Is there a way to implement a generic implicit or explicit converter for anything to an array of anything, something like this:
public static implicit operator T[](T objToConvert)
{
return new T[] { objToConvert };
}
No. The closest I can think of is an extension method:
public static T[] AsArray<T>(this T instance)
{
return new T[]{instance};
}
Use as:
var myArray = myInstnace.AsArray();
Note that you can omit the type name from the array constructor, which means the syntax is fairly clean, even with a long type name:
ReallyLongAndAwkwardTypeName value;
MethodThatTakesArray(new[] {value});
Operator overloading methods have to live inside the class they are overriding operators for (one side or the other). Since "T" is not defined, I don't see how this can be accomplished.
You can do it using normal method:
public static T[] ToArray<T>(T objToConvert) {
return new T[] { objToConvert };
}
I don't think you can define generics operator. Note, anyway, that the compiler is sufficient cleaver to guess the type of the generic param, so you can use:
var aString="";
var aStringArray=ToArray(aString);
aStringArray is defined as a string array even if you don't specify the generic param.
I was trying to think of situations where you might really use an implicit conversion to array. I started to wonder if many of the situations where you would want to do this could be alleviated by use of the params keyword.
The main situation that I could think of was that you had a single item of something and wanted to pass it to a function that takes an array as a parameter:
static void Main(string[] args)
{
string x = "I'm just a poor variable. Nobody loves me.";
Stickler.IOnlyTakeArrays_Rawr111(x); // won't go in! square peg, round hole, etc.
// *sigh* fine.
Stickler.IOnlyTakeArrays_Rawr111(new[] { x });
}
class Stickler
{
public static void IOnlyTakeArrays_Rawr111(string[] yum)
{
// ...
}
}
Hopefully in this situation the author of the method that you want to call has choosen to use the params keyword to allow you to pass your variable without wrapping it in an array:
class DataConcierge
{
public static T Create<T>(int id)
{
// ...
}
public static void Save<T>(params T[] items)
{
// ...
}
}
static void Main(string[] args)
{
var customer = DataConcierge.Create<Customer>(123);
// ...
DataConcierge.Save(customer); // this works!
//----------------------------------------------------
// or
//----------------------------------------------------
var customers = new Customer[]
{
DataConcierge.Create<Customer>(123),
DataConcierge.Create<Customer>(234),
DataConcierge.Create<Customer>(345),
};
// ...
DataConcierge.Save(customers); // this works too!
}
Of course, this doesn't really help you in situations where you need convert a variable to a single item array but not as a parameter to a method or in situations where the author of the method didn't use the params keyword.
But what kind of situation would the former be? Assigning an array to a property? Psh. How often does that happen?
And the latter? If the author didn't use the params keyword when they could have, then send them an email complaining about it. If the author is yourself, feel free to be extra belligerent in the email.
Hopefully you can tell that I'm being facetious. Seriously, though, are there any other common usage situations that you can think of where the params keyword would not be applicable?
** Disclaimer: I don't advocate excessive use of the params keyword. Use it if you think you should, but don't take my post to mean that you should always use the params keyword whenever you can.
In the past I've used the concept of a "Conductor" (my own name for it), which is just a class/struct that provides access to an underlying value.
The concept is useful for abstracting the access to a particular value retrieved from somewhere. For example, if you wanted to abstract access to a particular value in a dictionary, you could create a Conductor object that held a reference to the dictionary and the appropriate key for that value. You can also use this concept to easily implement rollback for serializable classes or for value types, though for that you'd need to add Rollback and Commit methods to the Conductor class/struct.
