C# Copy a file to another location with a different name - c#

If certain conditions are met, I want to copy a file from one directory to another WITHOUT deleting the original file. I also want to set the name of the new file to a particular value.
I am using C# and was using FileInfo class. While it does have CopyTo method. It does not give me the option to set the file name. And the MoveTo method while allowing me to rename the file, deletes the file in the original location.
What is the best way to go about this?

System.IO.File.Copy(oldPathAndName, newPathAndName);

You may also try the Copy method:
File.Copy(#"c:\work\foo.txt", #"c:\data\bar.txt")

Use the File.Copy method instead
eg.
File.Copy(#"C:\oldFile.txt", #"C:\newFile.txt");
You can call it whatever you want in the newFile, and it will rename it accordingly.

If you want to use only FileInfo class
try this
string oldPath = #"C:\MyFolder\Myfile.xyz";
string newpath = #"C:\NewFolder\";
string newFileName = "new file name";
FileInfo f1 = new FileInfo(oldPath);
if(f1.Exists)
{
if(!Directory.Exists(newpath))
{
Directory.CreateDirectory(newpath);
}
f1.CopyTo(string.Format("{0}{1}{2}", newpath, newFileName, f1.Extension));
}

One method is:
File.Copy(oldFilePathWithFileName, newFilePathWithFileName);
Or you can use the FileInfo.CopyTo() method too something like this:
FileInfo file = new FileInfo(oldFilePathWithFileName);
file.CopyTo(newFilePathWithFileName);
Example:
File.Copy(#"c:\a.txt", #"c:\b.txt");
or
FileInfo file = new FileInfo(#"c:\a.txt");
file.CopyTo(#"c:\b.txt");

StreamReader reader = new StreamReader(Oldfilepath);
string fileContent = reader.ReadToEnd();
StreamWriter writer = new StreamWriter(NewFilePath);
writer.Write(fileContent);

File.Copy(#"C:\oldFile.txt", #"C:\newFile.txt", true);
Please do not forget to overwrite the previous file! Make sure you add the third param., by adding the third param, you allow the file to be overwritten. Else you could use a try catch for the exception.
Regards,
G

You can use the Copy method in the System.IO.File class.

The easiest method you can use is this:
System.IO.File.Replace(string sourceFileName, string destinationFileName, string destinationBackupFileName);
This will take care of everything you requested.

You can use either File.Copy(oldFilePath, newFilePath) method or other way is, read file using StreamReader into an string and then use StreamWriter to write the file to destination location.
Your code might look like this :
StreamReader reader = new StreamReader("C:\foo.txt");
string fileContent = reader.ReadToEnd();
StreamWriter writer = new StreamWriter("D:\bar.txt");
writer.Write(fileContent);
You can add exception handling code...

Related

File is in use by another process with SteamWriter [duplicate]

