BindingList not updating bound ListBox - c#

I have a ListBox that is bound to a BindingList. The BindingList is built up when a third party application raises an event. I can see the BindingList being bound correctly... but nothing enters the ListBox. I have used the exact same logic with some of my own custom types and it usually works very well.
Form class
private Facade.ControlFacade _controlFacade;
public UavControlForm()
{
InitializeComponent();
_controlFacade = new UavController.Facade.ControlFacade();
UpdateEntityListBox();
}
private void UpdateEntityListBox()
{
lsbEntities.DataSource = _controlFacade.GetEntityTally();
lsbEntities.DisplayMember = "InstanceName";
}
Facade class
private Scenario _scenario;
public ControlFacade()
{
_scenario = new Scenario();
}
public BindingList<AgStkObject> GetEntityTally()
{
BindingList<AgStkObject> entityTally = _scenario.EntityTally;
return entityTally;
}
Scenario class
private static BindingList<IAgStkObject> _entityTally = new BindingList<AgStkObject>();
public Scenario()
{
if (UtilStk.CheckThatStkIsAvailable())
{
UtilStk.StkRoot.OnStkObjectAdded += new IAgStkObjectRootEvents_OnStkObjectAddedEventHandler(TallyScenarioObjects);
UtilStk.StkRoot.OnStkObjectDeleted += new IAgStkObjectRootEvents_OnStkObjectDeletedEventHandler(TallyScenarioObjects);
}
}
private void TallyScenarioObjects(object sender)
{
List<AgStkObject> tallyOfStkObjects = UtilStk.GetRunningTallyOfAllStkObjects();
List<string> stkObjectNames = UtilStk.GetInstanceNamesOfStkObjects(tallyOfStkObjects);
foreach (string stkObjectName in stkObjectNames)
{
if (!SearchFlightUavTallyByName(stkObjectName))
{
if (!SearchLoiterUavTallyByName(stkObjectName))
{
if (!SearchEntityTallyByName(stkObjectName))
{
int i = stkObjectNames.IndexOf(stkObjectName);
_entityTally.Add(tallyOfStkObjects[i]);
}
}
}
}
}
I can see the event fire from the third-party application - this adds an entity to _entityList as desired, but noothing is added to lsbEntities - why?

(jump right to the last example if you want to see it fixed etc)
Threads and "observer" patterns (such as the data-binding on winforms) are rarely good friends. You could try replacing your BindingList<T> usage with the ThreadedBindingList<T> code I used on a previous answer - but this combination of threads and UI is not an intentional use-case of winforms data-binding.
The listbox itself should support binding via list notification events (IBindingList / IBindingListView), as long as they arrive form the right thread. ThreadedBindingList<T> attempts to fix this by thread-switching on your behalf. Note that for this to work you must create the ThreadedBindingList<T> from the UI thread, after it has a sync-context, i.e. after it has started displaying forms.
To illustrate the point that listbox does respect list-change notifications (when dealing with a single thread):
using System;
using System.ComponentModel;
using System.Windows.Forms;
class Foo
{
public int Value { get; set; }
public Foo(int value) { Value = value; }
public override string ToString() { return Value.ToString(); }
}
static class Program
{
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
using(var form = new Form())
using (var lst = new ListBox())
using (var timer = new Timer())
{
var data = new BindingList<Foo>();
form.Controls.Add(lst);
lst.DataSource = data;
timer.Interval = 1000;
int i = 0;
timer.Tick += delegate
{
data.Add(new Foo(i++));
};
lst.Dock = DockStyle.Fill;
form.Shown += delegate
{
timer.Start();
};
Application.Run(form);
}
}
}
and now with added threading / ThreadedBindingList<T> (it doesn't work with the regular BindingList<T>):
using System;
using System.ComponentModel;
using System.Threading;
using System.Windows.Forms;
class Foo
{
public int Value { get; set; }
public Foo(int value) { Value = value; }
public override string ToString() { return Value.ToString(); }
}
static class Program
{
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
using(var form = new Form())
using (var lst = new ListBox())
{
form.Controls.Add(lst);
lst.Dock = DockStyle.Fill;
form.Shown += delegate
{
BindingList<Foo> data = new ThreadedBindingList<Foo>();
lst.DataSource = data;
ThreadPool.QueueUserWorkItem(delegate
{
int i = 0;
while (true)
{
data.Add(new Foo(i++));
Thread.Sleep(1000);
}
});
};
Application.Run(form);
}
}
}
public class ThreadedBindingList<T> : BindingList<T>
{
private readonly SynchronizationContext ctx;
public ThreadedBindingList()
{
ctx = SynchronizationContext.Current;
}
protected override void OnAddingNew(AddingNewEventArgs e)
{
SynchronizationContext ctx = SynchronizationContext.Current;
if (ctx == null)
{
BaseAddingNew(e);
}
else
{
ctx.Send(delegate
{
BaseAddingNew(e);
}, null);
}
}
void BaseAddingNew(AddingNewEventArgs e)
{
base.OnAddingNew(e);
}
protected override void OnListChanged(ListChangedEventArgs e)
{
if (ctx == null)
{
BaseListChanged(e);
}
else
{
ctx.Send(delegate
{
BaseListChanged(e);
}, null);
}
}
void BaseListChanged(ListChangedEventArgs e)
{
base.OnListChanged(e);
}
}

