I have a group of usercontrols that I use multiple instances of through out my form.
The usercontrols have contain either a textbox, combobox, or checkbox and a get value method to return the value of it's repective control. Usually I have a button on the form whose clicked event calls the usercontrols getValue function, but now I need for something to happen on the form whenever the usercontrols controls changed event happens. Something like the following.
In form1.cs
form1.Controls.Add(UserControl1);
form1.Controls.Add(UserContorl2);
// gets called every time the combobox on UserControl1 has it's
// ValueChanged event raised
private void UserControl1_Changed(object Sender, EventArgs e)
{
form1.property1 = UserControl1.getValue();
}
// gets called everytime the textbox on UserControl2 has it's
// textChanged event raised
private void UserControl2_Changed(object Sender, EventArgs e)
{
form1.property2 = UserControl2.getValue();
}
I can't figure out how to throw/catch that event in form. I'm using VS 2005.
here is the code in one of my usercontrols. txtValue is a textbox
public partial class StringParameterControl : BaseParameterControl
{
public StringParameterControl(string aName, string aValue)
: base(aName)
{
InitializeComponent();
txtValue.Text = aValue;
}
public StringParameterControl(string aName)
: base(aName)
{
InitializeComponent();
}
public StringParameterControl()
: base()
{
InitializeComponent();
}
public void SetValue(string aValue)
{
txtValue.Text = aValue;
}
public override object GetValue()
{
return txtValue.Text;
}
}
UserControl1.Changed += UserControl1_Changed;
Update your control to include the following:
// A delegate type for hooking up change notifications.
// This is _what kind_ of event you want. It sets the signature your event handler methods must have.
public delegate void ChangedEventHandler(object sender, EventArgs e);
//the actual event
public event ChangedEventHandler Changed;
// Method to raise/fire the Changed event. Call this whenever something changes
protected virtual void OnChanged(EventArgs e)
{
ChangedEventHandler handler = Changed;
if (handler != null) handler(this, e);
}
//and update your existing SetValue() function like so:
public void SetValue(string aValue)
{
txtValue.Text = aValue;
OnChanged(EventArgs.Empty);
}
You can change your event signature to pass any information you want — for example the old or new value of the property (or both). I just used the standard event arguments for the example.
And speaking or properties, don't write separate Get/Set methods in C# like you just did. If you find yourself doing that, you probably want to use a property instead, which will enforce the correct get/set semantics automatically:
public string Value
{
get { return txtValue.Text;}
set {txtValue.Text = value; OnChanged(EventArgs.Emtpy); }
}
As far as I understand the usercontrols you are using do not fire events whenever their value changes, so you can't just subscribe to some "ValueChanged" event.
A possible solution might be to find the control you are interested in (Combobox, Textbox, etc.) in the usercontrols' "Controls" collection and directly subscribe to its appropriate events.
Or you can do with type inference style.
UserControl.Changed = (sender, e) => this.controlFired = true; //or whatever
The Changed is the public event you expose through a property in your control with the type of the delegate (void(object sender, EventArges e)). You can look up how to publish the event on msdn - there is plenty of articles on that.
Related
I'm using an EventHandler to check which button was clicked inside Autocad, the only problem is I don't know how can I return the string value from the void and use it inside the main class. It would be great to get some Help!
Autodesk.Windows.ComponentManager.ItemExecuted += new EventHandler<Autodesk.Internal.Windows.RibbonItemExecutedEventArgs>(ItemExecutedTest);
void ItemExecutedTest(object sender, Autodesk.Internal.Windows.RibbonItemExecutedEventArgs e)
{
string scriptName = e.Item.Text;
}
string script = scriptName;
The only normal way of passing a value to the event caller from the event handler is through the event args. You should also add a flag e.g. IsHandled that you can set to true.
The dirty way is by making the handler non void.
You obviously cannot change the return type of your EventHandler and doing so wouldn't help neither. What you need to do is: set a class field or property.
