Strange error when using "Double.NaN" and "double.MaxValue" in c# - c#

I have a function in my code like (C#, NET 3.5, Visual Studio 2008):
public double function CalculateSomething()
{
...
double a = double.NaN; // Or double.MaxValue, with same behaviour
...
}
This function is called by the main class, like this:
...
double res = o.CalculateSomething();
...
Although it looks like incredible (for me, it is) and ONLY on certain computers (only in 2 computers from 60) without anything special (WinXP SP3), if I use the "alias" (double.NaN or double.MaxValue) the program is broken without any kind of error screen when the program calls "CalculateSomething", whereas if you assign a particular value, works perfectly.
I mean:
public double function CalculateSomething()
{
...
double a = double.NaN; // FAAAAIL!!!!
double b = -99999; // OK...
...
}
Although the change I made, the program can run on all computers, i have curiosity. Does anyone know what may be happening?. Thank you.

Ok, i found the problem:
I installed NET 4.0, but the program needed NET 3.5. I installed NET 3.5 and it worked.
Really, that rarest thing, i have ever seen.
Thank you all for your responses.

Related

Decimal.Parse strange behavior on Chrome and Firefox

In a MVC project, I have a variable set in the web.Config of my project like this:
Then in my code, I get that variable and parse it as decimal:
As you can see, this works fine, the problem is that when I run my code on Google Chrome or Mozilla Firefox, I have diferent results:
I dont undestand why that happens, as not happen in all machines that run the web on Chrome, all I can think is that it seems to be something on the browser config but its a standard instalation, nothing different.
Anyone can point me in the right direction? Or has an idea of what can be causing this behavior?
UPDATE:
Code in text (I don't know why, but ok)
For easy-debugging I have this:
public static decimal ServiceFee
{
get
{
var webConfigVar = ConfigurationManager.AppSettings["ServiceFee"];
decimal webConfigVarDecimal = decimal.Parse(webConfigVar ?? "0");
return webConfigVarDecimal;
}
}
Normally, is like this
public static decimal ServiceFee
{
get
{
return decimal.Parse(ConfigurationManager.AppSettings["ServiceFee"] ?? "0");
}
}
And the Web.Config
<appSettings>
<add key="ServiceFee" value="0.024" />
</appSettings>
UPDATE 2
I know that the code run on the server, but the only difference is the Browser, and its always with those browsers on a few machines.
No matter if the server is running local or on production
Decimal.Parse uses the CultureInfo of the current request request-handling thread, which ASP.NET can (though not by default) set according to the browser's Accept header - so that browsers set to French or German will use their formatting rules (where comma ',' is the radix place, not a dot '.'). This is probably what's happening: your Chrome browser is set to use a different culture.
The fix is to specify CultureInfo.InvariantCulture when calling any Parse or ToString method if it is interacting with human-readable text (e.g. when loading a config file).
This is why static analysis is important (the "Analyze" menu in Visual Studio) - it can point out these bugs.
(My own personal opinion is that the Parse method should be removed from .NET and replaced with explicit ParseFormatted(IFormatProvider, String) and ParseInvariant(String) - but that's just me :)
I note that is inefficient to always call Parse in your property-getter. You should just cache it statically (using the new C# 6.0 read-only property syntax):
using System.Globalization;
public static decimal ServiceFee { get; } =
Decimal.Parse(
ConfigurationManager.AppSettings["ServiceFee"] ?? "0",
NumberStyles.Number,
CultureInfo.InvariantCulture
);
If you do this frequently you might want a reusable method:
public static Decimal GetAppSettingDecimal(String name) {
String textualValue = ConfigurationManager.AppSettings[ name ];
Decimal ret;
return Decimal.TryParse( textualValue, NumberStyles.Number, CultureInfo.InvariantCulture, out ret ) ? ret : 0;
}
public static Decimal ServiceFee { get; } = GetAppSettingDecimal("ServiceFee");

Application changes not taking effect

I have made a change to a method used in a Functiod in a mapping file but it seems the new code is not taking effect, ever.
I have deployed properly, started the application, restarted related host instance (actually all host instances I could find) and still, the old code seems to execute.
Here's the, simple, method:
public string RemoveNonNumericChars(string stIn, int maxLength)
{
string strOut;
try
{
strOut = Regex.Replace(stIn, "[^0-9]", "");
System.Diagnostics.EventLog.WriteEntry("BizTalk Server 2009", strOut);
return strOut.Substring(0, maxLength);
}
catch
{
return string.Empty;
}
}
I added the writing to EventLog line to see that this code is indeed being executed, but I don't get anything in "Application" event logs.
I do NOT get an empty string being returned, so it really does seem like the old code that's being executed prior to me fixing the method.
What am I missing exactly ?
Thank you.
For some reason, the script is not able to correctly retrieve the Build Config selected in Visual Studio, it's taken from Debug when I'm actually trying to build it for a Test environment. I should have known, thanks anyways.

