Pausing all threads in current process at run time - c#

I have a bug in my app that seems to show it's face only when I pause the app in the debugger for a few minutes. I suspect this is due to a third party networking library I am using having a heartbeat thread, which becomes disconnected when it can not ping the server while it's heartbeat thread is paused.
I am trying to write a test case app for this to verify that this is the cause of the bug. To do so, I need a way to pause all the threads in the app (which i will later narrow down to pausing only the thread I suspect may be the heartbeat thread) to simulate pausing the app in the debugger.
Does anyone know how to do this? Is it even possible for one thread to cause another to sleep?
Thanks,
Alex
UPDATE:
I ended up deciding that I didn't really need an app to do this for me, seeing as the point was just to verify that pausing in the debugger was causing the disconnect. So, here's what I did... (The simplest ways are often the best... or at least the simplest...)
private static void Main(string[] args)
{
IPubSubAdapter adapter = BuildAdapter();
bool waitingForMessage;
adapter.Subscribe(_topic, message => waitingForMessage = false, DestinationType.Topic);
Stopwatch timePaused = new Stopwatch();
while (adapter.IsConnected)
{
Console.WriteLine("Adapter is still connected");
waitingForMessage = true;
adapter.Publish(_topic, "testmessage", DestinationType.Topic);
while (waitingForMessage)
{
Thread.Sleep(100);
}
timePaused.Reset();
timePaused.Start();
Debugger.Break();
timePaused.Stop();
Console.WriteLine("Paused for " + timePaused.ElapsedMilliseconds + "ms.");
Thread.Sleep(5000); // Give it a chance to realise it's disconnected.
}
Console.WriteLine("Adapter is disconnected!");
Console.ReadLine();
}
And the output:
Adapter is still connected
Paused for 10725ms.
Adapter is still connected
Paused for 13298ms.
Adapter is still connected
Paused for 32005ms.
Adapter is still connected
Paused for 59268ms.
Adapter is disconnected!

You can use this to quickly indentify the threads of your process:
using System.Diagnostics;
ProcessThreadCollection threads = Process.GetCurrentProcess().Threads;
Then you can use kernel32.dll with P/Invoke to do whatever you need with those threads. Use OpenThread to get a handle to the desired thread and then suspend it with SuspendThread using that handle.
Here are the P/Invoke declaration for the two methods:
[DllImport("kernel32.dll")]
static extern IntPtr OpenThread(uint dwDesiredAccess, bool bInheritHandle, uint dwThreadId);
[DllImport("kernel32.dll")]
static extern uint SuspendThread(IntPtr hThread);

I assume you're not going to pause all the threads in the application, otherwise there will be nothing running to un-suspend them. Or have I missed something?
A suggestion: Try giving names to all the threads you create. Any threads without a name, or that don't match your naming convention, must have been create by a third-party component. This might get you to the root cause quicker without having to pause lots of threads.

From my pov this sounds not right.
Which kind of tests are you writing? If you are speaking about unit tests, then this is not a Unit test case - sounds more like integration test
Consider to isolate the API calls in a class and then use dependendcy injection so that you can test without the 3rd party library with mocks/stubs and can also provoke/test an exception raised from the 3rd party library

You can suspend threads by calling Thread.Suspend. The documentation gives big "DON'T DO THIS!" deprecation warnings, but I think yours is a valid use case.
Jon Skeet thinks you can't enumerate managed threads in normal C# code, though he does hint at a possible solution.

You could call the Thread.Suspend then Thread.Resume methods but those are deprecated and is not recommneded to use them.
But you can do the following:
Have a boolean flag that when set you put your thread on a big sleep.
OR
Better to use ManualResetEvent.

