Accessing object's property inside generic method [duplicate] - c#

This question already has answers here:
Get Property from a generic Object in C#
(4 answers)
Closed 9 years ago.
How can access the property of an object inside generic method?
I can't use where T: A because this method will receive different objects, but all objects have a common property to work on.
(I also can't make for them a common interface)
public class A
{
public int Number {get;set;}
}
List<A> listA = new List<A>{
new A {Number =4},
new A {Number =1},
new A {Number =5}
};
Work<A>(listA);
public static void Work<T>(List<T> list1)
{
foreach(T item in list1)
{
do something with item.Number;
}
}
An update: I need also to set the property

You have a few choices:
Make a common interface.
Use reflection.
Use the dynamic type in .NET 4.
I know you said you can't do the first, but it's the best option for performance and maintainability so please reconsider if its possible before choosing one of the other methods. Remember that even if you can't modify the original code you might still be able to choose the first option. For example if your classes are partial classes you can implement the interface in another file:
File 1:
// Automatically generated code that you can't change.
partial class A
{
public int Number { get; set; }
}
File 2:
interface IHasNumber
{
int Number { get; set; }
}
partial class A : IHasNumber
{
}
If the original class isn't defined as partial you could write wrapper classes around them that implement the interface.
Once you have the common interface you can change your generic constraint to require this interface:
where T : IHasNumber

If you don't need the list - just the items, I would use a projection outside the method:
static void Main()
{
List<A> listA = new List<A>{
new A {Number =4},
new A {Number =1},
new A {Number =5}
};
Work(listA.Select(a => a.Number));
}
public static void Work(IEnumerable<int> items)
{
foreach (number item in items)
{
// do something with number;
}
}
If you need the list - a projection inside the method via a selector:
static void Main()
{
List<A> listA = new List<A>{
new A {Number =4},
new A {Number =1},
new A {Number =5}
};
Work(listA, a => a.Number);
}
public static void Work<T>(IList<T> list, Func<T, int> selector)
{
foreach (T obj in list)
{
int number = selector(obj);
// do something with number;
}
}

Related

How can I use a dynamic to find out when a property is used?

I would like to find out which of the properties in a source input object, a method has used. After executing the method I need to store in a database which of the properties was used.
The input could be any class with simple types, like this:
public class MyData : IMyData
{
public string A { get; set; }
public int B { get; set; }
public decimal C { get; set; }
}
I thought it could be done using an interface as input to the method, so I can replace the original object with a more advanced object, which stores usage of properties
public interface IMyData
{
string A { get; }
int B { get; }
decimal C { get; }
}
I can then
Create a dynamic object with the same properties
Use ImpromptuInterface to simulate the dynamic object implements my interface
Call my method with this dynamic interface
private static void Main()
{
var data = new MyData { A = "Test", B = 3, C = new decimal(1.2) };
IDictionary<string, object> replacementObject = new ExpandoObject();
replacementObject.Add("FieldsUsed", new List<string>());
foreach (var property in data.GetType().GetProperties())
replacementObject.Add(property.Name, property.GetValue(data));
var replacementInterface = replacementObject.ActLike<IMyData>();
DoStuff(replacementInterface);
Console.WriteLine($"The method used these fields {string.Join(", ", (List<string>)replacementObject["FieldsUsed"])}");
}
private static void DoStuff(IMyData source)
{
Console.WriteLine($"A is {source.A}");
if (source.B > 5)
Console.WriteLine($"C is {source.C}");
}
In the above example I would like to store that fields A and B have been used.
Only I am stuck at how I should store when a property is used by my DoStuff method.
You can write a wrapper like this:
public class ClassWrapper<T>: DynamicObject where T:class
{
private readonly T _obj;
private readonly List<string> _fieldsUsed=new List<string>();
public ClassWrapper(T obj)
{
_obj = obj;
}
public override bool TryGetMember(GetMemberBinder binder, out object result)
{
PropertyInfo propertyInfo = _obj.GetType().GetProperty(binder.Name);
_fieldsUsed.Add(binder.Name);
result = propertyInfo.GetValue(_obj);
return true;
}
public List<string> GetFieldsUsed() => _fieldsUsed;
public T GetWrapper()
{
return this.ActLike<T>();
}
}
and use it like
var data = new MyData { A = "Test", B = 3, C = new decimal(1.2) };
var mc=new ClassWrapper<IMyData>(data);
IMyData wrapped = mc.GetWrapper();
DoStuff(wrapped);
Console.WriteLine($"The method used these fields {string.Join(", ", (List<string>)mc.GetFieldsUsed())}");
If you want to know when a property is used, a Interface like INotifyPropertyChanged can do that for you at runtime. The exampel is only about notification for writes (that actually changed a value), but it would be trivial to expand it to reads and writes. It is not a perfect thing of course, as different executions might follow different code paths that use different properties.
If a function takes a specific type as input, you have to asume that all properties may be relevant. This is especially true for abstract types and interfaces - often the interface exists for this function. If it is one of those two, you can also always provide your own implementation of those Interfaces and Abstract class.
I can not shake the feeling that this is a XY problem.