Related

Threading lock in WinForms

I have a class that generates images in a thread and invokes an event on every frame. A Form subscribes to this event and displays the image in a PictureBox using Invoke.
If the image generation process is allowed to finish, all is good. However, if the Form is closed while the thread is running, the Form tries to stop the thread but ends up in some sort of a deadlock.
When I try to use the threaded class in without a Form or in a Console app, start the process, wait for a second, then Cancel it, everything works fine.
The question is, something must be wrong with either the Form_Closing method of the Form or the Stop method of the threaded class.
I have kept the code to a minimum and it can be pasted into LinqPad, etc.
An auxiliary question: Should the Process method invoke the Stop method to clean up?
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Reflection;
using System.Threading;
using System.Windows.Forms;
namespace VideoMask.WinFormsAppApp
{
internal static class Program
{
[STAThread]
private static void Main ()
{
Program.TestWithoutForm(); // Runs fine.
Program.TestWithForm(); // Deadlocks.
}
private static void TestWithForm ()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new FormMain());
}
private static void TestWithoutForm ()
{
new TestWithoutForm().Run();
}
}
public class TestWithoutForm
{
private VideoProcessor VideoProcessor = new VideoProcessor();
public TestWithoutForm ()
{
this.VideoProcessor.SourceFrameRead += this.VideoProcessor_SourceFrameRead;
}
public void Run ()
{
this.VideoProcessor.Start();
Thread.Sleep(1000);
this.VideoProcessor.Stop();
MessageBox.Show("Done");
}
private void VideoProcessor_SourceFrameRead (object sender, VideoProcessorEventArgs e)
{
var filename = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Sample.png");
e.Bitmap.Save(filename, ImageFormat.Png);
}
}
public class FormMain: Form
{
private PictureBox PictureBox = new PictureBox();
private VideoProcessor VideoProcessor = new VideoProcessor();
public FormMain ()
{
this.Controls.Add(this.PictureBox);
this.PictureBox.Dock = DockStyle.Fill;
this.Shown += this.FormMain_Shown;
this.FormClosing += this.FormMain_FormClosing;
this.WindowState = FormWindowState.Maximized;
}
private void FormMain_Shown (object sender, EventArgs e)
{
this.VideoProcessor.SourceFrameRead += this.VideoProcessor_SourceFrameRead;
this.VideoProcessor.Start();
}
private void FormMain_FormClosing (object sender, FormClosingEventArgs e)
{
this.VideoProcessor.Stop();
this.VideoProcessor.Dispose();
this.VideoProcessor = null;
}
private void VideoProcessor_SourceFrameRead (object sender, VideoProcessorEventArgs e)
{
this.Invoke
(
new Action
(
() =>
{
using (var bitmap = this.PictureBox.Image)
{
this.PictureBox.Image = new Bitmap(e.Bitmap);
}
}
)
);
}
}
public sealed class VideoProcessor: IDisposable
{
public event EventHandler<ErrorEventArgs> ConversionError = null;
public event EventHandler<VideoProcessorEventArgs> SourceFrameRead = null;
private Font Font = null;
private Bitmap Bitmap = null;
private Thread Thread = null;
private Graphics Graphics = null;
private readonly object SyncRoot = new object();
private CancellationTokenSource CancellationTokenSource = null;
public VideoProcessor ()
{
this.Bitmap = new Bitmap(800, 600, PixelFormat.Format32bppArgb);
this.Graphics = Graphics.FromImage(this.Bitmap);
this.Font = new Font(FontFamily.GenericSansSerif, 48, GraphicsUnit.Point);
}
public bool IsRunning { get; private set; }
public void Start ()
{
lock (this.SyncRoot)
{
if (this.IsRunning) { throw (new Exception("A video conversion process is already running.")); }
this.Stop();
this.CancellationTokenSource = new CancellationTokenSource();
this.Thread = new Thread(new ParameterizedThreadStart(this.Process));
this.Thread.Start(this.CancellationTokenSource);
}
}
public void Stop ()
{
lock (this.SyncRoot)
{
if (!this.IsRunning) { return; }
this.CancellationTokenSource?.Cancel();
this.Thread.Join();
this.Thread = null;
this.CancellationTokenSource?.Dispose();
this.CancellationTokenSource = null;
}
}
private void Process (object cancellationTokenSource)
{
var source = (CancellationTokenSource) cancellationTokenSource ?? throw (new ArgumentNullException(nameof(cancellationTokenSource)));
lock (this.SyncRoot) { if (this.IsRunning) { throw (new Exception("A conversion process is already running.")); } }
this.IsRunning = true;
for (var i = 1; i <= int.MaxValue; i++)
{
if (source.IsCancellationRequested) { break; }
this.Graphics.Clear(Color.White);
this.Graphics.DrawString(i.ToString(), this.Font, Brushes.Black, 10, 10);
this.SourceFrameRead?.Invoke(this, new VideoProcessorEventArgs(this.Bitmap));
Thread.Sleep(33);
}
this.IsRunning = false;
}
public void Dispose () => this.Stop();
}
public class VideoProcessorEventArgs: EventArgs
{
public Bitmap Bitmap { get; private set; }
public VideoProcessorEventArgs (Bitmap bitmap) { this.Bitmap = bitmap; }
}
}

