Server Push vs Client Pull for Agent-Server Topology - c#

I need to create a system comprising of 2 components:
A single server that process and stores data. It also periodically sends out updates to the agents
Multiple agents that are installed at remote endpoints. These collect data in (often, but not always) long-running operations, and this data needs to get to the server
I'm using C# .NET, and ideally I want to use a standards compliant communications method (i.e. one that could theoritically work with Java too, as we may well also use Java agents in the future). Are there any alternatives to web services? What are my options?
The way I see it I have 3 options using web services, and have made the following observations:
Client pull
No open port required at the agent, as it acts like a client
Would need to poll the server for updates
Server push
Open port at the agent, as it acts like a server
Server must poll agents for results
Hybrid
Open port at the agent, as it acts like both a client and a server
No polling; server pushes out updates when required, client sends results when they are available
The 'hybrid' (where agents are both client and server seems the obvious choice - but this application will typically be installed in enterprise and government environments, and I'm concerned they may have an issue with opening a port at the agent. Am I dwelling too much on this?
Are there any other pros and cons I've missed out?

Our friends at http://www.infrastructures.org swear by pull-based mechanisms: http://www.infrastructures.org/papers/bootstrap/bootstrap.html
A major reason why they prefer client-pull over server-push is that clients may be down, and clients must (in general) apply all the operations pushed by servers. If this criteria isn't important in your case, perhaps their conclusion won't be your conclusion, but I do think it is worth reading the "Push vs Pull" section of their paper to determine for yourself.

I would say that in this day and age you can seriously consider only pull technologies. The problem with push is that clients often are hidden behind Network Address Traversal devices (NAT) like wireless routers, broadband modems or company firewalls and they are, more often than not, unreachable from the server.
Making outbound connections ('phone-home'), specially on well known ports like HTTP/HTTPS can basically be assumed as 'possible' even under most constricted networks.

If you use some kind of messaging server (JMS for Java, not sure for C#) then your messaging server is the only server that needs to open a port and you can have two way communication from your agent to the messaging server and from the server to the messaging server. This would allow you to accomplish the hybrid model without needing to open a port on the agent server.

IMHO, I find your best option is the pull option.. that can satisfy your main system requirements as follow:
The first part: Data needs to get to the server, that's obviously can be done through invoking a web method that send that data as a parameter
2nd part:(Server periodically sends out updates to the agents): You can still do that that thru client (regular) pulls by some sort of a web service method that "asks" for the updates since its last pull (some sort of s time stamp to get the updates it missed)
The hybrid method seems a bit weird to me given that I think of an agent as a part of the system that probably might go "offline" quite often, what will the server then do if that failed? it's usually a tough question/decision, specially if you're not sure if this an intended "going offline" or a system/network failure.. etc

Related

WCF architecture help needed

We are planning on implementing our new software application as shown below.
Does this architecture look fit for purpose?
Items to Note:
There are many PC's
The pc has a WCF client as it needs to upload data to the
database periodically.
The PC has a server because the end user on the terminal server needs
to be able to interrogate the pc for information
The terminal server is the GUI for users so they can remotely connect
to a specific PC to interrogate the pc for information
We are using basicHttpBinding below
What else have we considered?
We have tried WCF NetPeerTcpBinding (i.e P2P) but it does not support
request-reply operations.
We have tried WCF Duplex but with the requirements listed above in the items to note section we would end up with a client and server at both ends anyway.
Well I apologize but I basically disagree with your architecture.
WCF is not designed or suited for anything other than a request-response communication.
Its full duplex ability will not enable your server side to issue communication to a specific client unless that client already issued a connection to the server.
That means that in order to achieve a prestigious online full duplex communication with all your clients - all your clients must maintain an open port to the server.
Having a dual client and server per PC in order to achieve an online full duplex is a step forward as it will solve the issue of keeping a port open per client however it has downsides in terms of security as it means that the specific PC is open to receive multiple connection requests. Another issue can occur with deadly reentrancies if you not careful. So, basically you will be saving 'ports' in exchange for architecture
maintainability and fitness to your solution.
So if you are targeting a deployment of around 200-300 PC's your architecture will hold but if you are targeting a larger deployment of thousands of PC's - it will not hold.

How to effectively communicate between database bound applications?

