Invalid Cross thread Operations C# - c#

I have a windows form with some controls on it. One of the controls is a textbox and the other one is listView. I also have a button (Upload) that uploads files based on the items selected item ListView object.
To report upload progress %, i added a progress bar that created a background worker thread that would upload the files, by contacting the server. The progress bar does not updates properly and appears unresponsive without the approach of creating background worker.
Now, while uploading files, i need to get the selection from ListView and get files based on that selection. But when i try to access "ListView" from background worker thread I get an exception: System.InvalidOperationException: Cross-thread operation not valid:
What should i do to correct this exception?

In this case your processing thread wants to access your UI thread.
Example:
private delegate void UpdateTextDelegate(object value);
private void UpdateText(object value)
{
if (this.textbox.InvokeRequired)
{
// This is a worker thread so delegate the task.
this.textbox.Invoke(new UpdateTextDelegate(this.UpdateText), value);
}
else
{
// This is the UI thread so perform the task.
this.textbox.Text = value.ToString();
}
}

Access to Windows Forms controls is not inherently thread safe. If you have two or more threads manipulating the state of a control, it is possible to force the control into an inconsistent state. Other thread-related bugs are possible as well, including race conditions and deadlocks. It is important to ensure that access to your controls is done in a thread-safe way.
The .NET Framework helps you detect when you are accessing your controls in a manner that is not thread safe. When you are running your application in the debugger, and a thread other than the one which created a control attempts to call that control, the debugger raises an InvalidOperationException with the message, "Control control name accessed from a thread other than the thread it was created on."
This exception occurs reliably during debugging and, under some circumstances, at run time. You are strongly advised to fix this problem when you see it. You might see this exception when you debug applications that you wrote with the .NET Framework prior to .NET Framework version 2.0
BackgroundWorker also uses a thread to do it's job.
Look at this

No code should touch any Control unless it's running on the UI thread. This means invoking methods (other than Control.Invoke()) and setting/retrieving properties. The best way to accomplish this is to make liberal use of Control.InvokeRequired and Control.Invoke(). For your particular case, you may want to look into using a BackgroundWorker to do your file uploading.

You cannot access controls created on one thread from another thread. This is a good thing, trust me. The BackgroundWorker class exposes a couple of events that can help you accomplish what you want, namely ProgressChanged and RunWorkerCompleted.

I wrote a detailed guide to some of the techniques to handle this on a forum I frequent. Look at the explanation under the "Classic Marshalling" header for a walkthrough of what the implementation looks like.

Usually, I use the ReportProgress method of the BackgroundWorker component to marshall elements from the background thread to the UI thread.
You can simply pass the progress (integer) value and you can as well pass complex objects (non-GUI only, so no ListViewItems or the like) to the GUI thread in this event.

The good solution would be using Control.Invoke/Control.InvokeRequired - it helps executing code in the GUI thread (thus not throwing an exception).
The bad/ugly solution would be Control.CheckForIllegalCrossThreadCalls = false.

Related

onuserpreferencechanged hang - dealing with multiple forms and mutlipe ui threads