How to run in main thread from worker thread that start by Nancyfx? C#

I have a problem with using nancyfx in my winform application (I make a winform app and use a nancyfx inside the application) So i can use some API url to make change in the winform without additional server or services (because i attached the nancy in the winform apps)
Here is my Form1.cs
public partial class Form1 : Form
{
public Form1(bool test)
{
InitializeComponent();
textBox1.Text += "Apps Method "+ Environment.NewLine;
}
public bool startTestAPI()
{
textBox1.Text += "Api Worked" + Environment.NewLine);
}
private void button2_Click(object sender, EventArgs e)
{
HostingAPI s = new HostingAPI();
s.Start();
textBox1.Text += "Api Running" + Environment.NewLine);
}
}
public class ModuleCDM : NancyModule
{
public ModuleCDM()
{
try
{
Thread th2 = Thread.CurrentThread;
Get["/Start"] = parameters =>
{
Form1 form = new Form1(false);
Thread testthread = Form1.curthread;
bool res = form.startTestAPI();
if (res == true)
{
var feeds = new string[] { "Success" };
return Response.AsJson(feeds);
}
else
{
var feeds = new string[] { "Failed" };
return Response.AsJson(feeds);
}
};
}
}
}
and this is my HostingAPI.cs
public class HostingAPI
{
private NancyHost hostNancy;
private string hostUrl;
public void Start()
{
hostUrl = ConfigModule.ModuleAddress;
if (hostUrl == null) hostUrl = "http://localhost:5005";
hostNancy = new NancyHost(new Uri(hostUrl));
hostNancy.Start();
}
public void Stop()
{
hostNancy.Stop();
}
}
And it successfully run without error, but when i call api (localhost:5005/Start) the textbox in winform apps not add the text i wanted ("Api Worked"). I noticed it is because Nancyfx create another thread when there is API call, and i can use invoke/begininvoke because !invokerequired always comes with value false. So how can i access the main thread or maybe another solution to update the UI when i call the API.
Thanks
You have 2 issues in here.
You start host api service from Form1 instance then within Nancy Module you create a different Form1 instance which is invisible and you try to do access certain methods within that class
Cross thread issue as you rightfully guessed . You are trying to write from another thread context than the UI thread
Look at the code at below to achieve this. Bear in mind that you can create Singleton Form or find another way to access the instance of Form1
public class HostingAPI
{
private NancyHost hostNancy;
private string hostUrl;
public HostingAPI()
{
}
public void Start()
{
var hostConfig = new HostConfiguration
{
UrlReservations = new UrlReservations
{
CreateAutomatically = true
},
};
//hostUrl = ConfigModule.ModuleAddress;
if (hostUrl == null) hostUrl = "http://localhost:5005";
hostNancy = new NancyHost(hostConfig,new Uri(hostUrl));
hostNancy.Start();
}
public void Stop()
{
hostNancy.Stop();
}
}
public partial class Form1 : Form
{
delegate void SetTextCallback(string text);
public static Form1 Instance;
public Form1(bool test)
{
InitializeComponent();
textBox1.Text += "Apps Method " + Environment.NewLine;
Instance = this;
}
private void button1_Click(object sender, EventArgs e)
{
HostingAPI s = new HostingAPI();
s.Start();
textBox1.Text += "Api Running" + Environment.NewLine;
}
public void startTestAPI()
{
SetText("Api Worked" + Environment.NewLine);
}
private void SetText(string text)
{
if (this.textBox1.InvokeRequired)
