WPF ScatterView binding to multiple sources - c#

I am using a ScatterView and am currently binding to a folder so that when my app starts up some sample images are displayed, this works great.
<s:ScatterView x:Name="MainScatterView">
<s:ScatterView.ItemTemplate>
<DataTemplate>
<Image Source="{Binding}"/>
</DataTemplate>
</s:ScatterView.ItemTemplate>
</s:ScatterView>
I then set the binding using
scatter.ItemsSource =
System.IO.Directory.GetFiles(imagesPath, "*.jpg");
This works great but then when I try add further images:
Image img = new Image();
img.Source =
new BitmapImage(new Uri("\\Resources\\Koala.jpg", UriKind.Relative));
scatter.Items.Add(img);
I get an InvalidOperationException: Operation not valid when ItemSource is in use.
What is the best way to handle this. Remove the binding and add the images manually on startup? I'm assuming then since the ItemSource is the same any further additions wont cause any problems? Or is there a better way to handle this since the binding method works really well.
cheers

This calls for a ViewModel
This type of problem, binding working well for the simple case but starting to fall down as you add scenarios, is a great indicator that it's time to use Model - View - ViewModel.
Roughly speaking, the idea is that you have a View (your XAML) and a Model (your data, in this case a set of files). But instead of directly binding the View to the Data, you add an intermediate class called the ViewModel. Your View binds to the ViewModel and your ViewModel loads itself from the Model. This gives you wiggle room to do more than simple things when loading data to be bound.
What does that mean here? It would look like:
public class MainViewModel
{
// ObservableCollection adds databinding goodness so when you add a new file,
// the UI automatically refreshes
public ObservableCollection<string> Images { get; private set; }
public MainViewModel(string path)
{
Images = new ObservableCollection<string>();
Images.AddRange(Directory.GetFiles(path, "*.jpg"));
}
public void AddImage(string path)
{
Images.Add(path);
}
}
and now in your xaml, you set your datacontext to new MainViewModel. You can do this in code behind or using a StaticResource, if you use a StaticResource you need a ctor that takes no parameters so you'll have to set your initial directory in some other way. Your binding then looks like:
<Image Source={Binding Images} />
Take a good look at the M-V-VM pattern. You'll find that it makes databinding problems like this easier and also has a host of other benefits like fewer event handlers (so fewer reference leaks), better testability, easier to work with Blend, and easier to add new types of UI technologies.

I'm also new to Surface development, anyway what I have is remove the databinding and add the images manually via a for loop.

Related

How to set the Anchorable View Floating/Hiding Manually for WPF Dirkster AvalonDock(v4.60.1) with MVVM

