I have the following method, I wish to remove items from my collection that match the product Id. Seems fairly straight forward, but i get an exception. Basically my collection is getting out of sync. So what is the best way to remove an item from a collection.
public void RemoveOrderItem(Model.Order currentOrder, int productId)
{
foreach (var orderItem in currentOrder.OrderItems)
{
if (orderItem.Product.Id == productId)
{
currentOrder.OrderItems.Remove(orderItem);
}
}
}
Exception Details: System.InvalidOperationException: Collection was modified; enumeration operation may not execute
Modifying a collection inside a loop doesn’t work. To work around that, List has a few methods that allow “batch” modifications of a collection. In your case, use:
currentOrder.OrderItems.RemoveAll(x => x.Product.Id == productId)
You can't modify a collection while iterating it. Just use a normal for loop instead of a foreach loop.
By looping this way you can not remove items because its in collection it keeps the track of the stored items.
Easy way to do this :
authorsList.RemoveAll(x => x.ProductId == productId);
or
authorsList = authorsList.Where(x => x.ProductId!= productId).ToList();
You can't remove an item from a collection you are iterating through, you could keep track of the orderItem, then remove it after you finish looping
As you realise you can't remove an item from a collection whilst you are looping over it. I'm sure someone will be able to provided a neater LINQ solution but the following should get you going initially:
public void RemoveOrderItem(Model.Order currentOrder, int productId)
{
var selectedOrderItem = null;
foreach (var orderItem in currentOrder.OrderItems)
{
if (orderItem.Product.Id == productId)
{
selectedOrderItem = orderItem;
break;
}
}
if(selectedOrderItem != null)
currentOrder.OrderItems.Remove(selectedOrderItem);
}
"foreach" provides a "Forward-only read-only" iteration of a collection.
As a workaround, you can copy the reference to another collection and then iterate on the copied collection and remove the items from the original one.
Related
Not sure I understand why I can do this with a for loop and not a foreach loop?
This is the code that works. Looping through a BindingList Products, finding a match and then assigning that product at index i to the new product that's passed in.
public static void UpdateProduct(int productToUpdateID, Product productToUpdate)
{
for (int i = 0; i < Products.Count; i++)
{
if (Products[i].ProductID == productToUpdateID)
{
Products[i] = productToUpdate;
}
}
}
If I try to do this with a foreach loop I get an error that I cannot assign to the iterator variable. What is the reasoning for this and is there a way to get around it or is using a for loop for this kind of problem the best solution?
This is essentially what I'm trying to do.
public static void UpdateProduct(int productToUpdateID, Product productToUpdate)
{
foreach(Product product in Products)
{
if (product.ProductID == productToUpdateID)
{
product = productToUpdate;
}
}
}
I can do something like this and reassign all the properties explicitly but want to see if there is another way to do it.
foreach(Product product in Products)
{
if (product.ProductID == productToUpdateID)
{
product.Name = productToUpdate.Name;
}
}
Thanks!
The foreach construct is for when you want to do something with each item in the list. That does not seem to be what you are doing. You are modifying the list itself, by removing an item and replacing it.
Personally I would not use a loop at all, I'd just remove the old item and add the new one.
public static void UpdateProduct(int productToUpdateID, Product productToUpdate)
{
Products.RemoveAll( x => x.ProductID == productToUpdateID );
Products.Add( productToUpdate );
}
Or if you wish to preserve order:
public static void UpdateProduct(int productToUpdateID, Product productToUpdate)
{
var index = Products.FindIndex( x => x.ProductID == productToUpdateID );
Products[index] = productToUpdate;
}
The reasons have already been given, but as a minor detail: this is sometimes possible; there is an alternative syntax in recent C# that uses a ref-local for the iterator value:
foreach (ref [readonly] SomeType value in source)
which is only available for some scenarios - naked arrays, spans, or custom iterator types with a ref-return Current - and as long as the optional readonly modifier is not used, you can assign directly via the value variable, since this is a direct reference to the underlying source. The uses for this are rare and niche. If Products is a List<T>, you could combine this with CollectionMarshal.AsSpan(...) to achieve what you want, but frankly I'd consider that hacky (apart from other things, it would bypass the list's internal change protections). Basically: don't do this, but : it isn't entirely impossible.
The foreach loop iterates over the elements of a collection, and the iteration variable is simply a reference to the current element in the collection.
The reason you cannot modify the iteration variable itself is that it is a read-only reference to the element in the collection. Modifying the iteration variable would not change the element in the collection; it would only change the reference.
Alternative ways are already mentioned in the above answers.