{
SetTextCallback d = new SetTextCallback(SetText);
this.Invoke(d, new object[] { text });
}
else
{
this.textBox1.Text += text;
}
}
}
public class ModuleCDM : NancyModule
{
public ModuleCDM()
{
try
{
Thread th2 = Thread.CurrentThread;
Get["/Start"] = parameters =>
{
var form1 = Form1.Instance;
form1.startTestAPI();
var feeds = new[] {"Success"};
return Response.AsJson(feeds);
};
}
catch
{
}
}
}

event - object referance is not set to an instanse of an object windows forms C#

I am trying to raise an event in a DLL file refrenced to a windows forms project.
I have the following message when I run the program "Object is not set to an instace of an object":
namespace Server
{
public delegate void messageHnadler();
public class ClassServer
{
public event messageHnadler messageForChat
public string Message { get; set; }
public Socket listenerSocket;
public BinaryFormatter transBinary;
public Thread threadingServer;
public TcpListener listenerServer;
private List<TcpClient> connectedClients = new List<TcpClient>();
public bool OpenServer(string ipAddress, int PortNumber)
{
try
{
listenerServer = new TcpListener(IPAddress.Parse(ipAddress), PortNumber);//creating listener for clients to connect
listenerServer.Start();
threadingServer = new Thread(LoopThroughClients);
threadingServer.Start();
threadingServer = new Thread(GetMessage);
threadingServer.Start();
return true;
}
catch (Exception)
{
return false;
}
}
public void LoopThroughClients()
{
listenerSocket = listenerServer.AcceptSocket();
}
public void GetMessage()
{
while (true)
{
if (listenerSocket != null)
{
NetworkStream streamWithClient = new NetworkStream(listenerSocket);
transBinary = new BinaryFormatter();
string stringFromClient = (string)transBinary.Deserialize(streamWithClient);
if (stringFromClient != null)
{
Message = stringFromClient;
messageForChat();
}
streamWithClient = new NetworkStream(listenerSocket);
BinaryFormatter tranBinary = new BinaryFormatter();
tranBinary.Serialize(streamWithClient, stringFromClient);
stringFromClient = null;
}
}
}
In the windows forms project I signed the event to a function:
namespace Chat_Project_Server_UI
{
public partial class SeverUI : Form
{
OpenServerForm openServer = new OpenServerForm();
ClassServer serverForEvent = new ClassServer();
public SeverUI()
{
InitializeComponent();
openServer.ShowDialog();
serverForEvent.messageForChat += new messageHnadler(serverForEvent_messageForChat);
OpenningServer();
}
public void OpenningServer()
{
if(openServer.IsConnected)
{
ChatTextBox.AppendText("SERVER OPEN!\n");
}
else
{
ChatTextBox.AppendText("Faild to open server...\n");
}
}
private void test_Click(object sender, EventArgs e)
{
ChatTextBox.AppendText("aaaaa");
}
public void EventHolder()
{
}
void serverForEvent_messageForChat()
{
ChatTextBox.AppendText(serverForEvent.Message);
}
}
Always check if a handler has been assigned first as follows:
var handler = messageForChat;
if (handler != null)
handler()
Standard Way to handle Events inside the Class that defines it Is to Create A Method Named OnXxx and Always Check whether the Event is Assigned Handler Or Not
in your case define new function as following:
protected void OnMessageForChat(){
//protected modifier allows subclasses to raise the event by calling this method
if (messageForChat!=null)messageForChat();
}
And WhenEver you want to raise the event Just Call this Function