Related

What is a best approach for multithreading on SerialPort

as I am new in multithreaded application I would like to have some advice from more experienced people before starting to write the code...
I need to queue data received on serial port in serial port event for further processing.
So I have the following event handler:
void jmPort_ReceivedEvent(object source, SerialEventArgs e)
{
SetStatusLabel("Iddle...", lbStatus);
SetPicVisibility(ledNotReceiving, true);
SetPicVisibility(ledReceiving, false);
String st = jmPort.ReadLine();
if (st != null)
{
lines.Enqueue(st); //"lines" is the ConcurrentQueue<string> object
StartDataProcessing(lines); //???
SetStatusLabel("Receiving data...", lbStatus);
SetPicVisibility(ledNotReceiving, false);
SetPicVisibility(ledReceiving, true);
}
else
{
jmPort.Close();
jmPort.Open();
}
}
Within the StartDataProcessing I need to dequeue strings and update MANY UI controlls (using the InvokeRequired...this I already know :-)).
What is the best approach and colision free (without deadlock) approach to achieve this?
How to call StartDataProcessing method in more threads and safely dequeue (TryDequeue) the lines queue, make all needed computations and update UI controlls?
I have to appoint that the communication is very fast and that I am not using the standard SerialPort class. If I simply write all received strings without further processing to console window it works just well.
I am working in .NET 4.5.
Thank you for any advice...
Updated question: Ok, so what will be the best way to run the task from the datareceived event using TPL? Is it necessary to create another class (object) that will process data and use callbacks to update UI or it is possible to load some form method from the event? I'll could be very happy if someone can give me the direction what exactly to do within the datareceived event. What to do as the first step because studying all possible ways is not the solution I have time for. I need to begin with some particular way... There is so many different possible multithreading approaches and after reading about them I am still more confused and I don't know what will be the best a fastest solution... Usual Thread(s), BackgroundWorker, TPL, async-await...? :-( Because my application uses .NET 4.5 I would like to use some state-of-the-art solution :-) Thank you for any advice...
So after a lot of trying it is working to my satisfaction now.
Finally I've used the standard .NET SerialPort class as the third-party Serial class causes somae problems with higher baudrates (115200). It uses WinAPI directly so the finall code was mixed - managed and unmanaged. Now, even the standard .NET 4.5 SerialPort class works well (I've let my application successfully running through a whole night).
So, for everyone that need to deal with C#, SerialPort and higher rates (only for clarification - the device sending messages to PC is the STM32F407 /using USART 2/. I've tried it also with Arduino Due and it works as well) my datareceived event is in the following form now:
private void serialPort1_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e)
{
//the SetXXXXX functions are using the .InvokeRequired approach
//because the UI components are updated from another thread than
//the thread they were created in
SetStatusLabel("Iddle...", lbStatus);
SetPicVisibility(Form1.frm.ledNotReceiving, true);
SetPicVisibility(Form1.frm.ledReceiving, false);
String st = serialPort1.ReadLine();
if (st != null)
{
lines.Enqueue(st);
Task.Factory.StartNew(() => StartDataProcessing(lines)); // lines is global ConcurrentQueue object so in fact there is no need to pass it as parameter
SetStatusLabel("Receiving data...", lbStatus);
SetPicVisibility(Form1.frm.ledNotReceiving, false);
SetPicVisibility(Form1.frm.ledReceiving, true);
}
}
Within the StartDataProcessing function:
1. TryDequeue(lines, out str)
2. Use the ThreadPool.QueueUserWorkItem(lCallBack1, tmp); where tmp is needed part of the str (without EOF, without the message number etc.)
lCallBack1 = new WaitCallback(DisplayData);
Within the DisplayData function all the UI controls are updated
This approach mixes the ThreadPool and TPL ways but it is not a problem because the ThreadPool is used by TPL in background operation anyway.
Another working method I've tried was the following:
ThreadPool.QueueUserWorkItem(lCallBack, lines);
instead of :
Task.Factory.StartNew(() => StartDataProcessing(lines));
This method was working well but I've not tested it in over night run.
By my subjective perception the Task.... method updated the controls more smoothly but it can be only my personal feeling :-)
So, I hope this answer will help someone as I know from forums that many people are dealing with with unreliable communication based on the micocontroller <--> PC
My (surprising :-) ) conclusion is that the standard .NET SerialPort is able to handle messages even at higher baudrates. If you still run into troubles with buffer overrun then try to play with the SerialPort buffer size and SerialPort threshold. For me the settings 1024/500 are satisfactory (max size of the message send by microcontroller is 255 bytes so 500 bytes means that 2 messages are in buffer before the event is fired.)
You can also remove all SetXXXX calls from the datareceived event as they are not really needed and they can slow down the communication a little...
I am very close to real-time data capturing now and it is exactly what I've needed.
Good luck to everyone :-)
Within the StartDataProcessing I need to dequeue strings and update MANY UI controlls
No, you do not. You need to dequeue strings and then enqueue them again into the multiple queues for the different segments of the UI.
If you want to be fast, you scatter all operations and definitely the UI into separate windows that run their own separate message pumps and thus can update independently in separate UI threads.
The general process would be:
1 thread handles the serial port and takes the data and queues it.
Another one dequeues it and distributes it to separate processing threads from which
the data goes to multiple output queues all responsible for one part of the UI (depending on whether the UI Will turn a bottleneck).
There is no need to be thread safe in dequeuing. How serial is the data? Can you skip data when another update for the same piece arrives?
Read up on TPL and tasks - there are base libraries for parallel processing which come with a ton of documentation.