I'm using Dirkster AvalonDock(v4.60.1) with MVVM pattern in my WPF project.
I would like to change the AnchorableView state into float or hide through my View Model but unfortunately there are not much examples for me to refer.
The way I did was to control the view state in a class called LayoutInitializer, which handling the LayoutUpdateStrategy for my AvalonDock.
Here is my XAML code for Avalon Dock:
<avalonDock:DockingManager.LayoutUpdateStrategy>
<helper:LayoutInitializer/>
</avalonDock:DockingManager.LayoutUpdateStrategy>
With the above code, the XAML will create the LayoutInitializer class on its own, and through this class it is able to control the AvalonDock Elements (eg. LayoutRoot, LayoutAnchorable, Container, etc.)
Below is the code of my LayoutInitializer class to set the AnchorableView state (float or hide):
public void AfterInsertAnchorable(LayoutRoot layout, LayoutAnchorable anchorableShown)
{
anchorableShown.FloatingHeight = 300;
anchorableShown.FloatingWidth = 400;
anchorableShown.FloatingTop = 150;
anchorableShown.FloatingLeft = 1000;
anchorableShown.CanDockAsTabbedDocument = false;
anchorableShown.CanMove = false;
anchorableShown.CanAutoHide = true;
anchorableShown.Float();
//anchorableShown.Hide();
}
It works fine on its own, however in some cases I will need to change the AnchorableView state to Float/Hide manually through my ViewModel.
I've tried to create another new instance of LayoutInitializer class from my ViewModel, but this new created LayoutInitializer class can not access the AvalonDock Elements, and it will also result in duplicate class for LayoutInitializer.
So, How should I set the AnchorableView state from my ViewModel manually?
Q2.
<avalonDock:DockingManager.LayoutUpdateStrategy>
<helper:LayoutInitializer/>
</avalonDock:DockingManager.LayoutUpdateStrategy>
I can think of another way to try, which is bind a property for LayoutInitializer to the XAML code.
Instead of calling
helper:LayoutInitializer/
I may bind a property of LayoutInitializer in my ViewModel with the XAML code, by this method the ViewModel can share the same object of LayoutInitializer class and my ViewModel can also change the AnchorableView state (float/hide)!
But How can I bind the LayoutInitializer from my ViewModel to the XAML code (avalonDock:DockingManager.LayoutUpdateStrategy)?
#One quick question: Does anyone still using AvalonDock for WPF, or are there other Nuget library for docking the view?
It is quite a complicated issue, sorry if my question confuse you.
But I really need some help from you guys! Thanks in advance!
Solution Here is the way to bind the LayoutInitializer in the ViewModel with the View. With this method, you are able to access the AvalonDock Elements, you can freely change the state of the layout document or layout anchorable or even access to the layout root in the LayoutInitializer class.

WPF User Control nested control - switch Usercontrol from Usercontrol

I'm currently developing an application with WPF in Visual Studio as a front-end for a MySQL database which is then supposed to be used in a school to make the organisation of hardware etc. a bit more easy.
I'm totally new to C# and WPF and therefore now ran into an issue I was not able to solve in the last hours.
The UI consists of a Window with a Navbar etc. and a big Frame/Grid which is used to display the current UserControl.
Clicking onto a Button in my Mainwindow's navbar does trigger an Event which then switches the UserControl without any problems simply with these lines:
ContentFrame.Children.Clear(); //ContentFrame is a simple Grid which I am using ot display the UserControls
ContentFrame.Children.Add(new UserControlDashboard()); //UserControlDashboard is the Class of one of my UserControls
I do not know if this is really the best way to implement that (since it always reloads the UserControl), but at least it is simple and working.
The problem is, that I am only able to Switch the UserControls via the Mainwindow Class. But I want to be able to switch the UserControl from within one of the UserControls. (E.g. One of my UserControls shows a dataGrid with all the data from one of my db tables. By double clicking on one of these rows I want to be able to switch the current UserControl with that table to a different one.)
But I can't really figure out how I can do that. I've done some research but only found solutions which consisted of douzens of different classes with lots of different Eventhandlers etc. and unfortunately I couldn't really figure out how that implementation worked. And it was also limited to 2 UserControls.
Is there any way I can implement that with a reasonable amount of time? I've read that it might be possible to do by using Routed Events? Since I'm new to C# I am totally new to events, dispatchers etc. and therefore have a hard time with all that event-based stuff. :D
Thanks :)
A simple solution would be to use data binding:
MainWindow.xaml
<Window>
<StackPanel>
<SwitchingControl x:Name="BindingSourceControl" />
<ContentControl x:Name="ContentFrame"
Content="{Binding ElementName=BindingSourceControl, Path=SelectedControl}" />
</StackPanel>
</Window>
SwitchingControl.xaml.cs
partial class SwitchingControl : UserControl
{
public static readonly DependencyProperty SelectedControlProperty = DependencyProperty.Register(
"SelectedControl",
typeof(Control),
typeof(SwitchingControl),
new PropertyMetadata(default(Control)));
public Control SelectedControl
{
get => (Control) GetValue(SwitchingControl.SelectedControlProperty);
set => SetValue(SwitchingControl.SelectedControlProperty, value);
}
// Dictionary to store reusable controls
private Dictionary<string, Control> ControlMap { get; set; }
public SwitchingControl()
{
this.ControlMap = new Dictionary<string, Control>()
{
{ nameof(UserControlDashboard), new UserControlDashboard()) }
};
}
// TODO::Invoke when a DataGrid row was double clicked
private void OnNewControlSelected(string selectedControlKey)
{
if (this.ControlMap.TryGetValue(selectedControlKey, out Control selectedControl)
{
this.SelectedControl = selectedControl;
}
}
}
A more advanced solution would involve DataTemplate and different view models or data models, which specific type would map to a specific control. The control are then displayed, when a model is added e.g. to a ContentPresenter, which would automatically apply the correct DataTemplate in order to visualize the model data.