Just for the record. IMHO the best way is to use a foreach loop with a modified code like this. It only makes one iteration
int i=-1;
foreach (var product in products )
{
i++;
if (product.ProductID == productToUpdate.ProductID)
{
products[i]=productToUpdate;
break;
}
}
But if you want to use linq for some reason, you can do it in one line
products = products.Select(x => x = x.ProductID == productToUpdate.ProductID?productToUpdate:x).ToList();
I using a ConcurrentBag as Collection that is thread safe, to avoid conflicts when i am updating my collection in differents threads.
But i notice that sometimes the itens get inverse, my firts item goes to the last position of my collection.
I just wanna know if this may be happening due to change the collection in concurrency. If it's not possible what could may be messing up my collection?
Edit: I'm adding some sample code.
When i need to add a item i make this:
var positionToInsert = (int)incremental.MDEntryPositionNo - 1;
concurrentList.ToList().Insert(positionToInsert, myListInfoToInsert);
In some cases i need to update a position so i do like this
var foundPosition = concurrentList.ToList()
.FirstOrDefault(orderBook => orderBook.BookPosition == incremental.MDEntryPositionNo);
var index = concurrentList.ToList().IndexOf(foundPosition);
if (index != -1)
{
concurrentList.ToList()[index] = infoToUpdate;
}
Thaks!
Edited: Just use sorting, don't use insertion it's a slow operation.
var orderedBooks = concurrentList.OrderBy(x=>x.BookPosition).ToList();
ConcurrentBag is implemented as a linked list, and the ToList code is shown below.
For each input thread, created own ThreadLocalList or reused free.
The head of a linked list is always the same, and I don't understand how the order can change in this situation. However you can't guarantee that the last item added won't be in the first bucket.
Please add your sample code.
private List<T> ToList()
{
List<T> objList = new List<T>();
for (ConcurrentBag<T>.ThreadLocalList threadLocalList = this.m_headList; threadLocalList != null; threadLocalList = threadLocalList.m_nextList)
{
for (ConcurrentBag<T>.Node node = threadLocalList.m_head; node != null; node = node.m_next)
objList.Add(node.m_value);
}
return objList;
}
This question already has answers here:
What is the best way to modify a list in a 'foreach' loop?
(11 answers)
Closed 8 years ago.
I have a list of custom objects named _interestlist. Now I want to remove all the items in this list which have "active" member is set to false. and I wrote some thing like this
int counter = 0;
foreach (var interest in _interestlist)
{
if (interest.active==false)
{
_interestlist.Remove(interest);
}
counter++;
}
But this throws an error like this
Collection was modified; enumeration operation may not execute.
Isn't this operation possible through a loop? IS there any other way to achieve this?
As stated above, a foreach loop is using an Enumerator to enumerate your list, which cant be modified while iterating.
You can use LINQ instead:
var count = _interestList.RemoveAll(x => x.active == false);
Where count is the number of elements removed.
That is because the foreach uses the GetEnumerator function. That enumerator will invalidate on changing (adding, removing, etc) the collection.
As suggested, use for instead.
The standard approach is to keep track of the items to remove (e.g., in another list), and then after Items has been enumerated, enumerate the removelist, removing each item from Items.
You can't modify the collection you are iterating in foreach loop, use the for instead:
for (int counter = _interestlist.Count - 1; i >= 0; counter--)
{
if (!interest[counter].active)
{
_interestlist.Remove(interest[counter]);
}
}
Also, you shouldn't check your bool field like this:
if (!interest.active)
Iterating through a list using foreach statement looks like
IEnumerator enumerator = list.GetEnumerator();
while ( enumerator.MoveNext() )
{
Console.WriteLine( enumerator.Current );
}
You can observe that you use the same object that you got before iterating that's why you cant
modify iterated list elements in foreach statement
No You can not modify the Enumerators because they are Read-Only
From MSDN : GetEnumerator()
Enumerators can be used to read the data in the collection, but they
cannot be used to modify the underlying collection.
Solution : One solution is to iterate the items from the last to first for removing the required items.
Try This:
for (int i= _interestlist.Count-1; i >= 0 ;i--)
{
if (_interestlist[i].active == false)
{
_interestlist.Remove(_interestlist[i]);
}
}
I've started learning C# and I'm a bit confused about the behavior that I discovered. I try to figure out, why in one case the code is working and in another not:
foreach (ListViewItem l in listView1.SelectedItems) l.Remove();
foreach (object l in listBox1.SelectedItems) listBox1.Items.Remove(l);
First one works fine and there is no error, but the second one throws exception with information that the collection was changed.
Could anyone explain it to me?
PS. In case of ListView I was debugging code and collection SelectedItems was changing, but even though it worked well.
When I read the code inside .NET, more specifically ListBox.cs and ListView.cs, they have two different classes for keeping their SelectedItems collections.
ListBox.cs has SelectedObjectCollection, which has these members:
private ListBox owner;
private bool stateDirty;
private int lastVersion;
private int count;
ListView.cs has SelectedListViewItemCollection, which has these members only:
private ListView owner;
private int lastAccessedIndex = -1;
So by looking at that, I guess I can deduce that ListBox's collection is a proper enumerator that keeps track of any changes and the number of items that are in the list.
