; }
public IAuthorViewModel Author { get; set; }
}
class SimpleDocumentViewModel : BaseDocumentViewModel
{
}
class ExtendedDocumentViewModel : BaseDocumentViewModel
{
public new IAuthorExtendedViewModel Author { get; set; }
}
interface IAuthorViewModel
{
int PersonId { get; set; }
string Name { get; set; }
}
interface IAuthorExtendedViewModel : IAuthorViewModel
{
int ExtraData { get; set; }
int MoreExtraData { get; set; }
}
Question: So my question is; how best can I get the specific types from the fully implemented classes, or do I need to return the base types and query it all in the view? Or am I off my head and need to go back to the drawing board?
Edits:
I know that c# doesn't support return type covarience, but hoped that there may be another way of returning/identifying the derived types so that I don't have to query them all in the view.
My current solution would be to always return the base types, and have a separate view for each concrete type that simply casts each object to the correct type, only querying those that could differ. Perhaps this is the best solution end of, but it feels very inelegant.
Usually you can do a simple "is" check. So you can have conditional rendering in your views, for example:
#if(Model is ExtendedDocumentViewModel)
{
// render ExtendedDocumentViewModel html here
}
Type checking is usually considered an anti pattern, however I am not sure if there is a much better approach to this problem. If you are using .NET Core you can also check the subclass tag here http://examples.aspnetcore.mvc-controls.com/InputExamples/SubClass .
Possible cleaner option is to just have a signature in the interface called GetView that each document has to implement. This way each document type has their own way of implementing the function and the calling function knows that each document has a function GetView. This method will work well if every document has a unique way of viewing the document. However if some documents share the same way of getting views, then may I suggest creating each View type into their own class and you can assign the views types to each document. I suggest looking into the strategy pattern.
First suggestion:
class SimpleDocumentViewModel : IAuthorViewModel
{
view GetView()
{
... do document specific stuff
... return view
}
}
class ExtendedDocumentViewModel : IAuthorViewModel
{
int ExtraData { get; set; }
int MoreExtraData { get; set; }
view GetView()
{
... do document specific stuff
... return view
}
}
interface IAuthorViewModel
{
view GetView();
}
Second suggestion:
class SimpleDocumentViewModel : IAuthorViewModel
{
public viewType1 view {get;set;}
public SimpleDocumentViewModel(viewType1 viewIn,etc...)
{
view = viewIn;
}
view GetView()
{
return view.GetView();
}
}
class ExtendedDocumentViewModel : IAuthorViewModel
{
int ExtraData { get; set; }
int MoreExtraData { get; set; }
public viewType2 view {get;set;}
public ExtendedDocumentViewModel(viewType2 viewIn,etc...)
{
view = viewIn;
}
view GetView()
{
return view.GetView(ExtraData,MoreExtraData);
}
}
interface IAuthorViewModel
{
view GetView();
}
I may be way off base here, but as I understand your question... why not just throw the return types in an object and pass that to your view?
You could look at the desired method and use reflection to pull out whatever info you want. Modify this and the object class hold whatever you want it to.
public class DiscoverInternalClass
{
public List<InternalClassObject> FindClassMethods(Type type)
{
List<InternalClassObject> MethodList = new List<InternalClassObject>();
MethodInfo[] methodInfo = type.GetMethods();
foreach (MethodInfo m in methodInfo)
{
List<string> propTypeList = new List<string>();
List<string> propNameList = new List<string>();
string returntype = m.ReturnType.ToString();
foreach (var x in m.GetParameters())
{
propTypeList.Add(x.ParameterType.Name);
propNameList.Add(x.Name);
}
InternalClassObject ICO = new InternalClassObject(c.Name, propNameList, propTypeList);
MethodList.Add(ICO);
}
return MethodList;
}
}
he object class could be something like this or modify it however you want:
public class InternalClassObject
{
public string Name { get; set; }
public List<string> ParameterNameList { get; set; }
public List<string> ParameterList { get; set; }
public InternalClassObject(string iName,List<string> iParameterNameList, List<string> iParameterList)
{
Name = iName;
ParameterNameList = iParameterNameList;
ParameterList = iParameterList;
}
}
You could call the method like this with the desired class.
public static List<InternalClassObject> MethodList = new List<InternalClassObject>();
DiscoverInternalClass newDiscover= new DiscoverInternalClass();
MethodList = newDiscover.FindClassMethods(typeof(ExtendedDocumentViewModel));
Now you can have your GetView build based on what is in MethodList
Hope this helps!