HASP HL working demo needed for C#

Okay. Well, I know this question has a good chance of being closed within the first 10 minutes, but I am going to ask it anyways for I have spent almost day and an half trying to find a solution. Still, I can't figure this one out. There is not much info on this on the Internet not even on the HASP (safenet) website although they have demos.
I have a HASP HL USB dongle. I try to convert their demo and test run it but for the life of me I simply can't get it to login even. It keeps raising Aladdin.HASP.HaspStatus.HaspDotNetDllBroken exception.
However, if I run the C version of their demo, it works perfectly.
Here is the Csharp version of my code:
Aladdin.HASP;
HASP myHasp = new HASP();
var thestatus = myHasp.Login(vender_code);
myHasp.Logout;
I would like to login to USB HASP and get its HaspID and the settings in its memory.
Thanks in advance,
It might be that you aren't having all dependencies for the HASP runtime. I'm packing with the app:
hasp_windows_NNNNN.dll (NNNNN = your number)
hasp_net_windows.dll
MSVCR71.DLL (added manually)
msvc runtime 80
One runtime library is required by HASP and it doesn't tell you which one unless you put it in the DEPENDS.EXE utility (you probably have you on your Visual Studio installation).
To log in (and read some bytes):
byte[] key = new byte[16];
HaspFeature feature = HaspFeature.FromFeature(4);
string vendorCode = "your vendor string, get it from your tools";
Hasp hasp = new Hasp(feature);
HaspStatus status = hasp.Login(vendorCode);
if (HaspStatus.StatusOk != status)
{
// no license to run
return false;
}
else
{
// read some memory here
HaspFile mem = hasp.GetFile(HaspFileId.ReadOnly);
mem.Read(key, 0, 16);
status = hasp.Logout();
if (HaspStatus.StatusOk != status)
{
//handle error
}
}
Hope it helps. My HASPed software works like a charm. BTW, wasn't able to put envelope around .NET app under no combination of settings.

Why isn't this code executing correctly (video)?

