dispatcher timer for sending periodic data - c#

I want to send some kind of hearbeat at every configured time interval. I want to use dispatcher timer to send it.
Main()
{
create dispatcher timer;
}
void dispacthertimertick()
{
// send heartbeat
}
How do i keep the main thread alive?
Regards
Raju

The best place to put it is in your App.xaml.cs.
Application in WPF is responsible for setting the message loop so you should not really worry about it. If your App.xaml has a build action property of ApplicationDefinition (which is the default), it will emit this start up code (which you can see using Reflector):
[STAThread, DebuggerNonUserCode]
public static void Main()
{
App app = new App();
app.InitializeComponent();
app.Run();
}
You need to use OnStartup:
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
// setup your timer here
}
Console.Read() is really a hack and unnecessary since there could be no console, as is the case in Windows forms.

Related

how to properly start and kill a form thread [duplicate]

I want a splash screen to show while the application is loading. I have a form with a system tray control tied to it. I want the splash screen to display while this form loads, which takes a bit of time since it's accessing a web service API to populate some drop-downs. I also want to do some basic testing for dependencies before loading (that is, the web service is available, the configuration file is readable). As each phase of the startup goes, I want to update the splash screen with progress.
I have been reading a lot on threading, but I am getting lost on where this should be controlled from (the main() method?). I am also missing how Application.Run() works, is this where the threads for this should be created from? Now, if the form with the system tray control is the "living" form, should the splash come from there? Wouldn't it not load until the form is completed anyway?
I'm not looking for a code handout, more of an algorithm/approach so I can figure this out once and for all :)
The trick is to to create separate thread responsible for splash screen showing.
When you run you app .net creates main thread and loads specified (main) form. To conceal hard work you can hide main form until loading is done.
Assuming that Form1 - is your main form and SplashForm is top level, borderles nice splash form:
private void Form1_Load(object sender, EventArgs e)
{
Hide();
bool done = false;
ThreadPool.QueueUserWorkItem((x) =>
{
using (var splashForm = new SplashForm())
{
splashForm.Show();
while (!done)
Application.DoEvents();
splashForm.Close();
}
});
Thread.Sleep(3000); // Emulate hardwork
done = true;
Show();
}
Well, for a ClickOnce app that I deployed in the past, we used the Microsoft.VisualBasic namespace to handle the splash screen threading. You can reference and use the Microsoft.VisualBasic assembly from C# in .NET 2.0 and it provides a lot of nice services.
Have the main form inherit from Microsoft.VisualBasic.WindowsFormsApplicationBase
Override the "OnCreateSplashScreen" method like so:
protected override void OnCreateSplashScreen()
{
this.SplashScreen = new SplashForm();
this.SplashScreen.TopMost = true;
}
Very straightforward, it shows your SplashForm (which you need to create) while loading is going on, then closes it automatically once the main form has completed loading.
This really makes things simple, and the VisualBasic.WindowsFormsApplicationBase is of course well tested by Microsoft and has a lot of functionality that can make your life a lot easier in Winforms, even in an application that is 100% C#.
At the end of the day, it's all IL and bytecode anyway, so why not use it?
After looking all over Google and SO for solutions, this is my favorite:
http://bytes.com/topic/c-sharp/answers/277446-winform-startup-splash-screen
FormSplash.cs:
public partial class FormSplash : Form
{
private static Thread _splashThread;
private static FormSplash _splashForm;
public FormSplash() {
InitializeComponent();
}
/// <summary>
/// Show the Splash Screen (Loading...)
/// </summary>
public static void ShowSplash()
{
if (_splashThread == null)
{
// show the form in a new thread
_splashThread = new Thread(new ThreadStart(DoShowSplash));
_splashThread.IsBackground = true;
_splashThread.Start();
}
}
// called by the thread
private static void DoShowSplash()
{
if (_splashForm == null)
_splashForm = new FormSplash();
// create a new message pump on this thread (started from ShowSplash)
Application.Run(_splashForm);
}
/// <summary>
/// Close the splash (Loading...) screen
