Implementing Thread in Java from a C# background - c#

I'm trying to implement multithreading in my Java GUI application to free up the interface when a couple of intensive methods are run. I'm primarily from a C# development background and have used Threads in that environment a couple of times, not having much difficulty of it all really.
Roughly:
C#
Create a Thread object
Assign it a method to start from
Start thread
Now onto the Java app itself, it's a GUI application that has a few buttons that perform differrent actions, the application plays MIDI notes using the MIDI API and I have functions such as play, stop and adding individual notes. (A key thing to note is that I do not play MIDI files but manually create the notes/messages, playing them through a track).
There are three particular operations I want to run in their own thread
Play stored MIDI notes
Display a list of instruments via a text box
Generate 100 random notes
I have a class called MIDIControl that contains all of the functionality necessary such as the actual operations to play,stop and generate the messages I need. There is an instance of this object created in the FooView.Java class for the GUI form itself, this means for example:
Press "Generate"
Event handler performs the "GenerateNotes" method in the FooView.Java class
This method then performs the "Generate" method in the MIDIControl instance
I've looked at implementing threads through Java and from what I've seen it's done in a different manner to the C# method, can anybody explain to me how I could implement threads in my situation?
I can provide code samples if necessary, thanks for your time.

Java threads are created the same way as C# threads, except that you pass the thread a Runnable implementation instead of a delegate. (Because Java doesn't support delegates)

Java Concurrency in Practice is your guide. Pls also have a look at SwingWorker. Remember that all UI related changes (either component model or its properties) should always be done on Event Dispatch Thread.

Background tasks in Java GUI applications are often done using the SwingWorker class, which is designed specifically for that purpose.

You'll need to distinguish between tasks that update the GUI, and tasks that do not.
If your task needs to update GUI elements, such as your task (2), you'll need to sub-class SwingWorker. The processing code (calls to your exising library) go in your override of doInBackground(), sending out any data through publish(). Then, your SwingWorker process() override can interact with your Swing components.
The reason: Swing is not thread-safe, so it will potentially break if accessed from threads other than the Event Dispatch Thread (EDT). process() will run in the EDT.
For tasks that don't update the GUI, create a new class which implements Runnable and insert the appropriate MIDI library code call in the run() method. You may then pass this as a target to a new thread as in new Thread(myRunnable).start().

As others have said it's the SwingWorker class you're after, this will enable a swing component to fire off a task in another thread and be notified of its completion and progress in a thread safe manner. You can't just spout off random threads using the raw thread runnable objects and then expect to interact with swing through those threads; swing is not thread safe by design so by doing things this way you'll almost certainly introduce subtle threading bugs into your code.
Depending on what version of Java you're using you can either download the SwingWorker separately or use the one built into the API.
If you're using Java 6 (or above) then swing worker is in the core API here.
If you're using Java 5 then the Java 6 version has been backported here.
If you're using an earlier version then you'll have to add sun's original version in which is here.

Related

I'm writing a C# windows service to constantly read from 4 different hardware devices. Timers or threads with loops/sleeping?

I'm writing a Windows Service to run in the background and read data off (via provided C# sdk) of 4 separate USB camera modules which are triggered externally via hardware. I'd like to make relatively modular pieces so we can operate with more or fewer camera modules with ease. As such I'll probably make a "camera reader" class and create as many as I need within the context of the service. For the sake of timing, I also need a separate entity to take all the images collected and write them to disk.
The question I have, not having developed a Windows service or written C# before, is this: Is there any real difference between having such a class contain a timer object and a tick function as opposed to having the class start a thread which loops checking the cameras and calculating a sleep period to do it at regular intervals? The Windows Service examples I keep finding all use Timers for ongoing background tasks.
I have the same question for the entity that writes to disk. That could also be either another timer or a thread, though I'd lean towards thread there as I'd have a queue with a semaphore for it to pull it's work from.
Both ways will work fine (as long as you don't use System.Windows.Forms.Timer, which needs a message loop to work).
This is what MSDN says about timers:
The .NET Framework Class Library includes four classes named Timer, each of which offers different functionality:
System.Timers.Timer, which fires an event and executes the code in one or more event sinks at regular intervals. The class is intended for use as a server-based or service component in a multithreaded environment; it has no user interface and is not visible at runtime.
System.Threading.Timer, which executes a single callback method on a thread pool thread at regular intervals. The callback method is defined when the timer is instantiated and cannot be changed. Like the System.Timers.Timer class, this class is intended for use as a server-based or service component in a multithreaded environment; it has no user interface and is not visible at runtime.
System.Windows.Forms.Timer, a Windows Forms component that fires an event and executes the code in one or more event sinks at regular intervals. The component has no user interface and is designed for use in a single-threaded environment.
System.Web.UI.Timer, an ASP.NET component that performs asynchronous or synchronous web page postbacks at a regular interval.
So, use whatever floats your boat!
As for writing the data to disk, having a dedicated thread that keeps a queue and writes the files out one at a time sounds good to me!