Below is an example of how you can use implicit conversions from T to Conductor and from Conductor to T[] in order to (sort of) achieve what you want.
static void Main(string[] args)
{
// implicit conversion here from Customer to Conductor<Customer>
Conductor<Customer> conductor = DataConcierge.Create<Customer>(123);
if (conductor.HasValue)
{
Console.WriteLine("I got a customer with Id {0}!", conductor.Value.Id);
// implicit conversion here from Conductor<Customer> to Customer[]
DataConcierge.Save<Customer>(conductor);
}
}
public struct Conductor<T> : IConductor<T>, IEquatable<T>, IEquatable<Conductor<T>>, IEquatable<IConductor<T>>
{
private T _Value;
public Conductor(T value)
{
this._Value = value;
}
public T Value
{
get { return this._Value; }
set { this._Value = value; }
}
public bool HasValue
{
get { return this._Value != null; }
}
public T GetValueOrDefault()
{
if (this.HasValue)
return this.Value;
else
return default(T);
}
public T GetValueOrDefault(T #default)
{
if (this.HasValue)
return this.Value;
else
return #default;
}
public bool TryGetValue(out T value)
{
if (this.HasValue)
{
value = this.Value;
return true;
}
else
{
value = default(T);
return false;
}
}
public T[] AsArray()
{
return new T[] { this._Value };
}
public static implicit operator Conductor<T>(T value)
{
return new Conductor<T>(value);
}
public static implicit operator T(Conductor<T> conductor)
{
return conductor.Value;
}
public static implicit operator T[](Conductor<T> conductor)
{
return conductor.AsArray();
}
public bool Equals(T other)
{
var otherEquatable = other as IEquatable<T>;
if (otherEquatable != null)
return otherEquatable.Equals(this.Value);
else
return object.Equals(this.Value, other);
}
public bool Equals(Conductor<T> other)
{
if (other.HasValue)
return this.Equals(other.Value);
else
return !this.HasValue;
}
public bool Equals(IConductor<T> other)
{
if (other != null && other.HasValue)
return this.Equals(other.Value);
else
return !this.HasValue;
}
public override bool Equals(object obj)
{
if (obj == null)
return !this.HasValue;
var conductor = obj as IConductor<T>;
if (conductor != null)
{
if (conductor.HasValue)
return this.Equals(conductor.Value);
else
return !this.HasValue;
}
return object.Equals(this.Value, obj);
}
public override int GetHashCode()
{
if (this.HasValue)
return this.Value.GetHashCode();
else
return 0;
}
public override string ToString()
{
if (this.HasValue)
return this.Value.ToString();
else
return null;
}
}
Related
Is it possible in C# to implement a mechanism that will automatically add the default behaviour to each public method of given classes (which implement given interface or have given attribute .. or whatever)?
For example, I have a method:
public void DoSomething(MyClass a) {
if (a != null) {
// Do method body
}
else{
// Throw exception (a argument of type MyClass is null)
}
}
I would like to have this condition automatically added for each attribute without the need for writing it every time for given public methods.
Is there anything (any kind of mechanism) I could use for something like that?
To avoid reflection, you can use a generic method:
public void DoSomething(MyClass a) => MakeSomeStaff(a, () => { /* Do method body */ });
private void MakeSomeStaff<T>(T item, Action action) where T: class
{
if (item == null)
throw new Exception();
action();
}
EDIT: Had an idea that abuses operator overloading, original answer at the bottom:
Use operator overloading to throw on null
public struct Some<T> where T : class {
public T Value { get; }
public Some(T value)
{
if (ReferenceEquals(value, null))
throw new Exception();
Value = value;
}
public override string ToString() => Value.ToString();
public static implicit operator T(Some<T> some) => some.Value;
public static implicit operator Some<T>(T value) => new Some<T>(value);
}
private void DoThingsInternal(string foo) =>
Console.Out.WriteLine($"string len:{foo.Length}");
public void DoStuff(Some<string> foo)
{
DoThingsInternal(foo);
string fooStr = foo;
string fooStrBis = foo.Value;
// do stuff
}
Original answer
You can use an extension method to throw for you
public static class NotNullExt{
public static T Ensure<T>(this T value,string message=null) where T:class
{
if(ReferenceEquals(null,value) throw new Exception(message??"Null value");
return value;
}
}
public void DoSomething(MyClass a) {
a=a.Ensure("foo");
// go ...
}
Is there anyway to make is so that I can say something like
if(boolClass) {}
Where the boolClass is calling a contained function. Kinda like an overloaded bool operator or something.
Thanks for any help.