ListView, on the other hand, seems to not care about that at all, and only keep track of the current index of the enumerator and simply steps forward.
So ListBox throws the exception since it keeps track of modifications, ListView does not.
EDIT:
ListBox.cs's SelectecObjectCollection's GetEnumerator method looks like this:
public IEnumerator GetEnumerator() {
return InnerArray.GetEnumerator(SelectedObjectMask);
}
And ListView.cs's SelectedListViewItemCollection's GetEnumerator method looks like this:
public IEnumerator GetEnumerator() {
if (owner.VirtualMode) {
throw new InvalidOperationException(SR.GetString(SR.ListViewCantAccessSelectedItemsCollectionWhenInVirtualMode));
}
ListViewItem[] items = SelectedItemArray;
if (items != null) {
return items.GetEnumerator();
}
else {
return new ListViewItem[0].GetEnumerator();
}
}
So it looks like ListView returns an enumerator of an array, which is constant, whilst ListBox returns an actual enumerator as a filter of its InnerArray of items.
I know this is not what you asked about; but it is always favorable to add all items to a temporary List before looping through it to remove things, since you can never know how the enumerators are implemented on the backend, nor how they might change in the future.
while (myListBox.SelectedItems.Count > 0)
{
myListBox.Items.Remove(myListBox.SelectedItems[0]);
}
You cannot modify a collection over which you are enumerating. That's why you are getting an exception in the second example.
The Remove method on the ListView item is designed to not throw an exception in this situation.
I have the classic case of trying to remove an item from a collection while enumerating it in a loop:
List<int> myIntCollection = new List<int>();
myIntCollection.Add(42);
myIntCollection.Add(12);
myIntCollection.Add(96);
myIntCollection.Add(25);
foreach (int i in myIntCollection)
{
if (i == 42)
myIntCollection.Remove(96); // The error is here.
if (i == 25)
myIntCollection.Remove(42); // The error is here.
}
At the beginning of the iteration after a change takes place, an InvalidOperationException is thrown, because enumerators don’t like when the underlying collection changes.
I need to make changes to the collection while iterating. There are many patterns that can be used to avoid this, but none of them seems to have a good solution:
Do not delete inside this loop, instead keep a separate “Delete List”, that you process after the main loop.
This is normally a good solution, but in my case, I need the item to be gone instantly as “waiting” till after
the main loop to really delete the item changes the logic flow of my code.
Instead of deleting the item, simply set a flag on the item and mark it as inactive. Then add the functionality of pattern 1 to clean up the list.
This would work for all of my needs, but it means that a lot of code will have to change in order to check the inactive flag every time an item is accessed. This is far too much administration for my liking.
Somehow incorporate the ideas of pattern 2 in a class that derives from List<T>. This Superlist will handle the inactive flag, the deletion of objects after the fact and also will not expose items marked as inactive to enumeration consumers. Basically, it just encapsulates all the ideas of pattern 2 (and subsequently pattern 1).
Does a class like this exist? Does anyone have code for this? Or is there a better way?
I’ve been told that accessing myIntCollection.ToArray() instead of myIntCollection will solve the problem and allow me to delete inside the loop.
This seems like a bad design pattern to me, or maybe it’s fine?
Details:
The list will contain many items and I will be removing only some of them.
Inside the loop, I will be doing all sorts of processes, adding, removing etc., so the solution needs to be fairly generic.
The item that I need to delete may not be the current item in the loop. For example, I may be on item 10 of a 30 item loop and need to remove item 6 or item 26. Walking backwards through the array will no longer work because of this. ;o(
The best solution is usually to use the RemoveAll() method:
myList.RemoveAll(x => x.SomeProp == "SomeValue");
Or, if you need certain elements removed:
MyListType[] elems = new[] { elem1, elem2 };
myList.RemoveAll(x => elems.Contains(x));
This assume that your loop is solely intended for removal purposes, of course. If you do need to additional processing, then the best method is usually to use a for or while loop, since then you're not using an enumerator:
for (int i = myList.Count - 1; i >= 0; i--)
{
// Do processing here, then...
if (shouldRemoveCondition)
{
myList.RemoveAt(i);
}
}
Going backwards ensures that you don't skip any elements.
Response to Edit:
If you're going to have seemingly arbitrary elements removed, the easiest method might be to just keep track of the elements you want to remove, and then remove them all at once after. Something like this:
List<int> toRemove = new List<int>();
foreach (var elem in myList)
{
// Do some stuff
// Check for removal
if (needToRemoveAnElement)
{
toRemove.Add(elem);
}
}
// Remove everything here
myList.RemoveAll(x => toRemove.Contains(x));
If you must both enumerate a List<T> and remove from it then I suggest simply using a while loop instead of a foreach
var index = 0;
while (index < myList.Count) {
if (someCondition(myList[index])) {
myList.RemoveAt(index);
} else {
index++;
}
}
I know this post is old, but I thought I'd share what worked for me.
