For what reasons would this.InvokeRequired equal False within InitUIState(), as this new thread is being created via a delegate?
My problem is that my label is never being set and this.BeginInvoke() is never executing, I imagine it's due to the fact InvokeRequired = False.
private delegate void BackgroundOperationDelegate(ViewMode mode);
private BackgroundOperationDelegate backgroundOperationDelegate;
private void FormControlPanel_Load(object sender, EventArgs e)
{
Init();
}
private void Init() {
this.backgroundOperationDelegate = this.InitUIState;
this.backgroundOperationDelegate.BeginInvoke(mode, null, null);
}
private void InitUIState(ViewMode mode)
{
// .. other business logic only here relevant
// to the worker process ..
this.BeginInvoke((MethodInvoker)delegate
{
this.labelProgramStatus.Text = CONSOLE_IDLE_STATUS;
});
}
I use this pattern time and time again, but for some reason, this time it's not executing :P
(and yes there is only one instance of InitUIState() ever being called, that being from the delegate)
Thanks guys.
Images verifying two distinct threads:
http://imgur.com/mq12Wl&X5R7G
http://imgur.com/mq12W&X5R7Gl
Follow up question: Is this an unpreferred way of creating threads? I've just always found it so simple and lightweight. Perhaps I should be using thread.Start() and I will avoid these issues?
Your 2nd BeginInvoke will throw an Exception.
Try
private void InitUIState(ViewMode mode)
{
if (this.InvokeRequired)
{
this.BeginInvoke((MethodInvoker)delegate
{
InitUIState(mode);
});
}
else
{
this.labelProgramStatus.Text = CONSOLE_IDLE_STATUS;
}
}
You are mixing BeginInvoke of Form and Delegate, as both of them have same method name.
Form's method, BeginInvoke calls the method you are requested in the same UI thread, but on a later stage, after processing its own pending UI operations. This is the reason, InvokeRequired will always be false within the Form's BeginInvoke's method.
Delegate's method, BeginInvoke calls the method on a new thread asynchronously in thread pool. And InvokeRequired in delegate's BeginInvoke will always be true.
Invoke and BeginInvoke on delegates are not the same as ISynchronizeInvoke.
Also you need to call EndInvoke when dealing with a delegate.
Related
I have a class to launch background operations in a WinForms application. I need to write this background worker since my requisites are using .NET 1.1, so I cannot use BackgroundWorker, that is only available from .NET 2.0
This class get a delegate and execute it in a thread. I want the main thread to respond to events.
I also want to indicate that the operation is running setting the application cursor to Cursors.WaitCursor.
What do you think about current implementation? I'm interested in the method WaitTillThreadFinishes(), because I'm not sure about Application.DoEvents(), please read the code and share with me opinions about WaitTillThreadFinishes.
The following code executes the operation:
private object ExecuteOperation (Delegate target, params object[] parameters)
{
mTargetDelegate = target;
mTargetParameters = parameters;
mTargetThread = new Thread(new ThreadStart(ThreadProc));
mTargetThread.Name = mTargetDelegate.Method.Name;
mOperationFinished = false;
// start threaded operation
mTargetThread.Start();
// perform active waiting
WaitTillThreadFinishes();
return mTargetResult;
}
The following code is executed in a thread, simply call the delegate, and wrap exceptions:
protected virtual void ThreadProc()
{
try
{
mTargetResult = mTargetDelegate.DynamicInvoke(mTargetParameters);
}
catch (ThreadAbortException) { }
catch (Exception ex)
{
//manage exceptions here ...
}
finally
{
mOperationFinished = true;
}
}
And this is the code performs an active waiting. I'm interested on share with you. Any better option? Any pain calling Application.DoEvents() massively?
private void WaitTillThreadFinishes ()
{
// Active wait to respond to events with a WaitCursor
while (!mOperationFinished)
{
// sleep to avoid CPU usage
System.Threading.Thread.Sleep(100);
Application.DoEvents();
Cursor.Current = Cursors.WaitCursor;
}
Cursor.Current = Cursors.Default;
}
Thanks in advance.
Please let me know if i understood your question correctly.
Why dont you use an event to notify the UI that the worker finished his job?
This way, the UI doen't get blocked by the worker, and you avoid busy waiting.