How can i transmit the sender as an eventarg

Instance X of a class register to the change event of instances Y of the same class.
I want to update X if Y is changed, but i dont want to use the static keyword all over the class. Is there a way to transmit the recipient of the event in the eventargs?
Here is some example code with an NUnit tests to illustrate where my problem lies exactly. I compiled and ran it. Two tests just verify the programming. The failing test illustrates my problem.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;
namespace Eventtest
{
public class DependencyChain
{
public static int demonstrationcount = 0;
private String hiddenstring = "";
public String visiblestring
{
get { return hiddenstring; }
set
{
hiddenstring = value;
NotifyOnStringChanged();
}
}
private void NotifyOnStringChanged()
{
if (changed != null)
{
changed(this, EventArgs.Empty);
}
}
public EventHandler changed;
private EventHandler Observer = new EventHandler((o, e) => {
DependencyChain sender = (o as DependencyChain);
demonstrationcount++;
//THE FOLLOWING DOES NOT WORK SINCE "this" IS NOT STATIC
//DependencyChain recipient = this;
//recipient.visiblestring = sender.visiblestring;
});
public DependencyChain(string initialstring)
{
this.visiblestring = initialstring;
}
public DependencyChain(DependencyChain other)
{
this.visiblestring = other.visiblestring;
other.changed += Observer;
}
public override string ToString()
{
return visiblestring;
}
}
[TestFixture]
class Eventtest
{
[SetUp]
public void ResetStaticCounter()
{
DependencyChain.demonstrationcount = 0;
}
[Test]//PASS
public void ShouldInitialiseAndCopyValues()
{
DependencyChain Y = new DependencyChain("initial");
DependencyChain X = new DependencyChain(Y);
Assert.AreEqual(X.ToString(), Y.ToString());
}
[Test]//PASS
public void ShouldCallObserverOnChange()
{
DependencyChain Y = new DependencyChain("initial");
DependencyChain X = new DependencyChain(Y);
Assert.AreEqual(0, DependencyChain.demonstrationcount);
Y.visiblestring = "changed";
Assert.AreEqual(1, DependencyChain.demonstrationcount);
}
[Test]//FAIL
public void ShouldChangeStringOnChange()
{
DependencyChain Y = new DependencyChain("initial");
DependencyChain X = new DependencyChain(Y);
Y.visiblestring = "changed";
Assert.AreEqual(X.ToString(), Y.ToString());
}
}
}
I think you only have to move the initialization of Observer to a constructor of DependencyChain, so you can capture this.