When to separate View from ViewModel?

So I'm working on a GUI and most of it I implemented with 1 window and used the code-behind for that window to handle most of the logic. The program is very GUI driven. Say there is a combo box, if you select something from the combo box, the data drastically changes and all the other GUI boxes/labels/grids change or clear ect ect.
I'm doing a lot of refactoring and I've been aware of MVVM, but I've never really seen the need for it. I understand what and why its used, but functionality its just easier to reference all the GUI components straight from the code behind I've found.
For example...
In my main window I have
<ComboBox x:Name="MyTitlesUI" ItemsSource="{Binding Titles}" SelectionChanged="MyTitlesUI_SelectionChanged">
So the ComboBox is tied to a List Titles in my MainWindowViewModel right?
Where should MyTitlesUI_SelectionChanged event go? It needs to go in the View correct? But what if the functionality of SelectionChanged has to do with data inside MainWindowViewModel?
Say you change the selection in MyTitlesUI and now the program has to look up up that Title string in a database. All of that database functionality is in DBClass which you declare in MainWindowViewModel. How do you access that functionality? Why would you have to do this:
In main window cs:
private void MyTitlesUI_SelectionChanged(object sender, EventArgs e)
{
viewModel.ConnectToDataBase((string)MyTitlesUI.SelectedItem);
}
In MainWindowViewModel.cs
private SelectedTitle;
public void ConnectToDataBase(string title)
{
SelectedTitle = title;
DBClass myDB = new DBClass(SelectedTitle);
.... //do stuff with myDB
}
That just seems kind of unnecessary no? This is just a mild mild example of course and maybe that seems pretty clean. But if you're doing really complex back and fourth between View and ViewModel, the reference to MyTitlesUI.SelectedItem in View may be needed in ViewModel for other functions to work hence the SelectedTitle private variable.
Now you have more assignments, more variables, more functions that just call other functions than just a simple MyTitlesUI.SelectedItem to deal with.
Why not bring the DBClass reference up to the View or similar?
Especially if you're doing a lot of UI manipulation that the information inside your ViewModel will be playing with. Say once I change the selection of Title, I need graph to clear. But my graph can't clear until my ViewModel has connected to the DB or something.
I'm going to have graphs or grids defined in my View that depend on dynamically created data in my ViewModel that needs to update. And I'm trying to wrap around what needs to be in View and what needs to be in ViewModel. It seems to be not proper to reference View from ViewModel, so something like MyTitlesUI.SelectedItem can't be called in ViewModel.
EDIT:
So going back to the Selected Item example, say I have a Treeview UI item. I want to bind that to a Treeview that I don't have yet. I create the data for it procedural with DB connect. So the user selects from the combobox the Title they want. Db Connect then creates, asynchronously, a TreeviewItem in some kind of data structure.
private SelectedTitle;
public void ConnectToDataBase(string title)
{
SelectedTitle = title;
DBClass myDB = new DBClass(SelectedTitle);
if(myDB.doneWorking)
{
myTreeView.ItemsSource = myDB.GetTree();
}
}
but functionality its just easier to reference all the GUI components
straight from the code behind I've found
Wrong. MVVM delivers a clean, Property-based approach that's much easier to work with than the txtPepe_TextChanged() winforms-like approach. Try to change the Text for a TextBlock buried deep inside a DataTemplate that is used as the ItemTemplate of a Virtualized ItemsControl using code behind... WPF is not winforms.
Where should MyTitlesUI_SelectionChanged event go?
Nowhere. MVVM works best with a property/DataBinding based approach, as opposed to a procedural event-based approach.
For instance, a ComboBox-based UI that "does stuff" when the user changes the selection in the ComboBox should be defined like this:
<ComboBox ItemsSource="{Binding MyCollection}"
SelectedItem="{Binding SelectedItem}"/>
ViewModel:
public class ViewModel
{
public ObservableCollection<MyItems> MyCollection {get;set;}
private void _selectedItem;
public MyItem SelectedItem
{
get { return _selectedItem; }
set
{
_selectedItem = value;
NotifyPropertyChanged();
DoStuffWhenComboIsChanged();
}
}
private void DoStuffWhenComboIsChanged()
{
//... Do stuff here
}
}
Now you have more assignments, more variables, more functions that
just call other functions than just a simple MyTitlesUI.SelectedItem
to deal with.
Wrong. What you have now is a Strongly Typed property in the ViewModel of type MyItem that you work with instead of the horrible casting stuff (MyItem)ComboBox.SelectedItem or things of that sort.
This approach has the additional advantage that your application logic is completely decoupled from the UI and thus you're free to do all sorts of crazy stuff on the UI (such as replacing the ComboBox for a 3D rotating pink elephant if you wanted to).
Why not bring the DBClass reference up to the View or similar?
Because DataBase code does NOT belong into the UI.
Especially if you're doing a lot of UI manipulation
You don't do "UI manipulation" in WPF. You do DataBinding which is a much cleaner and scalable approach.

