I have this small problem. I want to capture every time a property is changed.
This property is wrapped inside another user control:
var color = (CustomWPFColorPicker.ColorPickerControlView) elementHost1.Child;
color.CurrentColor <--This property.
How can I detect when the CurrentColor property has changed?
Implement INotifyPropertyChanged on your custom control and raise the PropertyChanged event when the given properties change.
The consumer can then register for the PropertyChanged event and check the property which raised the event to see if it is the property they care about.
public class MyControl : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged(String info)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(info));
}
}
private Color _color = null;
public Color CurrentColor
{
get
{
return _color;
}
set
{
_color = value;
NotifyPropertyChanged("CurrentColor");
}
}
}
Then the consumer can register for the event and check the property as needed...
MyControl control = new MyControl();
control.PropertyChanged += OnPropertyChanged;
void OnPropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == "CurrentColor")
{
//do stuff...
}
}
Try to check if ColorPickerControlView implements INotifyPropertyChanged. If it does attach an handler to PropertyChanged event inside ColorPickerControlView and then check if the property that has changed is CurrentColor:
void myControlPropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == "CurrentColor")
{
// Do something
}
}
EDIT: If you can modify the custom control try to implement INotifyPropertyChanged. Hope this example helps:
Color currentColor;
public Color CurrentColor
{
get { return currentColor; }
set { currentColor = value; OnPropertyChanged("CurrentColor"); }
}
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
Related
I am attempting to bind a CheckBox in my View to a property in my ViewModel. I am trying to subscribe to changes of the individual ViewModel property.
I have implemented INotifyPropertyChanged on my custom class, however my handler method is never called.
I have included basic examples of the View (XAML), ViewModel, and the custom user class.
ViewModel
public class HomeViewModel: ViewModelBase
{
public HomeViewModel()
{
this.selectedUser = new usersVM();
this.selectedUser.PropertyChanged += propChangedHandler;
}
private void propChangedHandler(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == "superuser") // <-- breakpoint here
{
}
}
private usersVM _selectedUser;
public usersVM selectedUser
{
get { return this._selectedUser; }
set
{
if (this._selectedUser != value)
{
this._selectedUser = value;
this.RaisePropertyChanged("selectedUser");
}
}
}
}
Custom User Class
public class usersVM : INotifyPropertyChanged
{
public usersVM()
{
this.hasChanges = false;
}
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged(String propertyName)
{
var handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
private int _superuser;
public int superuser
{
get
{
return this._superuser;
}
set
{
if (value != this._superuser)
{
this._superuser = value;
NotifyPropertyChanged("username");
}
}
}
XAML #
<CheckBox Margin="0,0,8,0" Content="SuperUser" IsChecked="{Binding superuser}" DataContext="{Binding selectedUser}" />
I have a breakpoint in my Hadler Method to try to verify when the event is handled, but this is never called.
How can I properly implement INotifyPropertyChanged and subscribe to these events in my ViewModel?
Detach the PropertyChanged event handler from the current selectedUser value and attach it to the new one like this:
private usersVM _selectedUser;
public usersVM selectedUser
{
get { return _selectedUser; }
set
{
if (_selectedUser != value)
{
if (_selectedUser != null)
{
_selectedUser.PropertyChanged -= propChangedHandler;
}
_selectedUser = value;
if (_selectedUser != null)
{
_selectedUser.PropertyChanged += propChangedHandler;
}
RaisePropertyChanged("selectedUser");
}
}
}
I have several properties that return values dependent on another property's value. What is the best way to update the UI bound to a dependent property? See example below, how would you update a UI element bound to the TotalQuantity property of the Parent object when a Quantity in the Children collection changes?
public class Child : INotifyPropertyChanged
{
private int quantity;
public int Quantity
{
get
{
return quantity;
}
set
{
quantity = value;
OnPropertyChanged("Quantity");
}
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName)
{
this.VerifyPropertyName(propertyName);
if (this.PropertyChanged != null)
{
var e = new PropertyChangedEventArgs(propertyName);
this.PropertyChanged(this, e);
}
}
}
public class ParentObject : INotifyPropertyChanged
{
private ObservableCollection<Child> children;
public ObservableCollection<Child> Children
{
get
{
return children;
}
set
{
children = value;
OnPropertyChanged("Children");
}
}
public int TotalQuantity
{
get
{
return Children.Sum(c => c.Quantity);
}
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName)
{
this.VerifyPropertyName(propertyName);
if (this.PropertyChanged != null)
{
var e = new PropertyChangedEventArgs(propertyName);
this.PropertyChanged(this, e);
}
}
}
When you instantiate your ObservableCollection, you need to subscribe to the CollectionChanged event.
