How to make Patch-able/Update-able application? - c#

I have completed a student project, this project extract data from xml files on internet and save to database and displays it. And i use that data in a few different ways e.g. display on main page, in another tab as a table, and to create some graphs.
I did all this by making 5 different classes. Each class extracts different type of XML and save it to database with a single Load() function.
Last requirement of the project is to make the application Update-able/Patch-able (user does not need to download the whole new build to update the application, instead a small patch installer will add feature to application). How do i do that? My teacher says that adding polymorphism will help, a friend says that create different modules of application (break it into parts) so that each class will have its own dll.
What steps i need to do to make it patch-able? How to create dll of classes? how to break application into parts? Or all of this is unnecessary, i should just use a patching software that creates a patch by comparing both builds??

What you will want to do is follow the steps below:
Create new class projects in your solution, 1 for each of the classes you have.
Add a reference to your main project, 1 for each new project you created.
At this point everything should compile and like Henk said, if you don't change the public part of the assemblies, everything should be fine.
If you want to go a step further though, create a new interface and have the interface implement the methods in your classes. Have all your classes implement this interface. As long as the interface doesn't change, you can change anything you want about the assemblies and classes (as long as your classes keep implementing the interface)

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c# Using code thats not in a form to reduce duplicate code?

just finished one of my projects and about to start another. This is never taught in my university so i dont even know if it exists. Lets say for example you have the code...
MessageBox.Show("Hi");
Now i know i can call it in Form1.
I also know i can call it in another form providing it is in a public class / void or something?
My question is, is there a library system where i can add 30-40 code snippits each to do their own job. So when i want to update sql or run calculations i just call a code file from a library?
Sorry if im missing something obvious google is driving me insane, i know what i want to ask, just not how to ask it! Hope you understand my question..
Thanks, Regards..
Of course. In your solution in Visual Studio you can add a Class Library project and fill it with all of the re-usable code that you want. Then any project in the solution can reference it by adding a Project Reference to that project.
Note that it's very easy to go overboard on something like this. Take, for example, your example:
MessageBox.Show("Hi");
The MessageBox class is tightly coupled to the user interface. So it belongs in the user interface objects. (The forms in this case.) This is because if you try to use it in your class library then you would need to add user interface libraries to that class library, making it more tightly coupled with that specific user interface implementation. This makes the class library much less portable and less re-usable because it can only be used by projects of that same user interface technology. (Can't be used by web projects, for example.)
So you'll want to think about each common utility that you encapsulate into its own re-usable code. Does it belong in the UI, in the business objects, in the data access, etc.? If it's tightly coupled with a specific periphery technology (user interface technology, data access technology, etc.) then it probably belongs there.
One approach to this would be to have multiple "common utilities" libraries. Using a contrived naming scheme, a larger enterprise domain solution might have projects like this:
Domain.BusinessLogic (class library, referenced by everything)
Application.Forms.AdminPanel (forms application)
Application.Forms.OperationsPanel (forms application)
Application.Forms.Common (class library, referenced by other Forms apps)
Application.Web.PublicWebsite (web application)
Application.Web.Common (class library, referenced by other Web apps)
Infrastructure.DataAccess.SQLServer (class library, dependency-injected into the Domain)
Infrastructure.Vendor.SomeService (class library, dependency-injected into the Domain)
etc.
So you have a core business logic project, which contains anything that's universal to the entire business domain in which you're working. It should have no dependencies. (Not rely on user interfaces, databases, frameworks, etc.) Then you have applications of various technologies, into which are mixed class libraries which have application-coupled common functionality. And finally you have the other periphery of the domain, the back-end dependencies. These could be your data access layer, integrations into 3rd party systems and services, etc.
As any given piece of functionality is abstracted into a common utility to reduce duplication and increase re-use, take care to keep your code-coupling low so the "common utilities" aren't tightly bound to "uncommon dependencies." All too often in the industry there's an increase in tight coupling with code re-use. (See the Single Responsibility Principle.) So exercise good judgement to avoid that.
There's nothing inherently wrong with writing the same piece of code ("same" by keystrokes alone, not necessarily by conceptual purpose) more than once if it serves more than one responsibility and those responsibilities should not be mixed.
It sounds like you want to use static methods. Group your routines by what they do, and put them in a static class, .e.g
internal static class Utility
{
public static void Method1(int whatever)
{
// do stuff
}
public static void Method2(string another)
{
// do other stuff
}
}
You can then call them like:
Utility.Method1(7);
Utility.Method2("thingy");
The simple solution is create a new project and select the "Class Library" option. This will create a class which is compiled into a DLL (dynamically linked library). Everywhere you want to use this common code you add can add a reference to the assembly, then in the specific files you use it, you'll have to add a using statement for it.
If you're required to turn in multiple projects you could put all of them under a single solution. If you right click the solution and select the properties option for the drop down menu it will open a new window with a "Configuration Properties" option in the left nav bar. Select it, then you can specify build dependencies. So if you have projects A and B which use methods in project C (the class library) then you can set that as a build dependency meaning whenever you build project A, B or the solution as a whole, it will first build project C.
This is commonly how enterprise software is structured; some dll's or exe's that are the application level code, then many other projects which build common code that is often shared by multiple projects. All of this is usually put under the umbrella of a single solution.
If you go this route there are more details (like which exe runs by default when you debug) that I can update with. It's probably nothing you'll be taught in university but you'll most likely see as soon as you start your first job.