I'm trying to detect if a file exists at runtime, if not, create it. However I'm getting this error when I try to write to it:
The process cannot access the file 'myfile.ext' because it is being used by another process.
string filePath = string.Format(#"{0}\M{1}.dat", ConfigurationManager.AppSettings["DirectoryPath"], costCentre);
if (!File.Exists(filePath))
{
File.Create(filePath);
}
using (StreamWriter sw = File.AppendText(filePath))
{
//write my text
}
Any ideas on how to fix it?
File.Create(FilePath).Close();
File.WriteAllText(FileText);
I want to update this answer to say that this is not really the most efficient way to write all text. You should only use this code if you need something quick and dirty.
I was a young programmer when I answered this question, and back then I thought I was some kind of genius for coming up with this answer.
The File.Create method creates the file and opens a FileStream on the file. So your file is already open. You don't really need the file.Create method at all:
string filePath = #"c:\somefilename.txt";
using (StreamWriter sw = new StreamWriter(filePath, true))
{
//write to the file
}
The boolean in the StreamWriter constructor will cause the contents to be appended if the file exists.
When creating a text file you can use the following code:
System.IO.File.WriteAllText("c:\test.txt", "all of your content here");
Using the code from your comment. The file(stream) you created must be closed. File.Create return the filestream to the just created file.:
string filePath = "filepath here";
if (!System.IO.File.Exists(filePath))
{
System.IO.FileStream f = System.IO.File.Create(filePath);
f.Close();
}
using (System.IO.StreamWriter sw = System.IO.File.AppendText(filePath))
{
//write my text
}
FileStream fs= File.Create(ConfigurationManager.AppSettings["file"]);
fs.Close();
File.Create returns a FileStream. You need to close that when you have written to the file:
using (FileStream fs = File.Create(path, 1024))
{
Byte[] info = new UTF8Encoding(true).GetBytes("This is some text in the file.");
// Add some information to the file.
fs.Write(info, 0, info.Length);
}
You can use using for automatically closing the file.
I updated your question with the code snippet. After proper indenting, it is immediately clear what the problem is: you use File.Create() but don't close the FileStream that it returns.
Doing it that way is unnecessary, StreamWriter already allows appending to an existing file and creating a new file if it doesn't yet exist. Like this:
string filePath = string.Format(#"{0}\M{1}.dat", ConfigurationManager.AppSettings["DirectoryPath"], costCentre);
using (StreamWriter sw = new StreamWriter(filePath, true)) {
//write my text
}
Which uses this StreamWriter constructor.
I know this is an old question, but I just want to throw this out there that you can still use File.Create("filename")", just add .Dispose() to it.
File.Create("filename").Dispose();
This way it creates and closes the file for the next process to use it.
This question has already been answered, but here is a real world solution that
checks if the directory exists and adds a number to the end if the text file
exists. I use this for creating daily log files on a Windows service I wrote. I
hope this helps someone.
// How to create a log file with a sortable date and add numbering to it if it already exists.
public void CreateLogFile()
{
// filePath usually comes from the App.config file. I've written the value explicitly here for demo purposes.
var filePath = "C:\\Logs";
// Append a backslash if one is not present at the end of the file path.
if (!filePath.EndsWith("\\"))
{
filePath += "\\";
}
// Create the path if it doesn't exist.
if (!Directory.Exists(filePath))
{
Directory.CreateDirectory(filePath);
}
// Create the file name with a calendar sortable date on the end.
var now = DateTime.Now;
filePath += string.Format("Daily Log [{0}-{1}-{2}].txt", now.Year, now.Month, now.Day);
// Check if the file that is about to be created already exists. If so, append a number to the end.
if (File.Exists(filePath))
{
var counter = 1;
filePath = filePath.Replace(".txt", " (" + counter + ").txt");
while (File.Exists(filePath))
{
filePath = filePath.Replace("(" + counter + ").txt", "(" + (counter + 1) + ").txt");
counter++;
}
}
// Note that after the file is created, the file stream is still open. It needs to be closed
// once it is created if other methods need to access it.
using (var file = File.Create(filePath))
{
file.Close();
}
}
I think I know the reason for this exception. You might be running this code snippet in multiple threads.
you can just use using keyword around File.Create(path) to finalize the process
using(File.Create(path));
Try this: It works in any case, if the file doesn't exists, it will create it and then write to it. And if already exists, no problem it will open and write to it :
using (FileStream fs= new FileStream(#"File.txt",FileMode.Create,FileAccess.ReadWrite))
{
fs.close();
}
using (StreamWriter sw = new StreamWriter(#"File.txt"))
{
sw.WriteLine("bla bla bla");
sw.Close();
}

Unwanted second line in stream writer

I am coding a program, and i use stream writer, to write text to some files. The problem is, that when it writes to the text file, it leaves an unwanted extra line to the file, which confuses my program, when try to read it later. An example of the stream writer that i use is this:
string enbl = "Enabled = false;";
string path = Directory.GetCurrentDirectory();
System.IO.StreamWriter file = new System.IO.StreamWriter("path");
file.WriteLine(enbl);
file.Close();
Is it possible ti fix that ?
When you dont want that the output get an implicit CR+LF (0x0D + 0x0A) at the end you have to you use file.Write(enbl); instead of file.WriteLine(enbl);
Just use Write instead of WriteLine method.

c# .dat file assign to variable

how can i assign a to a variable, which is located at the same project, for example at my project i created a folder named App_Data and for example the file is file.dat , how can i assign the file at a variable,.. for example:
var file = App_Data/file.dat
I need it to be assigned to a variable because i will be using that variable as a parameter to a method,.. it used to be :
var file= HttpContext.Current.Request.MapPath("/App_Data/file.dat");
but now i want the path to be at the same project
if it should be absolute path it should be fine too
The MapPath should give you the absolute location of the file on disk from a relative url to the root of your website:
var absoluteFileLocation = HostingEnvironment.MapPath("~/App_Data/file.dat");
This should return something like:
c:\inetpub\wwwroot\MyWebSite\App_Data\file.dat
UPDATE:
It looks like you are trying to retrieve the contents of the file, not the location. Here's how this could be done:
var absoluteFileLocation = HostingEnvironment.MapPath("~/App_Data/file.dat");
string fileContents = System.IO.File.ReadAllText(absoluteFileLocation);
You need to read the file using one of the available methods (Streams, Readers, etc).
The easiest would be:
string fileContent = File.ReadAllText(fileNameAndPath);
where the variable fileNameAndPath contains the full path and file name to the file as described by Darin Dimitrov.
Your intention isn't exactly clear, anyway:
if you want file stats:
System.IO.File file = new System.IO.File("~/App_Data/file.dat");
if you want the file content use:
public static string readFileContent(String filename)
{
try
{
using (System.IO.StreamReader sr = new System.IO.StreamReader(filename))
return sr.ReadToEnd();
}
catch { return String.Empty; }
}

