Copying objects to 'this' object in C# - c#

I have a certain hirerchy of classes that needs the capeability to copy all public properties from one object to another.
Each class has a certain set of public properties that might differ from any other class.
Example:
class Base
{
// Common properties/methods...
public void Copy<T>(T data) where T : Base
{
// ...
}
}
class D1 : Base
{
public int ID
{
get;
set;
}
}
class D2 : Base
{
public string Name
{
get;
set;
}
}
Through googling I have read about those methods:
Using reflection
Generating IL code
Serialization
All of them are either very complex or very slow or sometimes both.
Am I missing something? Is there any other way to access the raw this pointer?
EDIT:
I will clerify.
T is of the type of the calling class. For example if it was called by D1 T will always be D1.
The reason for the generic is that I can't really know what T is.
Am I missing something?
Should I just use Base data as the parameter?

What you're missing is that you're asking the compiler to know that T might be one of the types D1 and D2 when all you've said is that T is a Base. How could it possible know what properties or even type your object is as that information is only known at runtime. Even if you could go foreach (PropertyInfo in this.Properties) it's going to find out the name of those properties at runtime so be just as slow as Reflection because how else can it? (it is reflection, just prettier syntax). It can't know what properties are common until it knows what types it's dealing with and you've said "i'm not telling you until runtime" so the answer is "well I'll have to look at runtime" i.e. reflection.
Secondly, just because D1 and D2 might both have a property named Size doesn't mean they are the same property (unless that property is present in a common ancestor).
For example,
ArtilleryAmmo.Shell and
PecanNut.Shell.
AcmeCorp.Staff and GandolfTheWizard.Staff
California.State and MyBrokenEngine.State
LoudSpeaker.Volume and MassiveCrater.Volume
Cave.Bats and BasketballGame.Bats
etc. etc.

You could work around this using an architectural change and use a 'PropertyBag' to store each class' properties.
A PropertyBag is essentially a Dictionary<string, object> where you can give a piece of data a name and add it to the bag. The disadvantage is that everything gets cast to object, so it isn't very type safe plus there's lots of boxing/unboxing, plus the strings as names don't get checked at compile time, so typos are a constant threat.
When you define a property on the class, you store/retrieve the item from the class' propertybag:
public int MyProperty
{
get
{
return (int)_propertyBag["MyProperty"];
}
set
{
if(_propertyBag.Keys.Contains("MyProperty"))
{
_propertyBag["MyProperty"] = value;
}
else
{
_propertyBag.Add("MyProperty", value);
}
}
}
So now to aggregate all the properties of the derived classes, you can expose their 'raw' PropertyBag and iterate through it.
Like I said before, the PropertyBags aren't type-safe, so it you have two classes in the hierarchy with the same property name but different type then you're getting into trouble.
EDIT: If you're concerned with performance, you're going to have to implement this multiple ways and perf test the different implementations -- I can't honestly say if a PropertyBag will actually be faster than using reflection.

The Copy method in the Base class only has access to the properties that are defined in the Base class. You can copy these properties.
But you cannot copy the properties from the subclasses without using something like reflection. But even with reflection you need some kind of knowledge about the mapping of the properties between different subclasses, like copying the ID property to Name.
So you'll need to write separate implementations for each (allowed) subclass conversion.
public interface IBaseCopier<TFrom, TTo> where TFrom : Base, TTo : Base
{
void Copy(TFrom from, TTo to);
}
public class D1ToD2Copier : IBaseCopier<D1, D2>
{
public void Copy(D1 from, D2 to)
{
// Copy properties from the D1 instance to the D2 instance.
}
}
You can register all the ICopier<TFrom, TTo> implementations in a factory class. This class will look up the implementation of the copier, based on the type arguments. If there is no copier for a certain type combination, i.e. the conversion is not supported, the factory should throw an exception.
public class CopierFactory
{
public ICopier<TFrom, TTo> Create<TFrom, TTo>() where TFrom : Base, TTo : Base
{
// Look up the ICopier implementation for the given types.
}
}
Edit
You can use the MemberwiseClone method to create a copy of an object.
public class Base
{
public static T Copy<T>(T data) where T : Base
{
return data.MemberwiseClone() as T;
}
}
If you need more control over the cloning, you can implement the ICloneable interface.
Note: You should realize that you cannot clone a D1 instance into a D2 instance. That would be like cloning a sheep into a horse.