Add custom attribute to a class generated by Entity Framework

I am trying to use a custom attribute on a Entity class generated automatically by the Entity Framework.
The problem is how to add an property attribute on an existing field?
Here the point where I am right now:
// the custom attribute class
public class MyCustomAttribute : Attribute
{
public String Key { get; set; }
}
// Entity Framework class generated automatically
public partial class EntityClass
{
public String Existent { get; set; }
//...
}
// set a metadata class for my entity
[MetadataType(typeof(EntityClassMetaData))]
public partial class EntityClass
{
// if I add a new property to the entity, it works. This attribute will be read
[MyCustomAttribute(Key = "KeyOne" )]
public int newProp { get; set; }
}
public class EntityClassMetaData
{
// adding the custom attribute to the existing property
[MyCustomAttribute(Key = "keyMeta") ]
public String Existent { get; set; }
}
Running this test:
[TestMethod]
public void test1()
{
foreach (var prop in typeof(EntityClass).GetProperties())
{
var att = prop.GetCustomAttribute<MyCustomAttribute>();
if (att != null)
{
Console.WriteLine($"Found {att.Key}");
}
}
}
will produce:
Found KeyOne
Or the Metadata class store the attribute in a different way or only works for data annotations.
I am stuck here, how can I set and read custom attributes of the generated class without having to edit the generated file?
I came across this same problem today. I figured EF magic would do the trick and map the attribute across to each model property. Turns out it does, but only for EF data annotations and I couldn't find an answered solution to pull out custom attributes so made this function. Hope it helps dude.
private object[] GetMetadataCustomAttributes(Type T, string propName)
{
if (Attribute.IsDefined(T, typeof(MetadataTypeAttribute)))
{
var metadataClassType =
(T.GetCustomAttributes(typeof(MetadataTypeAttribute), true).FirstOrDefault() as
MetadataTypeAttribute).MetadataClassType;
var metaDataClassProperty = metadataClassType.GetProperty(propName);
if (metaDataClassProperty != null)
{
return metaDataClassProperty.GetCustomAttributes(true);
}
}
return null;
}
I believe if you want to set an attribute in the metadata class, you have to use this syntax:
public class EntityClassMetaData
{
// adding the custom attribute to the existing property
[MyCustomAttribute(Key = "keyMeta") ]
public String Existent;
}
You must not have { get; set; } on your pre-existing property - just the property with the correct name and datatype.

How to extend mef using custom attributes?

