PrintPreviewDialog Modification possible? - c#

Currently, what I'm doing is this:
Using the built-in .NET PrintPreviewDialog
Attaching my own Click handler to the Print button, which allows for the user to select the printer before finally printing.
This all WORKS, HOWEVER, the OnprintToolStripButtonClick event is still sending the document to the default printer BEFORE the user gets to choose the actual printer and click Print (which works, but they're getting an extra copy on the default printer first from the old Handler).
Can I remove this built-in Click handler? I've tried the other methods mentioned on here in regards to using an EventHandlerList to remove the handlers, but it doesn't work for the built-in printing event. Here is a copy of my current code in case it helps clarify:
// ... Irrelevant code before this
private PrintPreviewDialog ppdlg;
ToolStrip ts = new ToolStrip();
ts.Name = "wrongToolStrip";
foreach (Control ctl in ppdlg.Controls)
{
if (ctl.Name.Equals("toolStrip1"))
{
ts = ctl as ToolStrip;
break;
}
}
ToolStripButton printButton = new ToolStripButton();
foreach (ToolStripItem tsi in ts.Items)
{
if (tsi.Name.Equals("printToolStripButton"))
{
printButton = tsi as ToolStripButton;
}
}
printButton.Click += new EventHandler(this.SelectPrinterAfterPreview);
// ... Irrelevant code afterwards omitted
// Here is the Handler for choosing a Printer that gets called after the
// PrintPreviewDialog's "Print" button is clicked.
private void SelectPrinterAfterPreview(object sender, EventArgs e)
{
frmMainPage frmMain = (frmMainPage)this.MdiParent;
if (frmMain.printDialog1.ShowDialog() == DialogResult.OK)
{
pd.PrinterSettings.PrinterName = frmMain.printDialog1.PrinterSettings.PrinterName;
pd.PrinterSettings.Copies = frmMain.printDialog1.PrinterSettings.Copies;
pd.Print();
}
}

Since you have access to the buttons in the toolstrip, remove the old print button and add your own. Assign the image from the default print button and you are all set. The code woudl look something like this:
ts.Items.Remove(printButton);
ToolStripButton b = new ToolStripButton();
b.ImageIndex = printButton.ImageIndex;
b.Visible = true;
ts.Items.Insert(0, b);
b.Click += new EventHandler(this.SelectPrinterAfterPreview);

I think replace buttons or use the Control Names from PrintPreviewDialog is´nt a good option.
From Net1 to Net2 changes the name for the ToolBar. Next version can also change it or the name for other controls.
The PrintPreviewDialog is a very simple Form to encapsulate PrintPreviewControl.
You can build a new Form and put own buttons and implement your funcionality.
You can find some Dialogs for PrintPreview at Code-Project (CoolPrintPreviewDialog) An Enhaced PrintPreviewDialog.
On my PrvDialog, when user press the Print Button I show a PageSelDialog to allow the user select Range to Print (Current page, Some Pages, All-Pages, Cancel).
Other solution is override OnBeginPrint / suscribe event BeginPrint from PrintDocument.
Here you can show the PageSelDialog, cancel the Print and alter the DefaultPageSettings PrintRange, FromPage, ToPage.
For this Option you need know when is PrintToPrinter, Preview or Print From PrintButon.
PrintController.IsPreview, resolve for Preview Option.

