When to keep a form around permanently - c#

I've got a form in a 24/7 application that will probably be needed as many as 1000 time a day. Does it make sense to create/destroy this form every time I need it, or is this an example of a situation where the form should be permanent?

Does it make sense to create/destroy
this form every time I need it, or is
this an example of a situation where
the form should be permanent?
1000 times a day sounds like a lot. Creating and destroying does technically consume resources and takes time, but depending on what is on the form, it might not be that much. The question about whether or not you should destroy and recreate the form really lies in how the form works. If you don't re-create it, you have to worry about putting the form back in it's original state each time. By re-creating it, this is done for you. On the flip side, f it takes several seconds to pull the data to create the form, then keeping it might be the best option. Unfortunately, the best answer is, "It depends on each scenario."

Just keep it permanently. If that annoys the users then you can let it minimize to the status bar (making it disappear from the task bar) and allow users to show it again by either clicking on the status icon or the program itself (meaning that they can just tell the program to start and when it launches it checks if it's already running, sets the running instance to visible and closing the newly launched instance again).
Giving a good answer to this is hard due to the limited information you provide though.

I think this depends on if the use of the form is spread evenly during the day and if it holds any resources or handles of any kind.
But if it's a simple form that's easy to re-initialize I'd probably keep it open and just hide it when needed.

That really depends on how expensive it is to create the form and on whether or not it has any side effects. If the form can be created quickly (time required is well below the detection level of the user) then it is not unreasonable to create it every time.
If it is expensive to create and the users don't want to see it when it is not in use then you can just hide it when it isn't being used. However, be sure that it does not have any side effects. If it is still responding to events when it is hidden, then unexpected (usually bad) things can happen.

Related

Avoid Timeout on MySQL Query

I'm accessing a MySQL database using the standard MySql.Data package from Oracle. Every few releases of the application, we need to tweak the database schema (e.g. client wanted DECIMAL(10,2) changed to DECIMAL(10,3)) which the application handles by sending the necessary SQL statement. This works except that on a large database, the schema update can be a rather lengthy operation and times out.
The obvious solution is to crank up the timeout, but that results in a relatively poor user experience - I can put up a dialog that says "updating, please wait" and then just sit there with no kind of progress indicator.
Is there a way to get some kind of feedback from the MySQL server that it's 10% complete, 20% complete, etc., that I could pass on to the user?
There's two ways to approach this problem.
The first is the easiest way, as you've suggested, and just use a progress bar that bounces back and forth. It's not great, it's not the best user experience, but it's better than locking up the application and at least it's giving feedback. Also I assume this is not something that occurs regularly and is a one-off annoyance every now and again. Not something I'd really be worried about.
However, if you really are worried about user-experience and want to give better feed back, then you're going to need to try some metrics. Taking your DECIMAL example, time the change on different row-counts. 100,000 rows, a million rows, etc etc. This will give you a napkin-guess time it might take. Note, different hardware, other things running on the computer, you're never going to get it down exact. But you have an estimate.
Once you have an estimate, and you know the row-count, you can create a real progress bar based on those estimates. And if it gets to 100% and the real operation hasn't completed, or if it finishes before you get to 100% (and you can insta-jump the bar!), it's... something.
Personally I'd go with option one, and perhaps add a helpful message that Windows commonly does. "This may take a few minutes". Maybe add "Now's a great time for coffee!". And a nice little animated gif :)

Optimize calling a solution multiple times during a run

During my current project, I'm calling a solution (which I'm going to refer to as solution2) every time the user presses a button (as long as the variables are correct). And I'm torn between calling a method inside solution2 on each correct user input, or to write everything in the start method and simply "activate" solution2 for each correct user input. I'm not too bothered which one is easier (except if one of them were going to cause major difficulty), I'm only looking for the most optimised way to do it. Thank you for your help. -TAG
If you're torn between two different means to solve a problem, and optimization is your main concern, measure it! This is a good use of the Stopwatch class, but even just recording your current time and subtracting the time after function completion to get a diff will help you out. Make a (Release!) build for each solution, and run them each a large number of times to establish which one is faster on average.
Once you've determined the most performant solution, keep that one, and consider leaving the performance tracking in so that you can identify bottlenecks in your code. This will allow you to isolate and correct performance problems with confidence. Ideally you can separate your implementation details into their own class so you can refactor and optimize freely without needing to change the rest of your code.

