Is there a C# Data structure to map keys to multiple values? - c#

Is there a C# data structure to map keys to multiple values? I have a collection of items that I want to key by name; however, the name is not unique. Hashtable and Dictionary only allow unique keys. Lookup seems close to what I want; however, it is not mutable.
Is there a built in data structure that I'm missing or do I need to build one myself?

What you're looking for is a multimap.
You may want to take a look at the answer to this question.
You may also want to look into the C5 Generic Collection library, which is free and has an implementation of a multimap.
If you feel like rolling your own, a simple place to start is a dictionary of lists:
Dictionary<TKey,List<TValue>>
However, you can't add to such a dictionary the normal way. You have to first check if the key already exists, and if so, fetch the value (list) and add to it. Otherwise, you need to create the list and populate it with a value.
If you are so inclined, I would suggest you consider using a set of extension methods to simplify the Add/Remove operations:
public static class MultimapExt
{
public static void Add<TKey,TValue>(
this Dictionary<TKey,List<TValue>> dictionary, TKey key, TValue value )
{
List<TValue> valueList;
if( !dictionary.TryGetValue( key, out valueList )
{
valueList = new List<TValue>();
dictionary.Add( key, valueList );
}
valueList.Add( value );
}
public static void Remove<TKey,TValue>(
this Dictionary<TKey,List<TValue>> dictionary, TKey key, TValue value )
{
List<TValue> valueList;
if( dictionary.TryGetValue( key, out valueList ) )
{
valueList.Remove( value );
if( valueList.Count == 0 )
dictionary.Remove( key );
}
}
}

LBushkin's answer is a good one. You can make it a bit more flexible, though, by removing the unnecessary restriction to use Dictionary<TKey, List<TValue>> (this way you could also use, say, a SortedDictionary<TKey, LinkedList<TValue>>) via some carefully chosen generic constraints:
public static class MultimapExt
{
public static void Add<TKey, TValue, TCollection>(
this IDictionary<TKey, TCollection> dictionary,
TKey key,
TValue value
) where TCollection : ICollection<TValue>, new()
{
TCollection collection;
if(!dictionary.TryGetValue(key, out collection)
{
collection = new TCollection();
dictionary.Add(key, collection);
}
collection.Add(value);
}
public static bool Remove<TKey, TValue, TCollection>(
this IDictionary<TKey, TCollection> dictionary,
TKey key,
TValue value
) where TCollection : ICollection<TValue>
{
TCollection collection;
if(dictionary.TryGetValue(key, out collection))
{
bool removed = collection.Remove(value);
if(collection.Count == 0)
dictionary.Remove(key);
return removed;
}
return false;
}
}

What about using a dictionary to IList<YOUR_VALUE_TYPE> ?

Related

How can I write this in one line without duplicate dictionary name and key?

how can I write this in c# (latest version) in one line without dublicate dictionary name and key:
someDict[key] = someDict[key].MakeSomeChanges(1);
I found something like that:
_ = someDict[key].MakeSomeChanges(1);
but unfortunately that not assign changed value.
public static int[] MakeSomeChanges(this int[] array, int a)
{
//some logic
return x.ToArray();
}
Any ideas?
Not sure if following helps and it's also not one line, but it could be a way to avoid the repetition and is reusable for any modification or dictionary type.
Since you already use an extension method, add another one:
public static void Modify<TKey, TValue>(this Dictionary<TKey, TValue> dict, TKey key, TValue intialValue, Func<TValue, TValue> modify)
{
bool exists = dict.TryGetValue(key, out TValue existingValue);
TValue value = exists ? existingValue : intialValue;
dict[key] = modify(value);
}
With this on board you could use:
someDict.Modify(key, new int[0], arr => arr.MakeSomeChanges(1));
Where MakeSomeChanges could be a method call(like above) or an inline logic.