The definitive code that prevents a c# console app from exiting [until custom cleanup code has completed]

Can we work together to come up with something that works for control-c, control-break, log off, window X button pressed, etc?
Here is what I have so far:
class Program
{
private static ConsoleEventHandlerDelegate consoleHandler;
delegate bool ConsoleEventHandlerDelegate(CtrlTypes eventCode);
static void Main(string[] args)
{
consoleHandler = new ConsoleEventHandlerDelegate(ConsoleCtrlCheck);
SetConsoleCtrlHandler(consoleHandler, true);
System.Diagnostics.Process.GetCurrentProcess().Exited
+= delegate(object sender, EventArgs e)
{
GeneralManager.Stop();
};
Console.CancelKeyPress += delegate(object sender,
ConsoleCancelEventArgs e)
{
e.Cancel = false;
GeneralManager.Stop();
};
GeneralManager.Start();
}
private static bool ConsoleCtrlCheck(CtrlTypes ctrlType)
{
switch (ctrlType)
{
case CtrlTypes.CTRL_C_EVENT:
Console.WriteLine("CTRL+C received!");
GeneralManager.Stop();
break;
case CtrlTypes.CTRL_BREAK_EVENT:
isclosing = true;
Console.WriteLine("CTRL+BREAK received!");
GeneralManager.Stop();
break;
case CtrlTypes.CTRL_CLOSE_EVENT:
Console.WriteLine("Program being closed!");
GeneralManager.Stop();
break;
case CtrlTypes.CTRL_LOGOFF_EVENT:
case CtrlTypes.CTRL_SHUTDOWN_EVENT:
Console.WriteLine("User is logging off!");
GeneralManager.Stop();
break;
}
return true;
}
#region unmanaged
[DllImport("kernel32.dll")]
static extern bool SetConsoleCtrlHandler(ConsoleEventHandlerDelegate
handlerProc, bool add);
public delegate bool HandlerRoutine(CtrlTypes CtrlType);
public enum CtrlTypes
{
CTRL_C_EVENT = 0,
CTRL_BREAK_EVENT,
CTRL_CLOSE_EVENT,
CTRL_LOGOFF_EVENT = 5,
CTRL_SHUTDOWN_EVENT
}
#endregion
}
Two problems:
In the Managed Control-Break handler, if we set e.Cancel = true it fails with an exception for .Net4. This is noted in the MSDN article with no work-around: http://msdn.microsoft.com/en-us/library/system.consolecanceleventargs.cancel.aspx
I don't know how to cancel the close in the ConsoleCtrlCheck. I get a second or two to do some cleanup, but I'd rather cancel and make sure it all gets done properly.
UPDATE:
Thanks for the replies. Upvoted both. Will wait to see if anyone can come up with a reply that directly solves what I asked for, otherwise will accept one of the "use NT services" answers.
I need to wait for pending user requests to complete, disconnect them cleanly, run a few queries on the database to reflect the change(s) in state and so forth. It's a TCP server.
Then don't run it as a Console or any other kind of Client app.
Just run it as a Windows (NT) Service and the only events you'll have to worry about are Power loss and a stop signal.
Use a UPS and make sure you can close in a reasonable timespan.
I have not tried to do this kind of thing with a console app, but you may do better with a Windows Forms (or WCF app). They will give you a FormClosing event which is cancellable. Alternately, use a Windows Service if you are writing a network service, it provides an interface to cleanly stop your application.
If you are really keen on a console app, perhaps a try {} finally {} clause around all your code or something more exotic like a critical finaliser may allow you to run clean up code. But this is really not the right tool for the job.
And there are cases which you cannot prevent you app being closed, eg: power failure, or Task Manager kill command (and if an app didn't close via the X, Task Manager is the first tool I'd reach for).
So, code your service application such that all client requests are logged to a transaction log (like SQL server does). If you are unexpectedly interrupted (by whatever circumstance) anything which has happened up until that point is in the log. When your service next starts, replay that log.
One of your things to log will be "I was shutdown cleanly at time T". If you restart and don't find that item at the end of your log, you know something went wrong, and you can take whatever action is required.
If you need to know what your service is doing, use one of the many logging frameworks to pipe events to a second app, which just displays activity.
I spent couple hours looking at this and as I don't have time now to build a working code; as while it's probably short, getting it right would take a while. I'll just give you link to the various stuff that's needed to get this done:
http://pastebin.com/EzX3ezrf
Summarizing the lessons from the code in the paste:
Need a message pump to handle some/all of WM_QUERYENDSESSION, WM_ENDSESSION, CTRL_SHUTDOWN_EVENT (in c# SystemEvents.SessionEnding may cover some/all of these)
Easiest way to get a message pump is to make it a hidden form/window app, but I recall it's possible to build as a console app and add a message pump also. I didn't include that code in the paste though.
"If an application must block a potential system shutdown, it can call the ShutdownBlockReasonCreate function"
As AllocConsole is used to create the console, you need to use SetConsoleCtrlHandler and use ExitThread(1) in the handler. This is a "hack" that kills off the thread that would close the console otherwise. It's used in FarManager. see interf.cpp for example
You need to also initialize and clean up the console when using AllocConsole.
Pressing CTRL+C is reported to mess up the input. I'm not sure if FarManager is handling this scenario. There's some code in the CTRL_BREAK_EVENT handler in interf.cpp that I'm not sure what it does.
FarManager also handles WM_POWERBROADCAST, probably to do with suspending
If all that isn't enough (should be), you can also add the console into another process and IPC your messages to it like shown here. Why does closing a console that was started with AllocConsole cause my whole application to exit? Can I change this behavior?
RMTool can be used to simulate logoff/shutdown messages for testing: http://download.microsoft.com/download/d/2/5/d2522ce4-a441-459d-8302-be8f3321823c/LogoToolsv1.0.msi
MSDN has some C# code also at microsoft.win32.systemevents.sessionending.aspx
and microsoft.win32.systemevents.aspx (hidden form example)
The mischel.com/pubs/consoledotnet/consoledotnet.zip has a sample winTest project with AllocConsole being used and some of the events handled.