Related

Dynamic ModalPopupExtender not firing the OK Click event

ASP.NET 4.7.2 Web Forms c# VS 2019
I am trying to use a modalpopupextender to prompt for new data for foreign key fields. Like the form itself, the MPE is built on the fly in code -- in this case the click handler for the hidden button that the Javascript fires off to build and show the MPE.
I read every single article on SO and the ASP forums and tried everything I saw there. No joy. I get the popup perfectly. Hitting OK closes the popup, but never fires the OK Event.
Here is the code:
//Building the form, we do this in OnInit:
// AJAX Update Panel
UpdatePanel PUP = new UpdatePanel()
{
ID = "PUP",
};
PlaceHolder.Controls.Add(PUP);
// HiddenField containing the field name to permit
// creating the correct modalpopup.
HiddenField HFPopupField = new HiddenField()
{
ID = "HF_POPUP"
};
PUP.ContentTemplateContainer.Controls.Add(HFPopupField);
// Create Hidden button to track the popup
Button BPopup = new Button()
{
ID = "BPOPUP",
UseSubmitBehavior = false
};
BPopup.Click += BPopup_Click;
BPopup.Attributes.Add("style", "display: none;");
PUP.ContentTemplateContainer.Controls.Add(BPopup);
// And create the background panel for the popup.
Panel PnlPopup = new Panel()
{
ID = "PNLPOPUP",
CssClass = "MpeBackground"
};
PnlPopup.Attributes.Add("style", "display: none;");
PUP.ContentTemplateContainer.Controls.Add(PnlPopup);
/// Event handler for hidden button.
protected void BPopup_Click(object sender, EventArgs e)
{
[snip -- code to get the dataset that is being filled]
UpdatePanel PUP = Placeholder.FindControlRecursive("PUP");
Table T = new Table()
{
CssClass = "PopupTbl"
};
TableRow TRTitle = new TableRow();
TableCell TCTitle = new TableCell()
{
CssClass = "PopupTitle",
ColumnSpan = 2
};
Label LPopTitle = new Label()
{
Text = [title of the popup]
};
TCTitle.Controls.Add(LPopTitle);
TRTitle.Cells.Add(TCTitle);
DataRow drData = null;
// Add Fields, and also the cancel and Add buttons
foreach (DataColumn DC in dsColumns.Tables[0].Columns)
{
TableRow TRColumn = [create a tablerow with 2 columns, a prompt and the input field]
if (TRColumn != null)
{
T.Rows.Add(TRColumn);
[snip]
}
} // end of foreach(DataColumn DC in dsColumns.Tables[0].Columns)
PnlWindow.Controls.Add(T);
TableRow TRButtons = new TableRow();
TableCell TCButtons = new TableCell()
{
ColumnSpan = 2,
CssClass="PopupButtons"
};
Button MPEBOK = new Button()
{
ID = "MPE" + sFieldName + "_MPEBOK",
Text = "OK",
CausesValidation = false,
UseSubmitBehavior = false
};
MPEBOK.Click += MPEBOK_Clicked;
TCButtons.Controls.Add(MPEBOK);
LiteralControl LCB = new LiteralControl()
{
Text = " "
};
TCButtons.Controls.Add(LCB);
//************************************************************
//*** Postback Trigger ***
//************************************************************
AsyncPostBackTrigger trigger = new AsyncPostBackTrigger()
{
ControlID = MPEBOK.ID,
EventName = "click"
};
PUP.Triggers.Add(trigger);
//************************************************************
//*** Cancel Button ***
//************************************************************
Button MPEBuhBye = new Button()
{
ID = "MPE" + sFieldName + "_BUHBYE",
Text = "Cancel",
UseSubmitBehavior = false
};
TCButtons.Controls.Add(MPEBuhBye);
TRButtons.Cells.Add(TCButtons);
T.Rows.Add(TRButtons);
PnlPopup.Controls.Add(PnlWindow);
AjaxControlToolkit.ModalPopupExtender MPE = new AjaxControlToolkit.ModalPopupExtender()
{
ID = "MPE" + sFieldName,
PopupControlID = "PNLPOPUP",
TargetControlID = "BPOPUP",
BackgroundCssClass = "MpeBackground"
};
// Add the MPE to the UpdatePanel.
PUP.ContentTemplateContainer.Controls.Add(MPE);
// Show the modal popup extender.
MPE.Show();
}
protected void MPEBOK_Clicked(object sender, EventArgs e)
{
[snip - this never fires]
}
I cannot find out what is happening here. Can anyone see something hinky?
Thanks
John.
You can't add a server side button or inject a server side button into the page DOM.
When you drag a asp.net button onto the form, BOTH the "mypage.cs" and mypage.desinger.cs ARE updated. The wire up of the button occurs at design time, and you would have to modify mypage.desinger.cs ALSO and ADD a button event stub.
So you can't do this.
A compromise would be to also add some js and have that HTML button execute a .click() method of a hidden asp.net button you drop into that page (that would give you the post back, and the running behind of a separate button event code stub.
This event resolution occurs at compile time - not at page render time. You have to drop that button onto the page.
I suppose you could adopt a standard that you always place right below that "div" on the page the button (hidden with style=none. And then as noted, have your injected code along with some js execute a click on the hidden button. Or just have the js button code execute a __doPostback("some value") and pick this up in the page on-load event, and then call the routine (function) from on-page load event.
I think better would be to use a jQuery.UI dialog, as that dialog CAN say load + use another different web page into a “div” on the existing page. So you layout, make, and create the nice looking popup form as a separate web page. jQuery is able to remove the “form” and additonal tags out of that page load, and then inject it into the existing page. (that code would be rather hard to re-produce). so jQuery.UI is able to pop up that separate page. however, the buttons on that loaded page (into that div) of course can't really run any code behind in the current page. However, the buttons CAN run local js in the current page. Thus the actions of this injected page would be local to each page. But the popup would not be directly calling a code behind stub.
Now, to adopt jQuery.UI, then you also have to of course adopt jQuery. So that is two extra libraries you need. (but, jQuery you likely already have).
However, I suppose the whole point of using the ajax toolkit is to avoid jQuery.ui in the first place. To be fair, before jQuery.ui came along, that tool kit was REALLY impressive, and gave asp.net folks a REAL leg up on the competition. (and it tends to be MUCH less wiring up then say using jQuery.UI
So the AjaxToolkit in its heyday was impressive. Now, it of course showing its age, but I still use the kit, and this is especially the case for the AjaxFileUploader. And yes I do use the popups – even to this day. However, I find now that jQuery.UI dialogs are more flexible, and would be better in this case (because you want a on-the fly setup).
Also, having code behind buttons in even the jQuery.UI dialog, or in this case the ajax popup? Well, only the action button can run code behind. The cancel button of course will just dismiss the dialog. However, any button in the dialog that WILL run code behind? Well, that's ok, since you have a page post back, and it actually the page postback that BLOWS out the dialog anyway.