/// </summary>
public static void CloseSplash()
{
// need to call on the thread that launched this splash
if (_splashForm.InvokeRequired)
_splashForm.Invoke(new MethodInvoker(CloseSplash));
else
Application.ExitThread();
}
}
Program.cs:
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
// splash screen, which is terminated in FormMain
FormSplash.ShowSplash();
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
// this is probably where your heavy lifting is:
Application.Run(new FormMain());
}
}
FormMain.cs
...
public FormMain()
{
InitializeComponent();
// bunch of database access, form loading, etc
// this is where you could do the heavy lifting of "loading" the app
PullDataFromDatabase();
DoLoadingWork();
// ready to go, now close the splash
FormSplash.CloseSplash();
}
I had issues with the Microsoft.VisualBasic solution -- Worked find on XP, but on Windows 2003 Terminal Server, the main application form would show up (after the splash screen) in the background, and the taskbar would blink. And bringing a window to foreground/focus in code is a whole other can of worms you can Google/SO for.
This is an old question, but I kept coming across it when trying to find a threaded splash screen solution for WPF that could include animation.
Here is what I ultimately pieced together:
App.XAML:
<Application Startup="ApplicationStart" …
App.XAML.cs:
void ApplicationStart(object sender, StartupEventArgs e)
{
var thread = new Thread(() =>
{
Dispatcher.CurrentDispatcher.BeginInvoke ((Action)(() => new MySplashForm().Show()));
Dispatcher.Run();
});
thread.SetApartmentState(ApartmentState.STA);
thread.IsBackground = true;
thread.Start();
// call synchronous configuration process
// and declare/get reference to "main form"
thread.Abort();
mainForm.Show();
mainForm.Activate();
}
I recommend calling Activate(); directly after the last Show(); in the answer provided by aku.
Quoting MSDN:
Activating a form brings it to the
front if this is the active
application, or it flashes the window
caption if this is not the active
application. The form must be visible
for this method to have any effect.
If you don't activate your main form, it may be displayed behind any other open windows, making it look a bit silly.
I think using some method like aku's or Guy's is the way to go, but a couple of things to take away from the specific examples:
The basic premise would be to show your splash on a separate thread as soon as possible. That's the way I would lean, similar to what aku's illustrated, since it's the way I'm most familiar with. I was not aware of the VB function Guy mentioned. And, even thought it's a VB library, he is right -- it's all IL in the end. So, even if it feels dirty it's not all that bad! :) I think you'll want to be sure that either VB provides a separate thread for in that override or that you create one yourself -- definitely research that.
Assuming you create another thread to display this splash, you will want to be careful of cross thread UI updates. I bring this up because you mentioned updating progress. Basically, to be safe, you need to call an update function (that you create) on the splash form using a delegate. You pass that delegate to the Invoke function on your splash screen's form object. In fact if you call the splash form directly to update progress/UI elements on it, you'll get an exception provided you are running on the .Net 2.0 CLR. As a rule of thumb, any UI element on a form must be updated by the thread that created it -- that's what Form.Invoke insures.
Finally, I would likely opt to create the splash (if not using the VB overload) in the main method of your code. To me this is better than having the main form perform creation of the object and to be so tightly bound to it. If you take that approach, I'd suggest creating a simple interface that the splash screen implements -- something like IStartupProgressListener -- which receives start-up progress updates via a member function. This will allow you to easily swap in/out either class as needed, and nicely decouples the code. The splash form can also know when to close itself if you notify when start-up is complete.
One simple way is the use something like this as main():
<STAThread()> Public Shared Sub Main()
splash = New frmSplash
splash.Show()
' Your startup code goes here...
UpdateSplashAndLogMessage("Startup part 1 done...")
' ... and more as needed...
splash.Hide()
Application.Run(myMainForm)
End Sub