I think the copy method should be inherited by derived classes D1,D2 and their responsibility to copy their own properties to/from other types.

What I would do is create an extension method for the Base class like:
namespace ExtensionMethods
{
public static class MyExtensions
{
public static int CopyTo<T>(this Base source, ref T dest)
{
// Use reflection to cycle public properties and if you find equally named ones, copy them.
}
}
}
Then you could call it in your objects and like:
source.CopyTo<ClassType>(ref this);
I didn't test, so not sure if it would work exactly like described. I did something similar to Cast DataRows into Entities in a big project I worked on.

Related

Reference specific class from its generic base class

When working with generics if I have for example a class:
class Foo<T> where T:Cheese
{
}
and then 2 derived classes
class FooDerivedBlue:Foo<BlueCheese>
{
}
class FooDerivedWhite:Foo<WhiteCheese>
{
}
where BlueChesse and WhiteCheese inherit from chesse.
Now there is another class, that will conditionally use FooDerivedBlue or FooDerivedWhite.
The class should have a property like
public Foo<Cheese> Foo {get;set;}
so I can set it to the FooDerivedXXX I need at runtime.
When doing this an trying to set Foo=new FooDerivedWhite() the compiler will complain, since FooDerivedWhite cant be converted to Foo<cheese>.
A more practical example:
If I have a
ArticleRepository<T>
AssemblyArticleRepository:ArticleRepository<AssemblyArticle>
ProductionArticleRepository:ArticleRepository<ProductionArticle>.
ProductionArticle and AssemblyArticle inherit from Article.
Both specific repositories inherit from ArticleRepository and have a lot of common logic. There are certain parts I need only access to the logic they shared (for example adding a new item or deleting it) and in order to avoid duplicate code, I want to instantiate the proper repo and pass it.
For example, I could have an ArticleService, which I pass a type and it instantiates the right repository. Instead, I would need to have a service for each Article type. (??- with my actual knowledge)
Which is the way to solve it in .NET? Or maybe I am facing the problem/writing my code in a wrong way?
Update Here a gist with the concrete problem:
https://gist.github.com/rgomez90/17ec21a1a371be6d78a53a4072938f7f
There are a few ways to deal with this, but the most straightforward is probably to make your "other class" also have a generic type parameter that describes what kind of cheese it operates on. Then all the types can be statically correct.
public abstract class Cheese { }
public class BlueCheese : Cheese { }
public abstract class CheeseTool<T> where T:Cheese { }
public class BlueCheeseTool : CheeseTool<BlueCheese> { }
public class CheeseEater<T> where T : Cheese {
public T Cheese;
public CheeseTool<T> Tool;
}
Then all typing is statically correct:
CheeseEater<BlueCheese> eater = new CheeseEater<BlueCheese>();
eater.Cheese = new BlueCheese();
eater.Tool = new BlueCheeseTool();
More complicated solutions might involve explicit casts and type factories, but simplest is best if it does the job.

Why can't a class with a type parameter used exclusively as an argument type be covariant on it?

The most common example I have found to explain why contravariantly-valid type parameters cannot be used covariantly has involved constructing some read-write wrapper of a derived type, casting it to a wrapper of the base type, injecting a different derived type, then later reading that wrapped value; something along the lines of the following:
class Base { public int base_property; }
class Derived : Base { public int derived_property; }
class OtherDerived : Base { public string other_derived_property; }
interface Wrapper<out T> {
void put(T v);
T pull();
}
Wrapper<Derived> derived_wrapper = new WrapperImpl<Derived>();
Wrapper<Base> cast_wrapper = (Wrapper<Base>)derived_wrapper;
cast_wrapper.put(new OtherDerived());
Derived wrapped = derived_wrapper.pull(); // Surprise! This is an OtherDerived.
I can understand why this is invalid. But what if Wrapper didn't have pull, and the property it wraps has a private getter? The problem with the (Wrapper<Base>)derived_wrapper cast seems to disappear, and I can't find a problem to replace it.
More specifically, I'm not aware of any way for functionality to be conditional on the eventual concrete type of a generic. Unsurprisingly, asserting the type like the following is no use:
class WrapperImpl<T> : Wrapper<T> where T : Base {
public void put(T v) {
if(typeof(T).Equals(Derived)) {
Console.WriteLine(v.derived_property); // Type `T' does not contain a
// definition for `derived_property'...
}
}
}
This leads me to believe that functionality in these methods can only make use of properties of the type T is constrained to. Even if the wrapped property is an OtherDerived where the original WrapperImpl expected a Derived (before being cast), no method could expect that wrapped property to have derived_property because Base is the most specific T is guaranteed to be.
Am I missing something here, or perhaps is this a limitation of the compiler to not be able to concretize T on the fly?
(I'm guessing that a class like Wrapper finds few uses, but the rules of variance appear quite broad and sweeping, and I'm curious if there are finer rules in play.)
The T in WrapperImpl<T> can be constrained on any subtype of Base, not just Base itself. Functionality in put should be able to safely access v.derived_property if T : Base is simply changed to a T : Derived.
This is the source of trouble when an OtherDerived is passed to put after the (Wrapper<Base>)derived_wrapper cast, in trying to access the nonexistent derived_property.

