C# Controlling dll access - c#

I have a program that utilises a plugin architecture. When the inital form loads, it scans the current directory, queries each dll and obtain some basic data which is displayed to the user.
Whilst using the program, the software will often need to ask the dll's to perform some work.
My question is, when the program initially checks the dll files, should I keep a reference to each dll object for future use, or should I query the dll files each time and create the object as and when needed?
if it's the first one, what is the best way to keep a list of an undetermined number of objects that derive from a common interface and then know which one to refer back to when needed?
Thanks.

Using the first one you could just create a
List<IYourCommonInterface> pluginDlls
and then just
pluginDlls.Add(dllReference);
Edit
Alternate method using a Dictionary, note that this will require you having some kind of ID for the dictionary that you can make use of to id the dlls.
Dictionary<SomeIDField, IYourCommonInterface> pluginDlls
pluginDlls.Add(dllRefrence);

Most apps do the check on load.
I wouldn't store the list of interfaces. If you do store them then you run into the possibility that the assemblies either disappear or are updated in some way. At which point you need to "refresh" them anyway.

Once you've loaded the assembly and gotten an instance of System.Reflection.Assembly for reflection (using Assembly.Load(), Assembly.LoadFrom(), Assembly.LoadFile(), etc.), the assembly is loaded. To quote MSDN on the subject:
...it is...possible to load specific assemblies into the current application domain
at runtime...There is no way to unload an individual assembly without unloading
all of the application domains that contain it. Even if the assembly goes out of
scope, the actual assembly file will remain loaded until all application domains
that contain it are unloaded. [emphasis mine]
So if you want to unload the DLLs until such time as you actually need them, you're going to have to create a new app domain and then unload that. Its easier to just load them and have done with it. You can keep the assemply reference around if you like, but if you call Assembly.Load() again, it won't actually load the assembly: it'll just get a reference to the previously loaded assembly.

If you've gone through the trouble of finding and loading the DLLs, normally you'll want to keep them around. This would depend mostly on how many resources the DLLs use and how your app is using the DLLs.
I'm assuming you're using LoadAssembly here. You can just store references to the assemblies you've loaded using some kind of map. Or even a list that you iterate through.
Perhaps if you give some more details we can help you better.

Related

How to find a type that is not loaded yet in AppDomain?