How to create a class from a Dictionary in C#? [duplicate]

This question already has answers here:
How to dynamically create a class?
(15 answers)
Closed 3 years ago.
I have written a method which creates a Dictionary. I need to convert this dictionary to a class.
Example of Dictionary
Dictionary<string, dynamic> myDictionary = new Dictionary<string, dynamic> {
{ "ID1", 12 },
{ "ID2", "Text2"},
{ "ID3", "Text3" }
};
and this is the sample of the class which needs to be created:
public class Foo
{
public int ID1 { get; set; }
public string ID2 { get; set; }
public string ID3 { get; set; }
}
Your requirements are not clearly stated, but I'm guessing you are looking for a dymamic type that has properties whose names map to dictionary keys.
In that case you can use a simple dictionary wrapper like this one:
class DynamicDictionaryWrapper : DynamicObject
{
protected readonly Dictionary<string,object> _source;
public DynamicDictionaryWrapper(Dictionary<string,object> source)
{
_source = source;
}
public override bool TryGetMember(GetMemberBinder binder, out object result)
{
result = null;
return (_source.TryGetValue(binder.Name, out result));
}
}
Which you can use this way:
public static void Main()
{
var myDictionary = new Dictionary<string, dynamic> {
{ "ID1", 12 },
{ "ID2", "Text2"},
{ "ID3", "Text3" }
};
dynamic myObject = new DynamicDictionaryWrapper(myDictionary);
Console.WriteLine(myObject.ID1);
Console.WriteLine(myObject.ID2);
Console.WriteLine(myObject.ID3);
}
Output:
12
Text2
Text3
Link to working example on DotNetFiddle
As other people mentioned, this situation is very usual and definitely requires a context to solve it from a better perspective, as I suspect a bad architecture of the code base. Nonetheless, your question remains valid. To solve it, you have at least two possibilities:
1. Require development time; negligible time at runtime - Simply create a function that maps a given dictionary to an instance of your class. Example:
Foo MapDictionaryToFoo(IReadOnlyDictionary<string, dynamic> d)
{
return new Foo
{
ID1 = d[nameof(Foo.ID1)],
ID2 = d[nameof(Foo.ID2)],
ID3 = d[nameof(Foo.ID3)]
};
}
Example of call:
Foo myFoo = MapDictionaryToFoo(myDictionary);
2. Require runtime time; negligible development time - Create a function that maps a given dictionary to an arbitrary class, typically using Reflection. The example below assumes your class has a default constructor, therefore acting as a factory as well. If this is not the case, an existing instance can be passed in an additional parameter:
T CreateFromDictionary<T>(IReadOnlyDictionary<string, dynamic> d) where T : new()
{
T obj = new T();
foreach (var propertyInfo in typeof(T).GetProperties())
{
propertyInfo.SetValue(obj, d[propertyInfo.Name]);
}
return obj;
}
Example of call:
Foo myFoo = CreateFromDictionary<Foo>(myDictionary);
If I have to pick one, I would choose the first approach, as I avoid any Reflection, that is time consuming at runtime.

