First of all, let me say that I've never used C# before, and I don't know about it much.
I was studying for my "Programming Languages" exam with Sebesta's "Concepts of Programming Languages 9th ed" book. After I read the following excerpt from "Scope declaration order (on 246th page)", I got a little bit puzzled:
"...For example, in C99, C++, Java the scope of all local variables is from their declarations to the ends of the blocks in which those declarations appear. However, in C# the scope of any variable declared in a block is the whole block, regardless of the position of the declaration in the block, as long as it is not in a nested block. The same is true for methods. Note that C# still requires that all variables be declared before they are used. Therefore, although the scope of a variable extends from the declaration to the top of the block or subprograms in which that declaration appears, the variable still cannot be used above its declaration"
Why did designers of C# make such decision? Is there any specific reason/advantage for such an unusual decision?
This prevents you from doing something such as
void Blah()
{
for (int i = 0; i < 10; i++)
{
// do something
}
int i = 42;
}
The reason is that it introduces the possibility for subtle bugs if you have to move code around, for instance. If you need i before your loop, now your loop is broken.
One example of a benefit of reduced confusion is that if you have a nested block above the variable declaration, the variable declaration will be in effect and prevent the nested block from declaring a variable with the same name.
From the C# Spec
class A
{
int i = 0;
void F() {
i = 1; // Error, use precedes declaration
int i;
i = 2;
}
void G() {
int j = (j = 1); // Valid
}
void H() {
int a = 1, b = ++a; // Valid
}
}
The scoping rules for local variables are designed to guarantee that the meaning of a name used in an expression context is always the same within a block. If the scope of a local variable were to extend only from its declaration to the end of the block, then in the example above, the first assignment would assign to the instance variable and the second assignment would assign to the local variable, possibly leading to compile-time errors if the statements of the block were later to be rearranged.
It's not that strange. As far as variables go, it enforces unique naming better than Java/C++.
Eric Lippert's answer on this related question might be of help.
As Anthony Pegram said earlier, C# enforces this rule because there are cases where rearranging the code can cause subtle bugs, leading to confusion.
Related
It seems like there is no way to have unassigned local variables in your code or check for them, as the compiler spits out Use of unassigned local variable error.
Why is the compiler not using default(T) on these variables at compile time?
Even if it's harder to do for value types, references types could easily be initialized to null in this case, right?
Here is some test code:
public void Test ( )
{
int x;
string s;
if ( x == 5 )
Console.WriteLine ( 5 );
if ( s != null )
Console.WriteLine ( "s" );
}
which returns:
Use of unassigned local variable 'x'
Use of unassigned local variable 's'
UPDATE:
For people who claims this is not allowed for a good reason, why is it allowed on a class level?
public class C
{
public int X;
public string S;
public void Print ( )
{
Console.WriteLine ( X );
Console.WriteLine ( S );
}
}
This code compiles perfectly fine.
Why is it fine to have on a class level but not on a method level?
I see you've updated your question, so I'll update my answer. Your question has two parts, one relating to local variables and the other to instance variables on a class instance. First, however, this isn't really a compiler design decision, but rather a language design decision.
Spec Section 12.3.1/12.3.2
Local Variables
We know why you can define a variable without giving it a value. One reason, an example of something like this:
int x;
// do stuff
x = 5; // Wow, I can initialize it later!
Console.WriteLine(x);
The standard defines why this is valid code. Now, I'm not on the C# design team, but it makes good sense why they wouldn't automatically initialize the code for you (besides the performance hit when you actually didn't want it to be automatically initialized).
Say the code above was your intention, but you forgot to initialize x = 5;. If the compiler had automatically initialized the variable for you, the code would compile, but it would do nothing like you would expect.
Granted this is a trivial example, but this was a very good design decision from the language designers, as it would save many headaches trying to figure out why something wasn't working as expected.
As a side note, I can't think of a reason why you would want to define the code without assigned something to it, or use the default value (in every case), to me that would likely be a bug, which I'm sure is what the compiler designers may have determined.