MVVM when to create a viewmodel for a control?

Or should I only create viewmodels for the domain data being represented? While reading on MVVM, I came across this:
"The ViewModel is responsible for these tasks. The term means "Model of a View", and can be thought of as abstraction of the view, but it also provides a specialization of the Model that the View can use for data-binding. In this latter role the ViewModel contains data-transformers that convert Model types into View types, and it contains Commands the View can use to interact with the Model. "
http://blogs.msdn.com/b/johngossman/archive/2005/10/08/478683.aspx
If the viewmodel is a model of the view, then doesn't it make sense to put properties of the view in the viewmodel rather than on the code behind of the view itself?
I guess in making a custom control I just have a hard time deciding when I should just add a property to the control's code behind and when it is worthwhile to make a viewmodel for the control to represent it. Honestly I kind of feel that moving all of the control's view related properties to the viewmodel would clean up the code behind of the control leaving only the control logic.
However, if I were to change things like this, then at times when an item needs properties from the control itself I can no longer use {Binding ElementName = control, Path=property} and have to instead get the data context of the parent (because the current datacontext would be on the individual subitem of the observable collection.
Basically I was considering whether I should move properties from Class GraphViewer into a GraphViewerViewModel and then just bind to it.
Code is worth a million words so:
public class GraphViewerViewModel :DependencyObject
{
private const int DEFAULT_PEN_WIDTH = 2;
private const int DEFAULT_GRAPH_HEIGHT = 25;
public SignalDataViewModel _SignalDataViewModel
{
get;
set;
}
public PreferencesViewModel _PreferencesViewModel
{
get;
set;
}
}
Meanwhile
public class SignalDataViewModel : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
ObservableCollection<SignalViewModel> _signals;
public ObservableCollection<SignalViewModel> Signals
{
get
{
return _signals;
}
private set
{
_signals = value;
}
}
ObservableCollection<SignalViewModel> _AddedSignals;
public ObservableCollection<SignalViewModel> AddedSignals
{
get
{
return _AddedSignals;
}
private set
{
_AddedSignals = value;
}
}
it is a pain to type:
PenWidth="{Binding RelativeSource = {RelativeSource AncestorType={x:Type DaedalusGraphViewer:GraphViewer}},
Path = _GraphViewerViewModel._SignalDataViewModel._AxisDivisionUnit.GraphPenWidth, Mode=OneWay}"
and I'm wondering if it is worthwhile to make the change or whether I'm misunderstanding what a view model should be used for in mvvm.
I guess in making a custom control I just have a hard time deciding when I should just add a property to the control's code behind and when it is worthwhile to make a viewmodel for the control to represent it. Honestly I kind of feel that moving all of the control's view related properties to the viewmodel would clean up the code behind of the control leaving only the control logic.
In general, a custom control is 100% View layer code. As such, it really falls outside of MVVM entirely.
The main goal when making a custom control to be used within an application being designed with MVVM is to make sure that you design and build the custom control in a way that it is fully compatible with data binding. This will allow it to be used within your View layer of your application exactly like other controls.
As such, this pretty much guarantees that you'll have code behind, since implementing Dependency Properties really requires code behind. You also don't want to set the DataContext of a custom control within the control (since you want to inherit the data context of the user control or window using the control).
Basically I was considering whether I should move properties from Class GraphViewer into a GraphViewerViewModel and then just bind to it.
If the types are specific to your domain, then this is really typically more of a UserControl being used by your application. In that case, creating a ViewModel and just binding is likely good.
If this is, on the other hand, a true custom control that's made to be completely general purpose (ie: usable by anybody in any application), then keeping it as a "pure view" custom control typically means that you 1) won't take a dependency on any ViewModels or domain specific objects, and 2) not set the data context (which means no view model).