C# threading and polling

I have a tray icon that needs to display two icons:
If there is network connectivity, display a green circle with a check mark
If there isn't network connectivity, display a red circle with an X
So what I have is:
using System.Net.NetworkInformation;
bool isConnected = NetworkInterface.GetIsNetworkAvailable()
So I'm thinking of starting a new thread or using the background worker progress because the tray icon is a NotifyIcon which is a component so I can't use:
Form.Invoke(delegate, object[])
to update the icon property of the NotifyIcon class.
My big concern is the polling process: I could write some logic that does:
while (true)
{
System.Threading.Thread.Sleep(1000);
isConnected = NetworkInterface.GetIsNetworkAvailable();
if (isConnected)
notifyIcon.Icon = "ConnectedIcon.ico";
else
notifyIcon.Icon = "DisconnectedIcon.ico";
}
but I've seen a couple of articles that tell me to stay away from Sleep(1000). I can't seem to find those articles since I didn't bookmark them. I'm just curious to know why that isn't a good idea for polling in a thread.
You can register an Event on NetworkChange so you are being notified when the status changes:
NetworkChange.NetworkAvailabilityChanged += new NetworkAvailabilityChangedEventHandler(NetworkChange_NetworkAvailabilityChanged);
void NetworkChange_NetworkAvailabilityChanged(object sender, NetworkAvailabilityEventArgs e)
{
if (e.IsAvailable) {
Console.WriteLine("Network Available");
} else {
Console.WriteLine("Network Unavailable");
}
}
In you situation its totally fine to use the Sleep method.
What you saw was probably saying so its better to use a Reset Event - from looping etc...
Polling isn't always evil, but it's best avoided if possible. If I run your application that's polling once per second, that means that once per second your program is getting scheduled to do work on a CPU core that is 99.9999% going to be a no-op. On a desktop that's not too terrible, but imagine a laptop. CPUs there try run in very low power modes whenever possible, so additional CPU work means less battery life! This is the reason why many mobile platforms (iOS, Windows Phone 7, etc) ban arbitrary background threads because they know people will abuse them.
In your case, there's an easier way: just use System.Net.NetworkInformation.NetworkChange which provides events for when the network connectivity changes. No polling required!

How can I lag a computer in c#? CREATE lag!

This is an odd question, I understand. I also assumed it would be simple, because lord knows I have created my share of infinite loops.
I'm trying to cause a slight PC lag in C# - specifically I need to create a 'choppy mouse' situation system wide (not just the sandboxed exe).
The little app can't crash the computer! The lag should be able to run for 2-10 seconds ish - then stop.
What I have tried so far:
-Spawning numerous threads that save data (filled up memory and cause PF usage, no real lag).
-Spawning TONS of threads (lag at first, but then none when treads are re-spawned again - as if the second time the OS is ready).
-Spawning threads that take several screenshots (the screenshots don't seem to lag).
None of these have worked - any ideas?
Optional back story (optional):
The reason for the application, without divulging any company information, is to cover up a laggy background process in a production environment. We have tried to speed the app up, or improve the computers with no results. There is an abuse case that is present when production workers associate a lag with this background application running. The goal is to disassociate this lag ... by creating a similar one at random times sparingly.
Clarification:
The original background app is not home grown (fyi) the only real solution would to be purchase 1000s of new boxes. The company is going with the cheaper 'hide the background app' ... 'solution'. I know...
You can just create a background app that randomly calls the Windows BlockInput API at a desired interval. This allows your app to have as small a footprint as possible preventing it from taking up CPU cycles and memory.
More information here:
http://msdn.microsoft.com/en-us/library/ms646290.aspx
That said, I agree with the other posts / comments that this is addressing the symptoms and not the problem.
EDIT: code example
using System.Runtime.InteropServices;
using System.Threading;
namespace LagTimer
{
class Program
{
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
public static extern bool BlockInput([In, MarshalAs(UnmanagedType.Bool)] bool fBlockIt);
static void Main(string[] args)
{
Thread t = new Thread(LagTick);
t.Start();
while (true) { } // Prevent the app from exiting
}
static void LagTick()
{
while (true)
{
BlockInput(true);
System.Threading.Thread.Sleep(250);
BlockInput(false);
// TODO: Randomize time in between ticks
Thread.Sleep(100);
// TODO: Add logic for when to "sputter" the mouse
}
}
}
}
You could make a thread that has an infinite loop, and every X seconds raises an event that the UI Thread catches. The UI thread could then call Thread.Sleep for however long you want.
PLEASE DON'T DO THIS
That said, it could be accomplished by creating a number of threads that matches the number of logical processor cores in the system, set the processor affinity of each thread so that there's one per core, and then just have each thread run code like this:
int i = rand();
while (!timeLimitExpired())
{
i += rand() % i;
}
The purpose of the rand() call is to keep a compiler optimization from realizing that your loop doesn't actually do anything and optimizing it away, and the purpose of the modulo operation is to prevent creating an overflow (exception) (you could use simple division as well).
Because I don't think you should do, I won't share the code on how to determine the number of processor core or detect thread affinity. Instead, please please please fix your app. It's probably as simple as adding a sleep() call in the middle of a tight loop somewhere.
It sounds like you are trying to make a timed busy-loop. The simplest way to do that is just a tight loop that checks the clock and exits when a certian delta of time has passed.
Now, on a typical PC you might not see any "lag" when this happens. Why? Well there are a couple of reasons.
Multiple CPUs. If you don't do this on every CPU, then there's a free CPU for the OS to use and you might not notice the difference. To make sure you are using every CPU, I'd suggest creating a process to run your "cpu eater" with the CPU affinity set or CPU 0, and then another for each other CPU the system has.
Task priorities. Generally things like the desktop are given a higher priority than background tasks. If you want to keep your program from being pre-empted by that, you need to make it a very high priority.
Note: if you make your task high-priority, and then somehow set it up to run on startup or login, I am not responsible for any damage you do to your machine or OS reinstalls you are forced to perform. Also, chewing up large amounts of CPU for extended periods can cause PCs with stock cooling setups to overheat. This causes crashes and sometimes permanent damage.
I would like to add that, while we developers don't have to sign onto any code of ethics to get professional licenses like Doctors, Lawyers, and some engineers must do, there are still times when we have an obligation to refuse to carry out unethical requests.
Since you say these are your company's own machines that they are looking to slow down, that's stoopid, but not unethical. However, if these were customer machines then I'd have to put my foot down. Your boss won't thank you (and may even fire you), but your company would get absolutely roasted if/when a customer finds out what is really going on. Doing the right thing for both your company and its customers, against supervisor wishes, is what ethics is all about.
You bind a
Form2 Form = new Form2();
// open form2
Form.Show();
to a
private void timer1_Tick(object sender, EventArgs e)
//spam form2. Maybe set timer Interval to 10 or 5.
{
}
And it will lag intense within 4 min or so. atleast I can't access the task manager.
form2 properties, put opacity 0%, windowsstate = Minimized and don't show in taskbar.
this is an example:
private void timer1_Tick(object sender, EventArgs e)
//spam form2. Maybe set timer Interval to 10 or 5.
{
Form2 Form = new Form2();
// open form2
Form.Show();
}