I'm using Unity (3.4) Monodevelop (2.4.2) and it's not executing the code properly when I step through it in the debugger. Here's a link to the video that shows it, please run it at 720p and fullscreen it...
http://www.youtube.com/watch?v=LGN7kxMUqjA
Also, here are some screenshots showing the debugger displaying really strange values when I mouseover a variable. Here's what it looks like when it correctly shows the value of the xSectionPixel in the first if block...
And here's what it looks like when it incorrectly shows the value of the xSectionPixel in the second if block...
This is also the line of code where it starts executing code incorrectly.
What would cause this?
I've tried reinstalling the tools, using a fresh copy of the code from the repository, I even set it all up on a different computer with a different OS (Win 7) and it always does the same thing. Doesn't that mean it has to be my code then?
It's also worth noting that I'm using SVN to push/pull the code from a repository and my local copy exists in my Dropbox folder.
Thanks so much in advance for your wisdom! Here's the code as well if you can spot anything that might be breaking things (i.e. the way I'm using floats and ints maybe?)
Vector2 textureCoordToHexGridCoord(int textX, int textY)
{
Vector2 hexGridCoord = new Vector2();
float m = hexH / hexR;
int xsection = (int)(textX / (hexH + hexS));
int ysection = (int)(textY / (2 * hexR));
int xSectionPixel = (int)(textX - xsection * (hexH + hexS));
int ySectionPixel = (int)(textY - ysection * (2 * hexR));
//A Section
if(xsection % 2 == 0)
{
hexGridCoord.x = xsection;
hexGridCoord.y = ysection;
if(xSectionPixel < (hexH - ySectionPixel * m))
{
hexGridCoord.x--;
hexGridCoord.y--;
}
if(xSectionPixel < (-hexH + ySectionPixel * m))
{
hexGridCoord.x--;
}
}
//B Section
else
{
if(xSectionPixel >= hexR)
{
if(ySectionPixel < (2 * hexH - xSectionPixel * m))
{
hexGridCoord.x = xsection - 1;
hexGridCoord.y = ysection - 1;
}
else
{
hexGridCoord.x = xsection;
//hexGridCoord.y = ysection;
hexGridCoord.y = ysection - 1;
}
}
if(xSectionPixel < hexR)
{
if(ySectionPixel < (xSectionPixel * m))
{
hexGridCoord.x = xsection;
//hexGridCoord.y = ysection - 1;
hexGridCoord.y = ysection;
}
else
{
hexGridCoord.x = xsection - 1;
hexGridCoord.y = ysection;
}
}
}
return hexGridCoord;
}
I have no specific experience with the frameworks you use, but I do have a lot of experience with debuggers.
The debugger behavior you see can happen in one of two scenarios (that I can think of...)
The symbol files and executing code are not synchronized with your source code, usually the IDE should detect that, but it some cases it doesn't, the solution is to delete all binaries, recompile and try again.
A bug in the debugger or the debugger extension (used to debug in the specific environment your are in, i.e. unity/monodevelop).
If you are unable to resolve it, I would add logging to your code and use it to really understand what happens.
I saw similar behavior on MonoDevelop with WinForms applications, solved with reinstalling debugger.
Have you tried that or using Visual Studio to verify that the problem is in the code?
Do you have optimizations turned on? If so, does disabling them make stepping any less erratic?
Enabling optimizations is one thing I can think of that no one else has mentioned yet that could potentially cause what you are seeing.
Can you try removing you breakpoints, setting a new one, and stepping through the code?
The reason I ask is there are ways that you can set values using breakpoints. A very similar thing happened to me and was convinced that there was a compiler bug. After stepping through the CLR and number of other things with no answer, we stumbled across a breakpoint that was set earlier for testing, and never removed.
That kind of behavior usually happens to me when I'm debugging a multithreaded part of an application.
What happens is that while you debug several threads at once, the debugger in visual studio keeps switching between them without notifying you by default.
Now since threads are not executing the same lines at the same time, you got unexpected "jumps".
I believe it is widely used in game developpement, so in your case you got two choices:
1) Make only one thread run while you make your debugging.
2) Make unit tests <= That's the "best practice".
You can start by having a look at NUnit
The first issue most likely has something to do with the sequence points in the JITed code. These are the points where the debugger can stop. They're computed by the runtime based on the IL and debug symbols generated by the compiler, therefore this is most likely a runtime or compiler bug. I don't know what version of the Mono runtime and compiler is being used by Unity, but it's quite that this has been fixed in a newer version. If you can reproduce this using a "normal" console app using the latest official MonoDevelop and Mono 2.10.x, please file a bug at http://bugzilla.xamarin.com with a test case. If not, please ask Unity to upgrade their version of Mono.
The second issue looks like an issue in MonoDevelop's expression resolver that's used to resolve the symbol under the mouse. This may have been fixed in a newer version of MonoDevelop - likewise, please try to repro with the official MonoDevelop 2.8.4, and file a bug if it's still an issue.

NUnit is not failing test with dynamic keyword of .Net 4.0

I am using NUnit with Visual Studio Express Edition 2010 for C#, Now, normally test works fine. But whenever I try to use Massive.cs, which is open source api to access database. Test fails from that file only. Now, if I run the application, api is working fine. I have created a different library file to access data base.
I seriously don't understand the error. It is just giving error that object reference is not set to an object. But if I run the code, it works fine. I am using dynamic keyword as shown in link of api above. Does that making problem with NUnit ?
Is there any other way to test in this type of Scenarios?
Here are the further details of the code,
Test class is like this
dynamic item = new Item();
item.Insert(new { Name = "Maggi", Description = "Its 2 Min Nuddles", IsDelete = false });
var items = item.All();
Assert.AreEqual("Maggi", items.FirstOrDefault().Name);
Now, I have put test here. Which gives error like shown in image,
Now if I run code in console application, then code is working fine, code snippet is given below
dynamic item = new Item();
item.Insert(new { Name = "Maggi", Description = "Its 2 Min Nuddles", IsDelete = false });
var result = item.All();
foreach (var i in result)
{
Console.WriteLine(i.Name + i.Description);
}
Console.Read();
Here, code is working and same thing is not working with NUnit Test. Please have a look and help me out. Please let me know if any further information is needed from my side.
Most probable explanation is that you haven't set up your connection string in the test project.
If you are using NUnit, just put it in app.config of your test project.
Solved... There is a issue with NUnit Testing. It was not taking config file pefectly. So, I made two changes. Changes I have done in Project setting.
First change is to change Application Base to bin\debug just give application base as this and then config file to .config to .exe.config and things are up and running. :)

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