Initializing a dictionary to custom default values

I am trying to create a for loop that invokes a function of several instance of class A in a dictionary, and if there is no value for a key, it creates it and then invokes it.
It seems to me as if there must be a way to create a value upon first access to a key.
I am currently using this code though I think it is not the best possible practice:
(dictionary[i] = dictionary.ContainsKey(arr[i]) ? dictionary[i] : new A()).Push(10);
Is there a cleaner for such a problem in C#?
ConcurrentDictionary has a GetOrAdd method (and other useful methods like AddOrUpdate, TryRemove etc.). If just a plain dictionary had GetOrAdd you could use that...
Luckily, you can create an extension method in a static class which you probably should name DictionaryExtensions:
public static TValue GetOrAdd<TKey, TValue>(
this IDictionary<TKey, TValue> dictionary,
TKey key,
Func<TKey, TValue> valueFactory)
{
if (dictionary == null)
throw new ArgumentNullException(nameof(dictionary));
if (key == null)
throw new ArgumentNullException(nameof(key));
if (valueFactory == null)
throw new ArgumentNullException(nameof(valueFactory));
if (dictionary.TryGetValue(key, out var existingValue))
return existingValue;
var value = valueFactory(key);
dictionary.Add(key, value);
return value;
}
How to use it:
dictionary.GetOrAdd(i, () => new A()).Push(10);
This version uses a value factory so that new A() is only executed in case it is required. Another ConcurrentDictionary.GetOrAdd() overload uses a value provided as parameter which you might consider as an alternative.
I find that creating extension methods like this that closely mirrors the methods on ConcurrentDictionary is very useful.
I'd say a cleaner code would look something like this:
var key = arr[i];
var hasKey = dictionary.ContainsKey(key);
if (!hasKey)
dictionary.Add(key, new A());
var itemToUse = dictionary[key];
itemToUse.Push(10);
Although it seems to me you are looking for something shorter. I guess what you are really asking is a short-hand method that does:
Returns the value for a given key if the key exists, else adds the key to the dictionary with some default value.
I think the above code tells a lot more about the intent, but in case you want something different, I can think of following two solutions.
The first one is an extension method for getting the item:
public static TValue Get<TKey, TValue>(this Dictionary<TKey, TValue> dictionary, TKey key, TValue defaultValue)
{
var hasKey = dictionary.ContainsKey(key);
if (!hasKey)
dictionary.Add(key, defaultValue);
return dictionary[key];
}
You would use it as:
dict.Get(arr[i], defaultValue: new A())
.Push(10);
The second solution I can think of is a new derivative of Dictionary:
class DefaultDictionary<TKey, TValue> : Dictionary<TKey, TValue>
{
private readonly Func<TKey, TValue> _defaultValueFactory;
public DefaultDictionary(TValue defaultValue)
{
_defaultValueFactory = new Func<TKey, TValue>(x => defaultValue);
}
public DefaultDictionary(Func<TValue> defaultValueFactory)
{
_defaultValueFactory = new Func<TKey, TValue>(x => defaultValueFactory()) ?? throw new ArgumentNullException(nameof(defaultValueFactory));
}
public DefaultDictionary(Func<TKey, TValue> defaultValueFactory)
{
_defaultValueFactory = defaultValueFactory ?? throw new ArgumentNullException(nameof(defaultValueFactory));
}
public new TValue this[TKey key]
{
get
{
var hasKey = ContainsKey(key);
if (!hasKey)
{
var defaultValue = _defaultValueFactory(key);
Add(key, defaultValue);
}
return base[key];
}
set
{
base[key] = value;
}
}
}
The usage of this goes like:
var dictionary = new DefaultDictionary<string, A>(() => new A());
// ...
dictionary[arr[i]].Push(10);
I must warn you about something, this derivative of Dictionary hides the index operator. And since using IDictionary as types for members is a common practice (e.g. private IDictionary<string, A> dictionary as a member), you can't use the overloaded version without casting. So either cast your variable to DefaultDictionary every time you want to use the overloaded indexer, or have an interface for this new dictionary like:
interface IDefaultDictionary<TKey, TValue> : IDictionary<TKey, TValue>
{
new TValue this[TKey key] { get; set; }
}
And have your members, variables use it as their defining type:
private IDefaultDictionary<string, A> dictionary;
But this also means as a concrete class you must now use DefaultDictionary, and that's the trade-off.

