C# .NET Application Crashes Immediately After Starting - c#

I was experimenting with the Assembly and File version number. Though my program runs well from the IDE, but after creating a Setup file and installing the application crashes with InvalidDeploymentException.
What should I do to resolve the matter?

The [AssemblyVersion] and [AssemblyFileVersion] attributes play different roles. [AssemblyVersion] is only visible to managed code and is important for the GAC. Whenever a make a breaking change in the assembly's public interface you should bump this number up.
The compiler embeds an unmanaged resource in an assembly with the /win32res command line option. This includes the VERSIONINFO resource, readable by all unmanaged code, including the shell. It determines what you see when you right-click the assembly in Explorer and look at the Details property page. The "File version" value shown there is set by the [AssemblyFileVersion] attribute. The [AssemblyVersion] value isn't visible there, Explorer doesn't (yet) know how to read that.
It is up to you to decide how to use this attribute. The crash indicates that there's some minimum sanity checking going on in the deployment code, never tried to get it wrong myself to see what would happen. Making them the same would however make a lot of sense.
Microsoft uses [AssemblyFileVersion] a different way, they automatically increment it for each build and nail [AssemblyVersion] down. That's a good idea and the strategy I use. What is however quite ironic is that the automatic version increment feature works exactly backwards, it can only auto-increment [AssemblyVersion]. Sigh.

Try using the fusion log viewer to see what's not being loaded in your deployed app.

Related

Launching C# WPF from Java causes FileNotFoundExceptions

I have a existing Java Project which needs functionality from a SDK written in C#. It should open a WPF Window and send the information back to Java on close.
For a basic connection of those two worlds i created a Java Project ("DotNetCaller") calling native functions. These are implemented in a C++/CLI Project ("DotNetBridge") which calls the C# Project ("DotNetApplication").
I already can set Strings from Java in C# and callback from C# to Java.
But as soon as i add a WPF Window and try to launch it with:
Application app = new Application();
app.Run(new DotNetWindow());
in a STA Thread it crashes.
The DotNetApplication doesnt find mscorlib.resources, after i provide the DLL, PresentationFramework.resources is missing and if i provide that, the DotNetApplication.resource is missing (which i cant provide).
If i call the DotNetApplication alone or from the DotNetBridge the Window displays as expected.
Can anyone tell ma what i'm really missing here?
Thanks
Edit:
I looked at this example once more and tried to adapt it to my needs.
I have set the dll directory of the ResolveEventHandler to the .NET dir in "Referenced Assemblies"
C:\Program Files (x86)\Reference
Assemblies\Microsoft\Framework.NETFramework\v4.0
and added a Window in C#.
It failed aswell but with a new exception in the C++ part rather than C#.
The ResolveHandler gets called with an empty argument causing an uncatchable exception in mscorelib.
I added a check if the String is empty and this basic approach works fine now.
I'm still unsure if i have the correct approach for this, so feel free to contribute.
Your AppDomain::AssemblyResolve handler probably needs to be overhauled and based on your own understanding of what you want to do. There is some guidance here. The basic rule is that you return nullptr for requests that you can't handle.
But first you have to plan the locations in which you want to deploy (and/or debug) your assemblies. A simple layout would be to put all of the assemblies that your JNI DLL depends on in the same folder as the JNI DLL (with the exception of any that will be installed in the GAC). You can then use its location to satisfy resolution requests. But remember to return nullptr if no file containing a manifest for an assembly with the requested name is present there. (This is likely the case with your ".resources" requests. If there isn't one it's okay unless you know otherwise.)
I'd be a little surprised if an assembly in a Reference Assemblies folder wasn't also in the GAC—but it'd be up to the assembly provider. Reference Assemblies is for design and build tools (e.g. Visual Studio). (The old way was for each folder that had assemblies in it to be registered for each version of Visual Studio so the assemblies could be used for design and build.) If a dependency is not in the GAC, you can use the "Copy Local" property on the reference to make it available for debugging.
You might find the Assembly Binding Log Viewer useful while designing and troubleshooting. With it you can see all the folders and extensions that are tried before giving over to calling the AppDomain::AssemblyResolve handler chain. (Disable logging when you are done.)

