I'm trying to create 1 complex composite shape on an InkCanvas, but I must be doing something wrong, as what I was expecting to happen, is not. I've tried several different incarnations of accomplishing this.
So I have this method.
private void InkCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
{
Stroke stroke = e.Stroke;
// Close the "shape".
StylusPoint firstPoint = stroke.StylusPoints[0];
stroke.StylusPoints.Add(new StylusPoint() { X = firstPoint.X, Y = firstPoint.Y });
// Hide the drawn shape on the InkCanvas.
stroke.DrawingAttributes.Height = DrawingAttributes.MinHeight;
stroke.DrawingAttributes.Width = DrawingAttributes.MinWidth;
// Add to GeometryGroup. According to http://msdn.microsoft.com/en-us/library/system.windows.media.combinedgeometry.aspx
// a GeometryGroup should work better at Unions.
_revealShapes.Children.Add(stroke.GetGeometry());
Path p = new Path();
p.Stroke = Brushes.Green;
p.StrokeThickness = 1;
p.Fill = Brushes.Yellow;
p.Data = _revealShapes.GetOutlinedPathGeometry();
selectionInkCanvas.Children.Clear();
selectionInkCanvas.Children.Add(p);
}
But this is what I get:
http://img72.imageshack.us/img72/1286/actual.png
So where am I going wrong?
TIA,
Ed
The problem is that the Geometry returned by stroke.GetGeometry() is a path around the stroke, so the area you're filling with yellow is just the middle of the stroke. You can see this more clearly if you make the lines thicker:
_revealShapes.Children.Add(stroke.GetGeometry(new DrawingAttributes() { Width = 10, Height = 10 }));
You can do what you want if you convert the list of stylus points to a StreamGeometry yourself:
var geometry = new StreamGeometry();
using (var geometryContext = geometry.Open())
{
var lastPoint = stroke.StylusPoints.Last();
geometryContext.BeginFigure(new Point(lastPoint.X, lastPoint.Y), true, true);
foreach (var point in stroke.StylusPoints)
{
geometryContext.LineTo(new Point(point.X, point.Y), true, true);
}
}
geometry.Freeze();
_revealShapes.Children.Add(geometry);
Related
I have a project that I need to make an image follow a spline.
I build the spline using Graphics.DrawCurve through an array of Points.
I'm trying to use PointAnimationUsingPath but I can't seem to get it to work. Apparently it doesn't work in C# with Windows form.
Can someone give me a light on how to do this?
Thank you All.
-----EDIT-----
Change to a WPF UserControl as recommend in comments.
Still need some help as the shape does not move exactly following the dots, below my code:
public partial class SplineBox : UserControl
{
Point[] finalPoint;
public SplineBox()
{
InitializeComponent();
}
public void MoveShape(Point[] _path)
{
// Create a NameScope for the page so that
// we can use Storyboards.
NameScope.SetNameScope(this, new NameScope());
// Create the EllipseGeometry to animate.
EllipseGeometry animatedEllipseGeometry =
new EllipseGeometry(new Point(10, 100), 15, 15);
// Register the EllipseGeometry's name with
// the page so that it can be targeted by a
// storyboard.
this.RegisterName("AnimatedEllipseGeometry", animatedEllipseGeometry);
// Create a Path element to display the geometry.
Path ellipsePath = new Path();
ellipsePath.Data = animatedEllipseGeometry;
ellipsePath.Fill = Brushes.Blue;
ellipsePath.Margin = new Thickness(15);
SplineCanvas.Children.Add(ellipsePath);
this.Content = SplineCanvas;
// Create the animation path.
PathGeometry animationPath = new PathGeometry();
PathFigure pFigure = new PathFigure();
pFigure.StartPoint = _path[0];
PolyBezierSegment pBezierSegment = new PolyBezierSegment();
for (int p = 1; p < _path.Length; p++)
{
pBezierSegment.Points.Add(_path[p]);
}
pFigure.Segments.Add(pBezierSegment);
animationPath.Figures.Add(pFigure);
// Freeze the PathGeometry for performance benefits.
animationPath.Freeze();
// Create a PointAnimationgUsingPath to move
// the EllipseGeometry along the animation path.