How does c# handle nested (generic) types?

I'm trying to understand how C# views types in the face of nesting.
More specifically I'm trying to understand why some types are not considered assignment compatible or even castable, when there "kind of" only exist one definition of the nested class. Does the compiler / CLR actually generate different types for these, or what rules are at play exactly...
Example code:
public class Foo<T>
{
protected class Private2 : Private1<Foo<T>>
{ }
protected class Private1<T2> where T2 : Foo<T>
{
public sealed class Nested
{
public void Test(T2 foo)
{
foo.Method2(this); //Nope!
var nes = (Private2.Nested)this; //Nope!
}
}
}
public void Method1()
{
var nested = new Private2.Nested();
nested.Test(this);
}
private void Method2(Private2.Nested nested)
{
// something code...
}
}
So even though the nested instance is created as a Private2.Nested it can not be casted to that type. And... well... how do the different Nested types relate to each other given that Nested is in fact sealed? (They can't be inheriting from each other right? But on the other hand their implementation should be 100% identical... am I wrong?)
Primary question: What exactly is the compiler doing when it "compiles" this nested class?? How many unique types (excluding valuetype-related) are actually generated, and if it is all the "same" type, is the restriction artificial (as in wouldn't an unsafe cast actually work)? (What I'm saying is that the IL for all these types comes from the same code definition - so at some level the compiler must know. Are instances of these types not bit-for-bit identical apart from their type-names?)
Secondary question: not what I'm really asking here, mostly for brevity / context: is there some simple change that would make the above work? Am I missing something obvious?
The type Foo<T> must never be directly referenced inside Private1<T2> - only use of T2 is allowed. Foo<T> is just my example stand in for nasty generic classes with 10~20 generic types. It's all just a "workaround" for not being able to alias a generic class with its types:
public class Bar<GoodName, OtherName, Readability, NopeMr, DontThinkSo, Suffering, Dispair>
{
//If only this was real...
using BarT = Bar<GoodName, OtherName, Readability, NopeMr, DontThinkSo, Suffering, Dispair>;
public void Method1(BarT bar) { ... } //so good!!
//goodbye readability... see you never...
public void Method2(Bar<GoodName, OtherName, Readability, NopeMr, DontThinkSo, Suffering, Dispair> whatIsThisVariable) { ... }
}
Purpose: To avoid types of fields and method-parameters that are several screens wide and utterly unreadable! >:(
...As a side note I really wished this could be used as a type inside classes and interfaces, as in Private2 : Private1<this>. Well ok, that wouldn't work because it collides with extension syntax on methods, but something similar, perhaps <this>, <super>, <base> used like Method(<this> arg) or Private2 : Private1<<super>> ... kind of weird maybe.
Consider this types:
public class Base {
public static int Value;
public class Nested { }
}
public class Derived:Base { }
What is Derived.Value and Derived.Nested. Actually, when you refer to inherited static members (nested class considered to be static member) thru derived class, you just reference base class members, so this have exactly same meaning as Base.Value and Base.Nested at compile time. There are no separate static field Derived.Value or separate class Derived.Nested.
public static void Test() {
Derived.Value=10;
Console.WriteLine(Base.Value);
Base.Value=20;
Console.WriteLine(Derived.Value);
Base.Nested bn=new Derived.Nested();
Derived.Nested dn=new Base.Nested();
Console.WriteLine(typeof(Base.Nested).FullName);
Console.WriteLine(typeof(Derived.Nested).FullName);
Console.WriteLine(typeof(Base.Nested)==typeof(Derived.Nested));
}
Original answer:
Foo<A>.Private1<B>.Nested and Foo<C>.Private1<D>.Nested considered to be different types if A!=C or B!=D. They can share same implementation internally, but for assignment compatibility they are different. Foo<T>.Private2.Nested is just alias to Foo<T>.Private1<Foo<T>>.Nested. And even if class Bar:Foo<A>{}, classes Foo<A>.Private1<Foo<A>>.Nested and Foo<A>.Private1<Bar>.Nested still considered to be different types. So Foo<T>.Private1<T2>.Nested can not be converted to Foo<T>.Private1<Foo<T>>.Nested as T2 is not necessary Foo<T>.
You're not thinking with portals. Your inner classes are already generalized on T.
public class Foo<T>
{
private class Private2 : Private1
{ }
private class Private1
{
public sealed class Nested
{
public void Test( Foo<T> foo )
{
foo.Method2( this ); //Yup
var nes = (Private2.Nested)this; //Yup
}
}
}
public void Method1()
{
var nested = new Private2.Nested();
nested.Test( this );
}
private void Method2( Private2.Nested nested )
{
// something code...
}
}
Partial answer to the primary question:
It was bugging me that you can make the code compile by changing Method2 to accept an object and cast it at runtime, because the nested instance is of the correct type (it's instantiated inside Method1). That would seem to work - as long as Foo is sealed - but as soon as someone else can subclass Private1 it is no longer guaranteed to work. (And thus not a solution.) However testing this approach reveals:
Private2.Nested is only a construct of syntax rules - using GetType() on the resulting variable says Private1.Nested and there is no Private2.Nested type.
I think the irksome feeling I was getting from this (and why I concidered sealed to be related) was some kind of confusion on my part when it came to distinguishing between subtype and inheritance. Because the outer classes are inheriting (Private1 and Private2) it feels like inheritance, and thus it feels like it should somehow be castable. But if I understand this correctly they are merely of the same subtype:
There need not be and is in fact no inheritance relation one way or the other (as the sealed clearly hints) because "the inheritance hierarchy is distinct from from the subtype hierarchy", and thus a downright conversion would be needed (since casts are bound to the inheritance hierarchy).