Class Instance Variables
Class level members are defined by the standard to be initially assigned. In fact, to be fair, local variables outside those declared in a catch, foreach or using statement are initially unassigned. So really, this is a standards issue, not a compiler issue.
If I were to try and guess why this is the case with regards to instance variables of class instances, I would say it has to do with how the memory is allocated on the heap, since that is where the classes are allocated. When a class is allocated on the heap, all of its members have to be initialized and allocated on the heap with it. It's not just ok to do it in a class member than a local variable, it has to be done this way. They simply cannot be left unassigned.
C# is a "pit of success" language.
This is a design decision, as the language is completely capable of allowing you to use locals that have not been explicitly assigned. However, it is normally true that usage of such variables is erroneous, that a code path has not set a value for some reason. To avoid such errors, the compiler requires that all locals be assigned before being used.
1 Why does the compiler not allow the use of uninitialized variables?
Because preventing that promotes good programming.
2 Why does the compiler allow the use of uninitialized class members?
Because it's not possible to track this with any accuracy.
By taking your suggestion of initializing reference types to null, instead of the current behavior (buggy code causes a compile time error), you'll instead get a runtime error when you dereference an uninitialized variable. Is that really what you want?
Consider the following code:
void blah(IDictionary<int,int> dict)
{
for (int i=0; i<10; i++)
{
if ((i & 11) != 0)
{
int j;
dict.TryGetValue(i, out j);
System.Diagnostics.Debug.Print("{0}",j);
j++;
}
}
}
Suppose that the TryGetValue method of the passed-in implementation of IDictionary<int,int> never actually writes to j [not possible if it's written in C#, but possible if it's written in another language]. What should one expect the code to print?
Nothing in the C# standard requires that j be maintained when code leaves the if statement, but nothing requires that it be reset to zero between loop iterations. Mandating either course of action would impose additional costs in some cases. Rather than doing either, the Standard simply allows that when TryGetValue is called, j may arbitrarily hold zero or the last value it held when it was in scope. Such an approach avoids unnecessary costs, but would be awkward if code were allowed to see the value of j between the time it re-enters scope and the time it is written (the fact that passing an uninitialized variable as an out parameter to code written in another language will expose its value was likely unintentional).
Because what do you want in there? you want x to be zero by default and I want it to be 5...
if they assign 0 to int(s) and all the world starts assuming so, then they will change to -1 at some point and this will break so many applications around the globe.
in VB6 variables were assigned to something by default I think, and it was not as good as it seemed to be.
when you use C#, or C++, you assign the value with what you want, not the compiler for you.
if(true)
{
string var = "VAR";
}
string var = "New VAR!";
This will result in:
Error 1 A local variable named 'var'
cannot be declared in this scope
because it would give a different
meaning to 'var', which is already
used in a 'child' scope to denote
something else.
Nothing earth shattering really, but isn't this just plain wrong? A fellow developer and I were wondering if the first declaration should be in a different scope, thus the second declaration cannot interfere with the first declaration.
Why is C# unable to differentiate between the two scopes? Should the first IF scope not be completely separate from the rest of the method?
I cannot call var from outside the if, so the error message is wrong, because the first var has no relevance in the second scope.
The issue here is largely one of good practice and preventing against inadvertent mistakes. Admittedly, the C# compiler could theoretically be designed such that there is no conflict between scopes here. This would however be much effort for little gain, as I see it.
Consider that if the declaration of var in the parent scope were before the if statement, there would be an unresolvable naming conflict. The compiler simply does not differentiate between the following two cases. Analysis is done purely based on scope, and not order of declaration/use, as you seem to be expecting.
The theoretically acceptable (but still invalid as far as C# is concerned):
if(true)
{
string var = "VAR";
}
string var = "New VAR!";
and the unacceptable (since it would be hiding the parent variable):
string var = "New VAR!";
if(true)
{
string var = "VAR";
}
are both treated precisely the same in terms of variables and scopes.