.Net Dictionary with forced unique values

Is it possible to force a Dictionary to have unique values? See the following example.
Dictionary<string, string> types = new Dictionary<string, string>()
{
{"1", "one"},
{"2", "two"},
{"3", "three"}
};
In the event some one tried to execute the following line, they should receive an error.
types.Add("4","one");
I know this is not how a dictionary is built to operate and the correct answer may be to use a different/custom data structure.
Keep two data structures; your regular dictionary and a HashSet<string> for the values. When you would like to add an item first check if the value is in the hash set. If it's not, then you know it's safe to add to both the dictionary and the set. (Also ensure you remove items from both collections on removal.)
If this is done in enough places then it may be worth creating your own IDictionary<K,V> implementation that uses both a regular Dictionary and a HashSet internally, so that you don't need to do so much work when using it. If this particular structure is only used in just a few places, it may not be worth the investment to create such a class.
You probably want to implement IDictionary and internally just call the corresponding Dictionary<TKey,TValue> methods. Also, you want a HashSet<TValue>. And then, on your Add method you would first check to see if your hashset.Contains(value). If it does, then you throw an exception.
On the other hand, do you really NEED this behavior? What if you just use a HashSet<Tuple<string,string>>. Then, any duplicates are just ignored. Or do you really NEED the data structure to throw an exception? If you don't, that's what I would go with.
Edit: good point #Alexei Levenkov. If you will have the same value with different keys, then the HashSet approach doesn't give you what you originally asked for. That would only be applicable if you were expecting the SAME key/value pairs.
Check for types.ContainsValue before adding
string str = "one";
if (!types.ContainsValue(str)) //doesn't add if its already there
{
types.Add("4", str);
}
unfortunately Dictionary provided by framework doesn't provide this feature.
Fastest workaround would be build something like this
public class UniqueValueDictionary<TKey, TValue> : Dictionary<TKey, TValue>
{
public new void Add(TKey key, TValue value)
{
if (this.ContainsValue(value))
{
throw new ArgumentException("value already exist");
}
base.Add(key, value);
}
public new TValue this[TKey key]
{
get
{
return base[key];
}
set
{
if (this.ContainsValue(value))
{
throw new ArgumentException("value already exist");
}
base[key] = value;
}
}
}
Or something like the following(which is better in performance but not memory)
public class UniqueValueDictionary<TKey, TValue> : Dictionary<TKey, TValue>
{
Dictionary<TValue, TKey> valueAsKey = new Dictionary<TValue, TKey>();
public new void Add(TKey key, TValue value)
{
if (valueAsKey.ContainsKey(value))
{
throw new ArgumentException("value already exist");
}
base.Add(key, value);
valueAsKey.Add(value, key);
}
public new TValue this[TKey key]
{
get
{
return base[key];
}
set
{
if (valueAsKey.ContainsKey(value))
{
throw new ArgumentException("value already exist");
}
if (!this.ContainsKey(key))
{
this.Add(key, value);
}
else
{
base[key] = value;
valueAsKey[value] = key;
}
}
}
//You may need to handle remove as well
}
Note:this will work only when you use UniqueValueDictionary<TKey, TValue> type, If you cast to Dictionary<TKey, TValue> you can add duplicate values.
As pointed in comments you can build something like this inheriting from IDictionary<TKey, TValue> not Dictionary<TKey, TValue> taking this as an idea.

How to insert element in first index in dictionary?