Custom Common Library Classes in Visual Studio .NET

I wrote some classes that I use with many different projects.
For example, I use Library.Controls.FlatButton.cs almost in every project.
The problem is when I add this as an "existing item"; the class gets created/copied in my soultion folder everytime. And each time I edit/update the contents of that class, I have to update all the Library.Controls.FlatButton.cs files in every project folder.
I need to be able to edit a single source of FlatButton class and when I compile/build a project (that uses the class file) gets updated to the new version of that class.
Question 1: Is there a way to do this?
I know that I can gather all these classes in a library project (Library.Controls) and add it to each application solution as a dependency.
Question 2: Is this the only way to work from a single source of common library files? And if I do; will all the classes in the Library.Controls namespace get compiled with every application, even if I've only used this FlatButton class in the project?
Hope this is clear for you..
thanks
I'd rather go with the approach of the shared library and add them as references to your client project.
If you don't want to do this. You could add the file as "Link". In Add existing item, select Add as Link instead.
Yes, a class library is the way to go and yes, since the whole class library will be referenced from your applications, all the classes will be available to it.
However, the fact that all the classes are available is not a bad thing, since they're in a separate class library it won't make your applications harder to understand (since the amount of code in those applications will stay the same), it might just be that you use up a little bit more hard drive space, though if you really worry about that you could put the class library in the GAC so that all apps reference the same copy of the library, though you'd better research this first to make sure that it's suitable for you.
Alternative way is to add FlatButton.cs file "As Link":

C# Possible to partial class "program" class for a console application?

I was wondering if its possible to change the default "program" class that gets created for any console application to a partial class.
I want to do this because I want better organisation rather than have all methods in 1 file categorized by region. It would make more sense for me to have certain method categories sitting in separate files.
My understanding of a partial class is that it is a class definition in multiple files that during a compile merges the class files into 1 class unit.
I could be wrong, or there could be a better way for me to achieve better organisational structure. Any suggestions would help, and thanks
You certainly can do that - but it sounds to me like you'd be better off splitting your code into multiple classes. If you've got multiple method "categories" those categories may well be natural class boundaries.
Generally speaking, the entry point class should be fairly small. That's not always the case, but it's a good rule of thumb. Usually its only purpose is to get the rest of the program running.
"Guidance Automation Toolkit" and "Guidance Automation Extension" provide option to extend the File -> New -> Project options and you can generate the code the way you like. You can use this only if you want to create initial code automatically while creating projects.
One example for Guidance Package is SmartClient Library (CAB+EL). Smartclient source code is available.
It is good to have separate files for single class. One example based on CAB/Composite Appliacation Block or Windows form application.
there would be view.cs and view.designer.cs and both are defining the same file. view.designer.cs is used specifically for GUI designer where developer normally won't edit. Developer edit view.cs.

Using a part of a class in multiple projects

I have a set of methods that do some utility work over SQL connection, and until now these have been copied over from project to project. But as time goes on, project numbers have grown and I need to keep these methods in sync in case I find a bug or need to update it.
I have managed to get it to the state that SQL access class is a partial class, one part is specific for project and contains wrappers for a specific database. The second part is the common one and contains methods that are used in all project-specific databases.
The problem is that now I would have the "utility" class copied over 8 projects, with the same content, but in different namespaces. In C/C++ it would have been simple, because I would just have #included the contents of the file wherever needed. What should I do in C#?
Separate out the class so that you can have a complete class containing all of the common code, in a common project. Use a common interface to represent the bits of functionality which will be project-specific, implementing that interface in each project and passing an instance of the interface into the common code where necessary.
As Jon says, a library assembly is a good idea.
There are some situations when an assembly reference doesn't lend it self to the requirements so, if creating a library assembly is not an option, it is possible to use a feature easily overlooked in Visual Studio, adding an existing file as a link.
This would allow you to maintain the common part of the partial class in a file that is available in all your projects.
The only restriction is that a relative path is used to reference the file.
The only problem I have had with this strategy is with the open source Mercurial scc provider. When removing a linked file from a project, the underlying file is deleted. Quite annoying but this may not be an issue for you.
Update: The linked file bug in the VS Mercurial SCC should be fixed in the next release.

Can I use classes and controls from main project in other projects within one solution?

How should I divide source files into projects (within one solution) to
be able to use common classes in more relatively independent apps,
avoid lots of dlls needed (preferably all in one file for each application),
keep it fast?
There are working (data processing) classes, User controls, some utility classes and Forms of the application.
You can make a separate assembly by creating a class library, and use that library within other projects within your solution. Just put your reusable classes within a class library project, and add a project reference in your applications to that library.
Each time you separate out code into a separate (reusable) assembly, it does add one extra DLL (the class library project) as a requirement at runtime, but this is very minimal.
There are no real (significant) changes to performance when doing this. It is a very common practice.
You should make Class Library project(s) for each logical unit of classes, then add references to the libraries in each project that uses them.
For example, you could have a Common library that contains basic classes used by everything else, and perhaps a Controls library that contains user controls.
Each logical unit of classes can go in a namespace within the same library or in a separate library; you need to decide which.
It would be a good idea to drop the second requirement of avoiding lots of DLL's. If you put your common code into a single "common" DLL then you need to recompile every time any class is added or modified. This could then give you a terrible versioning problem that is worse than managing lots of DLL's.
You should group your common code, by the functionality they provide, into separate DLL's. So one for data access, one for user controls, one for each type of utility function, etc. Then if you have web service that accesses data you won't need to recompile the service when you add a new user control to a single DLL. Only those apps that depend on the change will need to be recompiled.
You could put the common classes into one assembly (say CommonUtils) and then use namespaces inside for the groupings to indicate how they are split

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