Now, is there any actual reason in this secenario why you can't just give one of the variables a different name? I assume (hope) your actual variables aren't called var, so I don't really see this being a problem. If you're still intent on reusing the same variable name, just put them in sibling scopes:
if(true)
{
string var = "VAR";
}
{
string var = "New VAR!";
}
This however, while valid to the compiler, can lead to some amount of confusion when reading the code, so I recommend against it in almost any case.
isn't this just plain wrong?
No, this is not wrong at all. This is a correct implementation of section 7.5.2.1 of the C# specification, "Simple names, invariant meanings in blocks".
The specification states:
For each occurrence of a given
identifier as a simple-name in an
expression or declarator, within the
local variable declaration space
of that occurrence, every
other occurrence of the same
identifier as a simple-name in an
expression or declarator must refer to the same
entity. This rule ensures that the
meaning of a name is always the same
within a given block, switch block,
for-, foreach- or using-statement, or
anonymous function.
Why is C# unable to differentiate between the two scopes?
The question is nonsensical; obviously the compiler is able to differentiate between the two scopes. If the compiler were unable to differentiate between the two scopes then how could the error be produced? The error message says that there are two different scopes, and therefore the scopes have been differentiated!
Should the first IF scope not be completeley seperate from the rest of the method?
No, it should not. The scope (and local variable declaration space) defined by the block statement in the consequence of the conditional statement is lexically a part of the outer block which defines the body of the method. Therefore, rules about the contents of the outer block apply to the contents of the inner block.
I cannot call var from outside the if,
so the error message is wrong, because
the first var has no relevance in the
second scope.
This is completely wrong. It is specious to conclude that just because the local variable is no longer in scope, that the outer block does not contain an error. The error message is correct.
The error here has nothing to do with whether the scope of any variable overlaps the scope of any other variable; the only thing that is relevant here is that you have a block -- the outer block -- in which the same simple name is used to refer to two completely different things. C# requires that a simple name have one meaning throughout the block which first uses it.
For example:
class C
{
int x;
void M()
{
int x = 123;
}
}
That is perfectly legal; the scope of the outer x overlaps the scope of the inner x, but that is not an error. What is an error is:
class C
{
int x;
void M()
{
Console.WriteLine(x);
if (whatever)
{
int x = 123;
}
}
}
because now the simple name "x" means two different things inside the body of M -- it means "this.x" and the local variable "x". It is confusing to developers and code maintainers when the same simple name means two completely different things in the same block, so that is illegal.
We do allow parallel blocks to contain the same simple name used in two different ways; this is legal:
class C
{
int x;
void M()
{
if (whatever)
{
Console.WriteLine(x);
}
if (somethingelse)
{
int x = 123;
}
}
}
because now the only block that contains two inconsistent usages of x is the outer block, and that block does not directly contain any usage of "x", only indirectly.
This is valid in C++, but a source for many bugs and sleepless nights. I think the C# guys decided that it's better to throw a warning/error since it's, in the vast majority of cases, a bug rather than something the coder actually want.
Here's an interesting discussion on what parts of the specification this error comes from.
EDIT (some examples) -----
In C++, the following is valid (and it doesn't really matter if the outer declaration is before or after the inner scope, it will just be more interesting and bug-prone if it's before).
void foo(int a)
{
int count = 0;
for(int i = 0; i < a; ++i)
{
int count *= i;
}
return count;
}
Now imagine the function being a few lines longer and it might be easy to not spot the error. The compiler never complains (not it the old days, not sure about newer versions of C++), and the function always returns 0.
The behaivour is clearly a bug, so it would be good if a c++-lint program or the compiler points this out. If it's not a bug it is easy to work around it by just renaming the inner variable.
To add insult to injury I remember that GCC and VS6 had different opinions on where the counter variable in for loops belonged. One said it belonged to the outer scope and the other said it didn't. A bit annoying to work on cross-platform code. Let me give you yet another example to keep my line count up.
for(int i = 0; i < 1000; ++i)
{
if(array[i] > 100)
break;
}
printf("The first very large value in the array exists at %d\n", i);
This code worked in VS6 IIRC and not in GCC. Anyway, C# has cleaned up a few things, which is good.
