MEF: load a plugin from a different plugin - c#

Is it possible to load a plugin from a another different plugin

Yes, you can as long as you're not creating a circular reference. For instance, it's common to export a Logging Service in one "plugin", and consume it in many others.
Also, if your main application has an extension point (e.g. Drivers), one of the Driver plugins can itself have an extension point (e.g. Protocols) and someone else can write a plugin for that extension point.
SoapBox Core works like this.

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Changing winform app for specific clients

I have a winforms app. I give it to three clients and each one wants a small tweak or customization specific just to them. To accomplish this, I'd have to keep a separate version just for each client. I may wind up having many versions doing it this way. I thought dependency injection would be how to handle this but I hear you have to register your dependencies in the main method and you'd still have to add a reference to each clients DLL so I'd still need different versions. What is the preferred object oriented way to handle this? Any better ways to handle this?
You can use a Plug-in patten to load assembly at runtime: (from link)
Separated Interface (476) is often used when application code runs in multiple runtime environments, each requiring different implementations of particular behavior.
Most DI frameworks provide this functionality. You can search at get lots of Examples for framework you choose - if you don't want to roll your own.
Ninject
MEF
You can use a configuration file to configure your DI container, so that you can reuse the same binaries with different configuration files to implement the different customizations. But you need to be sure that you thoroughly test all of your different configurations. Slightly different versions of the same application are not trivial to maintain without causing unanticipated breaks.
Depending on the nature of the customixations, you might be able to capture all relevant modifications into a distinct part of the project (as opposed to keeping them spread all-over the project). If you can (e.g. a filering functionality is provided by the client), you can then load a DLL dynamically (e.g. based on a config file) and allow the functions in the DLL to perform the necessary functionality that accomplishes the customization (based on parameters provided by the main code).
This way you provide pre-defined hooks to your code that can be changed dynamically (even if only to load the dlls at startup time) as per the need of the client. You can separate these DLLs into multiple ones if there are distinct features that the clients want to change, but not necessarily all of the clinets all of the features. Then you can provide a "default" version of the DLLs.
Who develops the hooks is dependent on your setup with the clients.
Make sure you provide adequate documentation on how these hooks supposed to work -- even if you end up developing them.

Microsoft Unity and dynamic type/assembly load

I am just playing with Microsoft Unity 2 now, and need to know whether it's possible to configure a container so it loads up the assemblies from the file system, rather than having to configure it to load from config file (which contains all the mappings to the right assemblies) or register the type objects programatically. I need this to essentially load plugins. All plugins have implemented the same contract interface. What I want to achieve is that I can drop a new assembly (plugin) in the main app folder and that is automatically discovered by Unity. is that possible or I need to use MEF for that?
any help is very much appreciated, thank you very much.
Unity does not support that behavior out-of-the-box. But it is not difficult to implement it.
A FileSystemWatcher can notify your application whenever you drop a new assembly in your plugin folder. Then it is just a matter of conventions, what you do with that new file. Use Assembly.Load to load you DLL. Then you can scan it for implementations of your interface
assembly.GetExportedTypes().Where(t => typeof(IMyInterface).IsAssignableFrom(t))
and then you need to register your implementations with the container.
As this service is part of your infrastructure I think its OK to reference your container there which I would rather avoid otherwise.

How to Make a "Dashboard" Utility that Accepts Modules/Add-Ins

I hope this question makes sense. Basically, I am looking for a set of guidelines, or even a tutorial, that will show how to make an application that can easily add and remove "modules" or "add-ins"
For example, in Microsoft Office, you will commonly see programs that you can download and install and they will just add an extra tab into Microsoft Word (for example) that will implement some new feature.
I have several applications that use basically the same data source, and I'd like to consolidate them and also leave open the possibility of adding more functionality in the future without 1. Requiring a brand new install and 2. Tweaking every piece of my code.
I'm looking for a place to start, mostly.
Thanks in advance.
**
Edit: To elaborate a little more...
The thing I have in mind specifically is an application that accesses a large set of data that is stored in text files and uses some of the data to create a few graphs and maybe some tables. I'd like the ability to add different graphs in the future using the same data. So, you can click Button_A and generate Graph_A, then a few weeks later, you can click Button_B and generate Graph_B.
It would be really nice if I could come up with a way that only required reading the data from the file(s) once, but I know that would involve having to adjust my DataReader class a bit.
One place to start would be to define an interface for your future modules, and build a utility that scans all the dll's therein, looking for classes that implement said interface.
Once you've found supporting classes you can create instances at runtime and add to your application. That's a common idiom in .NET for supporting "plug-ins"
The Activator class is a common way to create instances from a Type at runtime.
http://msdn.microsoft.com/en-us/library/system.activator.aspx
It's hard to give more details without more info in your question. Can you elaborate a bit?
Take a look at the Composite Application Library from Microsoft.
It is aimed at WPF but you could get some ideas from there.
As Adam said, the first thing to do is define the interface for your plugin modules - what can they expect to receive from the container, and what methods must the container be able to call?
As far as the container itself goes, I'm partial to MEF as a location technology; you can create catalogs and re-compose the system when new DLLs are added. I've built a similar system to this for parsing dissimilar files, and the composition capabilities of MEF are awesome for runtime discovery.