When the .NET CLR starts your application, it creates a 'main' thread and starts executing your main() on that thread. The Application.Run(myMainForm) at the end does two things:
Starts the Windows 'message pump', using the thread that has been executing main() as the GUI thread.
Designates your 'main form' as the 'shutdown form' for the application. If the user closes that form, then the Application.Run() terminates and control returns to your main(), where you can do any shutdown you want.
There is no need to spawn a thread to take care of the splash window, and in fact this is a bad idea, because then you would have to use thread-safe techniques to update the splash contents from main().
If you need other threads to do background operations in your application, you can spawn them from main(). Just remember to set Thread.IsBackground to True, so that they will die when the main / GUI thread terminates. Otherwise you will have to arrange to terminate all your other threads yourself, or they will keep your application alive (but with no GUI) when the main thread terminates.
I posted an article on splash screen incorporation in the application at codeproject. It is multithreaded and might be of your interest
Yet Another Splash Screen in C#
private void MainForm_Load(object sender, EventArgs e)
{
FormSplash splash = new FormSplash();
splash.Show();
splash.Update();
System.Threading.Thread.Sleep(3000);
splash.Hide();
}
I got this from the Internet somewhere but cannot seem to find it again. Simple but yet effective.
I like Aku's answer a lot, but the code is for C# 3.0 and up since it uses a lambda function. For people needing to use the code in C# 2.0, here's the code using anonymous delegate instead of the lambda function. You need a topmost winform called formSplash with FormBorderStyle = None. The TopMost = True parameter of the form is important because the splash screen might look like it appears then disappears quickly if it's not topmost. I also choose StartPosition=CenterScreen so it looks like what a professional app would do with a splash screen. If you want an even cooler effect, you can use the TrasparencyKey property to make an irregular shaped splash screen.
private void formMain_Load(object sender, EventArgs e)
{
Hide();
bool done = false;
ThreadPool.QueueUserWorkItem(delegate
{
using (formSplash splashForm = new formSplash())
{
splashForm.Show();
while (!done)
Application.DoEvents();
splashForm.Close();
}
}, null);
Thread.Sleep(2000);
done = true;
Show();
}
I disagree with the other answers recommending WindowsFormsApplicationBase. In my experience, it can slow your app. To be precise, while it runs your form's constructor in parallel with the splash screen, it postpone your form's Shown event.
Consider an app (without splashs screen) with a constructor that takes 1 second and a event handler on Shown that takes 2 seconds. This app is usable after 3 seconds.
But suppose you install a splash screen using WindowsFormsApplicationBase. You might think MinimumSplashScreenDisplayTime of 3 seconds is sensible and won't slow your app. But, try it, your app will now take 5 seconds to load.
class App : WindowsFormsApplicationBase
{
protected override void OnCreateSplashScreen()
{
this.MinimumSplashScreenDisplayTime = 3000; // milliseconds
this.SplashScreen = new Splash();
}
protected override void OnCreateMainForm()
{
this.MainForm = new Form1();
}
}
and
public Form1()
{
InitializeComponent();
Shown += Form1_Shown;
Thread.Sleep(TimeSpan.FromSeconds(1));
}
void Form1_Shown(object sender, EventArgs e)
{
Thread.Sleep(TimeSpan.FromSeconds(2));
Program.watch.Stop();
this.textBox1.Text = Program.watch.ElapsedMilliseconds.ToString();
}
Conclusion: don't use WindowsFormsApplicationBase if your app has a handler on the Slown event. You can write better code that runs the splash in parallel to both the constructor and the Shown event.
Actually mutlithreading here is not necessary.
Let your business logic generate an event whenever you want to update splash screen.
Then let your form update the splash screen accordingly in the method hooked to eventhandler.
To differentiate updates you can either fire different events or provide data in a class inherited from EventArgs.
This way you can have nice changing splash screen without any multithreading headache.
Actually with this you can even support, for example, gif image on a splash form. In order for it to work, call Application.DoEvents() in your handler:
private void SomethingChanged(object sender, MyEventArgs e)
{
formSplash.Update(e);
Application.DoEvents(); //this will update any animation
}