Sample Implementation
public class MyBackgroundWorker
{
// Fields
private Delegate _target;
private object[] _arguments;
// Events
public event EventHandler RunWorkerStarted;
public event EventHandler<RunWorkerCompletedEventArgs> RunWorkerCompleted;
// Event Invocators
public void InvokeRunWorkerStarted()
{
var handler = RunWorkerStarted;
if (handler != null) handler(this, new EventArgs());
}
public void InvokeRunWorkerCompleted(object result)
{
var handler = RunWorkerCompleted;
if (handler != null) handler(this, new RunWorkerCompletedEventArgs(result));
}
public void RunWorkerAsync(Delegate target, params object[] arguments)
{
_target = target;
_arguments = arguments;
new Thread(DoWork).Start(arguments);
}
// Helper method to run the target delegate
private void DoWork(object obj)
{
_target.DynamicInvoke(_arguments);
// Retrieve the target delegate's result and invoke the RunWorkerCompleted event with it (for simplicity, I'm sending null)
InvokeRunWorkerCompleted(null);
}
}
internal class RunWorkerCompletedEventArgs : EventArgs
{
public RunWorkerCompletedEventArgs(object result)
{
Result = result;
}
public object Result { get; set; }
}
Usage
In the UI you can use it this way:
private void button1_Click(object sender, EventArgs e)
{
var worker = new MyBackgroundWorker();
worker.RunWorkerStarted += worker_RunWorkerStarted;
worker.RunWorkerCompleted += worker_Completed;
worker.RunWorkerAsync(new MethodInvoker(SomeLengthyOperation), null);
}
void worker_RunWorkerStarted(object sender, EventArgs e)
{
}
void worker_Completed(object sender, EventArgs e)
{
MessageBox.Show("Worker completed");
}
private void SomeLengthyOperation()
{
Thread.Sleep(5000);
}
Final Notes
Remember to Invoke() in the event handlers to access the UI thread correctly. You can also modify the worker so this is done in a safe way.
There isn't much support in 1.1 for doing this, but I'll tell you what I'd do (sorry, no code at this time).
As for the asynchronous operation, I'd use the APM to kick off and complete the asynchronous method. This is fully supported in 1.1, so no worries there.
The idea is that in the UI, you store some indication that work is being done (a boolean field, for example) and (optionally) a Timer used to "wake up" the UI on a regular basis to check on the current status of the background work and indicate this to the user.
You would set the boolean to indicate you are working in the background, call BeginInvoke() on your delegate (using the overload that takes a callback search for "Executing a Callback Method When an Asynchronous Call Completes
"), and start the Timer. When the user attempts to use the UI, you would optionally check the boolean and cancel the operation, thus preventing the user from doing something harmful while you are waiting. When the timer Ticks, you can check the status of your asynchronous method by, say, a shared field that the method writes updates to and the UI reads. For example, a double which the UI uses to update a progress bar.
Once the callback fires, you clean up your asynchronous mess (i.e., call EndInvoke, and handle any exceptions thrown, etc), turn off the Timer and reset your boolean running indication field.
By using this method, you can keep the UI completely responsive (and partially usable, depending on your overall design), can set up a mechanism to abort the background worker (through the use of another field, the reverse of the boolean mentioned earlier, and inform the user of the status of the operation.
There is occasionally a case for kicking off a thread and waiting for its return, if you are doing other things in the meantime, but in this case, with the code you have shown, it is meaningless.
If you want the threadProc to allow for events to be processed, then call doevents in that, which will free up the CPU briefly, allowing for processing.
Unless you have a particular reason for needing to thread processes, you should not do it. Getting it right - as Ian Boyd has said - is difficult, and the more you need to interact with it the harder it is. If you can run fire-and-forget threads, that is the easiest.
Ideally you start the asynchronous operation and leave your form alone (aside from maybe using the Cursors.AppStarting cursor).