Children.CollectionChanged += Children_CollectionChanged;
This will be called when an item is added/removed from the collection. You simply need to notify that TotalQuantity has changed.
void Children_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)
{
OnPropertyChanged("TotalQuantity");
}
In the case where you need to update the TotalQuantity property on the UI whenever a child changes, then you simply need to subscribe to the child's PropertyChanged event.
So, when you add an item to the collection, subscribe to the event:
Child myChild = new Child(); //Just an example, but you get the idea
myChild.PropertyChanged += myChild_PropertyChanged;
And in your event handler, you can test to see what property has changed.
void myChild_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
if (e.PropertyName == "Quantity")
OnPropertyChanged("TotalQuantity");
}
Or, you could just call OnPropertyChanged without checking if you're a badass. But I wouldn't recommend it just in case your model gains more properties in future.
Don't forget to unsubscribe the event before you remove the child from the collection.
I have the visibility of a progress bar bound to The following property within my viewmodel:
public string CalcProgVisibility
{
get
{
return Calculation.CalcProgVisibility;
}
set
{
}
}
Calculation is my model, which can change the value. When the value changes within the model, what do I need to do to make sure the view is aware of this change?
EDIT:
Here is the property within my model too. I am using onpropertychanged but its not making it to the view.
I am changing the value within the model, the view is bound to my viewmodel and the viewmodel si trying to return a value taken from the model. I am updating the value on the model, and cannot push the fact that it has updated the value all the way down to the view, I can only get the viewmodel to see it has changed...
I updated the entire code. I hope it's clear now.
Define your control BindingMode = TwoWay
<TextBox Visibility="{Binding Path=CalcProgVisibility, Mode=TwoWay}"...
and call the OnPropertyChanged method on the setter of the property in your view model and also in your model
//Model
public class Calculation : INotifyPropertyChanged
{
private string _calcProgVisibility;
public string CalcProgVisibility
{
get { return _calcProgVisibility; }
set
{
_calcProgVisibility = value;
OnPropertyChanged("CalcProgVisibility");
}
}
public event PropertyChangedEventHandler PropertyChanged;
protected void OnPropertyChanged(string propertyName)
{
RaisePropertyChanged(propertyName);
}
private void RaisePropertyChanged(string propertyName)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler == null) return;
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
//ViewModel
public class ViewModel : INotifyPropertyChanged
{
public ViewModel(Calculation model)
{
this.CalcProgVisibility = model.CalcProgVisibility;
model.PropertyChanged += (s, e) => UpdateEntity(s as Calculation);
}
private void UpdateEntity(Calculation source)
{
CalcProgVisibility = source.CalcProgVisibility;
}
private string _calcProgVisibility;
public string CalcProgVisibility
{
get { return _calcProgVisibility; }
set
{
_calcProgVisibility = value;
OnPropertyChanged("CalcProgVisibility");
}
}
public event PropertyChangedEventHandler PropertyChanged;
protected void OnPropertyChanged(string propertyName)
{
RaisePropertyChanged(propertyName);
}
private void RaisePropertyChanged(string propertyName)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler == null) return;
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
Your Viewmodel has to implement the INotifyPropertyChanged Interface. To fire it in your case your viewmodel must also be aware of changes in your model object. So your model object could also implement INotifyPropertyChanged, or you use some form of the observer pattern.
If your model implements INotifyPropertyChanged, your viewmodel must manually register for this event and implement an handler. This could in turn trigger the PropertyChange event of the viewmodel then.
Another but in my opinion ugly way would be to scan (per timer or background thread) through your viemodel and check if a value changed since the last scan and then trigger a property changed event.