Make main thread execute code on button press after form.show

I have a piece of code that does some calculations and then calls the form.show command. Now I have a library (the revit api) that does not allow me to store variables in a project without being in the main thread.
The logical solution for this is to get the spawned thread to call the main thread using say a producer/consumer pattern with code looking a bit like this:
form.Show(owner);
while(AppIsRunning){
if(clicked)
commit();
else
Thread.sleep(100);
}
However when I do this the gui does not load fully (black background, no text in buttons ext.).
I have also tried doing this using the evoke method
private void BtnOK_Click(object sender, System.EventArgs e)
{
Commit();
Invoke(Commit);
}
private void Invoke(Action commit)
{
commit.Invoke();
}
However this just tells me that it's not the main thread that's executing the commit function.
Is there another way to do this or am I just making an error.
Just to be clear I have a form.show(owner) command that throws an error if it's not executed by the main thread. I also have a commit() function that must be excused by the main thread or it throws an error. The execution must wait until a button press. But the main thread polling the gui thread for changing causes the program to hang. According to my google search it' s also possible to do something involving an external event to get back into the right context but the example given was using python to invoke c# code, is there a good way to raise an external event to get back into a given thread in c#?
Edit: based on some suggestions I have created the following code:
public class ThreadManager
{
static List<ThreadAble> orders = new List<ThreadAble>();
public static bool running = false;
public static void execute(ThreadAble action)
{
orders.Add(action);
}
static System.Timers.Timer timer;
public static void RegisterAPIThreadAndHold(ExternalCommandData commandData)
{
UIApplication uiapp = commandData.Application;
uiapp.Idling += Application_Idle;
}
private static void Application_Idle(Object o,IdlingEventArgs e)
{
if (orders.Count != 0)
{
ThreadAble f = orders.First();
orders.Remove(f);
f.execute();
}
}
}
public interface ThreadAble {
void execute();
}
However this does not appear to actually run when I use it as
public override Result Execute(ExternalCommandData commandData, ref string message, ElementSet elements)
Form frm = new OverviewForm(ExternalCommandData commandData);
frm.show()
ThreadManager.RegisterAPIThreadAndHold(commandData);
ThreadManager.Execute(new run_ThrowError())
where ThrowError.execute() is
Throw new Exception(" this is actually being executed" );
Your first example could work if you will replace Thread.Sleep by the System.Windows.Forms.Application.DoEvents(). It should give time to paint GUI and do not froze application completly.
form.Show(owner);
while(AppIsRunning){
if(clicked)
commit();
else
{
System.Windows.Forms.Application.DoEvents();
// Thread.sleep(100);
}
}
But this is not perfect solution to achieve this.
Better would be calling Dispatcher.Invoke command inside your dialog to perform MainThread operations.
You can use i.e. GalaSoft library - please refer to DispatcherHelper object documentation and samples.
The two ways to do this I'm aware of are with the External Event or the Idling event.
With the idling event, you'll register it, and while it is registered, your code (in the main thread) will get a callback from Revit every time that it's not busy with something else. Often a few times per second.
Once you are in the Idling callback, then you're able to create transactions and interact with the model. So your callback checks the state of the form and decides whether there is something to do.
The External Event works similarly in terms of registration, but you're able to request a trigger of the callback.
Jeremy Tammik must have 20 posts on thebuildingcoder.typepad.com on Modeless dialog / Revit stuff.
For a simple solution to this, please refer to the Revit SDK ModelessDialog ModelessForm_ExternalEvent sample application. It demonstrates exactly what you are asking for.