When your threaded operation completes, it then needs to fire some sort of BackgroundOperationComplete event. This is where your would call from your asynchronous delegate code:
form.Invoke(BackgroundOperationComplete);
The form's BackgroundOperationComplete method is where you can handle the fact that the background operation is complete:
void BackgroundOperationComplete()
{
this.Cursor = Cursors.DefaultCursor;
lblAnswer.Text = "The thread is done";
}
If all else fails, keep the operation synchronous, and use an IProgressDialog. (brief conceptual pseudo-code from memory):
void DoStuff()
{
IProgressDialog pd = new ProgressDialog();
pd.SetTitle = "Calculating Widgets";
pd.StartTimer(PDTIMER_RESET, NULL)
pd.StartProgressDialog(this.Handle, NULL, PROGDLG_MODAL | PROGDLG_NOTIME | PROGDLG_NOPROGRESSBAR | PROGDLG_NOCANCEL, NULL);
try
{
pd.SetLine(1, "Please wait while the widgets are frobbed");
DoTheThingThatDoesTheSynchronousStuff();
}
finally
{
pd.StopProgressDialog();
}
pd = null;
}
I have a backgroundworker which calls a method in the
DoWork event.
this method accesses a dataset in the UI Thread and it also calls a another method in the UI Thread.
my problem comes in when the method requires access to datasets and methods that exists in the Ui Thread, I get a cross thread operation not valid error.
How can I access Items UI Thread?
Is it possible for me to access it using the backgroundworker or must I use another method of running my method in a background thread
Thanks
You just need to marshal the method call to the UI thread.
On WinForms:
void DoWork(...)
{
YourMethod();
}
void YourMethod()
{
if(yourControl.InvokeRequired)
yourControl.Invoke((Action)(() => YourMethod()));
else
{
//Access controls
}
}
you should use the Dispatcher.Invoke method
for more info have a look at the below link
http://msdn.microsoft.com/en-us/library/system.windows.threading.dispatcher.invoke.aspx
A control created in the UI thread cannot be accessed in another thread in normal fashion. Please create a delegate and invoke the delegate using control.Invoke.
The method sample provided below can be used to enable visibility on a button regardless of the thread context you are in.
private void EnableButtonVisibility( Button btn, bool enable)
{
if ( !btn.InvokeRequired )
{
btn.Visible = enable;
}
else
{
btn.Invoke( new EnableButtonVisibilityHandler( EnableButtonVisibility ), btn, enable );
}
}
delegate void EnableButtonVisibilityHandler( Button btn, bool enable);
You can also achieve the same using Action<Button, bool>
I have a method that updates records from the database, and I wonder if this method really runs in my BackGroundWorker thread considering the following:
public partial class Form1 : Form
{
BackgroundWorker bg = new BackgroundWorker();
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
bg.DoWork += new DoWorkEventHandler(bg_DoWork);
bg.RunWorkerAsync();
}
void bg_DoWork(object sender, DoWorkEventArgs e)
{
UpdateDatabaseRecords(); // <-- Does this method runs in my BackGroundWorker?
}
private void UpdateDatabaseRecords()
{
SqlConnection conn = new SqlConnection();
// etc...
}
}
Is there a difference if I coded the update stuffs directly inside the bg_DoWork method?
Something like:
void bg_DoWork(object sender, DoWorkEventArgs e)
{
SqlConnection conn = new SqlConnection();
// etc...
// do the update codes here instead of doing
// it by calling another method.
}
Yes it is executing on a separate thread. No there wouldn't be a difference thread wise if you put it directly in that method.
Functions run in the thread that calls them, due to how function calls are implemented. So, since your background worker is calling the bg_DoWork function, it will be running in the worker's thread.
Because the code snippet appears small, there probably won't be a significant difference in calling another function. If you're just doing that little bit of work, then you can have it all in one function. If you start to increase the complexity of what the worker does, then you may want to start splitting it into many functions.
Yes it runs in a separate thread (background). The only difference is that you don't have access to the DoWorkEventArgs parameter, but you can pass it to your method.
No, there is no difference. Invoking a method creates a new stack-frame for the method call, pushes it onto the call-stack for the current thread, and then transfers control to it. It's also possible that the method may be inlined by the JIT compiler, so you may not see any difference in the disassembly between your 'manually inlined' version and your current version.
