Send files between python+django and C# - c#

i would like to know, what is the best way to send files between python and C# and vice versa.
I have my own protocol which work on socket level, and i can send string and numbers in both ways. Loops works too. With this i can send pretty much anything, like package of users id, if it is simple data. But soon i will start sending whole files, maybe xml or executables.
Simple server with files is no an option because i want sending files from client too.
I was thinking about serialization but i don't know it is the best solution, but if it is i will love some tips from stackoverflow community.
EDIT:
I added django to question and chose http.

RPC may be a good idea for you, because it's relatively very high level. Instead of defining your own server and protocols, you can simply remotely execute routines over the network, pass in arguments and get back results.
For example, both languages have libraries for XML-RPC.

The easier way on my use case was send files using HTTP because with python i have additionaly running django.

Related

client-server data exchange format

We create client-server erp system with huge amount(in the future) of data and use c# for client and c for server. We started with xml for small requests/responses and it looks ok for now. But what is the best data exchange format for increasing amount of data per response(up to 100MB i think)?
P.S.
Highest priority is encode/decode speed.
We use Sockets to transfer data.
It really depends on what kind of data you are going to send to and receive back from the server. If “data” is some sort of a buffer with the known length and the usual operations are to put / get an object to / from the server, then I would recommend you to take a look at HTTP: it's a very simple protocol, there are many libraries and applications that support it, you can easily extend the protocol, add an encryption (HTTPS) and compression (gzip), and this protocol is easy to debug and work with.
If you want to send network packets that contain many data fields of different types, then you want to encode and decode such packet (serialize) before sending to the network. There are a plenty of open source libraries in the Internet which support both C and C# languages (you can even write your own implementation, it's not that hard). I would recommend you to take a look at XML / JSON (text-based standards for data exchange), you will find it much more easier to debug communication problem when working with a textural data.
Hope it helps !
I would suggest to take a look at JSON:
http://www.json.org/

How do I send files with WCF P2P

I'm trying to make a P2P application with WCF and so far it seems simple enough and I've managed to send simple string messages but that's about it. I'd like to send files in the same manner, but I can't find any useful tutorials on it. All I find is different ways to build chat applications. Are there any useful resources on how to send files in a P2P mesh?
Currently I'm going off of a slightly modified version of this. I've found a similar example on how to send and retrieve files from a server with WCF, but I don't know if it's in any way compatible with the structure I already have since it uses a different binding.
The file transfer example that you link to uses streaming
There are only 4 bindings that support streaming, unfortunatly the peer binding that you are using is not among them.
What you can do is to create a WCF contract that has 2 properties, file_name and file_contents. The file name is a string and the file contents is a byte array. Then you can convert the file to a byte array and send it over the same way as you send over a string.

Server - client project (messanging protocols)

I want to do a project, that will include server and clients sides, using TcpSocket network communication (I use TcpListener for server and TcpClient for client side) and threading. But threading is not giving me any problems so far any longer.
But what it does, is something else... because the project will not include only chat, (but also creating new game, joining game, making moves, leaving game), I need to define somehow the message format.
I have read about messaging protocols and about using first few bytes of each message to tell the server what they are trying to do. The problem is that I do NOT know how to do it. So can someone show me an example of creating formated message?
Maybe its good to mention I use StreamReader and StreamWriter classes to pass data between server and clients. Is this a good way?
To add:
My problem now, is how to seperate this data, so that the server will know what to do with it. I have read about using 1nd few bytes to "be reserved" for the type of the message. But the problem is I don't know how to solve this issue. So far I was only using StreamReader and StreamWriter classes to pass only strings. If I use these kind of coding, it will all become too messy (not recognizable), if you know what I mean.
So I need to do something like it:
To send bytes:
1st few bytes the type of the data (but I don't know which class to use, maybe a BinaryWriter, and BinaryReader on the other side??)
the rest of the message
on server I have to have some code that will recognize these "1st few bytes" so the code will know what to do with the test of the message.
and based on these "1st few bytes" the code has to send data back to clients
Do you have any ideas on what this might look like, I mean as a skeleton (something basic, so I can work on with it).
Every bit of help would be very much appreciated.
I have found one example here on stackOverflow.com. It seems to be a code into a right direction. What do you think guys?
One option that might be much easier than defining your own protocol would be to use some existing library, like WCF or JSON-RPC.
Libraries like this have their disadvantages (they often produce output that is relatively big). If if you build your applications in a modular way, you can easily switch the communication backend later, when you find your first solution wasn't good enough.
You have a few options:
Make the message format textual - including its header. So, the header contains the message size, written out as text string, and ends with some terminator (\r\n for example.) HTTP takes this approach - the headers are text. When receiving the message, you process it with ReadLine, and parse header lines with stuff like int.TryParse(str).
Send message:
output.WriteLine(message.Length);
output.Write(message);
Receive message:
int len = int.Parse(input.ReadLine());
//message is the next 'len' characters
A second option: entire message is in a binary format - the message header is binary, and specifies amongst other things the message length. Message content is written as a stream of bytes, encoded using for example Encoding.UTF8.GetBytes(str).
Or, perhaps use the HTTP protocol? I believe there is basic support for HTTP server in the form of HttpListener. Here is a simple intro to HttpListener
Whatever you do, avoid using WCF :)

Transferring binary data using sockets?

