Can I instantiate and "work with" an unmanaged C++ class from C# code (say, using DllImport and such)?
On Windows, you can use COM interop to work with C++. This won't work on Linux/Mac OS X, however.
Another alternative is to expose a C wrapper around the C++ class (extern "C" in C++). This is necessary because DllImport expects a C ABI.
Edit: and a third alternative is C++/CLI, i.e. compile your C++ code for .Net. This is also a Windows-only solution.
You can also use SWIG. It works with Mono on Linux and Mac.
It generates a set of C functions which expose the C++ class, and generates a C# class that calls them with DllImport.
It allows inheriting C++ classes in C#, and with Directors feature C++ code can call back virtual methods overridden in C#.
Related
I currently have a large C++ library that I need to incorporate into a C# project. I was successful in using DllImport to get access to some functions from my library, like this:
[DllImport("MyLib.dll")]
public static extern int SampleFunction(string param);
However, I can't seem to figure out how to make it work for functions that either have a parameter or return type that is not defined within the dll itself (i.e., the code in the dll imports it from another file), such as this example function that takes in a list:
[DllImport("MyLib.dll")]
public static extern std::vector<MyClass> MyFunction(string param);
For std library functions, I know I can get the dll and import that in, but what about other classes like MyClass in the above example? Do I need to create a managed wrapper class in C++ for each of these classes, or is there another way to do this?
std::vector<MyClass>, or indeed any unmanaged C++ class, cannot be used for interop to C#. Indeed, even if you wished to consume this function from another unmanaged C++ module you'd have to make sure that you were using the same compiler and dynamic runtime as the DLL which exported the function.
You'll need to find some other way to implement this functionality. There are lots of different ways to do that.
You could expose a p/invoke interface to the functionality. That would likely involve declaring a struct to represent the data of your class, and serializing to and from that struct.
You might consider a COM interface but it won't offer great advantages over p/invoke. You'd still need to serialize your class.
A C++/CLI wrapper would be yet another option. You'd wrap the unmanaged class with a managed C++/CLI class, and then consume that from the C#.
If you need a custom class from a native lib, you'll probably need to export a type library or use managed C++ to write a wrapper. What you're effectively trying to do is marshal a piece of memory from native to managed and now have to deal with how the data type is marshaled.
If at all possible, I would actually recommend trying to do away with the marshaling as when it works it's fine, but when it breaks, it can be rage inducing to debug.
Regardless, I'm actually not sure if anything in the STL can be marshaled. At the very least, I have never seen it done. More times, I've had to do a conversion like so: How can I marshall a vector<int> from a C++ dll to a C# application?
If you want to marshal an actual class, the standard way I've done it up until now is through a type library: Import TLB into C#
Or by linking a native lib into a managed C++ class and then referencing the managed C++ dll into the C# project as a shim.
Beyond that, if you can convert the class to strict C-style functions and pass a struct around, that could allow you to just use pinvoke, this is no different from simply exporting a bunch of helper functions except you can marshal a struct representation back and forth: Marshal C++ struct array into C#
I have a plugin written for a C++ program (as a .dll). The interface this .dll relies on is something like the following:
class Platform
{
virtual bool callSomeFunc() = 0;
//etc.
}
The .dll provides the platform with an object through an extern "C" function. Pretty standard. The .dll can interact with the platform via an object of a class implementing the above interface. Pretty standard I guess.
Now we have a need to write the platform in C#. Ideally without rewriting the plugin because we have most of our code in plugin. Is there a way to go about this? (Something like passing a C# object for the Platform object the .dll expects?)
If you wish to implement an object in the C# code that the unmanaged code can use, then you can no longer use a C++ class. Only C++ code can create C++ classes. C# code cannot.
The obvious thing to do is to use COM for your interop. The C# code can both implement and consume COM objects.
I have a code written in C++ (that I did not write) and want to use it in C#, so I decided to make a dll and use this class from there.
I have very little knowledge of C++ and am having problems referencing the methods of this class in my C# project.
The C++ code is like this:
#ifndef BeamAn_class
#define BeamAn_class
#define DllExport __declspec( dllexport )
#include <vector>
#include <cmath>
using namespace std;
public class DllExport BeamAn
{
public:
BeamAn();
~BeamAn();
bool SetGeometry(vector<double>); //I didn't put the DllExport here because I already did it for the whole class. It's okay to do this, right?
//other public methods an stuff
private:
//private methods an stuff
}
#endif
In my C# project I added the reference to the C++ dll normally (right click on the project, add reference. The .lib and .h files are in the same folder of the dll).