Instantiate a generic list

I want to instantiate a generic list of objects like:
public static class TablesClass
{
private static IList<Tables<T>> TablesInstance { get; set; }
static TablesClass() => Tables = new List<Tables<T>>();
public static void AddTable(Table<t> table) => Tables.Add(table);
}
I can't change Tables<T>, this is a nuget package class.
How may i achieve this? All i have tried just does not work (setting a type T to class, using object instead T and casts - not desired solution).
Can somebody help me?
TablesClass is not a generic class and you are not telling the compiler what type T is supposed to be somewhere.
If you want to be able to add different kinds of objects into the same IList<Tables<T>> list, T must be a common base type for all these objects.
For example, if you want to be able to add apples, pears and bananas to the list, the type parameter T may be specified as Fruit provided that Fruit is the base class for all these types.
Obviously you will need to cast from Fruit if you want to be able to access any member of an item in the list that is specific to a concrete implementation of Fruit class but this is inevitable. You don't throw a bunch of different kinds of fruits into a single basket and expect to be able to always pick up a specific fruit, do you?
Your nuget class must be this style:
public abstract class Tables
{
}
//the Generic class must has a base, by which you can list them
public class Tables<T> : Tables // where T: something base class of your object
{
//...
}
then your class must be:
public static class TablesClass
{
//Search source code of your Nuget package, find its base class of Generic class, the list must be defined as its base
private static IList<Tables> Tables { get; set; }
static TablesClass()
{
Tables = new List<Tables>();
}
public static void AddTable(Tables table)
{
Tables.Add(table);
}
}
then you can use it like this:
public class Test
{
public static void Mains()
{
TablesClass.AddTable(new Tables<A>());
TablesClass.AddTable(new Tables<B>());
TablesClass.AddTable(new Tables<C>());
}
}
If you want to do this kind of thing you need to hold the references using object, but make a method that allows you to store and fetch each table using strong-typing.
Try a class like this:
public class Repository
{
private Dictionary<Type, Dictionary<string, object>> _store
= new Dictionary<Type, Dictionary<string, object>>();
public void Store<T>(string key, T value)
{
if (!_store.ContainsKey(typeof(T)))
{
_store.Add(typeof(T), new Dictionary<string, object>());
}
_store[typeof(T)][key] = value;
}
public T Fetch<T>(string key)
{
return (T)_store[typeof(T)][key];
}
public bool TryFetch<T>(string key, out T value)
{
var success = _store.ContainsKey(typeof(T)) && _store[typeof(T)].ContainsKey(key);
value = success ? this.Fetch<T>(key) : default(T);
return success;
}
public bool TryInject<T>(string key, Action<T> inject)
{
var success = this.TryFetch<T>(key, out T value);
if (success)
{
inject(value);
}
return success;
}
}
Then you can strongly-type the objects into the repository (collection) and strongly-type fetching them out like this:
var repository = new Repository();
repository.Store("a", new TableA());
repository.Store("b", new TableB());
repository.Store("c", new TableC());
repository.Store("d", new TableD());
/* Somewhere else in your code */
TableA a = repository.Fetch<TableA>("a");
TableB b = repository.Fetch<TableB>("b");
TableC c = repository.Fetch<TableC>("c");
TableD d = repository.Fetch<TableD>("d");
The key value (i.e. "a") is optional - you can remove it from the code - but it is useful if you need to store more that one object of a specific type.
Way much simple solution: List<dynamic>.

