Unload AppDomain Assembly - c#

I want to read some information from a .Net assembly, then modify the DLL by appending a short sequence of characters.
The first part works fine, but the second step fails, as the assembly is still in use.
This is the case although I loaded the assembly in its own AppDomain and after I finished step 1 unloaded the AppDomain.

Your best bet is to use something like Cecil that allows you to inspect and rewrite assemblies without loading them in the AppDomain.

References from assemblies loaded into a separate AppDomain have a nasty habit of "leaking" into the parent AppDomain, especially if you're reflecting the assembly and exchanging Type information across the boundary. There are lots of "gotchas" with keeping assemblies isolated in AppDomains truly segregated.
However, there's good news: you probably don't need to worry about the assembly being unloaded in order to modify it on disk - just use shadow copying! Create an AppDomainSetup instance, set its ShadowCopyFiles property to true, and pass it when you create the new AppDomain. This will cause the assembly to be copied to a temporary file before being loaded, keeping the original assembly unlocked and available for modification.

You cannot unload an assembly without unloading the AppDomain:
http://msdn.microsoft.com/en-us/library/ms173101(VS.80).aspx
There is no way to unload an
individual assembly without unloading
all of the application domains that
contain it. Even if the assembly goes
out of scope, the actual assembly file
will remain loaded until all
application domains that contain it
are unloaded.
Are you sure that no other process or AppDomain is using the assembly?

Related

How can I kill a dll loaded with reflection [duplicate]

I would like to know how to unload an assembly that is loaded into the main AppDomain.
I have the following code:
var assembly = Assembly.LoadFrom( FilePathHere );
I need/want to be able to unload this assembly when I am done.
Thanks for your help.
For .net versions core 3.0 and later:
You can now unload assemblies. Note that appdomains are no longer available in .net core. Instead, you can create one or more AssemblyLoadContext, load your assemblies via that context, then unload that context. See AssemblyLoadContext, or this tutorial that simulates loading a plugin then unloading it.
For .net versions before .net core 3, including netframework 4 and lower
You can not unload an assembly from an appdomain. You can destroy appdomains, but once an assembly is loaded into an appdomain, it's there for the life of the appdomain.
See Jason Zander's explanation of Why isn't there an Assembly.Unload method?
If you are using 3.5, you can use the AddIn Framework to make it easier to manage/call into different AppDomains (which you can unload, unloading all the assemblies). If you are using versions before that, you need to create a new appdomain yourself to unload it.
I also know this is very old, but may help someone who is having this issue!
Here is one way I have found to do it!
instead of using:
var assembly = Assembly.LoadFrom( FilePathHere );
use this:
var assembly = Assembly.Load( File.ReadAllBytes(FilePathHere));
This actually loads the "Contents" of the assembly file, instead of the file itself. Which means there is NOT a file lock placed on the assembly file! So now it can be copied over, deleted or upgraded without closing your application or trying to use a separate AppDomain or Marshaling!
PROS: Very Simple to fix with a 1 Liner of code!
CONS: Cannot use AppDomain, Assembly.Location or Assembly.CodeBase.
Now you just need to destroy any instances created on the assembly.
For example:
assembly = null;
You can't unload an assembly without unloading the whole AppDomain. Here's why:
You are running that code in the app domain. That means there are potentially call sites and call stacks with addresses in them that are expecting to keep working.
Say you did manage to track all handles and references to already running code by an assembly. Assuming you didn't ngen the code, once you successfully freed up the assembly, you have only freed up the metadata and IL. The JIT'd code is still allocated in the app domain loader heap (JIT'd methods are allocated sequentially in a buffer in the order in which they are called).
The final issue relates to code which has been loaded shared, otherwise more formally know as "domain neutral" (check out /shared on the ngen tool). In this mode, the code for an assembly is generated to be executed from any app domain (nothing hard wired).
It is recommended that you design your application around the application domain boundary naturally, where unload is fully supported.
You should load your temporary assemblies in another AppDomain and when not in use then you can unload that AppDomain. It's safe and fast.
If you want to have temporary code which can be unloaded afterwards, depending on your needs the DynamicMethod class might do what you want. That doesn't give you classes, though.
Here is a GOOD example how to compile and run dll during run time and then unload all resources:
http://www.west-wind.com/presentations/dynamicCode/DynamicCode.htm
I know its old but might help someone. You can load the file from stream and release it. It worked for me. I found the solution HERE.
Hope it helps.
As an alternative, if the assembly was just loaded in the first place, to check information of the assembly like the publicKey, the better way would be to not load it,and rather check the information by loading just the AssemblyName at first:
AssemblyName an = AssemblyName.GetAssemblyName ("myfile.exe");
byte[] publicKey = an.GetPublicKey();
CultureInfo culture = an.CultureInfo;
Version version = an.Version;
EDIT
If you need to reflect the types in the assembly without getting the assembly in to your app domain, you can use the Assembly.ReflectionOnlyLoadFrom method.
this will allow you to look at they types in the assembly but not allow you to instantiate them, and will also not load the assembly in to the AppDomain.
Look at this example as exlanation
public void AssemblyLoadTest(string assemblyToLoad)
{
var initialAppDomainAssemblyCount = AppDomain.CurrentDomain.GetAssemblies().Count(); //4
Assembly.ReflectionOnlyLoad(assemblyToLoad);
var reflectionOnlyAppDomainAssemblyCount = AppDomain.CurrentDomain.GetAssemblies().Count(); //4
//Shows that assembly is NOT loaded in to AppDomain with Assembly.ReflectionOnlyLoad
Assert.AreEqual(initialAppDomainAssemblyCount, reflectionOnlyAppDomainAssemblyCount); // 4 == 4
Assembly.Load(assemblyToLoad);
var loadAppDomainAssemblyCount = AppDomain.CurrentDomain.GetAssemblies().Count(); //5
//Shows that assembly is loaded in to AppDomain with Assembly.Load
Assert.AreNotEqual(initialAppDomainAssemblyCount, loadAppDomainAssemblyCount); // 4 != 5
}