BackgroundWorker vs. Android Service in Xamarin

I'm investigating about mobile apps using Mono on Visual Studio.Net.
Currently we have an application we want to translate to Android from Windows CE. The original program used small BackgroundWorkers to keep the UI responsive and to keep it updated with the ProgressChanged event. However I have been reading that in Android there are Services that can replace that functionality.
Reading pros and cons about services I know that they are usually used because they have a better priority than threads and, mainly, if the functionality will be used in more than one app.
More info I have found comparing threads and Services say that Services are better used for multiple tasks (like downloading multiple files) and threads for individual tasks (like uploading a single file). I consider this info because BackgroundWorker uses threads.
Is there something I am missing? Basically a service should be for longer tasks because the O.S. gives it better priority (there are less risk it will be killed) and Threads/BackgroundWorkers are better for short tasks. Are there any more pros/cons to use one or the other?
Thank you in advance!
[Edit]
If you need a very specific question... how about telling me when and why would you use a Service instead of a BackgroundWorker? That would be useful.
Some of the functionality I have to recreate on Android:
- GPS positioning and compass information - this has to be working most of the time to get the location of the device when certain events are working and trace in a map its movements.
- A very long process that might even be active for an hour.
The last one is the one I am concerned about. It must be very reliable and responsible, keeping the user informed of what it is doing but also being able to keep working even if the user moves to other activity or functionality (doing a call, hitting the home button, etc.)
Other than that I believe the other functionality that used BackgroundWorker on WinCE will not have problems with Android.
[Edit 2: 20140225]
However I would like to know if the AsyncTask can help me in the next scenario:
- The app reads and writes information from/to another device. The commands are short in nature and the answer is fast so for individual commands there is no problem. However there is a process that can take even an hour or so and during that time it will be asking the status from the device. How would you do it?
I think you're misunderstanding what a Service in Android is. See the documentation on Services:
A Service is an application component that can perform long-running operations in the background and does not provide a user interface. Another application component can start a service and it will continue to run in the background even if the user switches to another application.
Also note:
A service runs in the main thread of its hosting process—the service does not create its own thread and does not run in a separate process (unless you specify otherwise).
Using a worker thread and using a Service are not mutually exclusive.
If you are looking to move work off the main thread, then clearly you need to use another thread. Through a BackgroundWorker or perhaps the TPL will do just fine in many cases but if you want to interact with UI (e.g. on completion of the task or to update progress in the UI), the Android way is to use an AsyncTask (mono docs).
If this work needs to continue outside of the user interaction with your application, then you may want to host this work (including the BackgroundWorker/Thread/AsyncTask/etc.) in a Service. If the work you want to do is only ever relevant while the user is interacting with your application directly, then a Service is not necessary.
Basically, a service is used when something needs run at the same time as the main app - for example keeping a position updated on a map. A thread is used when consuming a webservice or a long running database call.
The rule-of-thumb, as far as I can see, is rather use threads and close them, unless there is something that needs to happen in the background (like navigation updates). This will keep the footprint of the app smaller, which is a large consideration.
I hope this helps at least a little.
Now that you know you don't need a Service, I want to point out how is the Xamarin guideline doing/recommending this: create a separate thread using ThreadPool and when you want to make changes to GUI from that thread, you call the main thread to do them using the RunOnUiThread method.
I'm not sure that by using AsyncTask you can write your code inline in c#, but with Xamarin recommendation you certainly can, like so:
//do stuff in background thread
ThreadPool.QueueUserWorkItem ((object state) => {
//do some slow operation
//call main thread to update gui
RunOnUiThread(()=>{
//code to update gui here
});
//do some more slow stuff if you want then update gui again
});
http://developer.xamarin.com/guides/android/advanced_topics/writing_responsive_applications/