I am thinking of making a server/client application that does this: the client(s) will connect to the server and the server will send back a list of folders (probably music or videos) that the client will be able to stream or download. I am going to make a GUI for this so that it won't be a text-only interface. I want it so that when the client connects to the server and gets the information about the media files that can be streamed/downloaded, the client will show the folders/files in an explorer-like interface (folders will show up with a folder icon, videos will show up with a video icon, etc.)
This seems really big to me but I really want to learn more about socket programming with C# and feel that getting my hands really dirty is the best way. As you can imagine, I have a lot of confusion about how to start this and what it is that I need to do to make this work.
The first part of my question is: If I want to let a client receive a list of files/folders and also have the ability to download/stream them, do I need to do something with transferring binary data using sockets or am I completely wrong on that? If I'm wrong, do I need to use something else like file readers and somehow use them over sockets?
The second part to my question is: when I transfer this information over to a client, how can I make the client show the appropriate icons for videos, folders, mp3s, etc.? I'm thinking that if I have to transfer binary data I will have to use that data to somehow populate the client GUI with the correct icons/data. I am stuck on exactly how to handle that. Are there certain methods/classes that I can use to parse that data and do what I want to do with it? Again, I don't know if I'm wrong about needing to transfer binary data but either way I am confused on what it is that's necessary to handle this.
I apologize if any of my terminology is wrong. I am obviously not an expert in C# yet ;)
Any time you are sending data between machines (or between processes), you are already talking binary data (you could argue that everything is binary data, but when working with it as an OO model it doesn't feel like it). The point here is that all you need to do is serialize your messages. There are a myriad of serialization frameworks - some aimed at convenience, some aimed to range-of-features, and som can use aimed at performance (minimum bandwidth etc).
Even the inbuilt ones would work - for example, you can use XmlSerializer etc to write to a Stream (such as the NetworkStream you typically use with a socket). But please - not BinaryFormatter (it will hurt you, honest). Personally I'd use something a bit less verbose such as protobuf-net, but I'm somewhat biased since I wrote it ;p
However, note that when working with sockets, you are typically sending multiple (separate) messages as part of the conversation. In order for each end to correctly and conveniently read the right data per-message from the stream, it is common to prefix each message with the length (number of bytes) - for example, as a little-endian int taking a fixed 4 bytes. So the reading process is:
read 4 bytes
interpret that as an int, let's say n
read n bytes
run that data through your deserializer, perhaps via MemoryStream
process the message
and the sending process might be:
serialize the message, perhaps to a MemoryStream
query the length and form the 4 byte prefix
write the prefix
write the data
You don't have to go to as low level as Socket, unless you just want to learn of course.
I suggest using WCF. It will completely meet your requirements, will be flexible and you will not have to deal with sockets directly.
WCF is a big framework, but you can quickly learn how to use it.
Introduction to WCF
Here you can find how to retrieve and show file icon in Windows.
If you client is hosted by Windows, you don't need to transfer icons, you can just retrieve image on the client by filename/extension.

Help Conceptualizing XML HTTP POST Automation through Application Layer

For this post, I'm looking for more conceptual help than a specific technical solution (although anything helps).
Basically, I've been asked to automate an XML HTTP POST through an application layer. I've never done anything like this before, so I'm a bit confused where to even start on a high level. It would be great if someone could share with me what steps I would need to take to accomplish this task. Here is some more background information:
Currently, our company uses an application (we'll call it Program.exe) on a daily basis to design front-end interfaces with a visual editor. Once the interface is completed, Program.exe creates JSP files and submits them to the server. Unfortunately, the process of creating and sending the files takes an awfully large number of clicks, so management would like to automate this process by running a script that would take the project files from Program.exe, convert them to JSP and accurately submit them through the application layer of Program.exe to the appropriate server.
So far I have used WireShark to sniff the packets of a simple transaction using Program.exe and discovered a number of HTTP/XML POST packets that contained XML data with information like "Current File Name" "User name" and more. Curiously, all of these data items were submitted in different packets, not all in one. There are also multiple references to SOAP. (I have almost no knowledge of SOAP, except that it exists)
At this point, this is all of the information I have. I am unsure what steps I should take from here. I would really like to understand this process on a high level, so any conceptual information would be greatly appreciated.
Finally, we use C# primarily for these sorts of tasks, so if someone would like to share a technical solution feel free to use C#.
Thank you all very much.
I would tackle this by completely ignoring the expected method of solving the problem (generating an HTTP POST) and instead focusing on what the actual problem is.
What are your inputs? A bunch of JSP files by the sound of it.
What are your outputs? The same bunch of JSP files.
What has to be accomplished? Moving the inputs from one know location to another.
Now with a well defined problem, a solution is much more likely to clearly present itself.
For example, by looking at the problem I've defined I would think that XCopy would be an elegant solution to the problem.
Any time I get handed a solution and then told to go solve a certain problem, I am always highly suspicious of the tool I've been given. If they knew that this was the best solution to the problem, why didn't they do it themselves?
My advice: Find your own solution.
Hope that helps!

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