How to make script/program to make it so an application is always running?

I have a simple .exe that needs to be running continuously.
Unfortunately, sometimes it crashes unexpectedly, and there's nothing that can be done for this.
I'm thinking of like a C# program that scans the running application tree on a timer and if the process stops running it re-launches it... ? Not sure how to do that though....
Any other ideas?
It's fairly easy to do that, but the "crashes unexpectedly, and there's nothing that can be done for this" sounds highly suspect to me. Perhaps you mean the program in question is from a third party, and you need to work around problems they can't/won't fix?
In any case, there's quite a bit of sample code to do exactly what you're talking about.
The first solution would be to fix your EXE, so it does not crash. If you can not fix it now, you probably need to add exception handling, so you can catch the exception, and not close the EXE.
Second solution is to write simple guard programm that will start your simple .exe and will monitor specific process handle. It will restart your program when it closes.
easiest way is to have you program see if an instance of itself is running and exit if it is. Set up a scheduled task to run it every couple of minutes.
class Program
{
static void Main(string[] args)
{
if (IsRunning())
{
return;
}
else
{
for (int x = 0; x < 10; x++)
{
//Do Stuff
System.Threading.Thread.Sleep(1000);
}
}
}
private static bool IsRunning()
{
Process[] P = Process.GetProcessesByName( Process.GetCurrentProcess().ProcessName ) ;
return P.Count() > 1;
}
}
One trick occasionally employed by malware in days past was to have two processes that each monitor the currently running processes and restart the other process if it is terminated.
The System.Diagnostics namespace has classes which can help, particularly "Process".
For example
static Process[] Process.GetProcesses()
returns a list of all the currently running processes.
If your other process is not in this list, you just restart it with, for example
Process.Start()
Your program needs to initially start your target process itself (with Process.Start), then simply wait for it to terminate (with WaitForExit on object that is returned by Process.Start()). After that whole procedure is repeated.
This way you'd be sure that you are watching the process you are interested in, and you don't need to poll process list at all.
Process.Start() and WaitForExit() usage example.

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