Updating UI from background thread issues

I'm coding a class to move and copy files. I'm raising events when the current file progress and the total progress changes. When I test the code on my XP machine, it works fine, but when I run it on my Windows 7 64-Bit machine, the current progress doesn't update the UI correctly. The current progress ProgressBar only gets half way then starts on the next file which does the same. The total progress ProgressBar updates fine. Any ideas why this is happening?
EDIT: The Windows 7 machine is running a quad-core and the XP is running a dual-core. Not sure if that might be what's making a difference. I'm only a hobbyist so excuse my ignorance :)
EDIT: Code added (Background)
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Threading;
using System.Timers;
using Timer = System.Timers.Timer;
namespace nGenSolutions.IO
{
public class FileTransporter
{
#region Delegates
public delegate void CurrentFileChangedEventHandler(string fileName);
public delegate void CurrentProgressChangedEventHandler(int percentComplete);
public delegate void CurrentWriteSpeedUpdatedEventHandler(long bytesPerSecond);
public delegate void TotalProgressChangedEventHandler(int percentComplete);
public delegate void TransportCompleteEventHandler(FileTransportResult result);
#endregion
private readonly List<string> _destinationFiles = new List<string>();
private readonly List<string> _sourceFiles = new List<string>();
private long _bytesCopiedSinceInterval;
private FileTransportResult _result;
private Timer _speedTimer;
private long _totalDataLength;
private BackgroundWorker _worker;
public bool TransportInProgress { get; private set; }
public event CurrentFileChangedEventHandler CurrentFileChanged;
public event CurrentProgressChangedEventHandler CurrentProgressChanged;
public event CurrentWriteSpeedUpdatedEventHandler CurrentWriteSpeedUpdated;
public event TotalProgressChangedEventHandler TotalProgressChanged;
public event TransportCompleteEventHandler TransportComplete;
public void AddFile(string sourceFile, string destinationFile)
{
if (!File.Exists(sourceFile))
throw new FileNotFoundException("The specified file does not exist!", sourceFile);
var fileInfo = new FileInfo(sourceFile);
_totalDataLength += fileInfo.Length;
_sourceFiles.Add(sourceFile);
_destinationFiles.Add(destinationFile);
}
public void BeginTransport()
{
// update the write speed every 3 seconds
_speedTimer = new Timer {Interval = 3000};
_speedTimer.Elapsed += SpeedTimerElapsed;
_worker = new BackgroundWorker();
_worker.DoWork += DoTransport;
_worker.RunWorkerCompleted += WorkerCompleted;
_worker.RunWorkerAsync();
_speedTimer.Start();
TransportInProgress = true;
}
private void SpeedTimerElapsed(object sender, ElapsedEventArgs e)
{
InvokeCurrentSpeedUpdated(_bytesCopiedSinceInterval);
_bytesCopiedSinceInterval = 0;
}
private void WorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
TransportInProgress = false;
InvokeTransportComplete(_result);
}
public void CancelTransport(bool rollbackChanges)
{
if (TransportInProgress == false)
throw new InvalidOperationException("You tried to stop the transport before you started it!");
_result = FileTransportResult.Cancelled;
_worker.CancelAsync();
while (_worker.IsBusy)
{
// wait for worker to die an 'orrible death
}
// TODO: rollback changes if requested
}
private void DoTransport(object sender, DoWorkEventArgs e)
{
long totalBytesCopied = 0;
int totalPercentComplete = 0;
for (int i = 0; i < _sourceFiles.Count; i++)
{
string sourceFile = _sourceFiles[i];
string destinationFile = _destinationFiles[i];
long currentFileLength = new FileInfo(sourceFile).Length;
InvokeCurrentFileChanged(sourceFile);
using (var sourceStream = new FileStream(sourceFile, FileMode.Open, FileAccess.Read))
{
using (var destinationStream = new FileStream(destinationFile, FileMode.Create, FileAccess.Write))
{
using (var reader = new BinaryReader(sourceStream))
{
using (var writer = new BinaryWriter(destinationStream))
{
int lastPercentComplete = 0;
for (int j = 0; j < currentFileLength; j++)
{
