I am using c#, VS 2005.
I have one solution with two projects.
Project1 needs to startup project2 after some checks.
How do I get the executable path of Project2 from within Project1?
I need a solution for both debug and live mode.
thanks,
KS
The EXE for the 2nd project needs to have a predictable location, relative from the 1st EXE. Getting the absolute path for the folder that contains your first EXE is easy:
string myPath = System.Reflection.Assembly.GetEntryAssembly().Location;
string myDir = System.IO.Path.GetDirectoryName(myPath);
Then append the relative path of your 2nd EXE. Keeping it in the same directory as the 1st is strong recommended:
string path = System.IO.Path.Combine(myDir, "project2.exe");
System.Diagnostics.Process.Start(path);
The easiest way to get this to work well in the IDE as well as on the target machine is to let the IDE copy project2.exe. Right-click project1, Add Reference, Projects tab, select Project2. The Copy Local property of the reference will be True so that project2.exe ends up in the same directory as project1.exe
If you set the Project2 output directory to a known place for both Debug and Release configurations, you can uses that known place in your Project1.
Related
So I've downloaded a framework to write code within, and I needed to link the source code to an executable file to allow the code to run. However, moved the root folder (containing all files related to the project) from the folder it was in previously, and now nothing works. I've been attempting to change the paths for the files to be relative to the root folder within the properties tab, but I'm not sure how to go about it.
Path to Executible - C:\Users\me\Downloads\Competition-Pack-v43-GeometryFriends-updated-14-08-2016\GeometryFriendsAgents\GeometryFriendsGame\Release\GeometryFriends.exe
C:\Users\me\Downloads\Competition-Pack-v43-GeometryFriends-updated-14-08-2016\GeometryFriendsAgents\GeometryFriendsGame\Release
Is there an equivalent to using Macros to define paths in C#, like you get when you build a C++ project?
Add the .exe as a resource (non embedded) to your project, and set the "Copy to output" property to copy always. This ensures the needed exe will always be relative to your build path. The simply use relative paths in your code.
Example:
(This is all done in VS's solution explorer window)
Right click your project, and add a new folder, name it Externals.
Right click the folder, click Add, and then Existing item. Locate your exe, and add it.
Now right click the exe, select properties, and set the "Copy to output" property to anything other than "Do not copy".
Now, anywhere in your code, use the path "Externals\YourExe.exe". The double backslash is to unescape the backslash. An alternative would be to use #"Externals\YourExe.exe", which turns the string to a path during compile time.
There you go, when you build, the exe will be automatically copied to the build directory's "Externals" directory, and always be relative.
It turned out in the end that Visual Studio has a Macros option for this very task.
When you're looking at your include directories window as in the image above, there's a button labelled Macros. Click that, and it gives you access to a list of predefined paths. They all start with a $, like the ones already provided that point to the include folders for Visual Studio.
In my example above, I added $(MSBuildProjectDirectory), which points to the exact folder that I needed on the drive my code folder was located on. Hope I can help at least one or two people with this, cause it drove me insane until I came across it.
Is it possible to produce more than one exe in debug/release folder after we build Windows form solution?
For example I want to produce 2 exes in debug/release folder everytime I build a solution, 1. MyApp.exe 2. MyApp_setup.exe
Thanks
The \bin\Debug and \bin\Release folders are only defaults and can be changed in your project settings.
(Click for larger view)
All you need to do is change it to a relative path to be something both projects can see.
For example, if your folder structure was like
C:\
Code\
MyAppSolution\
MyApp\
MyApp_Setup\
changing both projects to use ..\CommonBin\Debug\ as their output path would put both exe's in C:\Code\MyAppSolution\CommonBin\Debug\.
However there is a second option also, if you add a reference to the MyApp project to MyApp_Setup when you go to build MyApp_Setup it will put MyApp.exe in the output directory because it considered it a dependency. Just be sure you have Copy Local set to true when you build.
I had a folder on my desktop with files in it. I copied that into the folder of my solution and in the solution explorer I referenced that folder into the solution. However, Im not able to open files in that folder with a relative path.
The relative path from the cs-file would be "../FolderIAdded/blabla" as seen in the solution explorer. But in the windows explorer, the path is differen of course:
Solutionfolder
- SolutionFolder.sln
- Solutionfolder.v11.suo
- SolutionFolder
-- bin
-- obj
-- Properties
-- TheFolderIAdded
-- App.config
-- Form1.cs
-- etc.
Here, it would be "FolderIAdded/blabla"
Where do I have to put that folder?