.NET: Mechanism for sync-ing long-running tasks

Problem description: you write a library which contains some algorithms/tasks which can take a long time to finish, for various reasons: computational, file system, network communication etc. You want to be able to:
Send some progress information about the task (progress, activity logging etc.)
Have a way to abort the task before completion if some external signal or property has been set.
I've implemented a framework for this, but this requires that all such tasks have to reference an assembly which contains this framework.
My question: is there an already built-in mechanism in .NET framework (3.5 or below) for the problem described above?
I know I could use events, but this would mean long running tasks would have to expose such events, which I think is an overhead. Ideally I want to have a framework which hides away multithreading issues and is dependency-injection friendly, but would not depend on an additional custom assembly and would not pollute the original interface.
I hope I described the problem well enough. If not, I can post some samples of the interfaces from my own framework.
UPDATE: OK, I think my problem description needs a bit of clarification :). When I say "long-running", I don't mean "long" in the workflow-sense. I'm working on a WinForms mapping app which does all sorts of stuff, like generating relief contours. To do this, it first has to download the elevation data files from a FTP server, unzip them and then perform some calculations. I wrote the code for this a long time ago, but in order to make it more GUI-friendly, I have to retro-fit various checks - for example, detecting that the user has clicked on the Abort button and stop the process.
So basically my concern is: how to write a code that can later (if ever) be used in a GUI environment, where you cannot simply run everything in the main GUI thread and freeze the whole application. The challenge is to find a way to make your code suitable for GUI purposes without tying it to a particular GUI platform.
That sounds a lot like Windows Workflow Foundation.
Take a look at the saga pattern. It's not built into the framework but can be implemented. Alternatively both NServiceBus and MassTransit have implementations of this. Arnon RGO has a draft from his book (will it ever be finished) describing it here.
In my experience getting going with NServiceBus is much simpler than WF, and is also more powerful (though I haven't looked at WF 4, which by all descriptions is a near complete rework of WF as Microsoft have recognised the failings of this).
Even if you don't want a framework like NServiceBus or MassTransit, the pattern itself, is well worth looking at as it fits your problem space very closelyfrom what you have described.
It depends on how complicated your system is. For relatively simple problems, you could probably nicely use the BackgroundWorker class from .NET 2.0. It supports reporting the progress of the operation using OnProgressChanged event and it also supports cancelation of the background task using CancelAsync method.
The class is controlled by events, but since that's already a part of the class, I don't think it is any overhead for you:
var bw = new BackgroundWorker();
bw.DoWork += new DoWorkEventHandler(DoWork);
bw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(RunWorkerCompleted);
bw.ProgressChanged += new ProgressChangedEventHandler(ProgressChanged);
The DoWork method is executed to run the background task (it can report progress by calling bw.ReportProgress and check for pending cancellation using bw.CancellationPending).
The RunWorkerCompleted method is executed on the GUI thread when the operation completes (which gives you a nice way to synchronize without worrying about concurrency)
The ProgressChanged event is triggered whenever your DoWork method reports some progress change.
For simpler problems, I believe you could represent your tasks as background workers.
I prefer to use callback methods to signal the UI thread when something's done or progress needs to be updated. You can pass complex objects and the callback can return a value in case it needs to signal the worker thread. And you're allowed to have multiple callbacks defined depending upon how chatty you need your workers to be.

