If I have a that thread:
Thread sendMessage = new Thread(new ThreadStart(timer.Start()));
will, the Tick event of the timer will be on the main thread or on the sendMessage thread?
Edit:
I have a queue and i want that every x milisecond the timer will tick and the program will dequeue arrays from the queue, but this is my code:
Thread sendMessage = new Thread(new ThreadStart(startThreadTimer));
public Queue<Array> messageQueue = new Queue<Array>();
System.Threading.Timer timer;
private void startThreadTimer()
{
System.Threading.TimerCallback cb = new System.Threading.TimerCallback(checkIfQueue);
timer = new System.Threading.Timer(cb, null, 4000, 30);
}
private static void checkIfQueue(object obj)
{
}
and I can't call a none static method or use a none static field from the checkIfQueue, and it have to be static, what can i do?
Edit:
Here is the code that one of you sent me, I cahnged him so it fitts to my goal, will it work?
public ConcurrentQueue<Array> messageQueue = new ConcurrentQueue<Array>();
public void Example()
{
var thread = new Thread(
() =>
{
while (true)
{
Array array;
byte[] byteArray = {};
if (messageQueue.Count > 0)
{
messageQueue.TryDequeue(out array);
foreach (byte result in array)
{
byteArray[byteArray.Length] = result;
}
controllernp.Write(byteArray, 0, 100);
}
Thread.Sleep(30);
}
});
thread.IsBackground = true;
thread.Start();
}
It depends on the type of timer. Most timers (System.Timers.Timer or System.Threading.Timer) that can work in a background thread use a ThreadPool thread for their Tick event. In this case, the answer is "neither" thread.
If your timer is a Windows Forms timer or a DispatcherTimer, it will likely cause an exception, since they need to be run on the UI thread, and can't be run on a background thread.
This is going to depend on exactly which timer you are using. The .NET Framework has several timers;
System.Threading.Timer = Could be on any available thread.
System.Windows.Forms.Timer = Should be on the "UI" thread.
System.Timer.Timer = Could be on any available thread.
And probably more that I'm missing.
As mentioned, there are two timers; System.Threading.Timer and System.Windows.Forms.Timer. The first kind may execute on any thread, except the thread you started it from (unless it's part of the threadpool, and your function has returned, then it might be executed there, eventually.)
The second kind, the Windows Forms kind, may execute on either your thread, or another thread. It depends.
The timer needs a window handle, and depending on which thread the handle is created, the Tick event will fire on different threads. The internal window the timer uses is created when it's needed for the first time. Most likely, you have created the timer on the main (GUI) thread, but that will not create the actual window inside the timer. To ensure that the window is created on the main thread you will have to first start, and then stop, the timer at least one time. (It's when started for the first time the window is created.)
(If you didn't get it: the timer uses an internal window to receive the tick event. The window is created on a thread, and that thread needs to have message loop running. The thread that is first to start the timer will create the window, and receive the Tick event. Hopefully that thread is running a messageloop.)
If you are wanting to dequeue items from a queue every X milliseconds then why use a timer at all? It is much easier to spawn a new thread that spins around an infinite loop.
public class Example
{
private ConcurrentQueue<Array> m_Queue = new ConcurrentQueue<Array>();
public Example(int intervalMilliseconds)
{
var thread = new Thread(
() =>
{
while (true)
{
Array array;
while (m_Queue.TryDequeue(out array))
{
// Process the array here.
}
Thread.Sleep(intervalMilliseconds);
}
});
thread.IsBackground = true;
thread.Start();
}
public void Enqueue(Array array)
{
m_Queue.Enqueue(array);
}
}
Update:
No, your method is not thread-safe. The problem is with how you are dequeueing items.
if (messageQueue.Count > 0)
{
messageQueue.TryDequeue(out array);
}
It should really look like this.
if (messageQueue.TryDequeue(out array)
{
}
The TryDequeue method returns false if the queue is empty so it already does the check and dequeue in one atomic operation.
Related
I want to run a process every one minute, but I have been told that the Timer is working every x minute + the time required for the process to finish. but I want the thread to work every 1 minute even though the thread process may keep working for 1 hour.
I hope you got me, so in the final image, I may have 10 threads working together.
is that possible ?
Depends on the timer. Simple test shows that System.Threading.Timer works the way you want:
var timer = new Timer(s => { "Start".Dump(); Thread.Sleep(10000); "Hi!".Dump(); },
null, 1000, 1000);
Thread.Sleep(20000);
timer.Dump();
The callback executes every second even though it takes ten seconds to execute.