File being used by another process after using File.Create()

I'm trying to detect if a file exists at runtime, if not, create it. However I'm getting this error when I try to write to it:
The process cannot access the file 'myfile.ext' because it is being used by another process.
string filePath = string.Format(#"{0}\M{1}.dat", ConfigurationManager.AppSettings["DirectoryPath"], costCentre);
if (!File.Exists(filePath))
{
File.Create(filePath);
}
using (StreamWriter sw = File.AppendText(filePath))
{
//write my text
}
Any ideas on how to fix it?
File.Create(FilePath).Close();
File.WriteAllText(FileText);
I want to update this answer to say that this is not really the most efficient way to write all text. You should only use this code if you need something quick and dirty.
I was a young programmer when I answered this question, and back then I thought I was some kind of genius for coming up with this answer.
The File.Create method creates the file and opens a FileStream on the file. So your file is already open. You don't really need the file.Create method at all:
string filePath = #"c:\somefilename.txt";
using (StreamWriter sw = new StreamWriter(filePath, true))
{
//write to the file
}
The boolean in the StreamWriter constructor will cause the contents to be appended if the file exists.
When creating a text file you can use the following code:
System.IO.File.WriteAllText("c:\test.txt", "all of your content here");
Using the code from your comment. The file(stream) you created must be closed. File.Create return the filestream to the just created file.:
string filePath = "filepath here";
if (!System.IO.File.Exists(filePath))
{
System.IO.FileStream f = System.IO.File.Create(filePath);
f.Close();
}
using (System.IO.StreamWriter sw = System.IO.File.AppendText(filePath))
{
//write my text
}
FileStream fs= File.Create(ConfigurationManager.AppSettings["file"]);
fs.Close();
File.Create returns a FileStream. You need to close that when you have written to the file:
using (FileStream fs = File.Create(path, 1024))
{
Byte[] info = new UTF8Encoding(true).GetBytes("This is some text in the file.");
// Add some information to the file.
fs.Write(info, 0, info.Length);
}
You can use using for automatically closing the file.
I updated your question with the code snippet. After proper indenting, it is immediately clear what the problem is: you use File.Create() but don't close the FileStream that it returns.
Doing it that way is unnecessary, StreamWriter already allows appending to an existing file and creating a new file if it doesn't yet exist. Like this:
string filePath = string.Format(#"{0}\M{1}.dat", ConfigurationManager.AppSettings["DirectoryPath"], costCentre);
using (StreamWriter sw = new StreamWriter(filePath, true)) {
//write my text
}
Which uses this StreamWriter constructor.
I know this is an old question, but I just want to throw this out there that you can still use File.Create("filename")", just add .Dispose() to it.
File.Create("filename").Dispose();
This way it creates and closes the file for the next process to use it.
This question has already been answered, but here is a real world solution that
checks if the directory exists and adds a number to the end if the text file
exists. I use this for creating daily log files on a Windows service I wrote. I
hope this helps someone.
// How to create a log file with a sortable date and add numbering to it if it already exists.
public void CreateLogFile()
{
// filePath usually comes from the App.config file. I've written the value explicitly here for demo purposes.
var filePath = "C:\\Logs";
// Append a backslash if one is not present at the end of the file path.
if (!filePath.EndsWith("\\"))
{
filePath += "\\";
}
// Create the path if it doesn't exist.
if (!Directory.Exists(filePath))
{
Directory.CreateDirectory(filePath);
}
// Create the file name with a calendar sortable date on the end.
var now = DateTime.Now;
filePath += string.Format("Daily Log [{0}-{1}-{2}].txt", now.Year, now.Month, now.Day);
// Check if the file that is about to be created already exists. If so, append a number to the end.
if (File.Exists(filePath))
{
var counter = 1;
filePath = filePath.Replace(".txt", " (" + counter + ").txt");
while (File.Exists(filePath))
{
filePath = filePath.Replace("(" + counter + ").txt", "(" + (counter + 1) + ").txt");
counter++;
}
}
// Note that after the file is created, the file stream is still open. It needs to be closed
// once it is created if other methods need to access it.
using (var file = File.Create(filePath))
{
file.Close();
}
}
I think I know the reason for this exception. You might be running this code snippet in multiple threads.
you can just use using keyword around File.Create(path) to finalize the process
using(File.Create(path));
Try this: It works in any case, if the file doesn't exists, it will create it and then write to it. And if already exists, no problem it will open and write to it :
using (FileStream fs= new FileStream(#"File.txt",FileMode.Create,FileAccess.ReadWrite))
{
fs.close();
}
using (StreamWriter sw = new StreamWriter(#"File.txt"))
{
sw.WriteLine("bla bla bla");
sw.Close();
}