Example:
public class Example
{
private string ScriptName {get; set;} = string.Empty;
public Example()
{
// register events
Autodesk.Windows.ComponentManager.ItemExecuted += new EventHandler<Autodesk.Internal.Windows.RibbonItemExecutedEventArgs>(ItemExecutedTest);
}
void ItemExecutedTest(object sender, Autodesk.Internal.Windows.RibbonItemExecutedEventArgs e)
{
ScriptName = e.Item.Text;
// class property now contains e.Item.Text
}
}
Heads Up: If you access UI-Items inside that handler, you need to check if you are*) on the UI Thread and possibly marshal to it.
*) "you are" as in "if the handler is executed on the UI Thread" ;)
I Show and Hide my user controls in one of the usercontrols I have another one I want when the main usercontrol Show,the other usercontrol hide.
I get this when I want to add visible function for usercontrol
private void AddVisibleChangedEventHandler()
{
this.VisibleChanged += new EventHandler(VisibleChanged);
}
private void VisibleChanged(object sender, EventArgs e)
{
MessageBox.Show("Visible change event raised!!!");
}
Rename your event handler function. You have declared a method with the name VisibleChanged. This name is already defined as an event in UserControl. Name your method anything else and it will start working correctly. For example:
private void AddVisibleChangedEventHandler()
{
this.VisibleChanged += MyVisibleChangedHandler;
}
private void MyVisibleChangedHandler(object sender, EventArgs e)
{
MessageBox.Show("Visible change event raised!!!");
}
You need to have an event declared in your class like this:
public event EventHandler ExampleEvent;
and then you need to associate a method delegate to that event, turning that method/delegate into the event handler.
this.ExampleEvent+= this.ExampleEventHandlerClassMethod;
or a static method
this.ExampleEvent += ExampleClass.ExampleStaticEventHandler;
Your example looks very brief, but it looks like that class either has an event called VisibleChanged or your declaring a method called Visible Changed and then trying to assign that method to handle itself, which doesn't make sense.
If you already have the event, then you should try changing your method name that you want to use to handle that event to something like VisibleChangedHandler and then do this.VisibleChanged += this.VisibleChangedHandler;
This looks relevant:
Cannot Assign because it is a method group C#?
And this:
https://learn.microsoft.com/en-us/dotnet/standard/events/
I am working on a UserControl for selecting special files, in this control there is a TreeView which gets populated with nodes when user selects some file. Also user can remove the files from this treeview!
I am using this control in a wizard form. In this wizard form there is a button named buttonNext and this button is disabled by default.
How can I create an event for the treeview in the usercontrol that when it gets populated it notify the next button in wizard form to get enabled and if user removes all files from that treeview it notify the button to get disabled again.
P.S: Selecting files (browser dialog and stuff like that) are all done within this usercontrol, so in my wizard form I have no access to the things that is going on in this component, but only I set the TreeView itself as public so I can read its nodes in my wizard form.
I know how to subscribe to events but never created any event myself :(
Declare events on your CustomControl:
public event EventHandler DataPopulated;
public event EventHandler DataRemoved;
Common practice is creating protected virtual methods (for possible overriding them in descendant classes), named On<EventName> which will verify that event has attached handlers and raise event, passing required arguments:
protected virtual void OnDataPopulated()
{
if (DataPopulated != null)
DataPopulated(this, EventArgs.Empty);
}
NOTE: If you need to pass some data to event handlers, then use generic EventHandler<DataPopulatedEventArgs> delegate as event type, where DataPopulatedEventArgs is a class, inherited from EventArgs.
Then just call this method just after your data was populated:
treeView.Nodes = GetNodes();
OnDataPopulated();
Then just subscribe to this event and enable your next button:
private void CustomControl_DataPopulated(object sender, EventArgs e)
{
buttonNext.Enabled = true;
}
Who is the one populating the TreeView? The one loading the data on it could enable the Next button when it has finished the loading. Am I missing something?