This is basically because the callback for this particular timer is simply posted to the threadpool, while e.g. System.Windows.Forms.Timer is actually tied to the UI thread. Of course, if you simply start a new thread (or queue work, or start a new task etc.) in the callback of winforms timer, it will work in a similar (albeit less precise) way.
Using the right tool for the job usually makes things much easier :)
Create a Timer and on the elapse event just fire a new thread to do the work, like the below example:
public class Example
{
private static Timer aTimer;
public static void Main()
{
// Create a timer with a two second interval.
aTimer = new Timer(2000);
// Hook up the Elapsed event for the timer.
aTimer.Elapsed += OnTimedEvent;
aTimer.Enabled = true;
Console.WriteLine("Press the Enter key to exit the program... ");
Console.ReadLine();
Console.WriteLine("Terminating the application...");
}
public static void DoWork()
{
var workCounter = 0;
while (workCounter < 100)
{
Console.WriteLine("Alpha.Beta is running in its own thread." + Thread.CurrentThread.ManagedThreadId);
Thread.Sleep(1000);
workCounter++;
}
}
private static void OnTimedEvent(Object source, ElapsedEventArgs e)
{
// Create the thread object, passing in the method
// via a delegate.
var oThread = new Thread(DoWork);
// Start the thread
oThread.Start();
}
}
Since .NET 4.0 Tasks are preferred to Threads.
The overhead of Task management is minimal.
// Create a task spawning a working task every 1000 msec
var t = Task.Run(async delegate
{
while (isRunning)
{
await Task.Delay(1000);
Task.Run(() =>
{
//your work
};
}
});
I'm thinking of a simple way of reacting on task finishing its work. I came up with the following solution (paste it to WinForms application with a single button to test):
public partial class Form1 : Form
{
private Thread thread;
public void DoFinishWork() {
// [4]
// UI thread - waiting for thread to finalize its work
thread.Join();
// Checking, if it really finished its work
MessageBox.Show("Thread state: " + thread.IsAlive.ToString());
}
public void DoWork() {
// [2]
// Working hard
Thread.Sleep(1000);
}
public void FinishWork() {
// [3]
// Asynchronously notifying form in main thread, that work was done
Delegate del = new Action(DoFinishWork);
this.BeginInvoke(del);
// Finalizing work - this should be switched
// at some point to main thread
Thread.Sleep(1000);
}
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e) {
// [1]
// Schedule the task
ThreadStart start = new ThreadStart(DoWork);
// Schedule notification about finishing work
start += FinishWork;
thread = new Thread(start);
thread.Start();
}
}
This is meant to be a simple cancel scenario, so there will be only one thread, which will be running in parallel to the UI thread.
Is there a simpler (or more thread-safe) way of implementing this kind of notification for the Thread?
Please take into consideration two facts:
The only way i can terminate the thread is to Abort it (that's because I have no control over what is being done in the thread - 3rd party code)
Thus, I cannot use BackgroundWorker, because it only provides way of graceful termination.
Is there a simpler (or more thread-safe) way of implementing this kind of notification for the Thread?
Yes, use the TPL and let the framework worry about managing the thread
Task.StartNew(() => {
// do some stuff
}).ContinueWith((task) => {
// do some stuff after I have finished doing some other stuff
});
Or alternatively, since you are working with WinForms, use a BackgroundWorker and handle the RunWorkerCompleted event.
I mistook your notion of kill for cancel - there is no reliable way of actually killing a thread in .NET, even the documentation suggests that using Abort is more or less a gamble and gives absolutely no guarentees that the thread will actually be killed. Also, it will leave the thread and, as a consequence, the application in an unpredictable state so if you are willing to take that risk then that's up to you.
One alternative is to simply let the thread play out but just ignore the results, depending on the size of the task it might not be that big a deal.
Although you need Abort to kill the thread, you can still use the TPL. You could start that thread within the task, and wait for it as well as for an CancellationToken. When the task is cancelled before the thread finishes, you can call Abort on the thread.