There is actually a 'true' operator you can use for this purpose, though it's a bit obscure. This is slightly more specific than a conversion to bool, as it is limited to use in expressions that check for true/false.
public class BoolClass
{
public static bool operator true(BoolClass instance)
{
return true; //Logic goes here
}
public static bool operator false(BoolClass instance)
{
return true; //Logic goes here
}
public void Test()
{
BoolClass boolClass = new BoolClass();
if (boolClass)
{
//Do something here
}
}
}
Note that MS actually recommends against using this operator,as it was originally intended to allow for a kind of nullable bool type (where a value could be neither true nor false). Since nullable bools are now natively supported, those are preferred. I'd recommend against using it in production code, mainly because most developers won't be familiar with the syntax, causing confusion.
My first point would be to caution you against this, usually you want to use the bool or bool? classes available directly or indirectly.
If you are certain that is what you need, then you will need an implicit conversion operator to bool
//In the definition of boolClass
public static implicit operator bool(boolClass obj)
{
//Return a bool in this method
}
You can use a implicit operator to convert your class to a Boolean.
This is a full and simple example :
Classe
using System;
namespace TestLogic
{
internal class FuzzyLogic
{
public FuzzyLogic(Double init)
{
this.value = init;
}
public Double value { get; private set; }
public static implicit operator Boolean(FuzzyLogic logic)
{
return logic.value < 0.1;
}
}
}
Using the convertion
using System;
namespace TestLogic
{
internal class Program
{
private static void Main(string[] args)
{
FuzzyLogic logic = new FuzzyLogic(0.2);
if (logic)
{
Console.WriteLine("It's true !");
}
else
{
Console.WriteLine("It's not true !");
}
Console.ReadLine();
}
}
}
Sounds like a property:
public bool boolClass
{
get { return false; } // or a calculated boolean value
}
You can invoke it exactly like you asked about from inside the same class:
if(boolClass) {}
Add a conversion operator to your class. Example (ideone):
using System;
public class A
{
private int i;
public int I { get { return i; } }
public A(int i) { this.i = i; }
public static implicit operator bool(A a) { return a.i != 0; }
}
public class Test
{
public static void Main()
{
A a1 = new A(0);
if (a1)
Console.WriteLine("a1 is true");
else
Console.WriteLine("a1 is false");
A a2 = new A(42);
if (a2)
Console.WriteLine("a2 is true");
else
Console.WriteLine("a2 is false");
}
}
Output:
a1 is false
a2 is true
Have this code:
string abc = "123456";
To convert to int should I use convert:
int abcInt = Convert.ToInt32(abc);
The problem is that if not a number I have an exception see returning zero so my final code will look like:
try{ int abcInt = Convert.ToInt32(abc); }catch(Exception e){ int abcInt = 0; }
So you see that I decided to create a book that made me an object returning zero numeric without exception if it failed, so could keep most flexible programming without much junk code:
int abcInt = Libs.str.safeInt(abc);
The code is:
public int safeInt(object ob)
{
if ((ob == null) || (String.IsNullOrEmpty(ob.ToString())))
return 0;
try
{
return Convert.ToInt32(
System.Text.RegularExpressions.Regex.Replace(ob.ToString(), #"#[^Ee0-9\.\,]+#i", "").
ToString(CultureInfo.InvariantCulture.NumberFormat)
);
}
catch (FormatException e)
{
return 0;
}
}
But I want to go one step further and do something like this:
int abcInt = (safeInt)abc;
how to do?
Can not convert type 'string' to 'Libs.safeInt.safeInt'
You should just use Int32.TryParse:
int abcInt;
if(!Int32.TryParse(abc, out abcInt)) {
abcInt = 0;
}
// abcInt has been parsed to an int, or defaulted to zero
Note that this can be shortened to
int abcInt;
Int32.TryParse(abc, out abcInt);
if all that you want is the default value to be zero because:
When this method returns, contains the 32-bit signed integer value equivalent to the number contained in s, if the conversion succeeded, or zero if the conversion failed. The conversion fails if the s parameter is null, is not of the correct format, or represents a number less than MinValue or greater than MaxValue. This parameter is passed uninitialized.