Create a copy of the list for enumerating, and then in the for each loop, you can process on the copied values, and remove/add/whatever with the source list.
private void ProcessAndRemove(IList<Item> list)
{
foreach (var item in list.ToList())
{
if (item.DeterminingFactor > 10)
{
list.Remove(item);
}
}
}
When you need to iterate through a list and might modify it during the loop then you are better off using a for loop:
for (int i = 0; i < myIntCollection.Count; i++)
{
if (myIntCollection[i] == 42)
{
myIntCollection.Remove(i);
i--;
}
}
Of course you must be careful, for example I decrement i whenever an item is removed as otherwise we will skip entries (an alternative is to go backwards though the list).
If you have Linq then you should just use RemoveAll as dlev has suggested.
As you enumerate the list, add the one you want to KEEP to a new list. Afterward, assign the new list to the myIntCollection
List<int> myIntCollection=new List<int>();
myIntCollection.Add(42);
List<int> newCollection=new List<int>(myIntCollection.Count);
foreach(int i in myIntCollection)
{
if (i want to delete this)
///
else
newCollection.Add(i);
}
myIntCollection = newCollection;
Let's add you code:
List<int> myIntCollection=new List<int>();
myIntCollection.Add(42);
myIntCollection.Add(12);
myIntCollection.Add(96);
myIntCollection.Add(25);
If you want to change the list while you're in a foreach, you must type .ToList()
foreach(int i in myIntCollection.ToList())
{
if (i == 42)
myIntCollection.Remove(96);
if (i == 25)
myIntCollection.Remove(42);
}
For those it may help, I wrote this Extension method to remove items matching the predicate and return the list of removed items.
public static IList<T> RemoveAllKeepRemoved<T>(this IList<T> source, Predicate<T> predicate)
{
IList<T> removed = new List<T>();
for (int i = source.Count - 1; i >= 0; i--)
{
T item = source[i];
if (predicate(item))
{
removed.Add(item);
source.RemoveAt(i);
}
}
return removed;
}
How about
int[] tmp = new int[myIntCollection.Count ()];
myIntCollection.CopyTo(tmp);
foreach(int i in tmp)
{
myIntCollection.Remove(42); //The error is no longer here.
}
If you're interested in high performance, you can use two lists. The following minimises garbage collection, maximises memory locality and never actually removes an item from a list, which is very inefficient if it's not the last item.
private void RemoveItems()
{
_newList.Clear();
foreach (var item in _list)
{
item.Process();
if (!item.NeedsRemoving())
_newList.Add(item);
}
var swap = _list;
_list = _newList;
_newList = swap;
}
Just figured I'll share my solution to a similar problem where i needed to remove items from a list while processing them.
So basically "foreach" that will remove the item from the list after it has been iterated.
My test:
var list = new List<TempLoopDto>();
list.Add(new TempLoopDto("Test1"));
list.Add(new TempLoopDto("Test2"));
list.Add(new TempLoopDto("Test3"));
list.Add(new TempLoopDto("Test4"));
list.PopForEach((item) =>
{
Console.WriteLine($"Process {item.Name}");
});
Assert.That(list.Count, Is.EqualTo(0));
I solved this with a extension method "PopForEach" that will perform a action and then remove the item from the list.
public static class ListExtensions
{
public static void PopForEach<T>(this List<T> list, Action<T> action)
{
var index = 0;
while (index < list.Count) {
action(list[index]);
list.RemoveAt(index);
}
}
}
Hope this can be helpful to any one.
Currently you are using a list. If you could use a dictionary instead, it would be much easier. I'm making some assumptions that you are really using a class instead of just a list of ints. This would work if you had some form of unique key. In the dictionary, object can be any class you have and int would be any unique key.
Dictionary<int, object> myIntCollection = new Dictionary<int, object>();
myIntCollection.Add(42, "");
myIntCollection.Add(12, "");
myIntCollection.Add(96, "");
myIntCollection.Add(25, "");
foreach (int i in myIntCollection.Keys)
{
//Check to make sure the key wasn't already removed
if (myIntCollection.ContainsKey(i))
{
if (i == 42) //You can test against the key
myIntCollection.Remove(96);
if (myIntCollection[i] == 25) //or you can test against the value
myIntCollection.Remove(42);
}
}
Or you could use
Dictionary<myUniqueClass, bool> myCollection; //Bool is just an empty place holder
The nice thing is you can do anything you want to the underlying dictionary and the key enumerator doesn't care, but it also doesn't update with added or removed entries.