It would look something like that:
// In your class:
ManualResetEvent threadFinished = new ManualResetEvent(false);
// In your calling function (button1_Click):
Task.Run( () => {
ThreadStart threadStart = new StreadStart(DoWork);
threadStart += () => { threadFinished.Set(); }
Thread thread = new Thread(threadStart);
threadFinished.Reset();
thread.Start();
WaitHandle waitCancel = cancellationToken.WaitHandle;
int waited = WaitHandle.WaitAny( new WaitHandle[]{ waitCancel, threadFinished } );
if (waited == 0 && cancellationToken.IsCancellationRequested)
thread.Abort();
else
thread.Join()
});
I wanted a timer with the following properties:
No matter how many times start is called, only one call back thread is ever running
The time spent in the call back function was ignored with regards to the interval. E.g if the interval is 100ms and the call back takes 4000ms to execute, the callback is called at 100ms, 4100ms etc.
I couldn't see anything available so wrote the following code. Is there a better way to do this?
/**
* Will ensure that only one thread is ever in the callback
*/
public class SingleThreadedTimer : Timer
{
protected static readonly object InstanceLock = new object();
//used to check whether timer has been disposed while in call back
protected bool running = false;
virtual new public void Start()
{
lock (InstanceLock)
{
this.AutoReset = false;
this.Elapsed -= new ElapsedEventHandler(SingleThreadedTimer_Elapsed);
this.Elapsed += new ElapsedEventHandler(SingleThreadedTimer_Elapsed);
this.running = true;
base.Start();
}
}
virtual public void SingleThreadedTimer_Elapsed(object sender, ElapsedEventArgs e)
{
lock (InstanceLock)
{
DoSomethingCool();
//check if stopped while we were waiting for the lock,
//we don't want to restart if this is the case..
if (running)
{
this.Start();
}
}
}
virtual new public void Stop()
{
lock (InstanceLock)
{
running = false;
base.Stop();
}
}
}
Here's a quick example I just knocked up;
using System.Threading;
//...
public class TimerExample
{
private System.Threading.Timer m_objTimer;
private bool m_blnStarted;
private readonly int m_intTickMs = 1000;
private object m_objLockObject = new object();
public TimerExample()
{
//Create your timer object, but don't start anything yet
m_objTimer = new System.Threading.Timer(callback, m_objTimer, Timeout.Infinite, Timeout.Infinite);
}
public void Start()
{
if (!m_blnStarted)
{
lock (m_objLockObject)
{
if (!m_blnStarted) //double check after lock to be thread safe
{
m_blnStarted = true;
//Make it start in 'm_intTickMs' milliseconds,
//but don't auto callback when it's done (Timeout.Infinite)
m_objTimer.Change(m_intTickMs, Timeout.Infinite);
}
}
}
}
public void Stop()
{
lock (m_objLockObject)
{
m_blnStarted = false;
}
}
private void callback(object state)
{
System.Diagnostics.Debug.WriteLine("callback invoked");
//TODO: your code here
Thread.Sleep(4000);
//When your code has finished running, wait 'm_intTickMs' milliseconds
//and call the callback method again,
//but don't auto callback (Timeout.Infinite)
m_objTimer.Change(m_intTickMs, Timeout.Infinite);
}
}
The .NET Framework provides four timers. Two of these are general-purpose multithreaded
timers:
System.Threading.Timer
System.Timers.Timer
The other two are special-purpose single-threaded timers:
System.Windows.Forms.Timer (Windows Forms timer)
System.Windows.Threading.DispatcherTimer (WPF timer)
The last 2 are designed to eliminate thread-safety issues for WPF and Windows Forms applications.
For example, using WebBrowser inside a timer to capture screenshots from webpage needs to be single-threaded and gives an error at runtime if it is on another thread.
The single-thread timers have the following benefits
You can forget about thread safety.
A fresh Tick will never fire until the previous Tick has finished
processing.
You can update user interface elements and controls directly from
Tick event handling code, without calling Control.BeginInvoke or
Dispatcher.BeginIn voke.
and main disadvantage to note
One thread serves all timers—as well as the processing UI events.
Which means that the Tick event handler must execute quickly,
otherwise the user interface becomes unresponsive.
source: most are scraps from C# in a Nutshell book -> Chapter 22 -> Advanced threading -> Timers -> Single-Threaded Timers
For anyone who needs a single thread timer and wants the timer start to tick after task done.
System.Timers.Timer could do the trick without locking or [ThreadStatic]
System.Timers.Timer tmr;
void InitTimer(){
tmr = new System.Timers.Timer();
tmr.Interval = 300;
tmr.AutoReset = false;
tmr.Elapsed += OnElapsed;
}
void OnElapsed( object sender, System.Timers.ElapsedEventArgs e )
{
backgroundWorking();
// let timer start ticking
tmr.Enabled = true;
}
Credit to Alan N
source https://www.codeproject.com/Answers/405715/System-Timers-Timer-single-threaded-usage#answer2
Edit: spacing
Look at the [ThreadStatic] attribute and the .Net 4.0 ThreadLocal generic type. This will probably quickly give you a way to code this without messing with thread locking etc.