We have a number of different old school client-server C# WinForm client-side apps that are essentially front-ends for the database. Then there is a C# server-side windows service that waits on the client apps to submit orders and then it processes them.
The way the server-side service finds out whether there is work to do is that it polls the database. Over the years the logic of polling for waiting orders has gotten a lot more complicated due to the myriad of business rules. So because of this, the polling stored proc itself uses quite a bit of SQL Server resources even if there is nothing to do. Add to this the requirement that the orders be processed the moment they are submitted and you got yourself a performance problem, as the database is being polled constantly.
The setup actually works fine right now, but the load is about to go through the roof and, it is obvious, that it won't hold up.
What are some effective ways to communicate between a bunch of different client-side apps and a server-side windows service, that will be more future-proof than the current method?
The database server is SQL Server 2005. I can probably get the powers that be to pony up for latest SQL Server if it really comes to that, but I'd rather not fight that battle.
There are numerous options ways you can notify the clients.
You can use a ready-made solution like NServiceBus, to publish information from the server to the clients or other servers. NServiceBus uses MSMQ to publish one message to multiple subscribers in a very easy and durable way.
You can use MSMQ or another queuing product to publish messages from the server that will be delivered to the clients.
You can host a WCF service on the Windows service and connect to it from each client using a Duplex channel. Each time there is a change the service will notify the appropriate clients or even all of them. This is more complex to code but also much more flexible. You could probably send enough information back to the clients that they wouldn't need to poll the database at all.
You can have the service broadcast a UDP packet to all clients to notify them there are changes they need to pull. You can probably add enough information in the packet to allow the clients to decide whether they need to pull data from the server or not. This is a very lightweight for the server and the network, but it assumes that all clients are in the same LAN.
Perhaps you can leverage SqlDependency to receive notifications only when the data actually changes.
You can use any messaging middleware like MSMQ, JMS or TIBCO to communicate between your client and the service.
By far the easiest, and most likely the cheapest, answer is to simply buy a bigger server.
Barring that, you are in for a development effort that has a high probability of early failure. By failure I don't mean that you end up scraping whatever it is you end up building. Rather, I mean you launch the changes and orders will be screwed up while you are debugging your myriad of business rules.
Quite frankly, I wouldn't consider approaching a communications change under pressure; presuming your statement about load going "through the roof" in the near term.
If your risk exposure is such that it has to be 100% functional day one (which is normal when you are expecting a large increase in orders), with no hiccups then just upsize the DB server. Heck, I wouldn't even install the latest sql server on it. Instead, just buy a larger machine, install the exact same OS and DB server (and patch levels) and move your database.
Then look at your architecture to determine what needs to go away and what can be salvaged.
If everybody connects to SQL Server then there is also the option of Service Broker. Unlike other messaging/queueing solution recommended so far it is entirely contained in your database (no separate product to deploy, administer and configure), it offers a single story vis-a-vis your backup/recovery and high availability needs ( no separate backup for message store, no separate DR/HA, whatever is your DB solution is also your messaging solution) and overs a uniform programming API (SQL).
Even when everything is within one single SQL Server instance (ie. there is no need to communicate over network between multiple SQL Service instances) Service Broker still has an ace that no one can match: activation. With activation you eliminate completely the need to poll because the system itself will launch your processing code (will 'activate') when there are events to process. The processing code can be internal (T-SQL procedure or SQLCLR .Net procedure) or external (see external activator).

C# - Design questions about a server firing push notifications to clients - how to implement?

This is the scenario.
I have multiple clients on our application, and one server.
The server is itself disconnected from the clients, it just downloads some data from the web via a windows service (web services and FTP), processes the data and updates a database to which all the clients are connected and draw data from.
I would like to be able to actively notify the clients, and with a certain degree of granularity, when some downloading occurs (i.e. only the Traders when a price/trade update occurs, or only the Engineers when there's something for them) without polling.
The server should fire up a notification to all the connected clients instead of having them continuously "ask" if there is an update, because in this case I would have to maintain state on all the clients.
I thought about XMPP, with Matrix.
To do so each client has to open a persistent connection with the windows service, but I lack the exact details on how to implement this. MAybe with nodes!
For what I understand XMPP is perfect for what I want to accomplish and gives me the extensibility to grow to some more functionality if I have the need to.
I don't know if to implement my own server or use one of the existing one (I hear jabberd2 has an excellent windows server).
But most important: I need suggestions on A) an XMPP server to run on Windows and B) a C# library. Besides Matrix I have found very few, and above all I need notifications support (pubsub).
For simplicity, I'd consider using a WCF service that implements a long polling technique. This article gives some details on scaling the WCF service efficiently.
For notifications that there is new data in the database, if you are using SQL Server, try SqlDependency. It allows you to set up an event that fires in your code whenever the result of a given query changes. I've used it effectively for just this sort of thing.

How would you notifiy clients about changed data on the server using .Net 2.0?