Trying to Utilise a generic <T> collection

I am using C# and I thought I finally had the chance to understand a Generic type. I have several strongly typed objects that need the same static method. Rather than create one static method for each type I thought I could make it generic. Something I have never done and really wanted too.
Here is where I invoke it.
bool isDuplicate = Utilities.GetDuplicates<RoomBookingModel>(roomBookings);
Here is my static method which resides in a static class called Utilities.
public static bool GetDuplicates<T>(List<T> pBookings)
{
foreach (var item in pBookings)
{
var myVal = item.bookingId
}
return true;
}
So I want to get at the values within var item inside the foreach loop so I can do comparisons. It's definately passed pBookings because I can hover and they have a .Count() with a collection of my strongly typed object. I am missing something here, possibly a casting process. I was wondering if anyone could advise me where I am coming up short.
var myVal = item.bookingId - I cannot get the bookingID from item because I am lacking in some basic understanding here. bookingId doesn't exist, I just get access to extension methods such as .toString and .equals
ANSWER OF SORTS What I did based on all of your really helpful assistance. I utilised Anderson Pimentel. I'm probably still off the mark but wanted to garner anyones thoughts here.
So basically I have several booking models, all need checking for duplicates. I really wanted to understand Generics in this way. So what I did is. Created a base class.
public class BookingBaseModel
{
public int BookingID { get; set; }
public DateTime BookingStartDateTime { get; set; }
public DateTime BookingEndDateTime { get; set; }
}
Then had my booking classes all inherit whats common to all. Like this...
public class RoomBookingModel : BookingBaseModel
{
public string RoomName{ get; set; }
}
public class vehicleBookingModel : BookingBaseModel
{
public string vehicleName{ get; set; }
}
Then in my utilities static helper I did this..
public static void GetDuplicates<T>(List<T> items) where T : BookingBaseModel
{
foreach (var item in items)
{
int myId = item.ID;
DateTime startDateTime = item.BookingStartDateTime;
DateTime endDateTime = item.BookingEndDateTime;
//Do you logic here
}
}
Then finally did something like this in corresponding controller action.
RoomController...
Utilities.GetDuplicates<RoomBookingModel>(roomBookings);
VehicleController....
Utilities.GetDuplicates<VehicleBookingModel>(vehicleBookings);
Is this basically how we go about using generics in this way?
The compiler has no hint of what type is T. If you have a base class (or an Interface) which has the bookingId attribute, like BaseModel, you can constrain the generic type like the following:
public class BaseModel
{
public int Id { get; set; }
}
public static bool GetDuplicates<T>(List<T> items) where T : BaseModel
{
foreach (var item in items)
{
var myId = item.Id;
//Do you logic here
}
return true;
}
Once you're inside your GetDuplicates method, you have lost all knowledge of the RoomBookingModel type. That's the point of generic methods - they should be able to act on whatever type has been passed in to them, e.g. the logic within them should be generic across any type.
So your foreach loop is fine - you know you've been given a list of something, and you know lists can be iterated. But inside that foreach, item is just a T. You don't know what actual type it is because any type could have been passed in. So it doesn't make sense to access a specific property or method off of item - for example, what if I called GetDuplicates passing in a List<int>? It wouldn't have a bookingId property.
As written by others, you don't know anything of T. A classical solution, used by LINQ (see for example GroupBy) is to have your method receive a delegate that does the key-extraction, like:
public static bool GetDuplicates<T, TKey>(List<T> pBookings, Func<T, TKey> selector)