What are the steps to get plugin or extension functionality in a C# application?

I've done plugin architectures in Win32 & C/C++ for years, with extension points dynamically loaded from DLLs with LoadLibrary, GetProcAddress, etc.
Now the time has come to C#. What are the corresponding steps there - dynamically load an assembly? Or is it a completely different schema?
Generally, you can look around where you expect plugins, load the assemblies and look for certain classes. Usually plugins advertise themselves by extending some sort of plugin base class or implementing an interface.
Another option would be MEF which will also be part of .NET 4 but the preview releases work on the current .NET framework, too.
You can use classes from System.Addin namespace. See this discussion:
Choosing between MEF and MAF (System.AddIn)
Here is a demo too: AddIn Enabled Applications
Another solution is to use Mono.AddIn which seems quite powerful.
In .Net applications we can use AppDomain and AppDomain.CurrentAppDomain to load assemblies dynamically to our application .The problem is that you can unload an assembly once it has been loaded to a AppDomain.There's a workaround to solve this problem that you can load these kind of assemblies in a different AppDomain and unload it whenever you don't want those assemblies.but this approach is very compicated because passing objects between two assemblies in two different AppDomain it's not that easy.

System with plugins in C#

I have to develop a system to monitor sensor information, but many sensors might be added in the future.
That said, the idea would be to develop a system that would consist of the application skeleton. The sensors (as each of them has its communication and data presentation characteristics) would be added as plugins to the system.
How would I code this on C#? Is it a case of component-driven development? Should I use dynamic libraries?
There are a huge number of ad-hoc plug-in systems for C#. One is described in Plugin Architecture using C# (at The Code Project). The general approach is that the host application publishes an assembly with interfaces. It enumerates through a folder and finds assemblies that define a class that implement its interfaces and loads them and instantiates the classes.
In practice you want to do more. It's best if the host application defines two interfaces, an IHost and an IPlugIn. The IHost interface provides services that a plug-in can subscribe to. The IPlugIn gets constructed taking an IHost.
To load a plug-in, you should do more than simply get a plug-in. You should enumerate all plug-ins that are loadable. Construct them each. Ask them if they can run. Ask them to export APIs into the host. Ask them to import APIs from the host. Plug-ins should be able to ask about the existence of other plug-ins.
This way, plug-ins can extend the application by offering more APIs.
PlugIns should include events. This way plug-ins can monitor the process of plug-ins loading and unloading.
At the end of the world, you should warn plug-ins that they're going to go away. Then take them out.
This will leave you with an application that can be written in a tiny framework and implemented entirely in plug-ins if you want it to.
As an added bonus, you should also make it so that in the plug-ins folder, you resolve shortcuts to plug-ins. This lets you write your application and deliver it to someone else. They can author a plug-in in their development environment, create a shortcut to it in the application's plug-ins folder and not have to worry about deploying after each compile.
Managed Extensibility Framework (MEF) is what you need here. You could also use a dependency injection container, but that's a bit not what you'd expect, though a perfectly viable solution in itself.
Each sensor should implement a standard interface so that routines that handle lists of sensors can treat them in a standard manner. Include a ID field in the interface that is unique too each type of sensor so you can handle special cases.
Look at the Reflection API to learn how to scan a directory of .NET Assemblies and look inside them.
Each assembly should have a factory class that it's job is to return a list of sensors that are in that assembly. I recommend that you make it a subroutine not a function and passes it a list that that it appends too. SensorDLL1 appends 4 sensors to the emptylist, SensorDLL2 appends 8 sensor to the list which now has 12 sensors and so on. This approach is the most flexible in the long run.
You will either have to make up a naming convention to find the factory class or use an attribute. Note I don't recommend just scanning the assembly for everything that implements your sensor interface as you could have code inside the factory that controls which sensors are available. This is useful for licensing.
Depending upon the Sensors themselves, this sounds like you would need to define a single interface which all Sensors will implement. Your main "application skeleton" will then work against the ISensor interface and need not concern itself with the concrete implementations of each of the Sensor classes/objects/components.
Whether each Sensor is simply a class within the same project, or a separate assembly is up to you, although if they are separate assemblies, you'd need a way to load these assemblies dynamically.
Some references which may help here are:
Command Pattern Design Pattern:
- http://en.wikipedia.org/wiki/Command_pattern
Observer Pattern Design Pattern:
- http://en.wikipedia.org/wiki/Observer_pattern
Dynamically loading assemblies:
- http://www.divil.co.uk/net/articles/plugins/plugins.asp
Hope this helps.
We once made a plug-in system in a school project of ours in 2006, Socio. You can find the code here and here.
The basic lesson learned was that it is very simply to dynamically load code in C#. If you just have a plugin DLL and an application which adheres to an interface of yours and links against a common DLL in which that interface exists, it just works™.
In essence, it is what plinth described in his answer.
Take a look at:
Composite UI Application Block
and Smart Client Software Factory
Its a very old post but still i thought it would be useful for someone to appPress.in where in we have developed a framework with plugin functionality. here we allow plugin to modify the UI of core application Horizontally and Vertically, add its own Pages, hook into events like Init, OnClick and OnChange.

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