PointAnimationUsingPath centerPointAnimation = new PointAnimationUsingPath();
centerPointAnimation.PathGeometry = animationPath;
centerPointAnimation.Duration = TimeSpan.FromSeconds(5);
centerPointAnimation.RepeatBehavior = RepeatBehavior.Forever;
// Set the animation to target the Center property
// of the EllipseGeometry named "AnimatedEllipseGeometry".
Storyboard.SetTargetName(centerPointAnimation, "AnimatedEllipseGeometry");
Storyboard.SetTargetProperty(centerPointAnimation,
new PropertyPath(EllipseGeometry.CenterProperty));
// Create a Storyboard to contain and apply the animation.
Storyboard pathAnimationStoryboard = new Storyboard();
pathAnimationStoryboard.RepeatBehavior = RepeatBehavior.Forever;
pathAnimationStoryboard.AutoReverse = true;
pathAnimationStoryboard.Children.Add(centerPointAnimation);
// Start the Storyboard when ellipsePath is loaded.
ellipsePath.Loaded += delegate (object sender, RoutedEventArgs e)
{
// Start the storyboard.
pathAnimationStoryboard.Begin(this);
};
}
public void Paint(ScreenObject _spline)
{
List<Point> points = new List<Point>();
if (true)
{
var spline = _spline;
foreach (System.Windows.Point point in spline.SplineAnchors)
{
Point tempP = new Point((int)point.X, (int)point.Y);
points.Add(tempP);
}
finalPoint = points.ToArray();
//Pen pen = new Pen(Color.FromArgb(255, 0, 0, 255), 1);
//e.Graphics.DrawCurve(pen, finalPoint);
foreach (Point p in finalPoint)
{
// Create a red Ellipse.
Ellipse myEllipse = new Ellipse();
// Create a SolidColorBrush with a red color to fill the
// Ellipse with.
SolidColorBrush mySolidColorBrush = new SolidColorBrush();
// Describes the brush's color using RGB values.
// Each value has a range of 0-255.
mySolidColorBrush.Color = Color.FromArgb(255, 100, 255, 0);
myEllipse.Fill = mySolidColorBrush;
myEllipse.StrokeThickness = 2;
myEllipse.Stroke = Brushes.Black;
// Set the width and height of the Ellipse.
myEllipse.Width = 10;
myEllipse.Height = 10;
myEllipse.Margin = new Thickness(p.X - 5, p.Y - 5, 0, 0);
//e.Graphics.DrawRectangle(pen, new Rectangle(p.X - 5, p.Y - 5, 10, 10));
//e.Graphics.FillRectangle(Brushes.Red, new Rectangle(p.X - 5, p.Y - 5, 10, 10));
SplineCanvas.Children.Add(myEllipse);
}
}
}
}
I am creating some shapes from code behind dynamically and adding them to a Grid and further add the Grid to Canvas.
So when I double click on a shape I should be able to add some text which works fine. Now lets say I have two shapes on the Canvas and when I try to draw a line between these shapes for some reason the first shape gets pulled away to the bottom and the line starts from the middle of first shape.
I want the shape not to change the position and the line should start from the bottom of first shape. Please see the image for my problem.
Please help with your thoughts. Here is my code. Also I tried numerous posts eg: Getting the top left coordinates of a WPF UIElement.
But none of them seem to help.
private void CvsSurface_OnDrop(object sender, DragEventArgs e) //In this event I am creating a shape dynamically and adding to a grid which is then added to a canvas.