C# Streamreader writer (memory issues)

I have a few multimillion lined text files located in a directory, I want to read line by line and replace “|” with “\” and then write out the line to a new file. This code might work just fine but I’m not seeing any resulting text file, or it might be I’m just be impatient.
{
string startingdir = #"K:\qload";
string dest = #"K:\D\ho\jlg\load\dest";
string[] files = Directory.GetFiles(startingdir, "*.txt");
foreach (string file in files)
{
StringBuilder sb = new StringBuilder();
using (FileStream fs = new FileStream(file, FileMode.Open))
using (StreamReader rdr = new StreamReader(fs))
{
while (!rdr.EndOfStream)
{
string begdocfile = rdr.ReadLine();
string replacementwork = docfile.Replace("|", "\\");
sb.AppendLine(replacementwork);
FileInfo file_info = new FileInfo(file);
string outputfilename = file_info.Name;
using (FileStream fs2 = new FileStream(dest + outputfilename, FileMode.Append))
using (StreamWriter writer = new StreamWriter(fs2))
{
writer.WriteLine(replacementwork);
}
}
}
}
}
DUHHHHH Thanks to everyone.
Id10t error.
Get rid of the StringBuilder, and do not reopen the output file for each line:
string startingdir = #"K:\qload";
string dest = #"K:\D\ho\jlg\load\dest";
string[] files = Directory.GetFiles(startingdir, "*.txt");
foreach (string file in files)
{
var outfile = Path.Combine(dest, Path.GetFileName(file));
using (StreamReader reader = new StreamReader(file))
using (StreamWriter writer = new StreamWriter(outfile))
{
string line = reader.ReadLine();
while (line != null)
{
writer.WriteLine(line.Replace("|", "\\"));
line = reader.ReadLine();
}
}
}
Why are you using a StringBuilder - you are just filling up your memory without doing anything with it.
You should also move the FileStream and StreamWriter using statements to outside of your loop - you are re-creating your output streams for every line, causing unneeded IO in the form of opening and closing the file.
Use Path.Combine(dest, outputfilename), from your code it looks like you're writing to the file K:\D\ho\jlg\load\destouputfilename.txt
This code might work just fine but I’m not seeing any resulting text file, or it might be I’m just be impatient.
Have you considered having a Console.WriteLine in there to check the progress. Sure, it's going to slow down performance a tiny tiny bit - but you'll know what's going on.
It looks like you might want to do a Path.Combine, so that instead of new FileStream(dest + outputfilename), you have new FileStream(Path.Combine(dest + outputfilename)), which will create the files in the directory that you expect, rather than creating them in K:\D\ho\jlg\load.
However, I'm not sure why you're writing to a StringBuilder that you're not using, or why you're opening and closing the file stream and stream writer on each line that you're writing, is that to force the writer to flush it's output? If so, it might be easier to just flush the writer/stream on each write.
you're opening and closing the output strean for each line in the output, you'll have to be very patient!
open it once outside the loop.
I guess the problem is here:
string begdocfile = rdr.ReadLine();
string replacementwork = docfile.Replace("|", "\\");
you're reading into begdocfile variable but replacing chars in docfile which I guess is empty
string replacementwork = docfile.Replace("|", "\\");
I believe the above line in your code is incorrect : it should be "begdocfile.Replace ..." ?
I suggest you focus on getting as much of the declaration and "name manufacture" out of the inner loop as possible : right now you are creating new FileInfo objects, and path names for every single line you read in every file : that's got to be hugely expensive.
make a single pass over the list of target files first, and create, at one time, the destination files, perhaps store them in a List for easy access, later. Or a Dictionary where "string" will be the new file path associated with that FileInfo ? Another strategy : just copy the whole directory once, and then operate to directly change the copied files : then rename them, rename the directory, whatever.
move every variable declaration out of that inner loop, and within the using code blocks you can.
I suspect you are going to hear from someone here at more of a "guru level" shortly who might suggest a different strategy based on a more profound knowledge of streams than I have, but that's a guess.
Good luck !

Categories

Resources