Multithreading: how to update UI to indicate progress

I've been working on the same project now since Christmas 2008. I've been asked to take it from a Console Application (which just prints out trace statements), to a full Windows App. Sure, that's fine. The only thing is there are parts of the App that can take several minutes to almost an hour to run. I need to multithread it to show the user status, or errors. But I have no idea where to begin.
I've aready built a little UI in WPF. It's very basic, but I'd like to expand it as I need to. The app works by selecting a source, choosing a destination, and clicking start. I would like a listbox to update as the process goes along. Much in the same way SQL Server Installs, each step has a green check mark by its name as it completes.
How does a newbie start multithreading? What libraries should I check out? Any advice would be greatly appreciated.
p.s. I'm currently reading about this library, http://www.codeplex.com/smartthreadpool
#Martin: Here is how my app is constructed:
Engine: Runs all major components in pre-defined order
Excel: Library I wrote to wrap COM to open/read/close/save Workbooks
Library: Library which understands different types of workbook formats (5 total)
Business Classes: Classes I've written to translate Excel data and prep it for Access
Db Library: A Library I've written which uses ADO.NET to read in Access data
AppSettings: you get the idea
Serialier: Save data in-case of app crash
I use everything from LINQ to ADO.NET to get data, transform it, and then output it.
My main requirement is that I want to update my UI to indicate progress
#Frank: What happens if something in the Background Worker throws an Exception (handled or otherwise)? How does my application recieve notice?
#Eric Lippert: Yes, I'm investigating that right now. Before I complicate things.
Let me know if you need more info. Currently I've running this application from a Unit Test, so I guess callig it a Console Application isn't true. I use Resharper to do this. I'm the only person right now who uses the app, but I'd like a more attractive interface
I don't think you specify the version of the CLR you are using, but you might check out the "BackgroundWorker" control. It is a simple way to implemented multiple threads.
The best part, is that it is a part of the CLR 2.0 and up
Update in response to your update: If you want to be able to update the progress in the UI -- for example in a progress bar -- the background worker is perfect. It uses an event that I think is called: ProgressChanged to report the status. It is very elegant. Also, keep in mind that you can have as many instances that you need and can execute all the instances at the same time (if needed).
In response to your question: You could easily setup an example project and test for your question. I did find the following, here (under remarks, 2nd paragraph from the caution):
If the operation raises an exception
that your code does not handle, the
BackgroundWorker catches the exception
and passes it into the
RunWorkerCompleted event handler,
where it is exposed as the Error
property of
System.ComponentModel..::.RunWorkerCompletedEventArgs.
Threading in C# from Joseph Albahari is quite good.
This page is quite a good summary of threading.
By the sound of it you probably don't need anything very complex - if you just start the task and then want to know when it has finished, you only need a few lines of code to create a new thread and get it to run your task. Then your UI thread can bumble along and check periodically if the task has completed.
Concurrent Programming on Windows is THE best book in the existence on the subject. Written by Joe Duffy, famous Microsoft Guru of multithreading. Everything you ever need to know and more, from the way Windows thread scheduler works to .NET Parallels Extensions Library.
Remember to create your delegates to update the UI so you don't get cross-threading issues and the UI doesn't appear to freeze/lockup
Also if you need a lot of notes/power points/etc etc
Might I suggest all the lecture notes from my undergrad
http://ist.psu.edu/courses/SP04/ist411/lectures.html
The best way for a total newcomer to threading is probably the threadpool. We'll probably need to know a little more about these parts to make more in depth recommendations
EDIT::
Since we now have a little more info, I'm going to stick with my previous answer, it looks like you have a loads of tasks which need doing, the best way to do a load of tasks is to add them to the threadpool and then just keep checking if they're done, if tasks need to be done in a specific order then you can simply add the next one as the previous one finishes. The threadpool really is rather good for this kind of thing and I see no reason not to use it in this case
Jason's link is a good article. Things you need to be aware of are that the UI can only be updated by the main UI thread, you will get cross threading exceptions if you try to do it in the worker thread. The BackgroundWorker control can help you there with the events, but you should also know about Control.Invoke (or Control.Begin/EndInvoke). This can be used to execute delegates in the context of the UI thread.
Also you should read up on the gotchas of accessing the same code/variables from different threads, some of these issues can lead to bugs that are intermittent and tricky to track down.
One point to note is that the volatile keyword only guarantees 'freshness' of variable access, for example, it guarantees that each read and write of the variable will be from main memory, and not from a thread or processor cache or other 'feature' of the memory model. It doesnt stop issues like a thread being interrupted by another thread during its read-update-write process (e.g. changing the variables value). This causes errors where the 2 threads have different (or the same) values for the variable, and can lead to things like values being lost, 2 threads having the same value for the variable when they should have different values, etc. You should use a lock/monitor (or other thread sync method, wait handles, interlockedincrement/decrement etc) to prevent these types of problems, which guarantee only one thread can access the variable. (Monitor also has the advantage that it implicitly performs volatile read/write)
And as someone else has noted, you also should try to avoid blocking your UI thread whilst waiting for background threads to complete, otherwise your UI will become unresponsive. You can do this by having your worker threads raise events that your UI subscribes to that indicate progress or completion.
Matt
Typemock have a new tool called Racer for helping with Multithreading issues. It’s a bit advanced but you can get help on their forum and in other online forums (one that strangely comes to mind is stackoverflow :-) )
I'm a newbie to multithreading as well, but I agree with Frank that a background worker is probably your best options. It works through event subscriptions. Here's the basics of how you used it.
First Instantiate a new background worker
Subscribed methods in your code to the background workers major events:
DoWork: This should contain whatever code that takes a long time to process
ProgressChanged: This is envoked whenever you call ReportProgress() from inside the method subscribed to DoWork
RunWorkerCompleted: Envoked when the DoWork method has completed
When you are ready to run your time consuming process you call the RunAsync() method of the background worker. This starts DoWork method on a separate thread, which can then report it's progress back through the ProgressChanged event. Once it completed RunWorkerComplete will be evoked.
The DoWork event method can also check if the user somehow requested that the process be canceled (CanceLAsync() was called)) by checking the value of the CancelPending property.