I actually recommend against writing it this way because now you can't distinguish between abc = "0" and abc = "garbage"; both with exhibit exactly the same behavior with the above two lines of code. With the initial version above (i.e., the if, you can distinguish the two cases if you need to; silently ignoring errors is generally a bad idea).
That said, if you absolutely are dying to know how to implement an explicit cast operator, you proceed like this:
class SafeInt32 {
private readonly int value;
public int Value { get { return this.value; } }
private readonly string source;
public string Source { get { return this.source; } }
private readonly bool successful;
public bool Successful { get { return this.successful; } }
public SafeInt32(string source) {
this.source = source;
this.successful = Int32.TryParse(source, out this.value);
}
public static explicit operator SafeInt32(string source) {
return new SafeInt32(source);
}
public static implicit operator int(SafeInt32 safeInt32) {
return safeInt32.Value;
}
}
Usage:
int abcInt = (SafeInt32)"123456";
Note that we had to define an explicit cast operator to cast a string to a SafeInt32, and an implicit cast operator to cast a SafeInt32 to an int to achieve your desired syntax. The latter is necessary so that the compiler can silently convert the result of (SafeInt32)"123456" to an int.
Again, I recommend against this; use Int32.TryParse.
You can leverage implicit and explicit operators to do what you want, yes. You can also use int.TryParse to avoid using exceptions for control flow.
public struct SafeInt
{
public int Value { get; private set; }
public static implicit operator int(SafeInt safeInt)
{
return safeInt.Value;
}
public static explicit operator SafeInt(string obj)
{
return new SafeInt() { Value = SafeParse(obj) };
}
public static int SafeParse(object value)
{
int output;
int.TryParse((value ?? "0").ToString(), out output);
return output;
}
}
I mean, you should use int.TryParse, but if you're dead-set on the cast syntax:
public class SafeInt
{
private int _value;
private SafeInt() {}
public static explicit operator SafeInt(string str)
{
int x;
int.TryParse(str, out x);
SafeInt si = new SafeInt();
si._value = x;
return si;
}
public static implicit operator int(SafeInt x)
{
return x._value;
}
public override string ToString()
{
return _value.ToString();
}
}
You can then use it like this:
int x = (SafeInt)"234234";
First, let me just go on record saying that you may not want to do this.
Silently ignoring problems like this can cause other types of problems, such as a customer asking "Why is this total over here always wrong?".
Having said that, let's see how you can do what you want before I give you a better option:
void Main()
{
int a = (SafeInt)"123";
a.Dump();
int b = (SafeInt)"xyz";
b.Dump();
}
public struct SafeInt
{
private readonly int _Value;
public SafeInt(int value)
{
_Value = value;
}
public SafeInt(int? value)
{
_Value = value ?? 0;
}
public int Value
{
get
{
return _Value;
}
}
public static implicit operator int(SafeInt s)
{
return s.Value;
}
public static implicit operator SafeInt(string s)
{
try
{
return new SafeInt(Convert.ToInt32(s));
}
catch (FormatException)
{
return new SafeInt();
}
}
}
This will print out:
123
0
Now, my advice is to stay away from this. Instead, use this:
void Main()
{
TryParse("123").Dump();
TryParse("xyz").Dump();
}
public static int TryParse(string s, int errorValue = 0)
{
int result;
if (int.TryParse(s, out result))
return result;
return errorValue;
}
Note that if you always want 0 as the value to return upon an error, there's even a much simpler way built into the system, this:
int value;
int.TryParse("123", out value);
Here we disregard the Boolean result from TryParse, because if TryParse fails, it'll set the parameter to 0.
I'd recommend that you do not do this. I find explicit and implicit conversions to be hard to discover, read, and use, compared to simpler static methods and/or constructors. Also, are you aware of the int.TryParse method? That might be a better solution for you:
public static int SafeInt(object value)
{
int i;
int.TryParse(value.ToString(), out i);
return i;
}
Or, more directly to answer your question, you can use explicit and implicit conversions on a SafeInt class to do this:
public class SafeInt
{
public int Value { get; set; }
public static implicit operator int(SafeInt si)
{
return si.Value;
}
public static explicit operator SafeInt(String str)
{
return new SafeInt { Value = Libs.str.safeInt(str) };
}
}
Use like:
int i = (SafeInt)"123";
So I have the following snippet of code:
private Nullable<decimal> _excessWages;
public decimal ExcessWages
{
get
{
return _excessWages ?? CalculateExcessWages();
}
set
{
if (value != CalculateExcessWages())
_excessWages = value;
else
_excessWages = null;
}
}
So basically the behavior I'm trying to implement is if a field is left blank or is assigned a value equal the calculated one use the calculated value, otherwise store the assigned value.
