I have a C# winapp. I call a native .dll file (created in C++ by myself) from the C# app, and it works fine.
But when I copy my application (.exe and .dll files) to another machine, I get an error that says:
Unable to load DLL "c:\dllname.dll": The specified module could not be found. (Exception from HRESULT: 0x8007007E)
Here is the C# code:
class IsoMessageHelper
{
public const string ISO8583_DLL = "c:\\Hc8583.dll";
[DllImport(ISO8583_DLL, CallingConvention = CallingConvention.Cdecl)]
public static extern bool InitializationRq(...)
}
What should I do?
A common issue when deploying .Net applications that have native dependencies, is that the native dlls may be missing dependencies themselves on the target machines e.g. the correct version of the C runtime.
Use a tool such a Dependency Walker to analyze your native dll and determine if it has a missing dependency on the machine you have copied it too.
Try not to hard code any paths in the DllImport attribute parameter that specifies the name of the file. Then you should make usre the file is right besides the executable.
Something like this:
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
Move the DLL to the root. If that works, then look at your attribute to determine why. You haven't posted any code, so I can't give you any specific reason.
Related
Where the files of published project will go after installing it ? I tried putting the DLL inside of the setup folder there yet it has still a same problem.
I'm trying to use the DLL using pinvoke
[DllImport("tc-b_new_sdk.dll", CallingConvention = CallingConvention.Cdecl)]
I receive this error:
System.DllNotFoundException:
Unable to load DLL 'tc-b_new_sdk.dll': The specified module could not be found.
(Exception from HRESULT: 0x8007007E)
Try adding Path of your DLL like this :
[DllImport("C:\Users\User\Desktop\tc-b_new_sdk.dll", CallingConvention = CallingConvention.Cdecl)]
Either the DLL itself, or one of its dependencies cannot be found.
If the DLL is in the same directory as the executable, this points to the issue being the dependencies. We can't know what the dependencies are. That information should have been supplied with the DLL. A common cause of this error is that your program isn't able to resolve a dependency on the MSVC to which the DLL is linked.
I put a dll build in native C++ as a Universal DLL in my project directory of C# UWP app and setting content to copy always it was finding it and then the next day suddenly nothing, constantly getting:
"Unable to load DLL 'AVEngine.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)"
I am calling with:
[DllImport(DLLName, CallingConvention = CallingConvention.Cdecl)]
private static extern int OpenForProcessing();
I ensured the architecture and build config matches, I have also checked SDK versions (min/target versions), I'm stumped.
Use Dependency Walker to check dependencies of your AVEngine.dll. Probably some of them missing and because of it Dll cannot be loaded.
Better proper approach to expose old functionality to your modern C# UWP application is to wrap AVEngine.dll logic using a WinRT component. Then you can reference this component in UWP application. Article "Use Existing C++ Code in a Universal Windows Platform App" could be helpful.
I'm trying to import a C++ Project Dll into a C# project. I found a lot of people talk about using DllImport. I tried using that and here is what I have-
CPP Code:
int __declspec(dllexport) beginCode(double reportId);
C# Code:
[DllImport("C:\\Users\\<my_user_id>\\Desktop\\ctxmix\\Release\\ctxmix.dll",CallingConvention =CallingConvention.Cdecl ,CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
public static extern int beginCode(double reportId);
int result = beginCode(reportId);
But when I run, I'm getting an exception - Exception thrown:
System.DllNotFoundException
Do I have to add any references for the CPP Dll in the project or do anything else apart from the code which I have on the top?
Edit: I'm trying to run my .exe using VS2015 and I get this exception on my local machine. Also, I don't see my CPP Dll in the Project->References section where as I see other references there.
The unmanaged DLL needs to be locateable by your managed process. Typically that means placing the DLL in the same directory as the executable file. But you gave used an absolute path which I presume you transcribed correctly.
You may also encounter this error if the DLL's dependencies cannot be located. That seems the likely explanation here. Most likely the MSVC runtime cannot be located when your DLL is loaded.
Using an absolute path isn't a great idea. That will break down when you distribute to another machine. Use just the DLL file name and place it in the same directory as the executable.
Your DllImport attribute seems fussy. No point specifying CharSet when there is no text. I doubt your function calls SetLastError. And do you really need ExactSpelling?
I'm trying to figure out the reason why my DLL fails to load on certain machines.
My application:
A C# program deployed with a setup.msi installer. Inside the installer are the DLLs that get placed in the install directory of the application. Ex:
OUTDIR = c:\Program Files\MyApplicationName\%OUTDIR%\MyApplication.exe
dir %OUTDIR%\DLL_FOLDER\\*.dll
myDLL.dll
The C# application calls LoadLibrary specified by:
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr LoadLibrary(string libname);
So basically
intPtr dll_handle = LoadLibrary("myDll.dll");
Is called and we use the dll_handle to call the desired functions.
So far this has worked on 5/7 of the machines I've deployed it on... What are the obvious mistakes I'm making here? :-)
Grateful for any help!
The most likely explanations are:
The DLL cannot be found. Since you don't specify a full path, you rely on the Dynamic-Link Library Search Order to locate it. Placing the DLL in the same directory as the executable is the usual way to make sure you can find it, and find the right version.
The DLL has non-matching bitness. For instance, your have a 64 bit process and a 32 bit DLL, or vice versa.
The DLL is found, and has the right bitness, but the DLL's dependencies cannot be resolved. Usually this means that the appropriate MSVC runtime needs to be installed on the target machine.
The first diagnostics step to take is to check the return value of LoadLibrary and if it is NULL then call GetLastError to retrieve an error code. In p/invoke you do that like so:
IntPtr lib = LoadLibrary(...);
if (lib == IntPtr.Zero)
throw new Win32Exception();
You can use a tool like Dependency Walker to debug the problem further.
I have a .dll that I generated thorugh a C++ project. I have to use this dll in my ASP.NET project and I have written DllImport functions for the same in my project.
The static class inside App_Code has some DllImport functions
public static class Functions
{
[DllImport("MyFav.dll", EntryPoint = "fnmain",
CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern StringBuilder fnmain();
}
Since I could not add the C++ dll directly as a reference in my ASP.NET project (because it is not a .NET assembly), I just copied into the top level directory. ( Name of ASP.NET Project-> Right Click -> Add Existing Item )
Now, when I try to run the project, I get the following error:
Exception:
Unable to load DLL 'MyFav.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
Any suggestions? Where has the .dll to be kept?
The .dll should be in the \bin folder of your asp.net application.
Apparently there are rules for how dlls are resolved. See Dynamic-Link Library Search Order on msdn
You could also try:
[DllImport("C:\path_to_dll\MyFav.dll", EntryPoint = "fnmain",
CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern StringBuilder fnmain();
If all this doesn't work, maybe your MyFav.dll has additional unresolved dependencies. You could use Dependency Walker to check for these.
I had a similar error, but using Mono's XSP server. For this server, the solution is to put the dll in the root of your web app (the parent folder of ./bin). That happens to also be the current working directory (when run from Xamarin Studio), which is presumaby related.
if to be used with out path copy paste the dll to bin directory in your project folder
.