Based on this recent question, I don't understand the answer provided. Seems like you should be able to do something like this, since their scopes do not overlap
static void Main()
{
{
int i;
}
int i;
}
This code fails to compile with the following error:
A local variable named 'i' cannot be declared in this scope because it would give a different meaning to 'i', which is already used in a 'child' scope to denote something else
I don't think any of the answers so far have quite got the crucial line from the spec.
From section 8.5.1:
The scope of a local variable declared in a local-variable-declaration is the block in which the declaration occurs. It is an error to refer to a local variable in a textual position that precedes the local-variable-declarator of the local variable. Within the scope of a local variable, it is a compile-time error to declare another local variable or constant with the same name.
(Emphasis mine.)
In other words, the scope for the "later" variable includes the part of the block before the declaration - i.e. it includes the "inner" block containing the "earlier" variable.
You can't refer to the later variable in a place earlier than its declaration - but it's still in scope.
"The scope of local or constant variable extends to the end of the current block. You cannot declare another local variable with the same name in the current block or in any nested blocks." C# 3.0 in a Nutshell, http://www.amazon.com/3-0-Nutshell-Desktop-Reference-OReilly/dp/0596527578/
"The local variable declaration space of a block includes any nested blocks. Thus, within a nested block it is not possible to declare a local variable with the same name as a local variable in an enclosing block." Variable Scopes, MSDN, http://msdn.microsoft.com/en-us/library/aa691107%28v=vs.71%29.aspx
On a side note, this is quite the opposite that of JavaScript and F# scoping rules.
From the C# language spec:
The local variable declaration space of a block includes any nested blocks. Thus, within a nested block it is not possible to declare a local variable with the same name as a local variable in an enclosing block.
Essentially, it's not allowed because, in C#, their scopes actually do overlap.
edit: Just to clarify, C#'s scope is resolved at the block level, not line-by-line. So while it's true that you cannot refer to a variable in code that comes before its declaration, it's also true that its scope extends all the way back to the beginning of the block.
This has been a rule in C# from the first version.
Allowing overlapping scopes would only lead to confusion (of the programmers, not the compiler).
So it has been forbidden on purpose.
For C#, ISO 23270 (Information technology — Programming
languages — C#), §10.3 (Declarations) says:
Each block, switch-block, for-statement, foreach-statement, or
using-statement creates a declaration space for local variables and
local constants called the local variable declaration space. Names are
introduced into this declaration space through local-variable-declarations
and local-constant declarations.
If a block is the body of an instance
constructor, method, or operator declaration, or a get or set accessor for
an indexer declaration, the parameters declared in such a declaration are
members of the block’s local variable declaration space.
If a block is the
body of a generic method, the type parameters declared in such a declaration
are members of the block’s local variable declaration space.
It is an error
for two members of a local variable declaration space to have the same name.
It is an error for a local variable declaration space and a nested local
variable declaration space to contain elements with the same name.
[Note: Thus, within a nested block it is not possible to declare a local
variable or constant with the same name as a local variable or constant
in an enclosing block. It is possible for two nested blocks to contain
elements with the same name as long as neither block contains the other.
end note]
So
public void foobar()
{
if ( foo() )
{
int i = 0 ;
...
}
if ( bar() )
{
int i = 0 ;
...
}
return ;
}
is legal, but
public void foobar()
{
int i = 0 ;
if ( foo() )
{
int i = 0 ;
...
}
...
return ;
}
is not legal. Personally, I find the restriction rather annoying. I can see issuing a compiler warning about scope overlap, but a compilation error? Too much belt-and-suspenders, IMHO. I could see the virtue of a compiler option and/or pragma , though ( perhaps -pedantic/-practical, #pragma pedantic vs #pragma practical, B^)).
It's not a question of overlapping scopes. In C# a simple name cannot mean more than one thing within a block where it's declared. In your example, the name i means two different things within the same outer block.