Having trouble deciding how to wire up a UserControl with MVVM

I've been doing the best I can to try to stay true to the separation recommended by the MVVM pattern. One thing I haven't figure out how to do correctly has to do with initializing my UserControls.
My most recent example of this has to do with a library that I wrote to talk to some low-level hardware. That assembly happens to have a UserControl that I can simply drop into any GUI that uses this hardware. All that is necessary for it to work is to set a reference to the object that has access to the low level methods.
However, that's where my problem lies -- currently, the UserControl is added to the GUI via XAML, where I define the namespace and then add the UserControl to my window. Of course, I have no control over its creation at this point, so the default constructor gets called. The only way to set the necessary reference for hardware control involves calling a method in the UC to do so. The ViewModel could feasibly call a method in the Model, e.g. GetController(), and then call the method in the UserControl to set the reference accordingly. The GUI can pass a reference to the UserControl to the ViewModel when said GUI creates the ViewModel, but this violates MVVM because the ViewModel shouldn't know anything about this control.
Another way I could deal with this is to not create the UserControl in XAML, but instead do it all from code-behind. After the ViewModel gets initialized and retrieves an initialized UserControl (i.e. one that has the low-level object reference set), it can set the Content of my Window to the UserControl. However, this also violates MVVM -- is there a way to databind the Content of a Window, TabControl, or any other element to a UserControl?
I'd like to hear if anyone has had to deal with this before, and if they approached it the first or second way I have outlined here, or if they took a completely different approach. If what I have asked here is unclear, please let me know and I'll do my best to update it with more information, diagrams, etc.
UPDATE
Thanks for the responses, guys, but I must not have explained the problem very well. I already use RelayCommands within the UserControl's ViewModel to handle all of the calls to the hardware layer (Model) when the user clicks in the control in the UserControl itself. My problem is related to initially passing a reference to the UserControl so it can talk to the hardware layer.
If I create the UserControl directly in XAML, then I can't pass it this reference via a constructor because I can only use the default constructor. The solution I have in place right now does not look MVVM-compliant -- I had to name the UserControl in XAML, and then in the code-behind (i.e. for the View), I have to call a method that I had added to be able to set this reference. For example, I have a GUI UserControl that contains the diagnostics UserControl for my hardware:
partial class GUI : UserControl
{
private MainViewModel ViewModel { get; set; }
public GUI( Model.MainModel model)
{
InitializeComponent();
ViewModel = new MainViewModel( model, this.Dispatcher);
ViewModel.Initialize();
this.DataContext = ViewModel;
diagnostics_toolbar.SetViewModel( ViewModel);
user_control_in_xaml.SetHardwareConnection( model.Connection);
}
}
where the outer class is the main GUI UserControl, and user_control_in_xaml is the UserControl I had to name in the GUI's XAML.
Looking at this again, I realize that it's probably okay to go with the naming approach because it's all used within the View itself. I'm not sure about passing the model information to user_control_in_xaml, because this means that a designer would have to know to call this method if he is to redo the GUI -- I thought the idea was to hide model details from the View layer, but I'm not sure how else to do this.