My goal: I want to be able to open files from that folder in my c#-code with a relative path.
You're assuming that your program runs in the directory where your source code is located. That's not the case. Depending on your configuration, your program will execute from a directory inside Solutionfolder\bin.
One possible solution is to copy the file(s) to the output directory when you build your project.
Another alternative is to embed the files into your application's assembly at compile time, although this precludes editing of them after deployment. To do that, set Build Action to 'Embedded Resource', then you can access them using the GetManifestResourceStream method of the Assembly class. The filename you need to give it will be derived from the path within the project structure, so in your example it would be "TheFolderIAdded.Filename.ext".
Yes, that's a dot, not a backslash.
Assuming the files are embedded in the same assembly the code that wants to read them is in, the code will look something like
var assembly = Assembly.GetExecutingAssembly();
using (var stream =
assembly.GetManifestResourceStream("TheFolderIAdded.Filename.ext"))
using (var reader = new StreamReader(stream)) {
string fileContents = reader.ReadToEnd();
}
I don't think it's a good idea to write relative path from .cs file. Better build the path base on where the application is executed:
One example, there are plenty other on the web: How can I get the application's path in a .NET console application?
(Your application is not running in the solution's root folder but where the .exe file is locatated. For example when you debug a desktop application, it runs typically from [solution folder]/bin/debug/ )
Then make sure the file you want to open property Copy to Output Directory is set to Copy Always or Copy if newer. (Right click on the file in your Solution Explorer and click on "Properties" to be sure to access it.)
Okay, here's the problem.
I have 2 projects. One is the main project (executable), the other one is a library.
MyNameSpace.Libraries.TheHolyMefLibrary
MyNameSpace.TheProduct
The default output path of both projects is bin\Debug\, so when I compile the main application, in the debug folder I can find both the Executable, as well as the library.
Now, I would like to have the following output:
bin\Debug\MyExecutable.exe
bin\Debug\plugins\TheHolyMefLibrary.dll
But when I change the output path of the library to bin\Debug\plugins\, the compiler still creates the following output
bin\Debug\MyExecutable.exe
bin\Debug\TheHolyMefLibrary.dll
How can I ensure that, no matter which project links to the library, it's always going to be in a subfolder of the output path from the main assembly, even in setup solutions?
To solve this I think the best way is to create a Post-build script where you move your linked assembly DLL to the plugins folder. You can find the post-build script editor when you right click the application project file and select Properties and then go to the Build Events tab. To create the build script you can use CMD commands like for example the MOVE command in your case or XCOPY.
Set the 'Copy Local' property of the referenced assembly to False to stop it being copied to your main project's bin folder.
I've added an executable to my Visual Studio 2010 C# Solution. In the properties of this executable, the executable path is a full path ("C:\Test\MyProgram\MyProgram.exe")
When I deploy my solution (with installshield) on a new PC, the executable is part of the deployed solution together with some source files and the solution file. So far so good.
But when I open the installed solution file (in Visual Studio 2010),
I'm not able to build it because It can't find the executable in the specified path:
("C:\Test\MyProgram\").
Here is the question: How can change the full path of the executable, so it gets the path of where the solution is installed on the new PC. Something like :
"[InstallDir]\MyProgram.exe"
Thanks
Update: I found out that you can use relative path in Application's Executable path. Thanks for all your answers.
You could use TargetDir property
I am just thinking off the top of my head here. There may be a much simpler way. I'm thinking you might want to create a Custom Action that runs at the end of your installer that manually opens the .xxproj file, and manually edits the path of the reference. As another poster stated, you can get the new path from the TargetDir property: http://msdn.microsoft.com/en-us/library/aa372064%28VS.85%29.aspx
Example of creating Custom Actions: http://msdn.microsoft.com/en-us/library/9cdb5eda(v=vs.80).aspx
Add your Executable to your Project TO The Main Dir, right click-> Copy To OutPutDirectory -> Copy
this is easiest way to make your file to copy to your target dir, and have your SourceControl Visual studio plugin manage it.
Your executable should be be somewhere in your project source files structure, perhaps in a subfolder. When you add this executable file to project it should then be added on a relative path which is what you want. If this is not happening you should manually edit csprj file. To do this, right click on project, unload it, right click again and edit project file.
Of course, your executable file should have its property Build Action set to None and Copy to output Directory to what you want.
If for some reason you cannot add this executable directly into your project files structure I'd suggest to use pre-build event to copy it from where it exists into your project files.