{
Shape result = null;
Object droppedData = e.Data; //This part is not important
/*Translate Drop Point in reference to Stack Panel*/
Point dropPoint = e.GetPosition(this.cvsSurface);
//Console.WriteLine(dropPoint);
//Label lbl = new Label();
//lbl.Content = draggedItem.Content;
UIElement element = draggedItem.Content as UIElement;
Shape s = element as Shape;
if (s is Ellipse)
{
Ellipse ellipse = new Ellipse()
{
Height = s.Height,
Width = s.Width,
Fill = s.Fill
};
result = ellipse;
}
else if (s is Rectangle)
{
Rectangle rectangle = new Rectangle()
{
Height = s.Height,
Width = s.Width,
Fill = s.Fill
};
result = rectangle;
}
Grid sp = new Grid();
sp.Children.Add(result);
sp.MouseLeftButtonDown += Sp_MouseLeftButtonDown;
sp.MouseLeftButtonUp += Sp_MouseLeftButtonUp;
//sp.PreviewMouseLeftButtonUp += Sp_PreviewMouseLeftButtonUp;
//sp.MouseLeftButtonUp += Sp_MouseLeftButtonUp;
cvsSurface.Children.Add(sp);
Canvas.SetLeft(sp, dropPoint.X);
Canvas.SetTop(sp, dropPoint.Y);
}
private void Sp_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) // The purpose of this event lets say when some one clicks on a shape and drags the mouse to the other shape and when mouse up I want to draw a line between the shapes.
{
bool mouserelease = System.Windows.Input.Mouse.LeftButton == MouseButtonState.Pressed;
if (!mouserelease)
{
x2 = e.GetPosition(stackpanel).X;
y2 = e.GetPosition(stackpanel).Y;
Line l = new Line();
l.X1 = x1;
l.Y1 = y1;
l.X2 = x2;
l.Y2 = y2;
l.Margin = new Thickness(0, 19, 0, 0);
l.Stroke = new SolidColorBrush(Colors.Black);
l.StrokeThickness = 2;
stackpanel.Children.Add(l);
}
}
private void Sp_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) //This method lets say if user clicks twice then he wants to add some text or if he single clicks then I am assuming he is trying to a drag and draw a line
{
stackpanel = sender as Grid; //Sorry, the stackpanel is a global variable name of type Grid. Its actually Grid stackpanel;
if (e.ClickCount == 2)
{
dialog = new UserDialog()
{
DataContext = this,
Height = 180,
Width = 400,
MaxHeight = 180,
MaxWidth = 400
};
dialog.ShowDialog();
}
else
{
x1 = e.GetPosition(stackpanel).X + 18;
y1 = e.GetPosition(stackpanel).Y + 18;
//x1 = GetPosition(stackpanel, cvsSurface).X;
//y1 = GetPosition(stackpanel, cvsSurface).Y;
}
}
I am trying to draw a vertical line that is anchored to a point. I tried to use the height of my Y axis which is fixed to draw the line, but it wasn't centered correctly. So right now I have an infinite line, but that I want is the line to just fill the graph like so
VerticalLineAnnotation lineannot = new VerticalLineAnnotation();
lineannot.AnchorDataPoint = chart.Series[item].Points.Last();
lineannot.LineColor = Color.Red;
lineannot.Width = 3;
lineannot.Visible = true;
lineannot.IsInfinitive = true;
chart.Annotations.Add(lineannot);
IsInfinitive is complemented by ClipToChartArea; you can set the line to be clipped to a ChartArea like this:
lineannot.ClipToChartArea = chart.ChartAreas[item].Name;
assuming item is the right area name or index..
Note that ClipToChartArea takes the name of the chart area!
This is the simplest way to do it.