Code starts only when Application.Run() is invoked WPF application

I have a method which is invoked in class A and it is defined in class B:
class B{
[STAThread]
public static void ScanForAxisCameras() {
DNSSDService service = new DNSSDService();
DNSSDEventManager eventManager = new DNSSDEventManager();
eventManager.ServiceFound += new _IDNSSDEvents_ServiceFoundEventHandler(eventManager_ServiceFound);
DNSSDService browse = service.Browse(0, 0, "_axis-video._tcp", null, eventManager);
Application.Run();//if not invoked everything above does not start
}
}
class A{ ...before invoking..... B.ScanForAxisCameras(); ....after invoking....}
The code in class B "starts"/works only if I invoke Application.Run(). But it causes that all the code in class A ....after invoking.... method does not work. How to handle it so it will not freeze the application?
Edit: the class A is class MainWindow.xaml.cs. It is WPF application.
public partial class MainWindow : Window {
public MainWindow() {
InitializeComponent();
}
private void Window_Loaded(object sender, RoutedEventArgs e) {
createGUI();
}
private void createGUI() {
LocalNetworkScanner.ScanForAxisCameras();//when there is no Application.Run() ScanForAxisCameras() does not work.
}
}
The WPF UI thread on which you call ScanForAxisCameras() already has a message loop. I believe the problem with your code is that all objects you create inside ScanForAxisCameras have the local scope:
public static void ScanForAxisCameras() {
DNSSDService service = new DNSSDService();
DNSSDEventManager eventManager = new DNSSDEventManager();
eventManager.ServiceFound += new _IDNSSDEvents_ServiceFoundEventHandler(eventManager_ServiceFound);
DNSSDService browse = service.Browse(0, 0, "_axis-video._tcp", null, eventManager);
Application.Run();//if not invoked everything above does not start
}
Without Application.Run(), your objects (service, eventManager, browse) may be getting destroyed and finalized as soon as ScanForAxisCameras finishes. So, the events you're looking for (like ServiceFound) may not even have a chance to get fired.
If you call Application.Run(), then ScanForAxisCameras doesn't exit (at least not until Application.Run() itself exits). That keeps your objects alive and functional.
Try refactoring your code to keep the references to these objects in member fields of your class (or in static variables, FWIW). I believe that should fix the problem.
[EDITED] On a side note, the [STAThread] attribute doesn't make sense in that context (unless you use ScanForAxisCameras as an entry point for a new thread - apparently, that's not the case here).
You can introduce a new Run()-method in your App in the App.xaml.cs file.
Here you can perform custom actions before the application itself gets initialized.
Further information here.
public partial class App : Application
{
public new void Run()
{
// Do your stuff here
B.DoStuff();
// Call the base method
base.Run();
}
}
Application.Run starts the message loop for that particular thread, if there is no message loop then there is no notification for your objects to know they have to do something.
The code in class B "starts"/works only if I invoke Application.Run(). But it causes that all the code in class A ....after invoking.... method does not work.
Run is a blocking call therefore any code after that call is not reachable until the application is closing down i.e. when you exit the message loop.
How to handle it so it will not freeze the application?
In short, you can't. Run will always block so any code you need to run as part of your application startup will have to happen before the call.
After your edit to mention that this is a WPF application then Application.Run as a static method is not the right way to go here. If you need to run initialization when your application starts then you can do what has already been suggested and override the Run method of the Application class, or alternatively (maybe more appropriately) you can hook into the OnStartup event e.g.
public partial class App : Application
{
protected override void OnStartup(StartupEventArgs e)
{
// code before startup
base.OnStartup(e);
// code after startup
}
}
It seems as though in this situation you would need to add Application.Run() in a different class. Run() accepts nothing, ApplicationContext, Form. This controls the lifetime of the application and should be called before class A, unless class A is the entry point.
See http://msdn.microsoft.com/en-us/library/ms157900.aspx for details.
A Windows Forms application starts when the Main method is called. You can implement initialization procedures on the Main function. However, to initialize a Windows Forms application fully and start it routing Windows Forms events, you need to invoke Application.Run.
you can read about Application here

Winforms and Background Worker

I have a console app at the moment, which monitors a folder for files, and then based on rules and the file name, copies any new file to a location on the network.
I have a requirement to make the application more pretty, so decided to go with a simple WinForms single form application which displays status and 'last updated file' type information.
The console app was written in such a way that all Console display information went through a single method, which I called 'Notify', taking two parameters. A string to display the information I want the user to see, and an ErrorLevel Enum, which, if 'Normal' displayed in green text, if Warning, was yellow, and if error, was red. But the point is, all my code just did was use the 'Notify' method to output any text.
I want to change my console app into a normal class, run it as a background worker from the WinForms project, and have the Notify method in the thread send updates to the winforms app, safely. I think it can be done with events, but I am not sure what would be the best way to handle this. Could you propose a method to get this working?
There's the 'Invoke' way of doing things. Is it good? Something like:
this.BeginInvoke (new MethodInvoker(() => UpdateLabel(s));
It seems it would be basic, but I'd like to still make use of my Notify method, and have that send messages to the UI layer.
I also need the console app to send messages to the thread. For example, 'Stop', where I then run code that gracefully quits the thread... and also, 'Refresh', which does some logic within the thread.
Another option is to run the processing class as a service? And then have a UI that somehow connects to the system service and gets updates? I have never done anything like that, but the process is meant to run all the time...
At the moment, I have my code running, but no updated to the UI:
public partial class MainForm : Form
{
BackgroundWorker _bw = new BackgroundWorker();
public MainForm()
{
InitializeComponent();
}
private void MainForm_Load(object sender, EventArgs e)
{
_bw.DoWork += bw_DoWork;
_bw.RunWorkerAsync();
}
private void bw_DoWork(object sender, DoWorkEventArgs e)
{
var bw = sender as BackgroundWorker;
var monitor = new Monitor();
monitor.RunMe();
}
}
I think I just need to find a way to get my Notify method in my thread to send a message or something (An object that I create, with Message String and ErrorCode properties?) back to my UI, and process it safely on the UI.
And here is the code within the class (thread)...
public class Monitor
{
public void RunMe()
{
Notify("Checking for network connectivity...", Constants.ErrorLevel.Information);
if (FileManagement.FolderExists(Constants.FolderToMonitor) == false)
{
Notify("Unable to monitor folder - Aborting.", Constants.ErrorLevel.Error);
Console.ReadKey();
return;
}
Notify("OK", Constants.ErrorLevel.Information);
....
}
Note: Readkey will be removed..
There may be a better approach, but if your Notify method needs to interact with the GUI, try using the ReportProgress event on the BackgroundWorker. You can pas an object as the state parameter, and probably just ignore the progress value.