Why is an AppDomain relevant to a plugin manager implemented with MEF

I wrote a simple plugin manager class with MEF and FileSystemWatcher for refreshing plugins automatically, but I hear some say that to be able to add and remove assemblies (plugins) on the fly we need to use an AppDomain also.
Can anyone guide me as to when we need to use AppDomain and MEF together (especially for my plugin manager scenario)?
What is the relationship between them ?
In short, an AppDomain is required when you want to overwrite .dlls that are in use by an application, and that AppDomain must specify the ShadowCopyFiles = "true".
Shadow copying files means that the AppDomain will copy the .dlls to a temporary directory and load them from that temporary directory so the original .dlls can be overwritten.
Unfortunately the assemblies which are loaded into any AppDomain cannot be unloaded unless the AppDomain that contains them is unloaded.
With that in mind, refreshing a plugin is difficult because you would have to A) unload the entire AppDomain which necessarily unloads all other .dlls in that AppDomain, or B) allow a new version of the same .dll to be loaded increasing the memory footprint of your application. The second option also requires your plugin .dlls to be strong named and a different version number in order for MEF to recognise a difference and load the new .dll.

C# Load different versions of assembly to the same project

I'm creating some tool what performs several operations like NUnit.
Inside this tool I open .dll assembly and invoke methods form it to run some test.
Everything is going OK till the time I need to reload .dll withour program restart. The idea is that when tool is run we copy required assembly to some temporary folder and invoke from there. If I need to reload I copy another one to another temporary folder and try to load newly copied from another folder and load to previous assembly object
ExecutingAssembly = Assembly.LoadFrom(AssemblyFullPath);
But my problem is that after I change AssemblyFullPath to new one and call Assembly.LoadFrom it returns just old assembly what was loaded first time but not the second one!
Maybe the problem is that we cannot load several assemblies with different versions? What is the solution?
The CLR does support loading multiple versions of strongly named assemblies into the same AppDomain. This only works though if your assemblies are strongly named and each one has a different version than the other.
I'm guessing it's more likely that you are dealing with unsigned assemblies. If that is the case then what you're asking for isn't really possible. Once a given assembly is loaded into an AppDomain it will remain there until the AppDomain is unloaded. To get this to work you will have to abstract out all of the work around the loaded assemblies into a separate AppDomain and use a new AppDomain for every assembly
To expand on JaredPar's answer, you will need to create a new AppDomain and use Remoting to communicate between the two.
Check out http://msdn.microsoft.com/en-us/library/kwdt6w2k(v=vs.85).aspx to help get you started.
Try like this:
string dllFile = "C:\\sample.dll";
Assembly asmLoader = Assembly.LoadFile(dllFile);
Type[] types = asmLoader.GetTypes();
Since all resources from the assembly cannot be reloaded/replaced it's assembly resources while application is still running. It will only be replaced/removed when application is unloaded or the that Assembly that holds it.
Use LoadFile() method. Hope it helps.

Unload DLL from Memory

How can I unload a DLL from memory that belongs to another process, or the process had ended but the DLL is still loaded into memory?
I know how to find an existing process and even list all the loaded DLL's for that, but what I can't seem to get is how to find loaded DLL's and unload them from memory.
Everything I've read talks about AppDomains, but I'm not sure if this case would apply or not to that method since I want to close DLL's that aren't called by my app.
Any help would be appreciated.
I don't think you can unload a single assembly. But you can unload an AppDomain that contains the assembly.
A shared DLL loaded in domain neutral manner cannot be unloaded unless the Process is exited. Domain specific DLLs are unloaded alongwith Domain. There is however no way to unload individual DLLs even if the DLL has been loaded for reflection only.

Dynamically loading multiple versions of an assembly

I am writing a test app to perform some regression tests. The idea is to be able to run test over multiple versions of a library. My goal is to load the dlls up in a Dictionary where the key is the version string (such as "3.0.0.0") and the value is the Assembly instance. I am able to dynamically load one assembly and call a method on it, but when I try to load a second one, I get the following exception:
The located assembly's manifest definition does not match the assembly reference.
I am loading the assemblies with the following line:
asm = Assembly.LoadFrom(lib, hash, System.Configuration.Assemblies.AssemblyHashAlgorithm.MD5);
'lib' is the complete filename and path of the dll.
'hash' is the md5 sum of the dll.
I looks like even though I am telling Windows "use this dll", it looks at the name and says "I already have that one" and uses the previously loaded one and since the hash doesn't match, it fails. Originally, the dlls being loaded did not have an Assembly Version set, so I set it on 4 different versions, but it still threw the same exception.
What is the fix for this?
Jordon
You cannot load more than one version of the same assembly into single AppDomain. Also once loaded, assembly cannot be unloaded from AppDomain (with exception of dynamically created transient assemblies in .NET 4), but it is possible to unload whole AppDomain (which unloads all assemblies, that were loaded in it). Therefore you must load each version of your assembly into separate (newly created) AppDomain. Also be very careful to NOT pass any reference to loaded assembly between individual AppDomains (and especially to main AppDomain, where your testing app resides), because otherwise .NET will try to load assembly into every AppDomain, where reference to this assembly appears and you will end up with the same error again.
You'll need to the assemblies into separate AppDomains.

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