{
foreach (var item in pBookings)
{
TKey key = selector(item);
}
return true;
}
You then use it like:
GetDuplicates(pBookings, p => p.bookingId);
If you like to use a generic method, you have to provide also a generic method, which is able to generate a key out of the specified type T. Luckily we have LINQ which already provides the needed parts to build your generic method:
internal class Extensions
{
public static IEnumerable<T> GetDuplicates<T, TKey>(this IEnumerable<T> source, Func<T, TKey> keySelector)
{
return source.GroupBy(keySelector)
.Where(group => group.Skip(1).Any())
.SelectMany(group => group);
}
public static bool ContainsDuplicates<T, TKey>(this IEnumerable<T> source, Func<T, TKey> keySelector)
{
return GetDuplicates(source, keySelector).Any();
}
}
By having this (and type inference) you can use these methods e.g. by calling:
var hasDuplicates = roomBookings.ContainsDuplicates(item => item.bookingId);
if(hasDuplicates)
{
Console.WriteLine("Duplicates found:");
foreach (var duplicate in roomBookings.GetDuplicates(item => item.bookingId))
{
Console.WriteLine(duplicate);
}
}
I wonder if generics is really the tool for the job here. Your needs would be better served if each of your strongly typed objects shared a common interface.
"I have several strongly typed objects that need the same static method."
In this situation, all of the classes must share a common feature, such as, for instance, a property BookingId.
So, you'd need to formalize this by extracting this common interface:
public interface IBooking
{
int BookingId{ get; }
}
Make sure that every one of your strongly typed items implements the interface:
public class RoomBooking : IBooking
{
//etc...
}
And now make your static method accept IBooking instances:
public static bool GetDuplicates(IEnumerable<IBooking> pBookings)
{
//does pBookings contain items with duplicate BookingId values?
return pBookings.GroupBy(b => b.BookingId).Any(g => g.Count() > 1);
}
An easy read that isn't obfuscated by the unnecessary use of generics.
Since there are no constraints or hints about what T is, the compiler does not have enough information. Consider
bool isDuplicate = Utilities.GetDuplicates<int>(roomBookings);
Clearly an int does not have a bookingId member.
Every possible specific type for T would have to have a common base class or interface that has a bookingId, and even then you would have to add a generic constraint to your method signature to access that.
Perhaps you are looking for something like this:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Duplicates
{
public static class EnumerableExtensions
{
public static bool HasDuplicates<T, I>(this IEnumerable<T> enumerable, Func<T, I> identityGetter, IEqualityComparer<I> comparer )
{
var hashSet = new HashSet<I>(comparer);
foreach (var item in enumerable)
{
var identity = identityGetter(item);
if (hashSet.Contains(identity)) return true;
hashSet.Add(identity);
}
return false;
}
public static bool HasDuplicates<T, I>(this IEnumerable<T> enumerable, Func<T, I> identityGetter)
{
return enumerable.HasDuplicates(identityGetter, EqualityComparer<I>.Default);
}
}
public class Booking
{
public int BookingId { get; set; }
public string BookingName { get; set; }
}
public class Customer
{
public string CustomerId { get; set; }
public string Name { get; set; }
}
class Program
{
static void Main(string[] args)
{
var bookings = new List<Booking>()
{
new Booking { BookingId = 1, BookingName = "Booking 1" },
new Booking { BookingId = 1, BookingName = "Booking 1" }
};
Console.WriteLine("Q: There are duplicate bookings?. A: {0}", bookings.HasDuplicates(x => x.BookingId));
var customers = new List<Customer>()
{
new Customer { CustomerId = "ALFKI", Name = "Alfred Kiss" },
new Customer { CustomerId = "ANATR", Name = "Ana Trorroja" }
};
Console.WriteLine("Q: There are duplicate customers?. A: {0} ", customers.HasDuplicates(x => x.CustomerId));
}
}
}