The first solution could look like this:
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace StackOverflow
{
[TestClass]
public class IntegrationTest
{
[TestMethod]
public void NotifyPropertyChangeShouldFireOnViewModelWhenModelChanges()
{
//Arrange
Model model = new Model();
ViewModel sut = new ViewModel(model);
bool notifyPropertyChangeOnViewModelWasCalled = false;
sut.PropertyChanged += (sender, e) => { notifyPropertyChangeOnViewModelWasCalled = true; };
//Act
model.CalcValue = 4711;
//Assert
Assert.IsTrue(notifyPropertyChangeOnViewModelWasCalled, "NotifyPropertyChange was not fired on ViewModel");
}
}
public class ObjectWithNotifyPropertyChanged : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected void RaisePropertyChanged([CallerMemberName]string propertyName = "")
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
}
public class Model : ObjectWithNotifyPropertyChanged
{
private double calcValue;
public double CalcValue
{
get
{
return calcValue;
}
set
{
if (calcValue != value)
{
calcValue = value;
RaisePropertyChanged();
}
}
}
}
public class ViewModel : ObjectWithNotifyPropertyChanged
{
public ViewModel(Model model)
{
this.model = model;
model.PropertyChanged += model_PropertyChanged;
}
void model_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
switch (e.PropertyName)
{
case "CalcValue":
RaisePropertyChanged("CalcValue");
break;
}
}
private Model model;
public double CalcValue
{
get
{
return model.CalcValue;
}
}
}
}
I have implemented WPF data binding with INotifyPropertyChanged.
public class ExportNode : INotifyPropertyChanged
{
public uint Handle { get; set; }
public String Text { get; set; }
private bool _ischecked;
public bool IsChecked
{
get
{
return _ischecked;
}
set
{
_ischecked = value;
OnPropertyChanged("IsChecked");
}
}
public event PropertyChangedEventHandler PropertyChanged;
// Create the OnPropertyChanged method to raise the event
protected void OnPropertyChanged(string name)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(name));
}
}
}
And than subscribing to event form my code, so whenever I change property in UI, it fires callback.
But now I'm trying to figure out the best way to change property from code, and than not fire callback, just update UI.
void newNode_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == "IsChecked")
{
}
}
For now I just thought about implementing some "blocker" member property in ExportNode
protected void OnPropertyChanged(string name)
{
if (Blocked)
return;
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(name));
}
}
or delete event form instance before change.
newNode.PropertyChanged -= newNode_PropertyChanged;
newNode.IsChecked = true;
newNode.PropertyChanged += newNode_PropertyChanged;
But is there any better way? I just don't understand some basics? :-)
Thank you very much
Roman
You've got this a little backwards.
INotifyPropertyChanged, and thus the PropertyChanged event, is what makes the UI update, in fact, its what makes the whole binding system work.
So to update the UI, you have to raise that event. Now, from the code side, you almost never subscribe to that event, because you could just invoke a method from the setter. Something like:
set
{
_ischecked = value;
OnPropertyChanged("IsChecked");
if (!Blocked)
MyOtherMethod();
}
Note that if you are dealing with threads, that Blocked condition is a major synchronization hazard.
If you really need to register for PropertyChanged from code, then your best bet is to just unregister with -=. That way the UI still gets its event, but you don't.
I'm not well versed in event-based programming. Basically, I'm still stumbling around with it. I'm trying to get something set up, but even with the tutorials, I can't wrap my head around it. What I would like to do (in words) is the following:
I have a dataobject where a property changes. I notice this in the setter of the property, and want to raise an event that the property has changed.
Elsewhere (in a different class entirely), I want to know that the property on this object has changed, and take some action.
Now I'm sure this is a common enough scenario, but my google-fu is letting me down. I'm simply not understanding http://msdn.microsoft.com/en-us/library/ms743695.aspx.
I have this:
public class ChattyClass {
private int someMember;
public event PropertyChangedEventHandler PropertyChanged;
public int SomeMember {
get {
return this.someMember;
}
set {
if (this.someMember != value){
someMember = value;
// Raise event/fire handlers. But how?
}
}
}
public class NosyClass{
private List<ChattyClass> myChatters;
public void addChatter(ChattyClass chatter){
myChatters.add(chatter);
// Start listening to property changed events
}
private void listner(){
// I want this to be called when the PropertyChangedEvent is called
Console.WriteLine("Hey! Hey! Listen! A property of a chatter in my list has changed!");
}
}
What do I do to wire this up?
Concerning the comment pointing me back to the link:
In the example I see:
protected void OnPropertyChanged(string name)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(name));
}
}
What I'm not understanding:
Why isn't this just calling PropertyChanged(this, new PropertyCHangedEventArgs(name))
Where does PropertyChanged get assigned?
What does the assignment look like?
You have to fire the event. In the example on MSDN, they made a protected method OnPropertyChanged to handle this easier (and to avoid duplicate code).
// Create the OnPropertyChanged method to raise the event
protected void OnPropertyChanged(string name)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(name));
}
}
What this method does, is look whether there is an event handler assigned or not (if it is not assigned and you just call it, you'll get a NullReferenceException). If there is one assigned, call this event handler. The event handler provided, has to have the signature of the PropertyChangedEventHandler delegate. This signature is:
void MyMethod(object sender, PropertyChangedEventArgs e)
Where the first parameter has to be of the type object and represents the object that fires the event, and the second parameter contains the arguments of this event. In this case, your own class fires the event and thus give this as parameter sender. The second parameter contains the name of the property that has changed.