In other words, you should be able to move a variable declaration around to any place within the block where it was declared without causing scopes to overlap. Since changing your example to:
static void Main()
{
int i;
{
int i;
}
}
would cause the scopes of the different i variables to overlap, your example is illegal.
I just compiled this in GCC both as C and as C++. I received no error message so it appears to be valid syntax.
Your question is tagged as .net and as c. Should this be tagged as c#? That language might have different rules than C.
In C you need to put all variable declaration at the very beginning of a block. They need to come all directly after the opening { before any other statements in this block.
So what you can do to make it compile is this:
static void Main()
{
{
int i;
}
{
int i;
}
}
Here's your answer from MSDN .NET Documentation:
...The local variable declaration space of a block includes any nested blocks. Thus, within a nested block it is not possible to declare a local variable with the same name as a local variable in an enclosing block.
if(true)
{
string var = "VAR";
}
string var = "New VAR!";
This will result in:
Error 1 A local variable named 'var'
cannot be declared in this scope
because it would give a different
meaning to 'var', which is already
used in a 'child' scope to denote
something else.
Nothing earth shattering really, but isn't this just plain wrong? A fellow developer and I were wondering if the first declaration should be in a different scope, thus the second declaration cannot interfere with the first declaration.
Why is C# unable to differentiate between the two scopes? Should the first IF scope not be completely separate from the rest of the method?
I cannot call var from outside the if, so the error message is wrong, because the first var has no relevance in the second scope.
The issue here is largely one of good practice and preventing against inadvertent mistakes. Admittedly, the C# compiler could theoretically be designed such that there is no conflict between scopes here. This would however be much effort for little gain, as I see it.
Consider that if the declaration of var in the parent scope were before the if statement, there would be an unresolvable naming conflict. The compiler simply does not differentiate between the following two cases. Analysis is done purely based on scope, and not order of declaration/use, as you seem to be expecting.
The theoretically acceptable (but still invalid as far as C# is concerned):
if(true)
{
string var = "VAR";
}
string var = "New VAR!";
and the unacceptable (since it would be hiding the parent variable):
string var = "New VAR!";
if(true)
{
string var = "VAR";
}
are both treated precisely the same in terms of variables and scopes.
Now, is there any actual reason in this secenario why you can't just give one of the variables a different name? I assume (hope) your actual variables aren't called var, so I don't really see this being a problem. If you're still intent on reusing the same variable name, just put them in sibling scopes:
if(true)
{
string var = "VAR";
}
{
string var = "New VAR!";
}
This however, while valid to the compiler, can lead to some amount of confusion when reading the code, so I recommend against it in almost any case.
isn't this just plain wrong?
No, this is not wrong at all. This is a correct implementation of section 7.5.2.1 of the C# specification, "Simple names, invariant meanings in blocks".
The specification states:
For each occurrence of a given
identifier as a simple-name in an
expression or declarator, within the
local variable declaration space
of that occurrence, every
other occurrence of the same
identifier as a simple-name in an
expression or declarator must refer to the same
entity. This rule ensures that the
meaning of a name is always the same
within a given block, switch block,
for-, foreach- or using-statement, or
anonymous function.
Why is C# unable to differentiate between the two scopes?
The question is nonsensical; obviously the compiler is able to differentiate between the two scopes. If the compiler were unable to differentiate between the two scopes then how could the error be produced? The error message says that there are two different scopes, and therefore the scopes have been differentiated!
Should the first IF scope not be completeley seperate from the rest of the method?
No, it should not. The scope (and local variable declaration space) defined by the block statement in the consequence of the conditional statement is lexically a part of the outer block which defines the body of the method. Therefore, rules about the contents of the outer block apply to the contents of the inner block.
I cannot call var from outside the if,
so the error message is wrong, because
the first var has no relevance in the
second scope.
This is completely wrong. It is specious to conclude that just because the local variable is no longer in scope, that the outer block does not contain an error. The error message is correct.