I think my problem is similar to:
.NET 4.0 and the dreaded OnUserPreferenceChanged Hang
I have also looked through:
http://ikriv.com/en/prog/info/dotnet/MysteriousHang.html#BeginInvokeDance
I have removed our splash screen.
I also tried adding the suggested code: Microsoft.Win32.SystemEvents.UserPreferenceChanged += delegate { }; to our main() method.
I'm looking for some ideas and information on how to troubleshoot.
For our main() method we start a windowmanager class which is a form using Application.Run
It is just an icon in the task tray ( we don't show a window).
Whenever we launch an object we have a background thread which creates a form and then does Application.Run( form )
At the time of Application.Run( form ) form.IsHandleCreated = false.
I use the freezer application from the MysteriousHang website. (I modified it to keep sending the change notification in a loop ).
How should I be handling creating and running the new form? Does it matter that the form is created on the background thread even if its handle isn't created yet?
I'm also confused about the terminology "UI thread".
A UI thread is a thread that pumps a message loop. And operates in a mode that's compatible with user interface objects, it needs to be an STA, a Single Threaded Apartment. That's a COM implementation detail that matters a great deal to common UI operations that are not thread-safe and require an STA, like Drag+Drop, the Clipboard, shell dialogs like OpenFileDialog and ActiveX components.
It is the CLR's job to call CoInitializeEx() and select the apartment type. It does so guided by the [STAThread] attribute on the Main() entrypoint in your program. Present in projects that create UI objects like a Winforms or WPF app. But not a console mode app or service. For a worker thread, in other words a thread that was created by your code instead of Windows, the apartment type is selected by what you passed to Thread.SetApartmentState() method. The default is MTA, the wrong flavor. A threadpool thread is always MTA, that cannot be changed.
The SystemEvents class has the unenviable task of figuring out which thread is the UI thread in your program. Important so it can raise events on the correct thread. It does so by using a heuristic, the first thread that subscribes an event and is an STA thread is considered suitable.
Things go wrong when that guess wasn't accurate. Or certainly in your case where you try to create multiple threads that create UI objects, the guess can only ever be correct for one of them. You probably also forgot to call Thread.SetApartmentState() so it won't be correct for any of them. WPF more strongly asserts this and will generate an exception when the thread isn't STA.
The UserPreferenceChanged event is a trouble-maker, it is subscribed by some of the controls you find on the toolbox. They use it to know that the active visual style theme was changed so they'll repaint themselves, using the new theme colors. A significant flaw in the event handlers in some of these controls is that they assume that the event is raised on the correct thread, the same thread that created the control object.
This will not be the case in your program. The outcome tends to be unpleasant, subtle painting problems are a minor flaw, deadlock is certainly possible. For some reason, locking the work station with Windows+L and unlocking it is particularly prone to causing deadlock. The UserPreferenceChanged event is raised in that case because of the desktop switch from the secure desktop the user's desktop.
The controls that listen to the UserPreferenceChanged event and do not use safe threading practices (using Control.BeginInvoke) are DataGridView, NumericUpDown, DomainUpDown, ToolStrip+MenuStrip and the ToolStripItem derived classes, possibly RichTextBox and ProgressBar (unclear).
The message ought to be clear, you are using unsafe threading practices and they can byte. There in general is never any point to creating UI on a worker thread, the main thread of a Winforms or WPF program is already quite capable of supporting multiple windows. Short from avoiding the dangerous controls, this is what you should strive for to get rid of the problem.

Performing long running UI changes without blocking the main thread

Is there anyway to run a large number of UI updates without effecting the main thread in a C# winforms application?
I would like to avoid a long delay when a user clicks a specific event (which in my case is many close form calls to dispose of memory)
I know i can use BackgroundWorker to perform lengthy operations in the "do work" event, but the problem is that you cant change any UI in this event (it will cause a cross thread exception) - so i cant put my large number of close form calls here.
And I cant put the close form calls in the "worker completed" event because this is run on the main thread, and will eventually lockup the main thread causing a bad user experience.
I have thought about spawning a thread to handle closes only when the appication session is idle, but not sure if this is going to be a bit messy.
You should use ProgressChanged event of BackgroundWorker to update UI. To enable this feature set WorkerReportsProgress property of your BackgroundWorker instance to true. Then you can update UI many times by sending data from DoWork event handler:
backgroundWorker.ReportProgress(percentage, yourCustomData);
It is recommended to Make Thread-Safe Calls to Windows Forms Controls. Here is the reason:
Access to Windows Forms controls is not inherently thread safe. If you
have two or more threads manipulating the state of a control, it is
possible to force the control into an inconsistent state. Other
thread-related bugs are possible as well, including race conditions
and deadlocks. It is important to ensure that access to your controls
is done in a thread-safe way.
The .NET Framework helps you detect when you are accessing your
controls in a manner that is not thread safe. When you are running
your application in the debugger, and a thread other than the one
which created a control attempts to call that control, the debugger
raises an InvalidOperationException with the message, "Control control
name accessed from a thread other than the thread it was created on."
This exception occurs reliably during debugging and, under some
circumstances, at run time. You are strongly advised to fix this
problem when you see it.
You can disable that exception:
Form.CheckForIllegalCrossThreadCalls = false;
But controls could (and sometime will) stop working.