Base class object as argument for derived class

(Simplified) Scenario:
public class BaseClass
{
public int BaseClassInt {get; set;}
public BaseClass(int pBaseClassInt)
{ this.BaseClassInt = pBaseClassInt; }
}
public class DerivedClass : BaseClass
{
public int DerivedClassInt {get; set;}
public DerivedClass (int pBaseClassInt, int pDerivedClassInt) : base(pBaseClassInt)
{ this.DerivedClassInt = pDerivedClassInt; }
}
If I want to instantiate a DerivedClass-object I have to pass all arguments required to create a BaseClass-object and a DerivedClass-object. Also for every BaseClass-constructor I have to (at least should in my concrete case) provide a constructor with the same arguments in the derived class, plus arguments for the derived class properties. Then, if I change or delete a constructor in the base class I have to change or delete the corresponding contructor in the derived class(es).
I wonder if it is possible to use a constructor for the derived class which accepts a base class-object as an argument:
public DerivedClass(BaseClass pBaseClassObejct, int pDerivedClassInt)
{
// to make clear what I intend to do - looks silly of course
this = (DerivedClass)pBaseClassObject;
this.DerivedClassInt = pDerivedClassInt;
}
This could be called:
DerivedClass DerivedClassObject = new DerivedClass((new BaseClass(1),2);
If constructors in the base class would change, I wouldn´t have to mind it for the derived class. Is there any way to achieve this?
Think about this line for a moment:
this = (DerivedClass) pBaseClassObject;
Let's ignore the fact that you cant set this directly that way, and focus on the rest.
Imagine Giraffe and Elephant are both implementations of AfricanAnimal:
// By extension, ellie is also an AfricanAnimal
Elephant ellie = new Elephant();
// assume ellie is passed in as a param here (she can
// be, because she is an AfricanAnimal after all!):
public Giraffe(AfricanAnimal ellie)
{
this = (Giraffe) ellie; // Can't do this!
}
You can't (and would not want to) force ellie into being a giraffe, because a giraffe may have properties etc. that ellie lacks, and ellie may have properties that Giraffes don't have. Yet, using an AfricanAnimal as your parameter type there, would allow for just that.
Note: You could write that code and pass a Giraffe in, and all would be fine, but then again, that makes little sense; then you might as well use the Giraffe type as the parameter.
If you replace this with an instance variable, you would be able to compile with something like the following...
public Giraffe(AfricanAnimal ellie)
{
this.varOfTypeGiraffe = (Giraffe) ellie;
}
... but as soon as you run it with an Elephant as a a prameter, you will get an exception similar to:
InvalidCastException: Unable to cast object of type 'Elephant' to type 'Giraffe'.
TL;DR: This is a bad idea. Don't even try.
You cannot make a base constructor run from inside the body of any derived method (including the derived constructor). Even if you could, a base instance would not have retained any information about which constructor was used to instantiate it so there would be no way to know which base constructor should be called.