How do I navigate to another page from another c# class

I have a main page which has a play, options and exit button, both the play and exit button work as I followed a tutorial on it however for the options button I do not know how to navigate it. What I am planning to do is to create another class called optionsMenu.cs and have like a credits screen or a how to play guide on it.
These are the codes that I have for my options button.
var optionsGameButton = new Button(buttonTexture, buttonFont)
{
Position = new Vector2(300, 250),
Text = "Options",
};
optionsGameButton.Click += OptionsGameButton_Click;
_components = new List<Component>()
{
titleGameButton,
playGameButton,
optionsGameButton,
exitGameButton,
};
Finally I know I have to write a code in this area to be able to get the options button working but I don't know which kind of code to put.
private void OptionsGameButton_Click(object sender, EventArgs e)
{
Console.WriteLine("Credits");
}
If you're set on using click events, then you'll need to create a new instance of your options page and set it as the content of your control object within OptionsGameButton_Click. On the options page you'll need to set the xmlns to your optionsMenu.cs file.
I think you could also set the content of your control object by passing it as a parameter within the method itself, but I've only done this using the ICommand interface.

How to show search and clear icon into textbox at right end in winforms in c#

I wanted to show my search and clear(cross mark) icon into textbox that i had designed to search my treeview. When user enter into textbox and writes some text into it i want my cross icon to be visible and when nothing is written inside of it i wanted to show search icon.
What i have done so far is something like this.
but i wanted it to be like this when nothing entered.
and when text is entered i wanted to be like this ->
also when user clicks cross mark i wanted textbox to get empty.
Thankyou!
If you can live with the icon sitting above the text you can do this:
Add a Panel IconPanel and nest it in the TextBox textBox1:
Panel IconPanel = new Panel();
IconPanel.Parent = textBox1;
IconPanel.Size = new Size(32, textBox1.ClientSize.Height); // use your numbers!
IconPanel.Location = new Point(textBox1.Width - IconPanel.Width, 0);
IconPanel.BackgroundImageLayout = ImageLayout.Stretch;
Add your icons to the project resources and code the TextChanged event like this:
private void textBox1_TextChanged(object sender, EventArgs e)
{
IconPanel.BackgroundImage = textBox1.Text.Length == 0 ?
global::yourProjectName.Properties.Resources.searchIcon :
global::yourProjectName.Properties.Resources.clearIcon;
}
Initialize the IconPanel.BackgroundImage depending on your intial Textbox content!

How can I save a dynamically created user control if it contains some buttons in c#?

I am new to C#. I am using windows forms and I have Form1 which contains 2 buttons ( one to create user control at run time and the other creates buttons on user control at run time).
This code creates user control and FlowLayoutPanel (to organize button position) if you click add_UserControl button. And then it creates buttons on FlowLayoutPanel if you click Add_Buttons button and it is all done at run time.
Now in Form1 let's say I created user control and FlowLayoutPanel and then created 5 buttons , how can I save the properties/details of this user control with its FlowLayoutPanel and 5 buttons in SQL database so I can use them later when I run the program? I have been thinking about an idea and I reached the internet but no luck.
Any idea? Please help me. Thank you
public partial class Form1 : Form
{
FlowLayoutPanel FLP = new FlowLayoutPanel();
UserControl uc = new UserControl();
private void add_UserControl_Click(object sender, EventArgs e)
{
uc.Height = 700;
uc.Width = 900;
uc.BackColor = Color.Black;
Controls.Add(uc); //add UserControl on Form1
FLP.Height = 600;
FLP.Width = 800;
FLP.BackColor = