I need a software or a library which handles with audio comparison, but not using the tag's inside mp3 ,it should compare similarity or confidence between 2 audio Files, or if i cut a piece from an audio file, the software should point where is that file token from the main audio file (i hope i was clear enough).
So how i heard this technology is called Audio Acoustic Comparing, and based on some audio sample file, which we can call fingerprint. The software should point me if it finds an equivalent of the input sample or fingerprint, somewhere in the file.
Bests.
libfooid is free. It's dual licensed as GPL and as a BSD like license.
check An Industrial-Strength Audio Search Algorithm (PDF) at http://www.ee.columbia.edu/~dpwe/papers/Wang03-shazam.pdf
Related
I want to develop a desktop application by programming in C# and using the .Net framework 4.
The goal of my application is to extract a MP3 audio stream from a supplied AVI file.
I have learned from the Internet that an AVI file is a container and it might contain different audio streams.
If the supplied AVI file contains one MP3 audio stream at least then I want to extract it and split it.
I want to split the MP3 audio stream into MP3 audio parts identified with a start time and an end time.
I have looked on the Internet for any .Net library I could use but without success.
Does someone know what documented .Net library would be useful ?
Maybe you can try this:
Simple C# Wrapper for the AviFile Library
It is targeted at AVI video but there might be some clues as how to use the same methods to extract the audio only.
Either use it as-is or use the example to incorporate what you need into your own code.
Since tools for this task already exist, I see no point in creating another one unless you're curious about how to do this yourself and learn something new.
If so, using a ready-made library would defeat the entire idea of learning something which is why I strongly recommend you try implementing the splitter yourself.
You can find descriptions of the AVI file format online, that should get you started.
I have wav file in which using the naudio lib i have been able to get raw data out of the wav files.
Does any one know how to loop though the data in chuncks detecting DTMF tones?
The NuGet package DtmfDetection.NAudio provides extension methods and wrappers to detect DTMF tones in live (captured) audio and pre-recorded audio files.
On the GitHub site of the project you can find a sample program.
Well, on the top of the google is this:
http://sourceforge.net/projects/dtmf-cs/
But, if you want to use heavy artillery, you can always FFT your samples and check what two freqs are seen the most.
BTW, do some searching before you post anything, and you'll come up with:
Detect a specific frequency/tone from raw wave-data
or even
Is it possible to detect DTMF tones using C#
I've gone with http://www.tapiex.com/ToneDecoder.Net.htm
Its cheeap and does a good job at detection. All the others i found dont seem to do the job or have no documentation
DTMF stands for dual-tone multi frequence signaling. So you have to detect the two frequencies used to send a signal.
You have to transform your timebased audio material into the frequency domain typically by using a FFT algorithm.
Here i found a very old VB5 program with source online which does exactly what you want i think: http://www.qsl.net/kb5ryo/dtmf.htm
EDIT: Ok, maybe its better to take a look at the suggested C# lib.
I want to make a program which takes video and audio and merges them. Video type or audio type is not important for me. How can I make this? Does any library exist for this? I know there are many programs about this topic but I want to learn how to implement such a program.
The technical term for what you are trying to do is 'multiplexing', and commonly referred to as 'muxing'.
FFmpeg is a multiplatform command line tool that does this, and arguable the industry standard. Many projects wrap FFmpeg into libraries and GUIs.
FFmpeg is also open source, so you can download the code and see how they have done it. That siad, it is very big and complex.
If you are interested in the actual mechanics of muxing separate audio and video files together into a destination file, then you will need to learn much about container formats and Codecs.
Look at some sort of FFMPEG wrapper in C#.
An easy way to multiplex audio and video on linux is to use gstreamer. Here's a A/V pipeline that you can create using gst-launch on a shell prompt.
filesrc location=file1.vid ! queue ! mux. filesrc location=file2.aud ! queue ! mux. avimux name=mux ! filesink location=output.avi
Replace file1.vid with the name of your encoded video file and file2.aud with the name of your encoded audio file. output.avi is the container file that you need.
I want to make a program that takes an MP3 file and breaks it into many smaller mp3 files based on 1-2 seconds of no sound (silence).
What is the easiest way to do this in c#?
Bass library. Bass has everything you need. It can access, record and edit media streams like mp3s, allowing you to sample the volume at different time points. It has a .net api, so you can use it in c#. Unfortunately it does cost money if you are using it for a commercial application, but they do provide a free non-commercial license.
Sox is a command-line tool which has an option to split an mp3 on n seconds of silence. You could always use the system command to call sox from c#.
Other related links.
Ripping a CD to mp3 in C# - third party component or api out there?
Audio Libraries for MP3 editing
How do I merge/join mp3 files with c#
This code shows a way to make a CD
ripper in C#. There are APIs from some
vendors that allow reading audio CD
tracks but it is also possible to do
it using APIs that allow low level
access to CD drives such as ASPI from
Adaptec or IOCTL control codes. The
latter method is used in this case,
because there is no need to install
any third party software, it is
completely covered by Win32 API
functions.
http://www.codeproject.com/KB/cs/csharpripper.aspx
Splitting the MP3 stream will be difficult to do with any degree of precision. The compressed MP3 data exists as sequential chunks of audio data comprised of many samples. The easiest way to perform this would be to decode the stream either progressively or in its entirety, perform your manipulation, then re-encode it (which as I understand is how most jukebox software does it)
Having a solid knowledge of the file's binary format would be a good place to start. That done, you'll know what silence looks like in the file. You may have to define exactly what silence is. Presuming that, like most audio, it started from an analog source, there's almost certainly some noise buried in the "silence". What will your tolerance for ambient/background noise be?
Once you know what you're looking for, just scan through the file, looking for "it".
Simple ...
A program to do this already exists:
http://mp3splt.sourceforge.net/mp3splt_page/home.php
For an application I'm creating, I need to be able to read AAC and MP3 files and get the waveform data (not play it directly, I need to manipulate the data before playing).
Ideally, I should be able to read any MP3/AAC file out there (VBR, different bitrates, etc), or at least anything that could potentially show up in iTunes.
This last point is very important, as Chuck commented. I assumed iTunes would be MP3s, I didn't know they used AAC. In essence, I must be able to read anything that is in iTunes.
What approach do you recommend me to use?
What kind of libraries are out there?
This is for a commercial application that will run on Windows, written in C# 3.0. I can use Open Source libraries, but nothing with a license that will make me release my source code later.
Any pointers are greatly appreciated!
Take a look at mpg123 which is LGPL licenced.
There's also MAD, which is GPL but a commercial license can be negotiated.
For AAC there's FAAD2, but it is GPL. Not sure if other terms are available. Another source of enquiry might be checking the sources and licences used in this list of AAC software on wikipedia.