Debugging a dynamically-loaded DLL from another AppDomain at Runtime

Ok, after resolving how to Hot-Load a DLL in a running App at Runtime (See my previous post), I have noticed that breakpoints inserted in the freshly loaded DLL are not hit.
Situation
I have a server Application that I want to avoid terminating/re-running every time I make a change to a Dynamically loaded DLL (by Reflection)
Goal
Here is what I am trying to do (I am aware this may not be possible per se) :
Run Application.exe
Load into it Process.dll in newAppDomain and run Process
Debug Process.dll
Unload Process.dll
Edit Process code, recompile Process.dll
Dynamically reload it in Application.exe
Debug Process.dll
etc...
Problem
I have noticed that when Application.exe is launched in Debug mode, code that is loaded from another AppDomain is unreachable by the debugger attached to Application.exe
(I guess If i just launch Application.exe directly from executable file, there is no way to get VS debugger to debug anything, inluding the newly loaded DLL)
Prossible workaround
A workaround (ugly) solution is to separate the "injection" of the DLL into the running App in a separate executable, that would be, then, monitorable by the VS Debugger
I mus admit I am a bit confused.
Any efficient, clean ideas ?
Since it may help others (as this was a top search result for me), I found that adding a reference to the DLL to the "other" project made it possible to debug the assembly being "injected." While I won't deploy my solution like this, it did allow me to at least debug the code being injected to resolve a problem with otherwise stable code. This suggests the IDE looks at references when determining assembly identity (or similar.)
In this scenario a DebugBreak() does nothing, the VS debugger will not be signaled without the reference being added. I did not test, but would imagine any other debugger would have been signaled just fine, so again this suggests the IDE is explicitly ignoring the signal (other DebugBreak()s work just fine.)
As a veteran .NET developer I have to say this problem is new for me, ie. I would say it's a safe bet that if we load Windows 2000, VS.NET 2001-2002 and this same test code that the breaks signal just fine.
Based on the OPs prior post it's most likely that the assembly being loaded is actually being loaded with a distinct identity, even if it's the same assembly but loaded from a different location/mechanism (for example) the CLR will identify it as a unique assembly, consequently so will the IDE.
Some readers may or may not find LoaderOptimization of value in certain scenarios where they are loading the same assembly between appdomains and notice the same assembly is being loaded multiple times.
HTH someone, I was stumped for about an hour. Thanks.
Does putting System.Diagnostics.Debugger.Break() in your DLL where currently you have breakpoints, throw a break correctly?
http://msdn.microsoft.com/en-us/library/system.diagnostics.debugger.break.aspx
If not I'm inclined to agree with Sam, that unload is failing, or you're loading a different library than you think.

Need a C# Assembly to reference a strongly named assembly loosely

So here's the problem. I'm writing some StyleCop plug-in assemblies for use at the company I work for. As such, these assemblies need to reference Microsoft.StyleCop.CSharp.dll for example, which is strongly named.
The problem comes in that if I build this and pass it along to the developers in my group, they must have the same version of the StyleCop dll (currently 4.3.3.0) or it fails to load.
What is the best way to make my add-on rules DLL more independent? Should I just install my 4.3.3.0 version of those subordinate StyleCop dlls in the GAC? Can an assembly (vs an application) use a policy file?
Oh, and one of the main problems is i would like it to work with ANY version of StyleCop the client has installed (or at least 4.3.3.0 or later) if possible.
Many thanks in advance.
Yes you should just install the same version for the other developers. If you do not, you may have unpredictable runtime failures due to changes within StyleCop. Presumably that is why they bothered to increment the version number.
If you don't want to do this, you can configure a different assembly binding in the app.config file. In the config the actual version number which you intend to use at runtime is needed. And yes, this can even be done via policy. But again, I think you are better served by including the correct DLL in the first place.
In your project, go to the properties on the StyleCop reference. Try setting the "Specific Version" property to false.

How do I work with shared assemblies and projects?