I have a lot of fields that need to support overriding like this. Is this the best way to accomplish this? If not what would you suggest?
I worked on this a bit based mostly on Vlad's suggestion. Turns out you can use a single generic class to abstract this. Here is the end result:
public class Overridable<T>
{
private Func<T> _calculate;
private readonly Func<T, T, bool> _compare;
protected T _t;
public Overridable(Func<T> calculate, Func<T, T, bool> compare)
{
_calculate = calculate;
_compare = compare;
}
public T Value
{
get { return _compare(_t, default(T)) ? _calculate() : _t; }
set { _t = _compare(value, _calculate()) ? default(T) : value; }
}
}
You need to pass in a compare delegate because the type isn't known until you set it in a subclass. So a simple == isn't going to cut it. I went the easy route and used a Func delegate but this could be replaced with a normal delegate if it had to be adapted for .NET 2.0 for some reason.
You'll notice I'm using default(T) instead of null. This works because the default value for a Nullable<T> is null (or more precisely, undefined but it works out to be the same).
This doesn't prevent you from trying to declare an Overridable<T> for a non-nullable type. What you'd wind up with won't through run time errors but it isn't as useful. Trying to set a Overridable<decimal>.Value to null will get you a compiler error. While setting it to default(decimal) will cause it to revert to calculating the value.
I went this route because the properties from this the class I'm using this in needs to populate a serializable object thats eventually transmitted as xml. The schema for the xml includes numeric fields defined as a mixture of integers, decimals and strings.
You then use the Overriddable class like so:
private Overridable<decimal?> _excessWages =
new Overridable<decimal?>(CalculateExcessWages, (x,y) => x == y);
public virtual decimal? ExcessWages
{
get
{
return _excessWages.Value;
}
set
{
_excessWages.Value = value;
}
}
The only problem I ran into with this was that CalculateExcessWages is a non-static method so it can't be used in a field initializer. Since all the properties in my class are non-static I had to initialize all the backing fields in the constructor.
You can make a class wrapper for this.
class OverridableValue<T>
{
public OverridableValue<T>(Func<T> calculator)
{
_calculator = calculator;
}
private Nullable<T> _t;
private Func<T> _calculator;
public T Get()
{
return return _t ?? _calculator();
}
public void Set(T value)
{
_t = (value != _calculator()) ? value : null;
}
}
It's not so syntactically sweet, but at least saves some keystrokes.
Now you can use it like this:
class Foo
{
OverridableValue<decimal> _excessWages =
new OverridableValue<decimal>(CalculateExcessWages);
public decimal ExcessWages
{
get { return _excessWages.Get(); }
set { _excessWages.Set(value); }
}
...
}
The advantage is that the whole logic is hidden at the class.
You could do this by defining a handy set/get helper method
private static T GetUtil<T>(ref Nullable<T> value, Func<T> calc) {
return value ?? calc();
}
private static void SetUtil<T>(ref Nullable<T> value, T newValue, Func<T> calc) {
if ( newValue != calc() ) {
value = newValue
} else {
value = null;
}
}
private Nullable<decimal> _excessWages;
public decimal ExcessWages
{
get { return GetUtil(ref _excessWages, CalculateExcessWages); }
set { SetUtil(ref _excessWages, value CalculateExcessWages); }
}
That looks reasonable to my eyes. The only change I might make is to cache CalculateExcessWages(), if it is expensive to do, and ok to cache:
private Nullable<decimal> _excessWages;
private Nullable<decimal> _excessWagesCalculated;
public virtual decimal ExcessWages
{
get
{
if (_excessWagesCalculated == null)
_excessWagesCalculated = CalculateExcessWages();
return _excessWages ?? _excessWagesCalculated;
}
set
{
if (_excessWagesCalculated == null)
_excessWagesCalculated = CalculateExcessWages();
if (value != _excessWagesCalculated)
_excessWages = value;
else
_excessWages = null;
}
}
But, this is more code than yours, and I think you are looking to simplify.