Why use Invoke on Controls in .net? [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Why .NET does not allow cross-thread operations?
Why is only the UI thread allowed to modify the UI?
From what I have understood, the reason .net raises the illegal cross thread calls exception is that the GUI might show indeterministic behaviour.
But isn't this the case with every other object? If two threads work on the same object, depending on the code, the object might be in an indeterministic situation. So why does this exception exist for control elements? Or why is this exception exclusive to control elements.
And how is using invoke going to help? It will still be indeterministic.
Invoke-ing controls on other threads is required because cross-thread calls to Controls are not allowed. For a more complete discussion as to why this restriction exists you should have a read of that link - I'm not going to answer that here, it just is (however be assured that this restriction exists for a good reason).
Calling Invoke helps us because it allows a background thread to "do stuff" on a UI thread - it works because it doesn't directly call the method, rather it sends a Windows message that says "run this when you get the chance to". The UI thread is running a message pump which continuously processes all messages sent to that thread - often these messages are things like "the user clicked on this button", in which case Windows Forms handles this message by raising the Click event on the relevant control. In this case Windows Forms handles the message by running the supplied delegate.
The result is that only 1 thread is modifying / working with the UI controls at any one point in time (the UI thread).
Note that Invoke makes no guarentees as to the order in which delegates will be run. If its important that two delegates being Invoked from two different threads (or even the same thread) be executed in the correct order then thats a different problem.
Aside: We talk about "the UI thread" because most applications have one thread on which all controls are created, however in reality different controls can be created threads - its the thread that the control was created on which process the message. Obviously in order for those messages to be properly processed there must be a message pump running on that thread.
Most types aren't actually thread safe, but can be used from multiple threads so long as only one thread uses them at a time.
UI controls aren't quite the same: they have thread affinity - they can only be safely used on the UI thread.
Part of the reason for this is that the UI thread may want to redraw them at any time, so they've got to be available at any time. Combine that with not wanting to delay the UI thread while it waits for a lock, and also combine it with the desire to avoid even uncontested locking if you can help it (and the UI thread would have to take out a lot of locks if it needed to do this for every access) and you get a simplified model where it's easier just to say that all access must be on the UI thread. I'm sure it would be possible to design a UI framework without thread affinity, but getting it to perform and behave predictably would be tricky.
Invoke is used to make sure you are calling the UI on the correct thread. but this is needed for every .net object. The UI is made to work on a single thread(this is true with WPF and Winforms). Two different threads can access the same object as long as its not at the same time. If it this happens it creates a race case and could end in dead lock

Lock a winforms control

I need to ensure that, once the execution hits a method, the control received by this method is not changed by another thread.
Basically, I thought in something like this:
private void doSomeWork(Control control) {
lock (control) {
// do some stuff with the control...
}
}
Is this a bad idea?
Edit:
Actually, what I'm trying to do, is to ensure that the control will not disposed by another thread while I execute some of the control's methods (which, by the way, will be executed via reflection).
In a well behaving application, windows forms controls are already restricted to only one thread. If any thread tries to access a control created in a different thread, an exception will be thrown.
There is nothing wrong about your code, just know that right now it's mostly useless unless you are hacking your way through the protection (which is possible).
Usually, when you have data being created or manipulated in a working thread, the working thread will send an event to the UI thread to update the UI. In no way should a working thread updates the UI itself, it will automatically fail.
Actually Fernando, it's not a bad idea but it's not the correct way to look at locking. You need to closely read what the lock statement does in .Net:
http://msdn.microsoft.com/en-us/library/c5kehkcz(VS.80).aspx
i think that from your statement you expect the whole object to be locked, or somehow be made safe for threading, because the object iteself is used in a locked block of code. What actually happens is that block of code is locked and not allowed to be executed by two or more threads at the same time. If that block of code is the only place you're going to be operating on the control then you're ok, otherwise you'll need to do synch locks on the object itself.
Don't have a lot of experience working with threads, but, maybe I'll suggest you to start the Form Control in a new thread using an anonymous delegate:
t= new Thread(delegate() {
MyMethodToInvokeTheWinFormControl();
});
t.Start();
It depends entirely on what you mean by "not changed".
If your meaning is "any other thread cannot change this control, at all, in any way", then that's not how lock works.
A lock in this sense is not like a regular lock on a door to a house. It's more like a small yellow post-it note that says "Locked". As long as other threads read the note and abide by what it says, it should be fine, but any other thread that doesn't care about the note at all will of course not be prevented from messing with your control.
In any case, what exactly are you trying to accomplish? You should never be messing with controls from other than the main thread so the problem shouldn't exist in the first place.
Instead you should be marshalling all work on the control onto the main thread through the use of the Invoke method on the control.