You could have a stack inside your time class, and you could implement a Monitor() method that returns a IDisposable, so you can use the timer like so:
using (_threadTimer.Monitor())
{
// do stuff
}
Have the timer-monitor pop the the interval timestamp off the stack during Dispose().
Manually coding all the locking and thread recognition is an option as has been mentioned. However, locking will influence the time used, most likely more than having to initialize an instance per thread using ThreadLocal
If you're interested, I might knock up an example later
Here is a simple PeriodicNonOverlappingTimer class, that provides just the requested features, and nothing more than that. This timer cannot be started and stopped on demand, and neither can have its interval changed. It just invokes the specified action periodically in a non overlapping manner, until the timer is disposed.
/// <summary>
/// Invokes an action on the ThreadPool at specified intervals, ensuring
/// that the invocations will not overlap, until the timer is disposed.
/// </summary>
public class PeriodicNonOverlappingTimer : IDisposable, IAsyncDisposable
{
private readonly System.Threading.Timer _timer;
public PeriodicNonOverlappingTimer(Action periodicAction,
TimeSpan dueTime, TimeSpan period)
{
// Arguments validation omitted
_timer = new(_ =>
{
var stopwatch = Stopwatch.StartNew();
periodicAction();
var nextDueTime = period - stopwatch.Elapsed;
if (nextDueTime < TimeSpan.Zero) nextDueTime = TimeSpan.Zero;
try { _timer.Change(nextDueTime, Timeout.InfiniteTimeSpan); }
catch (ObjectDisposedException) { } // Ignore this exception
});
_timer.Change(dueTime, Timeout.InfiniteTimeSpan);
}
public void Dispose() => _timer.DisposeAsync().AsTask().Wait();
public ValueTask DisposeAsync() => _timer.DisposeAsync();
}
Usage example. Shows how to create a non-overlapping timer that starts immediately, with a period of 10 seconds.
var timer = new PeriodicNonOverlappingTimer(() =>
{
DoSomethingCool();
}, TimeSpan.Zero, TimeSpan.FromSeconds(10));
//...
timer.Dispose(); // Stop the timer once and for all
In case the DoSomethingCool fails, the exception will be thrown on the ThreadPool, causing the process to crash. So you may want to add a try/catch block, and handle all the exceptions that may occur.
The Dispose is a potentially blocking method. If the periodicAction is currently running, the Dispose will block until the last invocation is completed.
If you don't want to wait for this to happen, you can do this instead:
_ = timer.DisposeAsync(); // Stop the timer without waiting it to finish
Monitor moni = new Monitor();
Thread t = new Thread(() => moni.CurrUsage(nics,200));
t.Start();
I start a thread named 't' inside the 'Form1_Load' function. I have added a button. When click on that button the thread 't' should stop executing and create a new thread with these parameters.
Monitor moni = new Monitor();
Thread t = new Thread(() => moni.CurrUsage(nics,950));
t.Start();
I know in the form_load event i can use the
t.Abort();
By making t a member of the form, you can reference it later on in the button-click event handler.
Graceful Abort.
Although t.Abort() gets the job done, you might be left with half-processed data in the thread t. You can catch the ThreadAbortException in thread t to gracefully end processing.
Beware of overlap.
The second problem is that your thread might not have aborted yet while your new thread has started already. You can prevent that by calling t.Join() after calling t.Abort().
Hope this helps.
Make Thread t a private member of your form.
public partial class MainForm : Form
{
private Thread t;
}
One way is to make Thread t a global variable (place outside of Form_Load). Then it can be accessed and modified from any method in that class.
To instantiate the thread, use t = new Thread(.....
Before aborting the thread, make sure it is not null.
You need to make the Thread object accessable in both places that you need to access it.
In this case, making it a private varaible would work.
e.g.
public class MyClass
{
private Thread MyThread
{
get;
set;
}
private void myfunc1()
{
MyThread = new Thread(() => moni.CurrUsage(nics,200));
MyThread.Start();
}
private void myfunc2()
{
MyThread.Abort();
// I really need to wait until this thread has stopped...
MyThread.Join();
}
}
Adding to the already given answers:
Note that .Join() will block your current (UI) thread, leaving your application unresponsive to the user.