Is it possible to add some additional attributes to my components which are then set/hydrated using some custom logic/perhaps from a data store? Similar to adding some custom builder strategy in cab/unity ?
UPDATE
e.g.
assuming a class has these properties
[MyImport] string name1 { get; set }
[MyImport] MyType name2 { get; set }
[MyGuid] Guid { get; set; }
with custom attributes MyImport and MyGuid which are resolved by an "extension" to MEF ( which gets executed after the [imports] are resolved ) and has code along these lines
// property SET
var valu = myDBStore.GetValue( instanceGUID, propertyInfo.Name);
propertyInfo.SetValue( instance, TypeDescripter.GetConverter(valu).ConvertTo(propertyType), null);
// property GET - for example only, used during dehydration outside of MEF !
var valu = propertyInfo.GetValue( instance, null);
myDBStore.SetValue( instanceGUID, propertyInfo.Name, TypeDescripter.GetConverter(valu).ConvertTo(typeof(string));
// the above is pseudo code only, pls no comments on correct args/syntax :)
EDIT
components which are then set/hydrated using some custom logic/perhaps from a data store
One can do this via an "ExportFactory".
// "ExportFactory"
public sealed class DataStoreProvider
{
[Export(typeof(Model))]
public Model Item
{
get
{
return [custom logic];
}
}
}
public class NeedsModel
{
[Import(typeof(Model))]
public Model Item { get; set; }
}
Initial Answer
This is possible through MEF's Lazy<T, TMetadata>.
public interface ISomeMetadata
{
string UsefulInfo { get; }
}
[MetadataAttribute]
[AttributeUsage(AttributeTargets.Class, AllowMultiple=false)]
public class ExportBaseAttribute : ExportAttribute, ISomeMetadata
{
public ExportBaseAttribute(string usefulInfo)
:base(typeof(BaseExport))
{
UsefulInfo = usefulInfo;
}
public string UsefulInfo { get; private set; }
}
// BaseExport class is not needed.. just showing advanced attribute usage.
public abstract class BaseExport { }
[ExportBase("Useful Filter Information")]
public class SomeExport : BaseExport
{
}
Then, in your host (composer), you can
[ImportMany(typeof(BaseExport))]
Lazy<BaseExport, ISomeMetadata>[] _baseExports
After you compose, you can run a LINQ filter using .Metadata
var goodExports = from export in _baseExports
where export.Metadata.UsefulInfo ...
select export;

Attributes of properties in MetadataType are ignored by EntLib Validation

It's an EntLib-Validator-issue again. I'm playing with EntLib 5.0 in C# and .Net 4.0 on XP pro.
I have some business objects (partial classes) generated by T4 templates. So I decided to put their validation attributes in buddy-classes by using MetadataTypeAttribute as definitely recommended by the documentation of entLib 5.0 (msdn).
But the Validator object I get from the ValidatorFactory doesn't know about the validation attributes, defined in the metadata-class.
The business object is defined like this:
[MetadataType(typeof(PatientMetadata))]
public partial class Patient
{
private string _Name;
private int _DiagnosisCount;
public int DiagnosisCount
{
get
{
return _DiagnosisCount;
}
set
{
if (value != _DiagnosisCount)
{
_DiagnosisCount = value;
}
}
}
public string Name
{
get
{
return _Name;
}
set
{
if (value != _Name)
{
_Name = value;
}
}
}
}
And the metadata class like this, according to documentation:
public class PatientMetadata
{
[RangeValidator(4)]
public int DiagnosisCount { get; set; }
[StringLengthValidator(64, ErrorMessage = "Name must not exceed 64 chars.")]
public string Name { get; set; }
}
If I know try to do validation this way:
var factory = ValidationFactory.DefaultCompositeValidatorFactory;
var validator = factory.CreateValidator<Patient>();
...then watching into validator (during debugging) already says, that it's just an AndCompositeValidator without any children validators.
Again, if I put the validation attributes right in the Patient class, it works perfectly.
By now, I have no real idea, what I'm missing here, since I think doing everything according to the docs.
Thanks in advance to you guys!
The property names of the metadata class must match the property names of the main class.
In your case your metadata class should look like:
public class PatientMetadata
{
[RangeValidator(0, RangeBoundaryType.Inclusive, 10, RangeBoundaryType.Ignore)]
public int DiagnosisCount { get; set; }
[StringLengthValidator(6, ErrorMessage = "Name must not exceed 6 chars.")]
public string Name { get; set; }
}
Also, the docs indicate the accepted approach is to declare all return types as object. However, the docs also talk about using properties but in their example use fields so take it under advisement. :)

DisplayName attribute from Resources?