But looks like Visual Studio can't "see" the methods of my class. I can create a object of the BeamAn type, but can't use any of its methods.
For example, I can do this:
BeamAn contBeam = new BeamAn();
But can't use any of the methods or atributes inside the class, like this: contBeam.SetLoadFactors(1.0,1.2);
Visual Studio says that "BeamAn does not contain a definition for 'SetLoadFactors' and no extension method 'SetLoadFactors' accepting a first argument type 'BeamAn' could be found (are you missing a using directive or an assembly reference?)
Is there more something I should write in the C++ code to make the dll work properly, or am I doing something wrong when referencing it? I know that I'd have to use "DllImport" in my C# code if I was explicit linking, but that's not what I want to do.
Thank you very much!
There are several ways to make C++ library available in C#.
Use PInvoke - directly call your C++ code. See this article for more information. Also see pinvoke.net for general reference.
Use an interop language to create a managed wrapper around your unmanaged code. If you're in the Microsoft world I would recommend C++/CLI to create mixed mode libraries (dlls that contain both managed and unmanaged code). Here is a brief (and old) article introducing C++/CLI.
Make your C++ COM accessible. Since the code isn't yours this one might not be useful to you. See this post for more information about C++ and COM.
For simple scenarios PInvoke is probably the easiest. For more complicated interactions of the managed and unmanaged code I would recommend writing a mixed mode dll with an interop language. And if those don't work for you, use COM.
To address the error you receive: you can't add a reference to a C++ library from a C# project - they are completely different languages with different memory management systems, different type systems, different everything (well, a lot of things). Also, you can't pass data structures (like vectors, maps or sets) from unmanaged code to managed code.
to use c++ code in a c# project, you have 2 options:
wrap your c++ class in a managed c++ class
use a library called swig
a link that might interest you: Wrapping Visual C++ in C#
How can we export C# methods?
I have a dll and I want to use its methods in the Python language with the ctypes module.
Because I need to use the ctypes module, I need to export the C# methods for them to be visible in Python.
So, how can I export the C# methods (like they do in C++)?
Contrary to popular belief, this is possible.
See here.
With the normal Python implementation ("CPython"), you can't, at least not directly.
You could write native C wrappers around our C# methods using C++/CLI, and call these wrappers from Python.
Or, you could try IronPython. This lets you run Python code and call code in any .Net language, including C#.
That's not possible. If you need DLL exports you'll need to use the C++/CLI language. For example:
public ref class Class1 {
public:
static int add(int a, int b) {
return a + b;
}
};
extern "C" __declspec(dllexport)
int add(int a, int b) {
return Class1::add(a, b);
}
The class can be written in C# as well. The C++/CLI compiler emits a special thunk for the export that ensures that the CLR is loaded and execution switches to managed mode. This is not exactly fast.
Writing [ComVisible(true)] code in C# is another possibility.
(This may no longer be relevant since SLaks has found that ingenious link, but I'll leave an edited version for reference...)
The "normal" way of exposing .NET/C# objects to unmanaged code (like Python) is to create a COM-callable wrapper for the C# DLL (.NET assembly), and call that using Python's COM/OLE support. To create the COM-callable wrapper, use the tlbexp and/or regasm command-line utilities.
Obviously, however, this does not provide the C/DLL-style API that SLaks' link does.
I want to invoke the following C++ function (exported by a DLL) from C#:
void createVm(
const jace::VmLoader& loader,
const jace::OptionList& options,
bool ignoreUnrecognized = true );
I've found documentation for marshaling primitives from C++ to C# but I'm not sure how to handle reference-types or non-pritmive types such as VmLoader or OptionList (both of which are classes). I'm trying to wrap a C++ API with a C# layer, delegating to the underlying C++ code for the actual method implementation.
Any ideas?
AFAIK, PInvoking into a function with C++ constructs is not a supported operation. You could probably get it to work but I think you'll find problems.
What is supported is writing a simple C wrapper function which calls into your C++ function. PInvoke into the wrapper function instead and that will do the trick.
Assuming the c++ DLL correctly exports the types being passed by reference, you could right a light weight managed C++ wrapper that calls the dll. With managed c++ you can call native C/C++ libs and dlls directly while still exporting a managed interface from the resulting assemblies. Other .Net languages can call the managed interface just like they would any other assembly. It's a bit of extra overhead, but's is can be the quickest way to get it done.