To preface, I've been working with C# for a few months, but I'm completely unfamiliar with concepts like deployment and assemblies, etc. My questions are many and varied, although I'm furiously Googling and reading about them to no avail (I currently have Pro C# 2008 and the .NET 3.5 Platform in front of me).
We have this process and it's composed of three components: an engine, a filter, and logic for the process. We love this process so much we want it reused in other projects. So now I'm starting to explore the space beyond one solution, one project.
Does this sound correct? One huge Solution:
Process A, exe
Process B, exe
Process C, exe
Filter, dll
Engine, dll
The engine is shared code for all of the processes, so I'm assuming that can be a shared assembly? If a shared assembly is in the same solution as a project that consumes it, how does it get consumed if it's supposed to be in the GAC? I've read something about a post build event. Does that mean the engine.dll has to be reployed on every build?
Also, the principle reason we separated the filter from the process (only one process uses it) is so that we can deploy the filter independently from the process so that the process executable doesn't need to be updated. Regardless of if that's best practice, let's just roll with it. Is this possible? I've read that assemblies link to specific versions of other assemblies, so if I update the DLL only, it's actually considered tampering. How can I update the DLL without changing the EXE? Is that what a publisher policy is for?
By the way, is any of this stuff Google-able or Amazon-able? What should I look for? I see lots of books about C# and .NET, but none about deployment or building or testing or things not related to the language itself.
I agree with Aequitarum's analysis. Just a couple additional points:
The engine is shared code for all of the processes, so I'm assuming that can be a shared assembly?
That seems reasonable.
If a shared assembly is in the same solution as a project that consumes it, how does it get consumed if it's supposed to be in the GAC?
Magic.
OK, its not magic. Let's suppose that in your solution your process project has a reference to the engine project. When you build the solution, you'll produce a project assembly that has a reference to the engine assembly. Visual Studio then copies the various files to the right directories. When you execute the process assembly, the runtime loader knows to look in the current directory for the engine assembly. If it cannot find it there, it looks in the global assembly cache. (This is a highly simplified view of loading policy; the real policy is considerably more complex than that.)
Stuff in the GAC should be truly global code; code that you reasonably expect large numbers of disparate projects to use.
Does that mean the engine.dll has to be reployed on every build?
I'm not sure what you mean by "redeployed". Like I said, if you have a project-to-project reference, the build system will automatically copy the files around to the right places.
the principle reason we separated the filter from the process (only one process uses it) is so that we can deploy the filter independently from the process so that the process executable doesn't need to be updated
I question whether that's actually valuable. Scenario one: no filter assembly, all filter code is in project.exe. You wish to update the filter code; you update project.exe. Scenario two: filter.dll, project.exe. You wish to update the filter code; you update filter.dll. How is scenario two cheaper or easier than scenario one? In both scenarios you're updating a file; why does it matter what the name of the file is?
However, perhaps it really is cheaper and easier for your particular scenario. The key thing to understand about assemblies is assemblies are the smallest unit of independently versionable and redistributable code. If you have two things and it makes sense to version and ship them independently of each other, then they should be in different assemblies; if it does not make sense to do that, then they should be in the same assembly.
I've read that assemblies link to specific versions of other assemblies, so if I update the DLL only, it's actually considered tampering. How can I update the DLL without changing the EXE? Is that what a publisher policy is for?
An assembly may be given a "strong name". When you name your assembly Foo.DLL, and you write Bar.EXE to say "Bar.EXE depends on Foo.DLL", then the runtime will load anything that happens to be named Foo.DLL; file names are not strong. If an evil hacker gets their own version of Foo.DLL onto the client machine, the loader will load it. A strong name lets Bar.EXE say "Bar.exe version 1.2 written by Bar Corporation depends on Foo.DLL version 1.4 written by Foo Corporation", and all the verifications are done against the cryptographically strong keys associated with Foo Corp and Bar Corp.
So yes, an assembly may be configured to bind only against a specific version from a specific company, to prevent tampering. What you can do to update an assembly to use a newer version is create a little XML file that tells the loader "you know how I said I wanted Foo.DLL v1.4? Well, actually if 1.5 is available, its OK to use that too."
What should I look for? I see lots of books about C# and .NET, but none about deployment or building or testing or things not related to the language itself.
Deployment is frequently neglected in books, I agree.
I would start by searching for "ClickOnce" if you're interested in deployment of managed Windows applications.
Projects can reference assemblies or projects.
When you reference another assembly/project, you are allowed to use all the public classes/enums/structs etc in the referenced assembly.
You do not need to have all of them in one solution. You can have three solutions, one for each Process, and all three solutions can load Engine and Filter.
Also, you could have Process B and Process C reference the compiled assemblies (the .dll's) of the Engine and Filter and have similar effect.
As long as you don't set the property in the reference to an assembly to require a specific version, you can freely update DLLs without much concern, providing the only code changes were to the DLL.
Also, the principle reason we
separated the filter from the process
(only one process uses it) is so that
we can deploy the filter independently
from the process so that the process
executable doesn't need to be updated.
Regardless of if that's best practice,
let's just roll with it. Is this
possible?