It is also possible to control an annotation's position and size directly:
// Note that directly after adding points this will return NaN:
double maxDataPoint = chart1.ChartAreas[0].AxisY.Maximum;
double minDataPoint = chart1.ChartAreas[0].AxisY.Minimum;
LineAnnotation annotation2 = new LineAnnotation();
annotation2.IsSizeAlwaysRelative = false;
annotation2.AxisX = chart1.ChartAreas[0].AxisX;
annotation2.AxisY = chart1.ChartAreas[0].AxisY;
annotation2.AnchorY = minDataPoint;
annotation2.Height = maxDataPoint - minDataPoint;;
annotation2.Width = 0;
annotation2.LineWidth = 2;
annotation2.StartCap = LineAnchorCapStyle.None;
annotation2.EndCap = LineAnchorCapStyle.None;
annotation2.AnchorX = 21; // <- your point
annotation2.LineColor = Color.Pink; // <- your color
chart1.Annotations.Add(annotation2);
I have a Winforms app that allows the user to drag and drop some labels around the screen.
The objective being to put the matching labels on top of each other.
I keep a reference to these labels in a list, and at the moment i'm checking to see if they're overlapping by doing the following.
foreach (List<Label> labels in LabelsList)
{
var border = labels[1].Bounds;
border.Offset(pnl_content.Location);
if (border.IntersectsWith(labels[0].Bounds))
{
labels[1].ForeColor = Color.Green;
}
else
{
labels[1].ForeColor = Color.Red;
}
}
The problem being that this is only good for Winforms (Bounds.Intersect). What can I do in WPF to achieve the same result?
If it makes a difference, i'm currently adding both labels to different <ItemsControl> in my view.
So thanks to the comments I was able to do what I needed.
The WPF code now looks like this for all those playing at home:
public void Compare()
{
foreach (List<Label> labels in LabelsList)
{
Rect position1 = new Rect();
position1.Location = labels[1].PointToScreen(new Point(0, 0));
position1.Height = labels[1].ActualHeight;
position1.Width = labels[1].ActualWidth;
Rect position2 = new Rect();
position2.Location = labels[0].PointToScreen(new Point(0, 0));
position2.Height = labels[0].ActualHeight;
position2.Width = labels[0].ActualWidth;
if (position1.IntersectsWith(position2))
{
labels[1].Foreground = new SolidColorBrush(Colors.Green);
continue;
}
labels[1].Foreground = new SolidColorBrush(Colors.Red);
}
}
This may be simple, but I'm unable to figure it out. I have a linear graph for each of the OS performance counters (Y->value, x->Time). Now I want to add a straight horizontal line for a threshold Y value in, say, Red so that it shows in the graph along with the actual data. I already know the threshold value for each of my counters.
How do I do this?
I currently do this to show a perfcounter in its own tabPage:
Cursor = Cursors.WaitCursor;
var perfCounter = PerfDictValues.Value.First(pc => pc.Counter == counter);
var tPage = new TabPage((tabControl1.TabPages.Count + 1).ToString());
tPage.Tag = perfCounter;
tPage.Padding = new Padding { All = 8 };
var zedGraph = new ZedGraphControl();
zedGraph.Dock = DockStyle.Fill;
var graphPane = zedGraph.GraphPane;
graphPane.Title.Text = counter;
graphPane.XAxis.Title.Text = String.Format("Max: {0}, Min: {1}, Avg: {2}", perfCounter.Maxm, perfCounter.Min, perfCounter.Average);
var curve = graphPane.AddCurve(counter, perfCounter.PointList, Color.Blue, SymbolType.Diamond); //Want to add a threshold value from perfCounter.Threshold property
graphPane.XAxis.Type = AxisType.Linear;
graphPane.AxisChange();
tPage.Controls.Add(zedGraph);
tabControl1.TabPages.Add(tPage);
tabControl1.SelectedTab = tPage;
grpOutput.Visible = true;
You can draw a simple red line on the graph by adding a LineObj to the GraphObj list, i.e. this draws a horizontal line
double threshHoldY = 2;
LineObj threshHoldLine = new LineObj(
Color.Red,
graphPane.XAxis.Scale.Min,
threshHoldY,
graphPane.XAxis.Scale.Max,
threshHoldY);
graphPane.GraphObjList.Add(threshHoldLine);