Interacting with UI threads in Java/J2ME

I'm writing a J2ME application. One of the pieces is something that polls the contents of a directory periodically, and, if there are any new things, paints them on the screen. I've done this by having the UI form launch a polling thread with a pointer back to itself, and when the polling thread finds something it calls back to the form and calls a syncrhonized method to update it's display. This seems to work fine.
The question I have is this. In C#/.NET I know it is not nice to have non-UI threads updating the UI, and the correct way to handle this is to delegate it up to the UI thread.
E.g. the following:
public void DoSomeUIThing()
{
if (this.uiComponent.InvokeRequired)
{
this.uiComponent.Invoke(someDelegateThatCallsBackToThis);
}
else
{
this.uiComponent.Text = "This is the update I want to happen";
}
}
Is there a J2ME equivalent for how to manage this process? How about Java? Or does Java/J2ME just play nicer in regard to this? If not, how is this done?
[EDIT] It appears that Swing supports what I'm asking about via the SwingUtilities.invokeLater() and invokeAndWait() methods. Is there an equivalent framework for J2ME?
Regarding Java, what you are describing looks like a SwingWorker (worker thread).
When a Swing program needs to execute a long-running task, it usually uses one of the worker threads, also known as the background threads.
A Swing program includes the following kinds of threads:
Initial threads, the threads that execute initial application code.
The event dispatch thread, where all event-handling code is executed. Most code that interacts with the Swing framework must also execute on this thread.
Worker threads, also known as background threads, where time-consuming background tasks are executed.
Single-thread rule:
Once a Swing component has been realized, all code that might affect or depend on the state of that component should be executed in the event-dispatching thread.
When used in a J2EE context, you need to be careful when you are referencing a SwingWorker from an EJB.
Regarding J2ME, it depends if you are developing your application as a standard MIDlet that will run on any MIDP-enabled device, or for instance as a RIMlet, a CLDC-based application that uses BlackBerry-specific APIs and therefore will run only on BlackBerry devices.
Because unlike MIDP's UI classes, RIM's are similar to Swing in the sense that UI operations occur on the event thread, which is not thread-safe as in MIDP. To run code on the event thread, an application must obtain a lock on the event object, or use invokeLater() or invokeAndWait() – extra work for the developer, but sophistication comes with a price tag.
But for LCDUI, you can access a form from multiple threads.
There are many profiles of Java ME. If you mean MIDP then Display.runSerially is what you want.
For AWT (Swing) you would use EventQueue.invokeLater (SwingUtilities.invokeLater is only necessary due to Java 1.1 not having the EventQueue method - 1.2 is about to celebrate its tenth birthday). For the Common DOM API, use DOMService.invokeLater.
No matter what claims a GUI API may make about thread-safety they are probably wrong (some of the claims of Swing are removed in JDK7 because they are not implementable). In any case, application code unlikely to be thread-safe.
For j2me apps you probably want to keep it simple. The main thing is to touch UI components only in the event thread. The direct way of doing this is to use invokeLater or invokeAndWait. Depending on your libraries you won't have access to anything more than that. In general if these aren't provided in your platform it probably equates to there being no thread support and not being an issue. For example the blackberry does support it.
If you develop under SWT this is accomplished by means of asyncExec() method of Display object. You pass an object implementing Runnable so the UI thread executes the changes done in other thread.
This is an example borrowed from here
public void itemRemoved(final ModelEvent me)
{
final TableViewer tableViewer = this.viewer;
if (tableViewer != null)
{
display.asyncExec(new Runnable()
{
public void run()
{
tableViewer.remove(me.getItem());
}
}
}
}
I can attest that the MIDP UI toolkit is indeed thread-safe, as I have large MIDlets with complex GUI running on millions of phones made by almost every manufacturer, and I have never seen a problem in that regard.

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