The error here has nothing to do with whether the scope of any variable overlaps the scope of any other variable; the only thing that is relevant here is that you have a block -- the outer block -- in which the same simple name is used to refer to two completely different things. C# requires that a simple name have one meaning throughout the block which first uses it.
For example:
class C
{
int x;
void M()
{
int x = 123;
}
}
That is perfectly legal; the scope of the outer x overlaps the scope of the inner x, but that is not an error. What is an error is:
class C
{
int x;
void M()
{
Console.WriteLine(x);
if (whatever)
{
int x = 123;
}
}
}
because now the simple name "x" means two different things inside the body of M -- it means "this.x" and the local variable "x". It is confusing to developers and code maintainers when the same simple name means two completely different things in the same block, so that is illegal.
We do allow parallel blocks to contain the same simple name used in two different ways; this is legal:
class C
{
int x;
void M()
{
if (whatever)
{
Console.WriteLine(x);
}
if (somethingelse)
{
int x = 123;
}
}
}
because now the only block that contains two inconsistent usages of x is the outer block, and that block does not directly contain any usage of "x", only indirectly.
This is valid in C++, but a source for many bugs and sleepless nights. I think the C# guys decided that it's better to throw a warning/error since it's, in the vast majority of cases, a bug rather than something the coder actually want.
Here's an interesting discussion on what parts of the specification this error comes from.
EDIT (some examples) -----
In C++, the following is valid (and it doesn't really matter if the outer declaration is before or after the inner scope, it will just be more interesting and bug-prone if it's before).
void foo(int a)
{
int count = 0;
for(int i = 0; i < a; ++i)
{
int count *= i;
}
return count;
}
Now imagine the function being a few lines longer and it might be easy to not spot the error. The compiler never complains (not it the old days, not sure about newer versions of C++), and the function always returns 0.
The behaivour is clearly a bug, so it would be good if a c++-lint program or the compiler points this out. If it's not a bug it is easy to work around it by just renaming the inner variable.
To add insult to injury I remember that GCC and VS6 had different opinions on where the counter variable in for loops belonged. One said it belonged to the outer scope and the other said it didn't. A bit annoying to work on cross-platform code. Let me give you yet another example to keep my line count up.
for(int i = 0; i < 1000; ++i)
{
if(array[i] > 100)
break;
}
printf("The first very large value in the array exists at %d\n", i);
This code worked in VS6 IIRC and not in GCC. Anyway, C# has cleaned up a few things, which is good.
Inspired by this question I began wondering why the following examples are all illegal in c#:
VoidFunction t = delegate { int i = 0; };
int i = 1;
and
{
int i = 0;
}
int i = 1;
I'm just wondering if anyone knew the exact reason why the language was designed this way? Is it to discourage bad programming practice, and if so why not just issue a warning?, for performance reasons (compiling and when running) or what is the reason?
This behavior is covered in section 3 of the C# language specification. Here is the quote from the spec
Similarly, any expression that
occurs as the body of an anonymous
function in the form of a
lambda-expression creates a
declaration space which contains the
parameters of the anonymous function.
It is an error for two members of a
local variable declaration space to
have the same name. It is an error for
the local variable declaration space
of a block and a nested local variable
declaration space to contain elements
with the same name. Thus, within a
nested declaration space it is not
possible to declare a local variable
or constant with the same name as a
local variable or constant in an
enclosing declaration space.
I think the easier way to read this is that for the purpose of variable declaration (and many other block related functions) a lambda/anonymous delegate block are treated no different than a normal block.
As to why the the language was designed this way the spec does not explicitly state. My opinion though is simplicity. If the code is treated as just another block then it makes code analysis routines easier. You can preserve all of your existing routines to analyze the block for semantical errors and name resolution. This is particularly important when you consider variable lifting. Lambdas will eventually be a different function but they still have access to all in scope variables at the declaration point.
I think it is done this way so that the inner scope can access variables declared in the outer scope. If you were allowed to over-write variables existing in the outer scope, there may be confusion about what behavior was intended. So they may have decided to resolve the issue by preventing it from happening.
I think it's this way to prevent devs from shooting themselves in the foot.