Btw, here's the code for BackgroundWorker.RunAsync from reflector:
public void RunWorkerAsync()
{
this.RunWorkerAsync(null);
}
public void RunWorkerAsync(object argument)
{
if (this.isRunning)
{
throw new InvalidOperationException(SR.GetString("BackgroundWorker_WorkerAlreadyRunning"));
}
this.isRunning = true;
this.cancellationPending = false;
this.asyncOperation = AsyncOperationManager.CreateOperation(null);
// the important bit
this.threadStart.BeginInvoke(argument, null, null);
}
As you can see, your code will run in the context of a WorkerThreadStartDelegate.BeginInvoke. This should mean that one of the thread-pool threads will pick it up, which you can verify by testing the value of Thread.CurrentThread.IsThreadPoolThread inside the bg_DoWork method.
I don't think so!
wrapping it in a method don't make it work in different thread, i think all of your code inside bg_DoWork will work on background worker (including all code on UpdateDatabaseRecords method).
there is a ThreadSynchronizationContext class where you can post your method to work on different thread context.
you can test your code on visual studio by put a break point inside bg_DoWork method and UpdateDatabaseRecords method. check it out from "Thread Window" from menu "Debug -> Windows-> Thread" investigate it weather it is work on main thread or worker thread.
The following code demonstrates my dilemma. The code creates a background thread which processes something, then Invokes the UI thread with the result.
It may throw an exception if the background thread calls Invoke on the form after the form has closed. It checks IsHandleCreated before calling Invoke, but the form might close after the check.
void MyMethod()
{
// Define background thread
Action action = new Action(
() =>
{
// Process something
var data = BackgroundProcess();
// Try to ensure the form still exists and hope
// that doesn't change before Invoke is called
if (!IsHandleCreated)
return;
// Send data to UI thread for processing
Invoke(new MethodInvoker(
() =>
{
UpdateUI(data);
}));
});
// Queue background thread for execution
action.BeginInvoke();
}
One solution might be to synchronize FormClosing and every call to Invoke, but that doesn't sound very elegant. Is there an easier way?
Yes, there's a race here. A takes a good millisecond before the target starts running. It will work 'better' if you use Control.BeginInvoke() instead, the form's Dispose() implementation will empty the dispatch queue. But that's still a race, albeit that it will strike very rarely. Your code as written in the snippet doesn't require Invoke().
The only clean fix is to interlock the FormClosing event and to delay the close until you got confirmation that the background thread is completed and can't be started again. Not easy to do with your code as is since that requires a 'completed' callback so you can really get the form closed. BackgroundWorker would be a better mousetrap. The Q&D fix is to catch the ObjectDisposedException that BeginInvoke will raise. Given how rare this will be when you use BeginInvoke(), that ugly hack could be acceptable. You just can't test it :)
I solved this synchronization issue for BeginInvoke by using Hans Passant's recommendation to catch the ObjectDisposedException. So far, it appears to work. I created extension methods of the Control class to facilitate this.
TryBeginInvoke attempts to invoke its own method on the control. If the method is successfully invoked, it checks whether the control has been disposed. If it has been disposed, it returns immediately; otherwise, it calls the method originally passed as a parameter to TryBeginInvoke. The code is as follows:
public static class ControlExtension
{
// --- Static Fields ---
static bool _fieldsInitialized = false;
static InvokeDelegateDelegate _methodInvokeDelegate; // Initialized lazily to reduce application startup overhead [see method: InitStaticFields]
static InvokeMethodDelegate _methodInvokeMethod; // Initialized lazily to reduce application startup overhead [see method: InitStaticFields]
// --- Public Static Methods ---
public static bool TryBeginInvoke(this Control control, Delegate method, params object[] args)
{
IAsyncResult asyncResult;
return TryBeginInvoke(control, method, out asyncResult, args);
}
/// <remarks>May return true even if the target of the invocation cannot execute due to being disposed during invocation.</remarks>
public static bool TryBeginInvoke(this Control control, Delegate method, out IAsyncResult asyncResult, params object[] args)
{
if (!_fieldsInitialized)