writer.Write(reader.ReadByte());
totalBytesCopied += 1;
_bytesCopiedSinceInterval += 1;
int current = Convert.ToInt32((j/(double) currentFileLength)*100);
int total = Convert.ToInt32((totalBytesCopied/(double) _totalDataLength)*100);
// raise progress events every 3%
if (current%3 == 0)
{
// only raise the event if the progress has increased
if (current > lastPercentComplete)
{
lastPercentComplete = current;
InvokeCurrentProgressChanged(lastPercentComplete);
}
}
if (total%3 == 0)
{
// only raise the event if the progress has increased
if (total > totalPercentComplete)
{
totalPercentComplete = total;
InvokeTotalProgressChanged(totalPercentComplete);
}
}
}
}
InvokeCurrentProgressChanged(100);
}
}
}
}
InvokeTotalProgressChanged(100);
}
private void InvokeCurrentFileChanged(string fileName)
{
CurrentFileChangedEventHandler handler = CurrentFileChanged;
if (handler == null) return;
handler(fileName);
}
private void InvokeCurrentProgressChanged(int percentComplete)
{
CurrentProgressChangedEventHandler handler = CurrentProgressChanged;
if (handler == null) return;
handler(percentComplete);
}
private void InvokeCurrentSpeedUpdated(long bytesPerSecond)
{
CurrentWriteSpeedUpdatedEventHandler handler = CurrentWriteSpeedUpdated;
if (handler == null) return;
handler(bytesPerSecond);
}
private void InvokeTotalProgressChanged(int percentComplete)
{
TotalProgressChangedEventHandler handler = TotalProgressChanged;
if (handler == null) return;
handler(percentComplete);
}
private void InvokeTransportComplete(FileTransportResult result)
{
TransportCompleteEventHandler handler = TransportComplete;
if (handler == null) return;
handler(result);
}
}
}
EDIT: Code added (GUI)
using System;
using System.IO;
using System.Windows.Forms;
using ExtensionMethods;
using nGenSolutions.IO;
namespace TestApplication
{
public partial class ProgressForm : Form
{
public ProgressForm()
{
InitializeComponent();
}
private void ProgressForm_Load(object sender, EventArgs e)
{
var transporter = new FileTransporter();
foreach (string fileName in Directory.GetFiles("C:\\Temp\\"))
{
transporter.AddFile(fileName, "C:\\" + Path.GetFileName(fileName));
}
transporter.CurrentFileChanged += transporter_CurrentFileChanged;
transporter.CurrentProgressChanged += transporter_CurrentProgressChanged;
transporter.TotalProgressChanged += transporter_TotalProgressChanged;
transporter.CurrentWriteSpeedUpdated += transporter_CurrentWriteSpeedUpdated;
transporter.TransportComplete += transporter_TransportComplete;
transporter.BeginTransport();
}
void transporter_TransportComplete(FileTransportResult result)
{
Close();
}
void transporter_CurrentWriteSpeedUpdated(long bytesPerSecond)
{
double megaBytesPerSecond = (double)bytesPerSecond/1024000;
currentSpeedLabel.SafeInvoke(x=> x.Text = string.Format("Transfer speed: {0:0.0} MB/s", megaBytesPerSecond));
}
private void transporter_TotalProgressChanged(int percentComplete)
{
totalProgressBar.SafeInvoke(x => x.Value = percentComplete);
}
private void transporter_CurrentProgressChanged(int percentComplete)
{
currentProgressBar.SafeInvoke(x => x.Value = percentComplete);
}
private void transporter_CurrentFileChanged(string fileName)
{
this.SafeInvoke(x => x.Text = string.Format("Current file: {0}", fileName));
}
}
}
EDIT: SafeInvoke code added
public static void SafeInvoke<T>(this T #this, Action<T> action) where T : Control
{
if (#this.InvokeRequired)
{
#this.Invoke(action, new object[] {#this});
}
else
{
if (!#this.IsHandleCreated) return;
if (#this.IsDisposed)
throw new ObjectDisposedException("#this is disposed.");
action(#this);
}
}
Well, if transporter_CurrentProgressChanged gets correct values, the program works properly. You can try to add some minimal Thread.Sleep call to InvokeCurrentProgressChanged (maybe with 0 parameter) when progress value is 100%, to get UI chance to update itself, but in this case you reduce the program performance. It is possibly better to leave the program unchanged, since it works as expected, and main progress bar is updated.

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