Is there a method or technique that allows you to insert an element into a
Dictionary<TKey, TValue> guaranteeing that the item is in the first index of that dictionary's KeyCollection.
For example:
Dictionary<String, String> dic = foo.GetOutput();
// `dic` is something like:
// {"foo", "baa"},
// {"a", "b"}
I need something like:
dic.Add("key", "value", 0);
// where `0` is the index that `key` to be inserted.
foreach(KeyValuePair<String, String> key in dic)
{
Console.WriteLine("{0} = {1}", key.Key, key.Value);
}
Output:
key = value
foo = baa
a = b
By not using a dictionary.
Dictionary<TKey, TValue> is implemented as a hash-table. The position of keys internal to the dictionary depends upon the hash-code, the means by which that hash-code was reduced further to provide an index into its internal structure, and the order of insertion in an entirely implementation-dependant way.
This isn't the only way to implement a dictionary. SortedDictionary<TKey, TValue> uses a tree structure internally and so always keeps keys in an order. In this case we still can't insert something in the beginning, rather we insert something and it gets put in the appropriate place.
If ordering is what you care about most, then you don't want a puredictionary at all. Rather you want either a List<KeyValuePair<TKey, TValue>> or you want a structure that offers both the functionality of a list and of a dictionary, which is provided by OrderedDictionary. This isn't generic, but you can easily create a generic wrapper around it (doesn't give the performance benefits of internally using generics, but does give type-safety in use).
I know it is a three years old question. But found a workaround of this problem. It may help someone
Dictionary<String, String> dic = foo.GetOutput();
dic = (new Dictionary<string, string> {{"key","value"}}).Concat(dic).ToDictionary(k => k.Key, v => v.Value);
This will insert the element in the beginning of dictionary :)
Dictionaries are unordered; elements are meant to be retrieved with a key, whose hash points to its value's location.
What you might want is a List <KeyValuePair>, whose elements can be inserted into a specific index.
List<KeyValuePair<string, string>> list = dic.ToList();
list.Insert(0, new KeyValuePair<string, string>("a", "b"));
foreach(KeyValuePair<string, string> pair in list)
Console.WriteLine("{0} = {1}", pair.Key, pair.Value);
This is not possible with Dictionary<TKey, TValue> as it presents it's values in an unordered fashion when enumerated. There is SortedDictionary<TKey, TValue> which provides ordering but it does so by using an IComparer<TKey> against the key value directly. Here you want the key to be a String and have ordering based on an int. That is not possible with either of these types.
I think you'll need to implement a new type with these very specific semantics in them. For example.
class OrderedMap<TKey, TValue> {
private readonly Dictionary<TKey, TValue> _map = new Dictionary<TKey, TValue>();
private readonly List<TKey> _list = new List<TKey>();
public void Add(TKey key, TValue value) {
if (!_map.ContainsKey(key)) {
_list.Add(key);
}
_map[key] = value;
}
public void Add(TKey key, TValue value, int index) {
if (_map.ContainsKey(key)) {
_list.Remove(key);
}
_map[key] = value;
_list.Insert(index, key);
}
public TValue GetValue(TKey key) {
return _map[key];
}
public IEnumerabe<KeyValuePair<TKey, TValue>> GetItems() {
foreach (var key in _list) {
var value = _map[key];
yield return new KeyValuePair<TKey, TValue>(key, value);
}
}
}
Note this does come with some non-trivial performance differences over a traditional Dictionary<TKey, TValue>. For example Add and Remove are slower.
Dictionary<TKey, TValue> is inherently unordered (or rather, the ordering is unpredictable and shouldn't be relied upon). If you want some sort of ordering, you need to use a different type. It's hard to recommend any particular type without knowing more about your requirements.
The Dictionary<TKey, TValue> can't be ordered.
You can try SortedDictionary<TKey, TValue> instead, but that one is ordered by the Key, not by a separate index.
The Dictionary<TKey,TValue> class does not hold items in an ordered manner, so there is no "first" item.
There is a SortedDictionary<Tkey,TValue> (.NET 4.0+), which sorts by the key, but again, this is a very vague idea of "first".
this is my solution, maybe not the best solution but it works. =)
public static ComboBox FillDropDownList(Dictionary<String, String> dictionary, ComboBox dropDown, String selecione)
{
var d = new SortedDictionary<String, String>();
d.Add("0", selecione);
foreach (KeyValuePair<string, string> pair in dictionary)
{
d.Add(pair.Key, pair.Value);
}
dropDown.DataSource = new BindingSource(d, null);
dropDown.DisplayMember = "Value";
dropDown.ValueMember = "Key";
dropDown.SelectedIndex = 0;
return dropDown;
}
A Dictionary is an un-ordered collection. You could try OrderedDictionary - http://msdn.microsoft.com/en-us/library/system.collections.specialized.ordereddictionary.aspx - which has an Insert() method which is what you're after.

Is there a Dictionary<string, object> collection which allows multiple keys?