I have a localized application, and I am wondering if it is possible to have the DisplayName for a certain model property set from a Resource.
I'd like to do something like this:
public class MyModel {
[Required]
[DisplayName(Resources.Resources.labelForName)]
public string name{ get; set; }
}
But I can't to it, as the compiler says: "An attribute argument must be a constant expression, typeof expression or array creation expression of an attribute parameter type" :(
Are there any workarounds? I am outputting labels manually, but I need these for the validator output!
If you use MVC 3 and .NET 4, you can use the new Display attribute in the System.ComponentModel.DataAnnotations namespace. This attribute replaces the DisplayName attribute and provides much more functionality, including localization support.
In your case, you would use it like this:
public class MyModel
{
[Required]
[Display(Name = "labelForName", ResourceType = typeof(Resources.Resources))]
public string name{ get; set; }
}
As a side note, this attribute will not work with resources inside App_GlobalResources or App_LocalResources. This has to do with the custom tool (GlobalResourceProxyGenerator) these resources use. Instead make sure your resource file is set to 'Embedded resource' and use the 'ResXFileCodeGenerator' custom tool.
(As a further side note, you shouldn't be using App_GlobalResources or App_LocalResources with MVC. You can read more about why this is the case here)
How about writing a custom attribute:
public class LocalizedDisplayNameAttribute: DisplayNameAttribute
{
public LocalizedDisplayNameAttribute(string resourceId)
: base(GetMessageFromResource(resourceId))
{ }
private static string GetMessageFromResource(string resourceId)
{
// TODO: Return the string from the resource file
}
}
which could be used like this:
public class MyModel
{
[Required]
[LocalizedDisplayName("labelForName")]
public string Name { get; set; }
}
If you open your resource file and change the access modifier to public or internal it will generate a class from your resource file which allows you to create strongly typed resource references.
Which means you can do something like this instead (using C# 6.0).
Then you dont have to remember if firstname was lowercased or camelcased. And you can see if other properties use the same resource value with a find all references.
[Display(Name = nameof(PropertyNames.FirstName), ResourceType = typeof(PropertyNames))]
public string FirstName { get; set; }
Update:
I know it's too late but I'd like to add this update:
I'm using the Conventional Model Metadata Provider which presented by Phil Haacked it's more powerful and easy to apply take look at it :
ConventionalModelMetadataProvider
Old Answer
Here if you wanna support many types of resources:
public class LocalizedDisplayNameAttribute : DisplayNameAttribute
{
private readonly PropertyInfo nameProperty;
public LocalizedDisplayNameAttribute(string displayNameKey, Type resourceType = null)
: base(displayNameKey)
{
if (resourceType != null)
{
nameProperty = resourceType.GetProperty(base.DisplayName,
BindingFlags.Static | BindingFlags.Public);
}
}
public override string DisplayName
{
get
{
if (nameProperty == null)
{
return base.DisplayName;
}
return (string)nameProperty.GetValue(nameProperty.DeclaringType, null);
}
}
}
Then use it like this:
[LocalizedDisplayName("Password", typeof(Res.Model.Shared.ModelProperties))]
public string Password { get; set; }
For the full localization tutorial see this page.
I got Gunders answer working with my App_GlobalResources by choosing the resources properties and switch "Custom Tool" to "PublicResXFileCodeGenerator" and build action to "Embedded Resource".
Please observe Gunders comment below.
Works like a charm :)
public class Person
{
// Before C# 6.0
[Display(Name = "Age", ResourceType = typeof(Testi18n.Resource))]
public string Age { get; set; }
// After C# 6.0
// [Display(Name = nameof(Resource.Age), ResourceType = typeof(Resource))]
}
Define ResourceType of the attribute so it looks for a resource
Define Name of the attribute which is used for the key of resource, after C# 6.0, you can use nameof for strong typed support instead of hard coding the key.
Set the culture of current thread in the controller.
Resource.Culture = CultureInfo.GetCultureInfo("zh-CN");
Set the accessibility of the resource to public
Display the label in cshtml like this
#Html.DisplayNameFor(model => model.Age)

Categories

Resources