InitStaticFields();
asyncResult = null;
if (!control.IsHandleCreated || control.IsDisposed)
return false;
try
{
control.BeginInvoke(_methodInvokeDelegate, control, method, args);
}
catch (ObjectDisposedException)
{
return false;
}
catch (InvalidOperationException) // Handle not created
{
return false;
}
return true;
}
public static bool TryBeginInvoke(this Control control, MethodInvoker method)
{
IAsyncResult asyncResult;
return TryBeginInvoke(control, method, out asyncResult);
}
/// <remarks>May return true even if the target of the invocation cannot execute due to being disposed during invocation.</remarks>
public static bool TryBeginInvoke(this Control control, MethodInvoker method, out IAsyncResult asyncResult)
{
if (!_fieldsInitialized)
InitStaticFields();
asyncResult = null;
if (!control.IsHandleCreated || control.IsDisposed)
return false;
try
{
control.BeginInvoke(_methodInvokeMethod, control, method);
}
catch (ObjectDisposedException)
{
return false;
}
catch (InvalidOperationException) // Handle not created
{
return false;
}
return true;
}
// --- Private Static Methods ---
private static void InitStaticFields()
{
_methodInvokeDelegate = new InvokeDelegateDelegate(InvokeDelegate);
_methodInvokeMethod = new InvokeMethodDelegate(InvokeMethod);
}
private static object InvokeDelegate(Control control, Delegate method, object[] args)
{
if (!control.IsHandleCreated || control.IsDisposed)
return null;
return method.DynamicInvoke(args);
}
private static void InvokeMethod(Control control, MethodInvoker method)
{
if (!control.IsHandleCreated || control.IsDisposed)
return;
method();
}
// --- Private Nested Types ---
delegate object InvokeDelegateDelegate(Control control, Delegate method, object[] args);
delegate void InvokeMethodDelegate(Control control, MethodInvoker method);
}
Take a look at WindowsFormsSynchronizationContext. The Post method posts call to your UpdateUI delegate on the UI thread without needing a dedicated window; this lets you skip calling IsHandleCreated and Invoke.
Edit: MSDN has some code examples under "Multithreaded Programming with the Event-based Asynchronous Pattern".
You might find it easier to program via the AsyncOperationManager class, which sits on top of WindowsFormsSynchronizationContext. In turn, the BackgroundWorker component is built on top of AsyncOperationManager.
The UI thread is defined as the one on which you call AsyncOperationManager.CreateOperation; you want to call CreateOperation at the start of MyMethod, when you know you're on the UI thread, and capture its return value in a local variable.
You can check IsDisposed on the form (or any control) before Invoking on it.
You should also check this inside of the actual method you're Invoking, in case the form was disposed in the meantime.
In what circumstances would updating a UI control from a non-UI thread could cause the processes' handles to continually increase, when using a delegate and .InvokeRequired?
For example:
public delegate void DelegateUIUpdate();
private void UIUpdate()
{
if (someControl.InvokeRequired)
{
someControl.Invoke(new DelegateUIUpdate(UIUpdate));
return;
}
// do something with someControl
}
When this is called in a loop or on timer intervals, the handles for the program consistently increase.
EDIT:
If the above is commented out and amended as such:
public delegate void DelegateUIUpdate();
private void UIUpdate()
{
//if (someControl.InvokeRequired)
//{
// someControl.Invoke(new DelegateUIUpdate(UIUpdate));
// return;
//}
CheckForIllegalCrossThreadCalls = false;
// do something with someControl
}
...then the handles stop incrementing, however I don't want to allow cross thread calls, of course.
EDIT 2:
Here is a sample that shows the handles increase:
Thread thread;
private delegate void UpdateGUI();
bool UpdateTheGui = false;
public Form1()
{
InitializeComponent();
thread = new Thread(new ThreadStart(MyThreadLoop));
thread.Start();
}
private void MyThreadLoop()
{
while (true)
{
Thread.Sleep(500);
if (UpdateTheGui)
{
UpdateTheGui = false;
UpdateTheGuiNow();
}
}
}
private void UpdateTheGuiNow()
{
if (label1.InvokeRequired)
{
label1.Invoke(new UpdateGUI(UpdateTheGuiNow));
return;
}
label1.Text = DateTime.Now.ToString("MM-dd-yyyy HH:mm:ss");
label2.Text = DateTime.Now.ToString("MM-dd-yyyy HH:mm:ss");
label3.Text = DateTime.Now.ToString("MM-dd-yyyy HH:mm:ss");
}
private void btnInvoke_Click(object sender, EventArgs e)
{
UpdateTheGui = true;
}
I had the same problem with
this.Invoke(new DelegateClockUpdate(ChangeClock), sender, e);
creating one handle each call.