How to make a heavily populated C# Windows Form UI more responsive

I have Windows Form that I use for a trading application, which, of necessity, has to display a large amount of information updating very rapidly (4 times per second).
The Windows Form I'm using has lots of controls (over 150 buttons and textboxes), and 6 datagridviews with multiple rows to display the information.
I have using different threads to perform the time-consuming operations (HTTPRequests, and various mathematical operations), but I am still finding that the GUI feels sluggish. I've noticed, in particular, that when I add more controls to the Form, things slow down, even though these extra controls are really 'doing' anything.
Can anyone explain why the mere presence of extra controls should make the GUI less responsive and/or recommend a completely different approach? Maybe I shouldn't be using Windows Forms?
Thanks.
It is hard to say something concrete without knowing your code.
A few generic ideas:
From your description, it sounds to me, like your application is very busy with repainting all the controls. Try experimenting with SuspendLayout() and ResumeLayout() and Invalidate() only those Controls that really need repainting.
Check if DoubleBuffering is enabled on both the Form(s) and ChildControls, it should be activated for most controls by default. But make sure you have it on.
Depending on your used .NET Frameworkversion check if you can use async/ await features for keeping the responiveness up.
See article MSDN Magazine article "Give Your .NET-based Application a Fast and Responsive UI with Multiple Threads". This one is a few days old, but still absolutely valid.
Some events are fired more often than you expect or need. Check those events that cause repainting of controls (i.e. this will be where you add values to be displayed to the user) if these fire too often.
Your controls take a lot of memory and I wonder why you have so many, have you considered creating controls on the fly as and when needed. Double Buffering is a must but will not help if you are clogging up memory as it is for graphic display. You need to profile your program using performance counters to find out where the problem lies, are you disposing correctly for instance?
Also are you using too many threads? Are you using the thread pool, if not you should be!
Are your controls loaded with data?
I will think some more but profiling is what you need to do next.

Why put standard dialogs on a form?

I have some legacy code in C#, .Net 2.0 where someone dragged OpenFileDialog and SaveFileDialaog from the toolbox onto the form. This results in the open and save dialogs being instantiated when their parent dialog is created and remaining until the parent dialog is closed. The open/save forms are really only used in one place each for a support file that is not always opened/saved during the life of the parent dialog; this seems inefficient to me.
What I would do is:
using (OpenFileDialog openDlg = new OpenFileDialog() )
{
//initialize openDlg...
if (openDlg.ShowDialog() != DialogResult.OK)
{
//handle OK result
}
}
That way the OpenFileDialog will be disposed of when the using statement goes out of scope. Unless I am missing something the value of rapid disposal (and faster garbage collection) of a resource outweighs the small savings of not having to instantiate the Open/Save File dialogs when they are needed.
Even if the open/save dialogs were used every time their parent dialog is used, I don’t see any great value to having them around all the time. My question is am I missing something? Is there some greater efficiency to keeping the open/save dialogs around all the time?
I assume the answer will be the same for all the other standard dialogs: ColorDialog, FolderBrowserDialog and FontDialog.
Not necessary. These dialogs have a Dispose() method only because they inherit one from the Component class. They don't override the method since they don't actually have anything to dispose. All the system resources they use get released when the dialog closes. The Component.Dispose() implementation doesn't do any disposing either, it just makes sure that the component is removed from a IContainer collection.
This is otherwise an implementation detail of these dialog wrappers. Other components do normally have use for Dispose(), ToolTip being a good example. The auto-generated Dispose method for a form makes sure that this happens, check out the "components" field in the form's Designer.cs source code file. Which is why Component has a Dispose method that doesn't do anything important by default.
There's one teeny advantage to avoiding dropping the component on the form, it allows the .NET wrapper class for the dialog to be garbage collected. But the kilobyte or so that saves is a micro-optimization.
Take this at face value: if early disposing these class objects would have been important, Microsoft wouldn't have made them components.
I think the "on form" option is just supposed to be easier for a novice to implement, since the work is mostly in the editor instead of in code.
Good practice would be to do what your doing since you've stated that these dialogs don't need to sit around in memory very long, but if they were to be used many times, it's a good idea to leave it around and dispose of it properly when the application closes, simply depends on the situation.
Given the situation it sounds like your good going either way and I wouldn't lose much sleep over it, but regardless whether it does anything useful in it's dispose method, the way your using it is recommended, its just good practice.
The advantage is you can set up the dialog however you need (multiselect, initial directory, extensions) etc in the form designer.
Also the form designer makes it so easy to drag an OpenFileDialog onto your form that many developers just do it. Can't really blame them.
There's no significant advantage or disadvantage to either approach, I doubt you'll find any perceivable performance difference.
I generally create form-scope dialogs when I want to persist certain settings, such as filters, without having to set them each place I use the dialog. If a dialog is used only in one place, I use a using statement, as you have above.
I always wondered about this approach as well as I prefer the usage pattern in your snippet. The only possible reason I've ever been able to come up with is that by making them components, their properties can be configured in the designer.
Not a very compelling reason (IMHO).
I generally agree. But there could be a slight performance gain if the dialogs have a lot of 'default' property data. Think about a file open dialog with 50 file type filters.