You will also notice that the main GUI is passed the Model in the constructor, which I assume is equally bad. Perhaps I need to revisit the design to see if it's possible to have the ViewModel create the Model, which is what I usually do, but in this case I can't remember why I had to create it outside of the GUI.
Am new to MVVM myself but here's a possible solution:
Create a property in your VM that is of the object type (that controls the hardware) and bind it to an attached property on your UserControl. Then you could set the property in your VM using dependency injection, so it would be set when the VM is created. The way I see it, the class that talks to the hardware (hardware controller) is a service. The service can be injected to your view model and bound to your UserControl. Am not sure if this is the best way to do it and if it is strict enough to all the MVVM principles but it seems like a possible solution.
if your question is: How do i show my viewmodel in the view? then my solution is always using viewmodelfirst approach and datatemplates.
so all you have to do is wire up your viewmodel via binding to a contentcontrol.content in xaml. wpf + datatemplates will do the work and instantiate your usercontrol for your viewmodel.
You are right, the ViewModel shouldn't know about anything in the View - or even that there is such a thing as a View, hence why MVVM rocks for unit testing too as the VM couldn't care less if it is exposing itself to a View or a test framework.
As far as I can see you might have to refactor things a little if you can. To stick to the MVVM pattern you could expose an ICommand, the ICommand calls an internal VM method that goes and gets the data (or whatever) from the Model, this method then updates an ObservableCollection property of the data objects for the View to bind to. So for example, in your VM you could have
private ICommand _getDataCommand;
public ICommand GetDataCommand
{
get
{
if (this._getDataCommand == null)
{
this._getDataCommand = new RelayCommand(param => this.GetMyData(), param => true);
}
return this._getDataCommand;
}
}
private void GetMyData{
//go and get data from Model and add to the MyControls collection
}
private ObservableCollection<MyUserControls> _uc;
public ObservableCollection<MyUserControls> MyControls
{
get
{
if (this._uc == null)
{
this._uc = new ObservableCollection<MyUserControls>();
}
return this._uc;
}
}
For the RelayCommand check out Josh Smiths MSDN article.
In the View you could either call the ICommand in the static constructor of your UC - I am guessing youwould need to add an event in your class for this - or call the ICommand from some sort of click event on your UC - maybe just have a 'load' button on the WPF window. And set the databinding of your UC to be the exposed observable collection of the VM.
If you can't change your UC at all then you could derive a new class from it and override certain behaviour.
Hope that helps a bit at least, like I say, have a look at Josh Smiths MVVM article as he covers the binding and ICommand stuff in there brilliantly.
If you set the DataContext of the Window or UserControl containing thisUserControl to the main view model, the user control can call SetHardwareConnection() on itself in its Loaded event (or DataContextChanged event handler).
If that's not possible because you're saying the UserControl is 'fixed', you should derive from it or wrap it up in another UserControl, which would serve as a MVVM 'adapter'.
(In order to bind the window: you could make the MainViewModel a singleton with a static Instance property and use DataContext="{x:Static MyClass.Instance}". A nice way to get things going quickly)
Note; this is based on my understanding that MVVM works because of Bindings.. I always bind the control to a ViewModel, not pass a ViewModel as a parameter.
Hope that helps!

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