C# Windows Service

Scenario
I've created a windows service, but whenever I start it, it stops immediately. The service was concieved from a console application that used to subscribe to an event and watch processes on a server. If anything happened to process (i.e. It was killed), then the event would trigger the process to be restarted. The reason I'm telling you this is because the original code used to look like this:
Original Console App Code:
static void Main(string[] args)
{
StartProcess sp = new StartProcess();
//Note the readline that means the application sits here waiting for an event!
Console.ReadLine();
}
Now that this code has been turned into a Windows Service, it is essentially EXACTLY THE SAME. However, the service does not sit there waiting, even with the readline, it just ends.....
New Windows Service Code:
protected override void OnStart(string[] args)
{
ProcessMonitor pm = new ProcessMonitor();
Console.ReadLine();
}
Thoughts
Since the functionality is entirely encapsulated within this single class (It quite literally starts, sets up some events and waits) - How can I get the service to actually sit there and just wait? It seems to be ignoring the readline. However this works perfectly as a console application, it is just far more convenient to have it as a service.
Typically you would want something like this. As Joe mentioned in the comments you want Start to initialize and release control to another thread to make sure that you return within 30 seconds.
private readonly ProcessMonitor processMonitor = new ProcessMonitor();
protected override void OnStart(string[] args)
{
processMonitor.Start();
}
protected override void OnStop()
{
processMonitor.Stop();
}
In a Service there is no concept of a readline - there's no keyboard. I wouldn't be surprised if this is throwing an exception at that call. Have you checked your Application Log?
Well... A service doesn't have a console input/output. So the ReadLine won't stop it from executing.
What does ProcessMonitor do?
Typically, for services your code lives in a thread that monitors whether the service has been stopped or paused.
OnStart() must complete and end successfully for the service to be considered "Started"
Move your Console.ReadLine(); into your ProcessMonitor() constructor, and create your ProcessMonitor inside the constructor for the service. Your OnStart method can be empty. Despite what people are saying the Console methods will NOT crash your service, however it is probably not best practice. I guess the proper way to keep a service running (after your timers are started) is to use a while loop with a Thread.Sleep(60000) inside it.
When I am writing a service I put all the functionality in a Class Library project, then I create a Console Application project to test the service functionality, and then a Windows Service project. Both the Console Application and Windows Service project call one method in the Class Library to start the service functionality. If you use this technique you can call Console.WriteLine in the Class Library which can be viewed when running the Console Application. PS Topshelf is overrated, writing a windows service is not that difficult.
public partial class ProcessMonitor_Service : ServiceBase
{
public ProcessMonitor_Service()
{
InitializeComponent();
ProcessMonitor pm = new ProcessMonitor();
}
protected override void OnStart(string[] args)
{
}
protected override void OnStop()
{
}
}
public class ProcessMonitor
{
public ProcessMonitor()
{
// start timers
Console.ReadLine();
}
}

Categories

Resources