enumerate through all IEnumerables

I need to send different IEnumerables to an Printer object.
This printer object will then do something to them, inside a foreach loop.
class Printer
{
public Printer(IEnumerable list)
{
foreach (var enumerable in list)
{
//DO STUFF
}
}
}
This lets me send any enumerable, such as an List<T> to the printer object.
such as
var list = new List<string> {"myList"};
new Printer(list); //mylist
This works fine.
BUT if I send a Dictionary<T, T> such as:
var dictionary = new Dictionary<int, string> {{1, "mydict"}};
new Printer(dictionary); //[1, mydict]
It'll have a key and a value. What I would want though, would be separate access to the Value property inside the foreach loop. All I DO have access to is the enumerable object, which has no properties I can use.
Now what if the datatype T is an object containing several properties (this goes for both examples). How would I be able to use these properties in my foreach loop?
Do I honestly have to create an overload of the constructor, foreach possible datatype I might send down to it?
Also, all I need to do in the foreach is not dependable to any datatypes - as it won't manipulate everything. I do need ACCESS to all the properties though.
Also, this is just example code, not actually the production-code I use in my application.
Can you change the code of the Printer class? If it accepted something like an IEnumerable<IPrintable> instead of just an IEnumerable it would be easier. With an interface like this:
interface IPrintable
{
void Print();
}
Then all objects that would be sent to the Printer would need to implement that interface. Then you could do:
class Printer
{
public Printer(IEnumerable<IPrintable> list)
{
foreach (var enumerable in list)
{
enumerable.Print();
}
}
}
And if you have a dictionary of printable objects, something like:
var dict = new Dictionary<int,IPrintable>();
You could just pass the values to the function:
var printer = new Printer(dict.Values);
You could modify your method to accept a delegate that returns the data the print method needs. Something like this:
// You will not need this class, if you always want a single string result.
class PrinterData
{
public string Value { get; set; }
// More properties?
}
class Printer
{
public Printer<T>(IEnumerable<T> list, Func<T, PrinterData> func)
{
foreach (T item in list)
{
PrinterData data = func(item);
// Do something with the data.
}
}
}
Usage:
int[] ints = new int[] {1,2,3};
new Printer().Print(ints, x => new PrinterData() { Value = x.ToString() });
var dictionary = new Dictionary<int, string> {{1, "mydict"}};
new Printer().Print(dictionary, x => new PrinterData() { Value = x.Name + " = " + x.Value });
Per Erik Stendahl's answer is very similar.
You have to extract an enumerable with the values you want to pass before you call new Printer(). In the case of the dictionary this is simple: just use dict.Values. A more general case is:
var list = List<MyObject>()...
var printer = new Printer(list.Select(x => x.MyProperty));
If you want to treat different types differently, you probably should make different methods. If you want to treat them the same, you should accept a common interface, and only use the methods defined for the interface.
It would be possible to do
if (list is Dictionary<int, string>) {
// do special case
}
but I shudder at the thought.
You can even check generically:
class Printer<T>
{
public Printer<T>(IEnumerable list)
{
foreach (var enumerable in list)
{
if (list is Dictionary<T, T>) {
//DO STUFF
}
}
}
}
The problem is that a collection, though it is enumerable, can hold different types of objects, as you saw with the difference between the List and the Dictionary.
To get around this without coding for each object type, you'd have to only accept an enumerable collection of a certain type that you define, for example IEnumerable<IMyType>.
If you can't do anything at the callee, it's up to the caller to make sure it passes an IEnumerable that is "valid" for Printer, like passing dictionary.Values instead of dictionary in your example. However if the class is public and will be used by 3rd party users, you're better to add some generic constraint to your IEnumerable, as others stated.
Here is the result:
I used your guys help, so I guess I shouldn't vote my own as the answer.
class Printer
{
public Printer(IEnumerable<IPrintable> list) //Accepts any collection with an object that implements IPrintable interface
{
foreach (var enumerable in list) //iterate through list of objects
{
foreach (var printable in enumerable)//loops through properties in current object
{
//DO STUFF
}
}
}
}
interface IPrintable : IEnumerable { }
class SomeObject : IPrintable
{
public string Property1 { get; set; }
public string Property2 { get; set; }
public interface IEnumerable
{
IEnumerator GetEnumerator(); //Returns a Enumerator
}
public IEnumerator GetEnumerator()
{
yield return Property1;
yield return Property2;
}
}
I'd naturally need to implement custom GetEnumerator() foreach object - no problem though!

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