By the way, you create an event like this:
public event EventHandler<EventArgs> YouEventName;
And you call it like a method:
this.YourEventName(this,EventArgs.Emtpy);
Best practices say that you should create a method to call it like this:
protected virtual void OnYourEventName()
{
if (this.YourEventName != null)
{
this.YourEventName(this, EventArgs.Empty);
}
}
Check out this MSDN article for a complete tutorial on how to create and fire events.
http://msdn.microsoft.com/en-us/library/aa645739(v=vs.71).aspx
You can just propogate the event of the Treeview.
You can add this to your custom control, and it will have a SelectedNodeChanged event.
public event EventHandler SelectedNodeChanged
{
add { tree.SelectedNodeChanged += value; }
remove { tree.SelectedNodeChanged-= value; }
}
Creating a new event
public event EventHandler<EventArgs> myEvent;
You then invoke it from some method
this.myEvent(sender, e);
The actual event would look something like this:
protected void MyEvent(object sender, EventArgs e)
{
//Your code here
}
Your code can be like this:
public delegate void ChangedEventHandler(object sender, EventArgs e);
class TreeViewEx : TreeView
{
...
public event ChangedEventHandler Changed;
protected virtual void OnChanged(EventArgs e)
{
if (Changed != null)
Changed(this, e);
}
}
and it usage
TreeViewEx tree = ...
tree.Changed += new EventHandler(TreeChanged);
// This will be called whenever the tree changes:
private void TreeChanged(object sender, EventArgs e)
{
Console.WriteLine("This is called when the event fires.");
}
As a follow up to:
access values within custom eventargs class
How do I access public variables within custom Eventargs class, using button click or any other method?
Example Custom Event Args class:
public class TraderEventArgs: EventArgs
{
private int _shares;
private string _symbol;
public TraderEventArgs(int shs, string sym)
{
this._shares = shs;
this._symbol = sym;
}
public decimal Price
{
get {return _prices;}
}
public int Shares
{
get { return _shares; }
}
}
Code behind button_click event:
public partial class _Default : System.Web.UI.Page
{
protected void Button1_Click(object sender, EventArgs e)
{
// run trader app
myApp.Main();
// try to access TraderEventArgs class
TraderEventArgs: EventArgs ev = TraderEventArgs: EventArgs(); // Invalid
TraderEventArgs ev = new TraderEventArgs(); // this needs argument variables that are unassigned... ?
TraderEventArgs ev = (TraderEventArgs)e; // Unable to cast object of type 'System.EventArgs' to type TraderEventArgs'.
string sym = ev.Symbol.ToString();
string sharws = ev.Shares.ToString();
// do something with data
}
thanks for help.
When the button click event is raised, it's creating the EventArgs that gets passed into "e". That object was not created by you, but rather by the framework itself, and is of type EventArgs. This prevents you from being able to cast it to a different type.
If you want to have an event that raises TraderEventArgs, you need to create an event, preferably of type EventHandler<TraderEventArgs>, and raise this event somewhere that is in your control. This allows you to generate the class of the correct type, then handle it (in a separate event handler) directly.
You can't do that. The EventArgs of the Click event is always of type EventArgs; you can't expect it to be of type TraderEventArgs, because the event args is created by the button, and the button doesn't know anything about TraderEventArgs. The only way it could work is if you create your own Button control that raises the event with a TraderEventArgs instead of an EventArgs
Solution: Pass custom event args through a custom delegate and event that returns the data (Datatable, Array, etc)...using whatever button click or other event necessary.
So as a function of the delegate the correct data is returned.. I can not post the complete code here, but it is a modification of this very excellent example on event delegate usage...
Core C# and .NET
3.7. Delegates and Events
http://flylib.com/books/en/4.253.1.38/1/
I have a UserControl which contains 3 labels. I want to add an event for it, which occurs when the text of one of the labels changed.