Imagine a WinForms client app that displays fairly complex calculated data fetched from a server app with .Net Remoting over a HTTPChannel.
Since the client app might be running for a whole workday, I need a method to notify the client that new data is available so the user is able to start a reload of the data when he needs to.
Currently I am using remoted .Net events, serializing the event to the client and then rethrowing the event on the side of the client.
I am not very happy with this setup and plan to reimplement it.
Important for me is:
.Net 2.0 based technology
easy of use
low complexity
robust enough to survive a server or client restart still functional
When limited to .Net 2.0, how would you implement such a feature? What technologies / libraries would you use?
I am looking for inspiration on how to attack the problem.
Edit:
The client and server exist in the same organisation, typically a LAN, perhaps a WAN/VPN situation.
This mechanism should only make the client aware that there is new data available. I'd like to keep remoting for getting the actual data to the client since that is working pretty well. MSMQ comes with windows, doesn't it? So it should be ok to use it, but I'm open to any alternative.
I've implemented a similar notification mechanism using MSMQ. The client machine opens a local, public queue, and then advises the server of it's queue name. When changes occur, the server pushes notifications into all the client queues that it's be made aware of. This way the client will know that data is ready, even if it wasn't running when the notification was sent.
The only downside is that it requires MSMQ on the clients, so this may not work if you don't have that kind of control over your client's machines.
For an extra level of redundancy (for example, if a client machine is completely down, and therefore the client queue is unavailable) you could queue notifications on the server prior to dissemination to clients. Notifications in the server queues are only removed when the client is successfully contacted (or perhaps after 3 failed attempts, etc.)
Also in that regard, if the server fails to deliver messages to a client a measured number of times, over a measured period of time, then support entities are notified, error alerts go out, and the client queue is removed from the list of destinations. When I say "measured" I mean a frequency/duration that makes sense to the setting. In my case, it was 5 retries with 5 minute intervals between attempts.
It might also make sense to have the client "renew" it's notification subscription at intervals. If a renewal doesn't occur, then eventually the client queue is removed from the destination list by a "groomer" process in the service.
It sounds as though you need to implement a message-queue based solution. Easy to implement, can survive reboots, and the technology is mature both on the server (MSMQ, MGQSeries) and on the client (System.Messaging)
If you can't find anything built-in and assuming you know the address of all the clients, you could send them a UDP message when data changes. Using UdpClient, this is very easy. The datagram doesn't even need to contain any data if the client app can assume that any UDP data on a certain port means it needs to get new data from the server.
If necessary, you can even make this a broadcast packet (if you don't know who the clients are and they are on the same subnet as the server), so long as the server isn't too "chatty".
Whatever solution you decide on, I would urge you to avoid having the clients poll. This will create a lot of unecessary network traffic and still won't perform all that well.
I would usually use a UI timer on the client to periodically hit the server to see if there was new or updated data. (Assuming you have a mechanism to identify that you have new data like time stamps for new rows, or file time stamps, or a table with last-calculated dates, etc)
That way the server doesn't have to know about the clients. The clients can check at their leisure, etc.

How should server push data to rich client

I'm writing a simple accounting program consists of several C# winform clients and a java server app that read/write data into a database. One of the requirement is that all C# clients should receive updates from the server. For example, if user a create a new invoice from his C# client, other users should see this new invoice from their client.
My experience is mainly on web development and I don't know what's the best way to fulfill this requirement with C#s client and Java servlet server.
My initial though is to run ActiveMQ with Glassfish and use messaging pub/sub method so that updates can be pushed to C# client. I will create different topics like newInvoice, cancelInvoice, etc in order to differentiate the message type. Each message will simply contains the object encoded in JSON.
But it seems to me that this involves quite a lot of work. Given that my user base is very small ( just 3 or 4 concurrent user), it seems to me that there should be some simpler solutions. (I'm not familiar socket programming :) )
I know this is a client-server programming 101 questions but would be great if any experienced programmer can point me to some simple solutions.
The simplest approach here is often to simply use a poll - i.e. have the clients query for data every (your time interval). That avoids a whole family of issues (firewalls, security, line-of-sight, resolution, client-tracking, etc).
With WCF, you can have callbacks on duplex channels (allowing the server to actively send a message to clients), but this is more complex. I value simplicity, so I usually just poll.
Tricks that help here are designing the system to have an inbuilt mechanism for querying "changes since x" - for example, an audit table, perhaps fed by database triggers. The exact details vary per project, of course.
Another option that you might want to look at is ADO.NET Sync Services; this does much of what you ask for, for keeping a local copy of the database up to date with the server - but has a few complexities of its own. This is available (IIRC) in the "Local Database Cache" VS template.
Rather than pushing information from the server to 1:N Clients, would it not be easier to have the clients Poll the server for updates every so often ? Or when the client launches and creates a connection to the server, the server could dynamically generate a new Message Queue for that Client Connection, which the client could then poll for updates?
There are several push technologies available to you, like ActiveMQ (as you mentioned), or XMPP. But if you only have 3 or 4 clients to concern yourself with, polling would be the simplest solution. It doesn't scale well, but that isn't really a concern in your case, unless your server is an 8086 or something 8-)
You may want to take a look at StreamHub Push Server - its a popular Comet server written in Java that has a .NET Client SDK for receiving updates from the server in C#. It also has a Java Client SDK and the usual Ajax/Comet web browser support giving you more flexibility in the future to push data to web, Java and C# clients.

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