I currently have a menu with subitems that is being stored in this dictionary variable:
private Dictionary<string, UserControl> _leftSubMenuItems
= new Dictionary<string, UserControl>();
So I add views to the e.g. the "Customer" section like this:
_leftSubMenuItems.Add("customers", container.Resolve<EditCustomer>());
_leftSubMenuItems.Add("customers", container.Resolve<CustomerReports>());
But since I am using a Dictionary, I can only have one key named "customers".
My natural tendency would be to now create a custom struct with properties "Section" and "View", but is there a .NET collection is better suited for this task, something like a "MultiKeyDictionary"?
ANSWER:
Thanks maciejkow, I expanded your suggestion to get exactly what I needed:
using System;
using System.Collections.Generic;
namespace TestMultiValueDictionary
{
class Program
{
static void Main(string[] args)
{
MultiValueDictionary<string, object> leftSubMenuItems = new MultiValueDictionary<string, object>();
leftSubMenuItems.Add("customers", "customers-view1");
leftSubMenuItems.Add("customers", "customers-view2");
leftSubMenuItems.Add("customers", "customers-view3");
leftSubMenuItems.Add("employees", "employees-view1");
leftSubMenuItems.Add("employees", "employees-view2");
foreach (var leftSubMenuItem in leftSubMenuItems.GetValues("customers"))
{
Console.WriteLine(leftSubMenuItem);
}
Console.WriteLine("---");
foreach (var leftSubMenuItem in leftSubMenuItems.GetAllValues())
{
Console.WriteLine(leftSubMenuItem);
}
Console.ReadLine();
}
}
public class MultiValueDictionary<TKey, TValue> : Dictionary<TKey, List<TValue>>
{
public void Add(TKey key, TValue value)
{
if (!ContainsKey(key))
Add(key, new List<TValue>());
this[key].Add(value);
}
public List<TValue> GetValues(TKey key)
{
return this[key];
}
public List<TValue> GetAllValues()
{
List<TValue> list = new List<TValue>();
foreach (TKey key in this.Keys)
{
List<TValue> values = this.GetValues(key);
list.AddRange(values);
}
return list;
}
}
}
Answer 2:
Thanks Blixt for the tip about yield, here is GetAllValues with that change:
public IEnumerable<TValue> GetAllValues()
{
foreach (TKey key in this.Keys)
{
List<TValue> values = this.GetValuesForKey(key);
foreach (var value in values)
{
yield return value;
}
}
}
Answer 2 refactored further:
Here is a much more succinct way to do the same thing, thanks Keith:
public IEnumerable<TValue> GetAllValues()
{
foreach (var keyValPair in this)
foreach (var val in keyValPair.Value)
yield return val;
}
If you need variable number of values for one key, why not create Dictionary<string, List<UserControl>> ? Furthermore, you could inherit this class and create your own Add, get same syntax you're using now. This way you can avoid manual adding of empty lists before adding new control.
sth like this:
class MultiValueDictionary<TKey, TValue> : Dictionary<TKey, List<TValue>>
{
public void Add(TKey key, TValue value)
{
if(!ContainsKey(key))
Add(key, new List<TValue>());
this[key].Add(value);
}
}
Check out NGenerics' HashList. It's a Dictionary which maintains a list of values for each key. Wintellect's PowerCollections library also has a handy MultiDictionary class which does things like automatically clean up when you remove the last value associated with a given key.
How about making the container value type a list:
private Dictionary<string, List<UserControl>> _leftSubMenuItems =
new Dictionary<string, List<UserControl>>();
if (!_leftSubMenuItems.ContainsKey("customers"))
{
_leftSubMenuItems["customers"] = new List<UserControl>();
}
_leftSubMenuItems["customers"].Add(container.Resolve<EditCustomer>());
_leftSubMenuItems["customers"].Add(container.Resolve<CustomerReports>());
Just a few tweaks...
public class MultiValueDictionary<TKey, TValue> :
Dictionary<TKey, List<TValue>>
{
public void Add(TKey key, TValue value)
{
List<TValue> valList;
//a single TryGetValue is quicker than Contains then []
if (this.TryGetValue(key, out valList))
valList.Add(value);
else
this.Add( key, new List<TValue> { value } );
}
//this can be simplified using yield
public IEnumerable<TValue> GetAllValues()
{
//dictionaries are already IEnumerable, you don't need the extra lookup
foreach (var keyValPair in this)
foreach(var val in keyValPair.Value);
yield return val;
}
}
The .NET framework 3.5 includes a special LINQ Lookup class.
It is similar to a dictionary except that it can handle multiple items with the same key. When you do a search using a given key, instead of receiving a single element, you receive a group of elements that match that key.
I read that it is a hashtable under the covers so it is fast for retrieving.
You use it something like this:
var example1 = (from element in ListWithDuplicates
select element)
.ToLookup(A => A.Name);
There are a bunch of caveats:
The Lookup class has no public constructor, so you cant just create a Lookup object, it seems to only be available using the .ToLookup syntax.
You cannot edit it once it has been created, no Add or Remove etc.
Apparently its not serializable
Using the grouped data can be a bit tricky
Theres a great article here discussing the Lookup and its implications in more detail.
No, there's no better built-in collection. I think your "natural tendency" is perfectly suited for solving this problem, as those are not really "same keys," but unique keys composed of different parts and Dictionary does the job. You can also nest dictionary (makes sense if you have large number of values for each name):
Dictionary<string, Dictionary<Type, object>> dict = ...;
var value = (T)dict[name][typeof(T)];
This approach will resolve to the element using a single hash table lookup. If you maintain a list of items for each element, you'll have to linearly traverse the list each time you need an element to lookup which defeats the purpose of using a Dictionary in the first place.
I don't know of a "MultiKeyDictionary". I'd recommend using a struct and overriding GetHashCode, Equals and implementing IEquatable<StructName> (which is used by Dictionary<TKey,TValue>).
Are you looking to store multiple entries per key together? Somethign like this ?

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