How do I Yield to the UI thread to update the UI while doing batch processing in a WinForm app?

I have a WinForms app written in C# with .NET 3.5. It runs a lengthy batch process. I want the app to update status of what the batch process is doing. What is the best way to update the UI?
The BackgroundWorker sounds like the object you want.
The quick and dirty way is using Application.DoEvents() But this can cause problems with the order events are handled. So it's not recommended
The problem is probably not that you have to yield to the ui thread but that you do the processing on the ui thread blocking it from handling messages. You can use the backgroundworker component to do the batch processing on a different thread without blocking the UI thread.
Run the lengthy process on a background thread. The background worker class is an easy way of doing this - it provides simple support for sending progress updates and completion events for which the event handlers are called on the correct thread for you. This keeps the code clean and concise.
To display the updates, progress bars or status bar text are two of the most common approaches.
The key thing to remember is if you are doing things on a background thread, you must switch to the UI thread in order to update windows controls etc.
To beef out what people are saying about DoEvents, here's a description of what can happen.
Say you have some form with data on it and your long running event is saving it to the database or generating a report based on it. You start saving or generating the report, and then periodically you call DoEvents so that the screen keeps painting.
Unfortunately the screen isn't just painting, it will also react to user actions. This is because DoEvents stops what you're doing now to process all the windows messages waiting to be processed by your Winforms app. These messages include requests to redraw, as well as any user typing, clicking, etc.
So for example, while you're saving the data, the user can do things like making the app show a modal dialog box that's completely unrelated to the long running task (eg Help->About). Now you're reacting to new user actions inside the already running long running task. DoEvents will return when all the events that were waiting when you called it are finished, and then your long running task will continue.
What if the user doesn't close the modal dialog? Your long running task waits forever until this dialog is closed. If you're committing to a database and holding a transaction, now you're holding a transaction open while the user is having a coffee. Either your transaction times out and you lose your persistence work, or the transaction doesn't time out and you potentially deadlock other users of the DB.
What's happening here is that Application.DoEvents makes your code reentrant. See the wikipedia definition here. Note some points from the top of the article, that for code to be reentrant, it:
Must hold no static (or global) non-constant data.
Must work only on the data provided to it by the caller.
Must not rely on locks to singleton resources.
Must not call non-reentrant computer programs or routines.
It's very unlikely that long running code in a WinForms app is working only on data passed to the method by the caller, doesn't hold static data, holds no locks, and calls only other reentrant methods.
As many people here are saying, DoEvents can lead to some very weird scenarios in code. The bugs it can lead to can be very hard to diagnose, and your user is not likely to tell you "Oh, this might have happened because I clicked this unrelated button while I was waiting for it to save".
Use Backgroundworker, and if you are also trying to update the GUI thread by handling the ProgressChanged event(like, for a ProgressBar), be sure to also set WorkerReportsProgress=true, or the thread that is reporting progress will die the first time it tries to call ReportProgress...
an exception is thrown, but you might not see it unless you have 'when thrown' enabled, and the output will just show that the thread exited.
Use the backgroundworker component to run your batch processing in a seperate thread, this will then not impact on the UI thread.
I want to restate what my previous commenters noted: please avoid DoEvents() whenever possible, as this is almost always a form of "hack" and causes maintenance nightmares.
If you go the BackgroundWorker road (which I suggest), you'll have to deal with cross-threading calls to the UI if you want to call any methods or properties of Controls, as these are thread-affine and must be called only from the thread they were created on. Use Control.Invoke() and/or Control.BeginInvoke() as appropriate.
If you are running in a background/worker thread, you can call Control.Invoke on one of your UI controls to run a delegate in the UI thread.
Control.Invoke is synchronous (Waits until the delegate returns). If you don't want to wait you use .BeginInvoke() to only queue the command.
The returnvalue of .BeginInvoke() allows you to check if the method completed or to wait until it completed.
Application.DoEvents() or possibly run the batch on a separate thread?
DoEvents() was what I was looking for but I've also voted up the backgroundworker answers because that looks like a good solution that I will investigate some more.

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