I'm developing modular application using WPF and Prism.
All my UserControls have separate assemblies and implement IUserControl interface.
I would like to list all Types which implement IUserControl interface form a loaded module library in this way;
//ModuleA.cs
var interfaceType = typeof(IUserControl);
var userControlTypes = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(s => s.GetTypes())
.Where(p => interfaceType.IsAssignableFrom(p) && p.IsClass);
But I cannot see all UserControl types implementing IUserControl in userControlTypes list.
When I use the all classes that implements IUserControl in Bootstrapper.cs like in the following;
var userControlTypes = new List<Type>()
{
{typeof(HastaKayitControl)},
{typeof(ViziteUserControl)},
{typeof(DenemeUserControl)},
...
};
I can get all desired UserControls from the list just I wrote above(userControlTypes).
What is the reason behind this?
FYI:
All assemblies target the same .NET framework version.
My Prism version is 6.1.0
I will use userControlTypes to show all UserControl types inside the application to the end-user.
IUserControl interface contains nothing.
This behavior is by design. The .net CLR will not load in an assembly unless it is called/entered which forces it to be loaded. Imagine the startup cost of running an app if every .dll file in the directory were loaded into memory when the application started as opposed to when a type was referenced at run time for the first time, some apps with large libraries would have load times of minutes (maybe even more?). Also it would not be realistic because some types are resolved to libraries outside of the execution folder like assemblies that resolve to the GAC.
In your first example AppDomain.CurrentDomain.GetAssemblies will only return the loaded assemblies, not all the assemblies, in that application domain. To see this you could add a {typeof(ViziteUserControl)} (taken from your next code part) and place it right above it, this will force the type (and containing assembly) to be loaded by the CLR and now it (types containing assembly) too will be returned by AppDomain.CurrentDomain.GetAssemblies.
In your next code fragment your code is explicitly entering these assemblies and adding the types. I do not think this requires any explaining.
So if you want AppDomain.CurrentDomain.GetAssemblies to load all your types across your application you need to force the assembly to load into memory if it has not already done so. Depending on your structure you could do this a couple of ways.
Iterate through the .dll files on disk (using a reference location like Assembly.GetExecutingAssembly.Location) and call Assembly.LoadFrom. Use wild cards to ensure you are only loading your assemblies and not every .dll library you are encountering.
Reference interested types in a configuration file and load them from there. You can use Type t = Type.GetType(yourConfigType); when creating your list of types from your configuration string list.
Reference interested assemblies in a configuration file and load in the DLL in the same manner as option 1.
Just hard code the list as you did in your last example.
If you choose option 1 or 3 you will have to check to make sure you have not already loaded the assembly in memory before you call Assembly.LoadFrom. You can do this by again checking what is already loaded with AppDomain.CurrentDomain.GetAssemblies().Any(x =>your search query).
Also Note that once you load an assembly into your application domain you cannot unload it for the life of that application domain. If you do not want this but you still want to dynamically find all your types you will have to create a 2nd application domain to find all the types and return them as an array/list of fully qualified type name as a string. You can then unload this created application domain. Also, as correctly noted by #Peter below in the comments, use ReflectionOnlyLoadFrom if you go with this approach. This incurs much less overhead.
AppDomain.GetAssemblies() tells you the loaded assemblies, not the referenced ones. I can't speak to the Prism aspect of your question, and I agree with the comments that there is probably a better way to design this. But…
If you really want to enumerate all of the types that might get loaded in your AppDomain, you can approximate this by enumerating the types in the existing assemblies (i.e. as you've done here, with AppDomain.CurrentDomain.GetAssemblies(), but then for each assembly, call GetReferencedAssemblies()), which returns an array of AssemblyName values that you can use to load additional assemblies. For each of those, you can in turn inspect all of their types (to find the implementors of IUserControl) and to call GetReferencedAssemblies() to continue the recursive search.
Note that this still will not necessarily return all implementors of the IUserControl interface that your process might load. Assemblies can be loaded by means other than being referenced in your AppDomain's assemblies, such as by code searching a directory for candidates, or even the user explicitly naming an assembly to load. This is why using mechanisms directly supported by whatever API you're using is a much better approach, to make sure that you find exactly those assemblies that that API would find.

Do assemblies require physical presence on disk?

I (like probably so many before me) tried to use the deprecated Assembly.Load(Byte[]) method to load an assembly into an application domain where said assembly data is transmitted over the network and therefore has technically no physical presence. I think I've been through just about every nook and cranny to try to get this to work, but I'm pretty convinced this is impossible (at least perhaps using my current methods).
I guess my question is, is it true that in order to load an assembly, it must be located in the CodeBase/GAC of the application? If so, why is that?
No, it's not true. You can load an assembly from a byte array; that array can come from anywhere. As an example, I've previously worked with a system that loaded plugins from assemblies that were stored as a binary field in a database.
(Perhaps you should ask another question and include the issue you've faced, so that you can get this working :-))
Of course not. You only need actual byte [] data of you .dll file, after you call Load method it loads in CLR everything goes OK.

ReflectionOnlyLoad can it be garbage collected?

I want to "hot" load some pre-packaged assembli(es) into a separate AppDomain, the thing however is I do not know the name of the entry point class or even the assembly file. I need to find this entry point so I can run some initialization routine.
So what I intend to do is to run ReflectionOnlyLoad on all the files and find the one that follows a certain convention ie. annotated/implements a certain interface etc.
Question is, will I start leaking memory if I were to run ReflectionOnlyLoad from the main AppDomain over and over? If this can't be run from the main app domain, what are my options, because again I do not know where the entry point is.
Also any additional information about the subtleties in using ReflectionOnlyLoad is appreciated.
I recommend Mono.Cecil. It's a simple assembly you can use on .net (it doesn't require the Mono runtime). It offers an API to load assemblies as data, and works pretty well. I found the API easy to work with, and it suffered from none of the problems I experienced when using reflection-only-load.
You can also use CCI, which is an open source project by MS that offers an assembly reader.
See also: CCI vs. Mono.Cecil -- advantages and disadvantages
ReflectionOnlyLoad won't solve your problem, see docs
Why don't you execute the code for finding the entry point etc. in the new AppDomain?
Cannot reflect through the dlls. Even with reflection only load, the type sticks to the main AppDomain.
2 Solutions:
Put the entry point in an xml somewhere and parse that.
Use a
2 stage AppDomain, one for the reflector, and then another for the
actual object.
I picked (1) since it's the most sensible.
(2) I have to pass through 2 separate proxies in order to issue command to the actual remote object, that or I need to couple the interfaces much more closely than I like. Not to mention being a pain to code.