I have a custom object that maps a boolean value from a legacy database to a C# bool (and back again).
My custom bool object looks like this:
public class S2kBool : IUserDefinedType {
public bool Value { get; set; }
public Type SupportedType { get { return typeof(string); } }
// These are the values used to represent booleans in the database
public const string TrueValue = "Y";
public const string FalseValue = "N";
public static S2kBool True {
get { return new S2kBool(true); }
}
public static S2kBool False {
get { return new S2kBool(false); }
}
public S2kBool() : this(false) { }
public S2kBool(bool value) {
this.Value = value;
}
// Called when a property of this type is populated from the database
public void FromSimpleDataType(object value) {
this.Value = value.ToString() == TrueValue;
}
// Called when a property of this type is inserted into the database
public object ToSimpleDataType() {
return this.Value ? TrueValue : FalseValue;
}
}
I would like to be able to do something like this:
public class TestObject {
public S2kBool IsActive = S2kBool.True;
}
TestObject tObj = new TestObject();
if (tObj.IsActive == S2kBool.True) {
// the above would evaluate to true
}
I've seen a few different methods for doing comparisons between objects, but I'm not sure of which one to use.
EDIT: Better yet, would it be possible to do something like the following and have C# treat the S2kBool object as an actual Boolean during comparison? It should also allow comparisons with other S2kBool objects, as well.
if (tObj.IsActive == true) { ... }
There are 2 things to look at; an implicit conversion operator (in S2kBool) to bool, or the true/false operators themselves...
true/false operators (note I prefer the implicit bool conversion myself):
public static bool operator true(S2kBool x) {
return x.Value;
}
public static bool operator false(S2kBool x) {
return !x.Value;
}
then you can use if(tObj.IsActive)
conversion operator:
public static implicit operator bool(S2kBool x) {
return x.Value;
}
works likewise
You might also add a conversion in the other direction:
public static implicit operator S2kBool(bool x)
{
return new S2kBool(x);
}
Then you can assign IsActive = false; etc
Finally, I wonder if this should be an immutable struct? It might be confusing if you expect this to behave like a value. For example, look at the last line here:
TestObject obj1 = new TestObject(),
obj2 = new TestObject();
obj1.IsActive = obj2.IsActive = S2kBool.True;
Console.WriteLine(obj1.IsActive);
Console.WriteLine(obj2.IsActive);
obj1.IsActive.Value = false;
Console.WriteLine(obj1.IsActive);
Console.WriteLine(obj2.IsActive); // what does this print?
This prints false, because both IsActive fields point to the same instance of S2kBool. If that was the intent, then fine. But if it was me, I'd make it immutable (whether class or struct). But since it doesn't really have any state other than a bool, I'd argue that this fits well as a struct.
To be honest, I'm not entirely sure why it is needed at all, when all the functionality could be done via static methods / etc.
Yes, you can do that. You would need to define equality operators and override the Equals method.
Here is an article about operator overloading:
http://www.csharphelp.com/archives/archive135.html
Here is an example of a type with overridden equality operators. You can do the same with assignment and conversion operators, making your type work seamlessly with the built-in bool type. (I took your example, shortened it a bit to keep the example short, and added the equality operators).
public struct S2kBool : IEquatable<bool>
{
public bool Value { get; set; }
public bool Equals(bool other)
{
return Value == other;
}
public override int GetHashCode()
{
return Value.GetHashCode();
}
public static bool operator ==(bool left, S2kBool right)
{
return right.Equals(left);
}
public static bool operator !=(bool left, S2kBool right)
{
return !(left == right);
}
public static bool operator ==(S2kBool left, bool right)
{
return left.Equals(right);
}
public static bool operator !=(S2kBool left, bool right)
{
return !(left == right);
}
}