Just as another take: avoid using .Abort() by using a flag in your Monitor class to exit the task you are doing if possible. You can then still wait for .Join(), but you have full control of the state in the background thread.
public class Monitor
{
private bool _cancel = false;
public void Cancel()
{
_cancel = true;
}
public void CurrUsage(Nics nics, int n)
{
_cancel = false;
// ...
while (!_cancel)
{
// do some stuff
}
}
}
in your Form
private Monitor _monitor { get; set; }
private Thread _t;
public void Button_Click(...)
{
_monitor.Cancel()
_t.Join() // will return as your background thread has finished cleanly
_t = new Thread(() => _monitor.CurrUsage(nics,950));
t.Start();
}
As others have pointed out, all you need in order to call Abort is a reference to the thread (just like any other object in .NET).
However
You should seriously consider rethinking this approach. In general, calling Abort is discouraged, as it does not give the target thread sufficient opportunity to reach a stopping point. While it's sometimes appropriate (or the only option), it's almost always a better idea to ask the target thread to stop (usually through a volatile bool rather than forcing it like this.
For example,
public class ThreadClass
{
private volatile bool stopRequested;
private Thread thread;
public void Start()
{
stopRequested = false;
thread = new Thread(ThreadMethod);
thread.Start();
}
public void Stop()
{
stopRequested = true;
if(!thread.Join(5000)) thread.Abort(); // forcefully abort if not
// completed within 5 seconds
}
private void ThreadMethod()
{
}
}
Your code then goes into ThreadMethod. Within the method, periodically check the value of stopRequested. If it's true, perform whatever cleanup is necessary (if any) and gracefully return out of the thread. If the content is a loop, the general practice is to place the check at the start of the loop (assuming that the loop is sufficiently tight) and exit early if the value is true. The exact placement is really dependent upon the code, but the general idea is that it should be checked often enough to make the thread exit fairly quickly after it gets set, regardless of when that happens.
In case of BackgroundWorker, a cancel can be reported by the e.Cancel - property of the DoWork - event handler.
How can I achieve the same thing with a Thread object?
Here is a full example of one way of doing it.
private static bool _runThread;
private static object _runThreadLock = new object();
private static void Main(string[] args)
{
_runThread = true;
Thread t = new Thread(() =>
{
Console.WriteLine("Starting thread...");
bool _localRunThread = true;
while (_localRunThread)
{
Console.WriteLine("Working...");
Thread.Sleep(1000);
lock (_runThreadLock)
{
_localRunThread = _runThread;
}
}
Console.WriteLine("Exiting thread...");
});
t.Start();
// wait for any key press, and then exit the app
Console.ReadKey();
// tell the thread to stop
lock (_runThreadLock)
{
_runThread = false;
}
// wait for the thread to finish
t.Join();
Console.WriteLine("All done.");
}
In short; the thread checks a bool flag, and keeps runing as long as the flag is true. I prefer this approach over calling Thread.Abort becuase it seems a bit nicer and cleaner.
Generally you do it by the thread's execute being a delegate to a method on an object, with that object exposing a Cancel property, and the long-running operation periodically chercking that property for tru to determine whether to exit.
for example
public class MyLongTunningTask
{
public MyLongRunninTask() {}
public volatile bool Cancel {get; set; }
public void ExecuteLongRunningTask()
{
while(!this.Cancel)
{
// Do something long running.
// you may still like to check Cancel periodically and exit gracefully if its true
}
}
}
Then elsewhere:
var longRunning = new MyLongTunningTask();
Thread myThread = new Thread(new ThreadStart(longRunning.ExecuteLongRunningTask));
myThread.Start();
// somewhere else
longRunning.Cancel = true;
A blocked thread can be stopped prematurely in one of two ways:
Thread.Interrupt
Thread.Abort
The main question is if the thread works on any ressources which need to be released correctly - in this case - you need to work with a property on the actual object which runs the thread.
There's Thread.Abort, which works by injecting a ThreadAbortException into the thread. It's a little risky because:
Your thread can get stuck if it's executing native code at the time
The code in the thread better be exception-safe, because this ThreadAbortException could happen on any line of code within it, even something innocent like i = i + 1
You're better off coding your own signalling mechanism between your GUI thread and the background thread. It's hard to recommend something without knowing what's going on inside that thread, but where I have a thread that works by waiting on some object in a loop, I use an AutoResetEvent and wait on that too.