The above refers to the general case where a base constructor can potentially modify application state not directly related to the base class (e.g. by changing the value of static fields somewhere). You could use reflection to copy property values from a base instance to the derived instance being created, but this is practically unworkable because
It requires that you create a base instance in the first place -- what if the base is abstract, or if creating one has side effects?
You need a guarantee that the base constructor does not modify application state. But the aim here is to be independent of what the base constructors do, so you are back to square one.
No, that is not possible and should not be, because it doesn't make sense.
If it was possible and you deleted/changed the base class constructor, you would still need to change the code which creates the base class object that you would use as an argument to the derived class constructor.
Also, not all base classes are concrete. You would not be able to create an abstract base class, right?
This feature is not available. I think what you want is a little like this:
Suppose C# had a keyword allbaseargs and allowed code like this:
public class DerivedClass : BaseClass
{
public int DerivedClassInt { get; set; }
public DerivedClass (allbaseargs, int pDerivedClassInt)
: base(allbaseargs)
{
DerivedClassInt = pDerivedClassInt;
}
}
Then this could only work if BaseClass had only one (accessible) instance constructor.
The compiler should then examine the sole base constructor and substitute the magical word allbaseargs with the parameters of that constructor.
However, C# does not have this feature, and you would have to hand-code everything, which includes changeing all : base(...) calls of all derived classes when the constructor signature changes.
It is allowed to have the signature:
public DerivedClass(BaseClass pBaseClassObejct, int DerivedClassInt)
like you suggest, but you would not be able to chain the : base(...) easily. You would have to equip BaseClass with a construtor that took another instance in and copied all "state" (all instance properties and fields and such) from that other instance to "this". I do not recommend that solution.
This might be help!
Solution A: Create Inherit instead of base!
public static class Test
{
public static T Foo<T>(string text, int num) where T : BaseClass
{
T #base = (T)Activator.CreateInstance(typeof(T), new object[] { text, num });
//...
return #base;
}
public static void Main()
{
InheritClass inherit = Foo<InheritClass>("Hi there", 10);
}
}
Solution B: Copy base to inherit
public static class Test
{
public static TInherit As<TBase, TInherit>(this TBase #this) where TInherit : TBase
{
var type = typeof(TInherit);
var instance = Activator.CreateInstance(type);
foreach (var property in type.GetProperties())
if (property.CanWrite)
property.SetValue(instance, property.GetValue(#this, null), null);
return (TInherit)instance;
}
public static BaseClass Foo(string text, int num)
{
BaseClass #base = new BaseClass(text, num);
//...
return #base;
}
public static void Main()
{
InheritClass inherit = Foo("Hi there", 10).As<BaseClass, InheritClass>();
}
}
Notes: you can have simple 'As()' found here, but i prefer mine (where Inherit : TBase), where it's more safe and support converting base to inherit of inherit class.

Why would you mask a base class member?