The handle increments because Invoke is Synchronous and effectively the handle has been left hanging.
Either a Wait Handle should be used to process the result or the Asynchronous BeginInvoke method as shown below.
this.BeginInvoke(new DelegateClockUpdate(ChangeClock), sender, e);
The Control.Invoke() method doesn't consume any handles. However, this code is clearly called from a thread. A Thread does consume handles, 5 of them.
The Thread class doesn't have a Dispose() method, although it ought to have one. That was probably by design, it would be very difficult to call reliably, impossibly so for threadpool threads. The 5 handles that a thread requires are released by the finalizer. Your program will require ever increasing amounts of handles if the finalizer never runs.
Not getting the finalizer to run is quite unusual. You would have to have a program that starts a lot of threads but doesn't allocate a lot of memory. This tends to only happen in static tests. You can diagnose this condition with Perfmon.exe, use the .NET memory performance counters and check if gen #0 collections are being done.
If this happens in a production program then you'll have to call GC.Collect() yourself to avoid a runaway handle leak.
I've seen the same thing in my code. I fixed it by replacing Invoke with BeginInvoke. The handle leak went away.
Doron.
I actually see the same problem occuring as JYelton. I have the same call from within a thread to update the UI.
As soon as the line someControl.Invoke(new DelegateUIUpdate(UIUpdate)); is called, the handle increases by one. There is certainly a leak of some kind on the invoke, but I have no idea what is causing it. This has been verified on several systems.
Aync call with explicit handle finalize. Exapmle:
public static class ActionExtensions
{
private static readonly ILog log = LogManager.GetLogger(typeof(ActionExtensions));
/// <summary>
/// Async exec action.
/// </summary>
/// <param name="action">Action.</param>
public static void AsyncInvokeHandlers(
this Action action)
{
if (action == null)
{
return;
}
foreach (Action handler in action.GetInvocationList())
{
// Initiate the asychronous call. Include an AsyncCallback
// delegate representing the callback method, and the data
// needed to call EndInvoke.
handler.BeginInvoke(
ar =>
{
try
{
// Retrieve the delegate.
var handlerToFinalize = (Action)ar.AsyncState;
// Call EndInvoke to free resources.
handlerToFinalize.EndInvoke(ar);
var handle = ar.AsyncWaitHandle;
if (handle.SafeWaitHandle != null && !handle.SafeWaitHandle.IsInvalid && !handle.SafeWaitHandle.IsClosed)
{
((IDisposable)handle).Dispose();
}
}
catch (Exception exception)
{
log.Error("Async Action exec error.", exception);
}
},
handler);
}
}
}
See http://msdn.microsoft.com/en-us/library/system.iasyncresult.asyncwaithandle.aspx note:
When you use the BeginInvoke method of a delegate to call a method asynchronously and obtain a wait handle from the resulting IAsyncResult, we recommend that you close the wait handle as soon as you are finished using it, by calling the WaitHandle.Close method. If you simply release all references to the wait handle, system resources are freed when garbage collection reclaims the wait handle, but garbage collection works more efficiently when disposable objects are explicitly closed or disposed. For more information, see the AsyncResult.AsyncWaitHandle property.
Here's an extension method which functions similarly to the normal Invoke call, but will clean up the handle after:
namespace ExtensionMethods
{
public static class ExtensionMethods
{
public static void InvokeAndClose(this Control self, MethodInvoker func)
{
IAsyncResult result = self.BeginInvoke(func);
self.EndInvoke(result);
result.AsyncWaitHandle.Close();
}
}
}
You can then call it very similarly to a normal invoke:
myForm.InvokeAndClose((MethodInvoker)delegate
{
someControl.Text = "New Value";
});
It will block and wait for the delegate to execute, then close the handle before returning.
This is the standard pattern for using Invoke to marshall updates to the UI thread.
Are you sure your problem is not being caused by other code in your application that is not included in your question?
I don't think it is related. Perhaps just waiting for the garbage collector to dispose the newly allocated object(s) inside Invoke().