Now to be able to react upon the firing of the event, you have to assign an event handler to the class. In this case, you'll have to assign this in your addChatter method. Apart from that, you'll have to first define your handler. In your NosyClass you'll have to add a method to do this, for example:
private void chatter_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
Console.WriteLine("A property has changed: " + e.PropertyName);
}
As you can see, this method corresponds to the signature I explained before. In the second parameter, you'll be able to find the information of which parameter has been changed. Last thing to do, is add the event handler. Now in your addChatter method, you'll have to assign this:
public void AddChatter(ChattyClass chatter)
{
myChatters.Add(chatter);
// Assign the event handler
chatter.PropertyChanged += new PropertyChangedEventHandler(chatter_PropertyChanged);
}
I would suggest you to read something about events in .NET / C#: http://msdn.microsoft.com/en-us/library/awbftdfh . I think after reading/learning this, things will be more clear to you.
You can find a console application here on pastebin if you would like to test it quickly (just copy/paste into a new console application).
With newer versions of C#, you can inline the call to the event handler:
// inside your setter
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(MyProperty)));
You could also use something like Fody PropertyChanged to automatically generated the necessary code (visit the link to their GitHub page, with samples).
The link that you looked is for the MVVM pattern and WPF. It is not a general C# implementation. You need something like this:
public event EventHandler PropertyChanged;
public int SomeMember {
get {
return this.someMember;
}
set {
if (this.someMember != value) {
someMember = value;
if (PropertyChanged != null) { // If someone subscribed to the event
PropertyChanged(this, EventArgs.Empty); // Raise the event
}
}
}
...
public void addChatter(ChattyClass chatter) {
myChatters.add(chatter);
chatter.PropertyChanged += listner; // Subscribe to the event
}
// This will be called on property changed
private void listner(object sender, EventArgs e){
Console.WriteLine("Hey! Hey! Listen! A property of a chatter in my list has changed!");
}
If you want to know what property has changed you need to change your event definition to:
public event PropertyChangedEventHandler PropertyChanged;
And change the calling to:
public int SomeMember {
get {
return this.someMember;
}
set {
if (this.someMember != value){
someMember = value;
if (PropertyChanged != null) { // If someone subscribed to the event
PropertyChanged(this, new PropertyChangedEventArgs("SomeMember")); // Raise the event
}
}
}
private void listner(object sender, PropertyChangedEventArgs e) {
string propertyName = e.PropertyName;
Console.WriteLine(String.Format("Hey! Hey! Listen! a {0} of a chatter in my list has changed!", propertyName));
}
why isn't this just calling PropertyChanged(this, new
PropertyCHangedEventArgs(name))
Because if no one attached an handler to the event, then the PropertyChanged object returns null. So you'll have to ensure it's not null before calling it.
where does PropertyChanged get assigned?
In the "listener" classes.
For example, you could write in other class:
ChattyClass tmp = new ChattyClass();
tmp.PropertyChanged += (sender, e) =>
{
Console.WriteLine(string.Format("Property {0} has been updated", e.PropertyName));
};
What does the assignment look like?
In C# we use the assignment operators += and -= for events. I recommend reading the following article to understand how to write event handlers using the anonymous method form (example above) and the "old" form.
From taking the original code, and incorporating #Styxxy 's answer, I come out with:
public class ChattyClass : INotifyPropertyChanged
{
private int someMember, otherMember;
public int SomeMember
{
get
{
return this.someMember;
}
set
{
if (this.someMember != value)
{
someMember = value;
OnPropertyChanged("Some Member");
}
}
}
public int OtherMember
{
get
{
return this.otherMember;
}
set
{
if (this.otherMember != value)
{
otherMember = value;
OnPropertyChanged("Other Member");
}
}
}
protected virtual void OnPropertyChanged(string propertyName)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null) handler(this, new PropertyChangedEventArgs(propertyName));
}
public event PropertyChangedEventHandler PropertyChanged;
}
public class NosyClass
{
private List<ChattyClass> myChatters = new List<ChattyClass>();
public void AddChatter(ChattyClass chatter)
{
myChatters.Add(chatter);
chatter.PropertyChanged+=chatter_PropertyChanged;
}
private void chatter_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
Console.WriteLine("A property has changed: " + e.PropertyName);
}
}