I have just learned how to mask a base class member (using new) but am missing the point as to why I would want to do that. Does masking provide us with a certain level of protection as is the case in using encapsulation? Please advise.
You will very rarely use "new" to mask a base class member.
It's mainly used for the cases where the derived class had the member first, and then it was added to the base class --- the same name for a different purpose. The new is there to that you acknowledge that you know you are using it differently. When a base member is added in C++, it just silently merges the existing method into the inheritance chain. In C#, you will have to choose between new and override, to show you know what is happening.
It's not just used for masking. It actually breaks the inheritance chain, so if you call the base class method, the method in the derived class will not be called (just the one in the base class).
You're essentially creating a new method that has nothing to do with the base class method. Hence the "new" keyword.
Keeping that in mind the "new" keyword can be used if you want to define a method with the same signature as a base type method, but having a different return type.
The only valid safe examples that I've come across is being more specific with return types or providing a set accessor on a property. I'm not saying those are the only ones, but that's all I've found.
For example, suppose you have a very simple base that looks like this:
public abstract class Base
{
public string Name { get; protected set; }
public Base(string name)
{ Name = name; }
}
You could have a derived that looks more like this:
public class Derived : Base
{
public new string Name
{
get { return base.Name; }
set { base.Name = value; }
}
public Derived(string name) : base(name)
{ }
}
Assuming business rules allows this one specific Derived to have a changeable name, I believe this is acceptable. The problem with new is that it changes behavior depending on what type the instance is viewed as. For example, if I were to say:
Derived d = new Derived("Foo");
d.Name = "Bar";
Base b = d;
b.Name = "Baz"; // <-- No set available.
In this trivial example, we're fine. We are overriding the behavior with new, but not in a breaking way. Changing return types requires a bit more finesse. Namely, if you use new to change a return type on a derived type, you shouldn't allow that type to be set by the base. Check out this example:
public class Base
{
public Base(Base child)
{ Child = child; }
public Base Child { get; private set; }
}
public class Derived
{
public Derived(Derived child) : base(child)
{ }
public new Derived Child
{ get { return (Derived)base.Child; } }
}
If I could set Child on the Base class, I could have a casting problem in the Derived class. Another example:
Derived d = new Derived(someDerivedInstance);
Base b = d;
var c = b.Child; // c is of type Base
var e = d.Child; // e is of type Derived
I can't break any business rules by treating all of my Derived classes as Bases, it's just convenient to not type check and cast.
I have just learned how to mask a base class member (using new)
FYI this feature is usually called "hiding" rather than "masking". I think of "masking" as clearing bits in a bit array.
am missing the point as to why I would want to do that.
Normally you don't want to. For some reasons to use and not use this feature, see my article on the subject from 2008:
http://blogs.msdn.com/b/ericlippert/archive/2008/05/21/method-hiding-apologia.aspx
Does masking provide us with a certain level of protection as is the case in using encapsulation?
No, it does not.
What you are referring to is called Name Hiding. It is mostly a convenience feature. If you are inheriting from a class for which you do not control the source using new will let you change the behavior of a method even if it wasn't declared as virtual (or completely change the signature if it is virtual). The new keyword simply suppresses a compiler warning. You are basically informing the compiler that you are intentionally hiding the method from a parent class.
Delphi had the reintroduce keyword for the same reason.
What does this buy you other than a suppressed warning? Not a whole lot. You can't access the new method from a parent class. You can access it from an interface if your child class directly implements the interface (as apposed to inheriting it from its parent class). You can still call the parent class' member from the child. Any additional descendants of your class will inherit the new member rather than the one in the parent.
This is actually called member hiding. There are a couple of common scenarios where this can be appropriately used.
It allows you to work around versioning issues in which either the base or derived class author unwittingly creates a member name that collides with an existing identifier.
It can be used to simulate covariance on return types.
Regarding the first point...it is possible that an author of a base class could later add a member with the same name as an exisiting member in a derived class. The base class author may not have an knowledge of the derived classes and thus there is no expectation that she should avoid name collisions. C# supports the independent evolution of class hierarchies using the hiding mechanisms.
Regarding the second point...you may want a class to implement an interface that dictates a certain method signature and so you are locked into returning instances of a certain type only while at the same time you have subclassed that type and would really like for callers to see the concrete type instead. Consider this example.
public interface IFoo { }
public class ConcreteFoo { }
public abstract class Base
{
private IFoo m_Foo;
public Base(IFoo x) { m_Foo = x; }
public IFoo Foo { get { return m_Foo; } }
}
public class Derived
{
public Derived(ConcreteFoo x) : base(x) { }
public new ConcreteFoo Foo { get { return (ConcreteFoo)base.Foo; } }
}

Categories

Resources