I actually prefer this method of updating. Less overhead to update only files that changed rather than everything everytime.
As for using the GAC, whole other level of complexity I won't get into.
Tamper proofing your assemblies can be done by signing them, which is required to use the GAC in the first place, but you should still be fine so long as a specific version is not required.
My recommendation is to read a book about the .NET framework. This will really help you understand the CLR and what you're doing.
Applied Microsoft .NET Framework Programming was a book I really enjoyed reading.
You mention the engine is shared code, which is why you put it in a separate project under your solution. There's nothing wrong with doing it this way, and it's not necessary to add this DLL to the GAC. During your development phase, you can just add a reference to your engine project, and you'll be able to call the code from that assembly. When you want to deploy this application, you can either deploy the engine DLL with it, or you can add the engine DLL to the GAC (which is another ball of wax in and of itself). I tend to lean against GAC deployments unless it's truly necessary. One of the best features of .NET is the ability to deploy everything you need to run your application in one folder without having to copy stuff to system folders (i.e. the GAC).
If you want to achieve something like dynamically loading DLL's and calling member methods from your processor without caring about specific version, you can go a couple of routes. The easiest route is to just set the Specific Version property to False when you add the reference. This will give you the liberty of changing the DLL later, and as long as you don't mess with method signatures, it shouldn't be a problem. The second option is the MEF (which uses Reflection and will be part of the framework in .NET 4.0). The idea with the MEF is that you can scan a "plugins" style folder for DLL's that implement specific functionality and then call them dynamically. This gives you some additional flexibility in that you can add new assemblies later without the need to modify your references.
Another thing to note is that there are Setup and Deployment project templates built into Visual Studio that you can use to generate MSI packages for deploying your projects. MSDN has lots of documentation related to this subject that you can check out, here:
http://msdn.microsoft.com/en-us/library/ybshs20f%28VS.80%29.aspx
Do not use the GAC on your build machine, it is a deployment detail. Visual Studio automatically copies the DLL into build directory of your application when you reference the DLL. That ensures that you'll run and debug with the expected version of the DLL.
When you deploy, you've got a choice. You can ship the DLL along with the application that uses it, stored in the EXE installation folder. Nothing special is needed, the CLR can always find the DLL and you don't have to worry about strong names or versions. A bug fix update is deployed simply by copying the new DLL into the EXE folder.
When you have several installed apps with a dependency on the DLL then deploying bug fix updates can start to get awkward. Since you have to copy to the DLL repeatedly, once for each app. And you can get into trouble when you update some apps but not others. Especially so when there's a breaking change in the DLL interface that requires the app to be recompiled. That's DLL Hell knocking, the GAC can solve that.
We found some guidance on this issue at MSDN. We started with two separate solution with no shared code, and then abstracted the commonalities to a shared assemblies. We struggled with ways to isolate changes in the shared code to impact only the projects that were ready for it. We were terrible at Open/Close.
We tried
branching the shared code for each project that used it and including it in the solution
copying the shared assembly from the shared solution when we made changes
coding pre-build events to build the shared code solution and copy the assembly
Everything was a real pain. We ended up using one large solution with all the projects in it. We branch each project as we want to stage features closer to production. This branches the shared code as well. It's simplified things a lot and we get a better idea of what tests fail across all projects, as the common code changes.
As far as deployment, our build scripts are setup to build the code and copy only the files that have changed, including the assemblies, to our environments.
By default, you have a hardcoded version number in your project (1.0.0.0). As long as you don't change it, you can use all Filter builds with the Process assembly (it only knows it should use the 1.0.0.0 version). This is not the best solution, however, because how do you distinguish between various builds yourself?
Another option is use different versions of the Filter by the same Process. You should add an app.config file to the Process project, and include a bindingRedirect element (see the docs). Whenever the Runtime looks for a particular version of the Filter, it's "redirected" to a version indicated in the config. Unfortunately, this means that although you don't have to update the Process assembly, you'll have to update the config file with the new version.
Whenever you encounter versioning problems, you can use Fuslogvw.exe (fusion log viewer) to troubleshoot these.
Have fun!
ulu

What information can I find about a build from the assembly info?

Following on from my previous question, what useful information can you retrieve from a .net assembly about the build process? I know I can look at the AssemblyVersion to get major and minor application version, and when the build took place.
Can I find:
Who did the build? i.e. user name.
On what machine?
Which O/S version?
Anything else useful?
From my (limited) investigations (into assemblies I've built) you're basically limited to what the author put into the file.
About the only thing that's automatically assigned are the "Internal Name", "Original File name" and "Language".
There might be some IDE's that put in the information you require, but by default Visual Studio isn't one of them.
By default, you don't have any of that information. Jon's answer to your previous question is actually the correct way to do this. You want to create custom attributes for each piece of information you want (or one attribute with properties for each) that apply to an assembly. This is how the attributes typically found in your AssemblyInfo file work.

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