handling GUI element properties per app state

I was thinking of centralizing this functionality by having a single method that gets passed an AppState argument and it deals with changing the properties of all GUI elements based on this argument. Every time the app changes its state (ready, busy, downloading so partially busy, etc), this function is called with the appropriate state (or perhaps it's a bit field or something) and it does its magic.
If I scatter changing the state of GUI elements all over the place, then it becomes very easy to forget that when the app is in some state, this other widget over there needs to be disabled too, etc.
Any other ways to deal with this sort of thing?
Emrah,
Your idea is good. You need to limit the state structure and this is the only way to ensure reliable UI. On the other hand do not follow the "one function" idea to strictly. Rather continuously follow its direction, by creating a function and then do progressively refactoring all attributes to a single "setter" function. You need to remember about a few things on your way:
Use only one-way communication. Do not read the state from controls since this is the source of all evil. First limit the number of property reads and then the number of property writes.
You need to incorporate some caching methodology. Ensure that caching does not inject property reading into main code.
Leave dialog boxes alone, just ensure that all dialog box communication is done during opening and closing and not in between (as much as you can).
Implement wrappers on most commonly used controls to ensure strict communication framework. Do not create any global control framework.
Do not use this ideas unless your UI is really complex. In such case using regular WinForms or JavaScript events will lead you to much smaller code.
The less code the better. Do not refactor unless you loose lines.
Good luck!
Yes, this is the most time consuming part of the GUI work, to make a user friendly application. Disable this, enable that, hide this, show that. To make sure all controls has right states when inserting/updateing/deleteing/selecting/deselecting things.
I think thats where you tell a good programmer from a bad programmer. A bad programmer has an active "Save"-button when there is nothing changed to save, a good programmer enables the "save"-button only when there are things to save (just one example of many).
I like the idea of a UIControlstate-handler for this purpose.
Me.UIControlStates=UIControlstates.EditMode or something like that.
If having such object it could raise events when the state changes and there we put the code.
Sub UIControlStates_StateChanged(sender as object, e as UIControlStateArgs)
if e.Oldstate=UIControlStates.Edit and e.NewState=UIControlStates.Normal then
rem Edit was aborted, reset fields
ResetFields()
end if
select case e.NewState
case UIControlStates.Edit
Rem enalbe/disable/hide/show, whatever
Case UIControlStates.Normal
Rem enalbe/disable/hide/show, whatever
Case UIControlStates.Busy
Rem enalbe/disable/hide/show, whatever
Case Else
Rem enalbe/disable/hide/show, whatever
end select
end sub
#Stefan:
I think we are thinking along the same lines, i.e. a single piece of code that gets to modify all the widget states and everyone else has to call into it to make such changes. Except, I was picturing a direct method call while you are picturing raising/capturing events. Is there an advantage to using events vs just a simple method call?

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