Dynamically Generate Modules in same Assembly Space

Consider I have a program running, which should do the following-
Should read some code from a text file and should execute it in its own Assembly space so that the new code being executed can access all components of the code already running.
How is that possible?? Help please.
By assembly space, do you mean AppDomain?
You might want to look at IronPython. As a scripting language it is better suited for being dynamically added to the program at runtime.
Otherwise:
You have access to the C# (and VB.NET) compiler via the Microsoft.CSharp.CSharpCodeProvider sitting in System.dll.
You can use it to compile that text file into a separate dll (possibly in-memory). Make sure that you add your currently executing assembly as a reference while compiling. Then you can either
load the assembly into the currently executing AppDomain. This way, it has access to all the objects in your application. You, however, cannot unload the code again. You'll have to unload the whole AppDomain (i.e. your application)
load the assembly into a separate AppDomain. You'll have to explicitly provide access to some of your objects via Remoting (or other in process communication methods), but you can unload/replace the code in case the text file changes.
Either way, you'll have to use reflection to call your dynamically loaded code.
Not sure how the magic works, but I'd look at MyGeneration, which is open source and acheives what you want to do. It can read a file of C#, VB.Net, and JScript and then build/compile those scripts and gives them access to it's own set of classes and assemblies.

How Do I Load an Assembly and All of its Dependencies at Runtime in C# for Reflection?

I'm writing a utility for myself, partly as an exercise in learning C# Reflection and partly because I actually want the resulting tool for my own use.
What I'm after is basically pointing the application at an assembly and choosing a given class from which to select properties that should be included in an exported HTML form as fields. That form will be then used in my ASP.NET MVC app as the beginning of a View.
As I'm using Subsonic objects for the applications where I want to use, this should be reasonable and I figured that, by wanting to include things like differing output HTML depending on data type, Reflection was the way to get this done.
What I'm looking for, however, seems to be elusive. I'm trying to take the DLL/EXE that's chosen through the OpenFileDialog as the starting point and load it:
String FilePath = Path.GetDirectoryName(FileName);
System.Reflection.Assembly o = System.Reflection.Assembly.LoadFile(FileName);
That works fine, but because Subsonic-generated objects actually are full of object types that are defined in Subsonic.dll, etc., those dependent objects aren't loaded. Enter:
AssemblyName[] ReferencedAssemblies = o.GetReferencedAssemblies();
That, too, contains exactly what I would expect it to. However, what I'm trying to figure out is how to load those assemblies so that my digging into my objects will work properly. I understand that if those assemblies were in the GAC or in the directory of the running executable, I could just load them by their name, but that isn't likely to be the case for this use case and it's my primary use case.
So, what it boils down to is how do I load a given assembly and all of its arbitrary assemblies starting with a filename and resulting in a completely Reflection-browsable tree of types, properties, methods, etc.
I know that tools like Reflector do this, I just can't find the syntax for getting at it.
Couple of options here:
Attach to AppDomain.AssemblyResolve and do another LoadFile based on the requested assembly.
Spin up another AppDomain with the directory as its base and load the assemblies in that AppDomain.
I'd highly recommend pursuing option 2, since that will likely be cleaner and allow you to unload all those assemblies after. Also, consider loading assemblies in the reflection-only context if you only need to reflect over them (see Assembly.ReflectionOnlyLoad).
I worked out Kent Boogaart's second option.
Essentially I had to:
1.) Implement the ResolveEventHandler in a separate class, inheriting from MarshalByRefObject and adding the Serializable attribute.
2.) Add the current ApplicationBase, essentially where the event handler's dll is, to the AppDomain PrivateBinPath.
You can find the code on github.

Categories

Resources