I am using Visual Studio 2010
First, you need to declare the event within your class (alongside your methods and constructors):
public event EventHandler LabelsTextChanged;
Then you need to create a method to handle the individual labels' TextChanged events.
private void HandleLabelTextChanged(object sender, EventArgs e)
{
// we'll explain this in a minute
this.OnLabelsTextChanged(EventArgs.Empty);
}
Somewhere, probably in your control's constructor, you need to subscribe to the label's TextChanged events.
myLabel1.TextChanged += this.HandleLabelTextChanged;
myLabel2.TextChanged += this.HandleLabelTextChanged;
myLabel3.TextChanged += this.HandleLabelTextChanged;
Now for the HandleLabelsTextChanged method. We could raise LabelsTextChanged directly; however, the .NET framework design guidelines say that is it a best practice to create an OnEventName protected virtual method to raise the event for us. That way, inheriting classes can "handle" the event by overriding the OnEventName method, which turns out to have a little better performance than subscribing to the event. Even if you think you will never override the OnEventName method, it is a good idea to get in the habit of doing it anyway, as it simplifies the event raising process.
Here's our OnLabelsTextChanged:
protected virtual void OnLabelsTextChanged(EventArgs e)
{
EventHandler handler = this.LabelsTextChanged;
if (handler != null)
{
handler(this, e);
}
}
We have to check for null because an event without subscribers is null. If we attempted to raise a null event, we would get a NullReferenceException. Note that we copy the event's EventHandler to a local variable before checking it for null and raising the event. If we had instead done it like this:
if (this.LabelsTextChanged != null)
{
this.LabelsTextChanged(this, e);
}
We would have a race condition between the nullity check and the event raising. If it just so happened that the subscribers to the event unsubscribed themselves just before we raised the event but after we checked for null, an exception would be thrown. You won't normally encounter this issue, but it is best to get in the habit of writing it the safe way.
Edit: Here is how the public event EventHandler LabelsTextChanged; line should be placed:
namespace YourNamespace
{
class MyUserControl : UserControl
{
// it needs to be here:
public event EventHandler LabelsTextChanged;
...
}
}
Here are the framework design guidelines on event design for further reading.
First you should declare an event in your usercontrol for example:
public event EventHandler TextOfLabelChanged;
then you have to call the call back function that is bound to your event(if there's any) in runtime.You can do this by handling the TextChanged event of a label like this:
public void LabelTextChanged(object sender,EventArgs e)
{
if(TextOfLabelChanged!=null)
TextOfLabelChanged(sender,e);
}
You can have your own EventArgs object if you like.
somewhere in your code you should bound your label TextChanged event to this method like this:
_myLabel.TextChanged+=LabelTextChanged;
public delegate void TextChangedEventHandler(object sender, EventArgs e);
public event TextChangedEventHandler LabelTextChanged;
// ...
protected void MyTextBox_TextChanged(object sender, EventArgs e)
{
if (LabelTextChanged != null) {
LabelTextChanged(this, e);
}
}
compile error, which says: "Expected class, delegate, enum, interface, or struct" on the second line it seems to have a problem with "event...
These 2 lines need to be INSIDE the class declaration.
public delegate void TextChangedEventHandler(object sender, EventArgs e);
public event TextChangedEventHandler LabelTextChanged;
There is a very simple way to do that!
On the UserControl Form :
change properties to public to access everywhere
on the main form , where you are using UserControl:
.5: in the using region add using userControl1=UserControl.userControl1
1.Add 'Laod' event to your UserControl :
this.userControl1.Load += new System.EventHandler(this.userControl1_Load);
2.In the userControl1_Load :
private void userControl1_Load(object sender, EventArgs e)
{
(sender as UserControl1).label1.TextChanged += label1_TextChanged;
//add a 'TextChanged' event to the label1 of UserControl1
OR use direct cast:
((UserControl1) sender).label1.TextChanged += label1_TextChanged;
}
3.In th label1_TextChanged:
private void label1_TextChanged(object sender, EventArgs e)
{
//do whatever you want
}
You must be declaring the event and delegate within the Namespace. Try to bring the code within the class Scope. It will run fine.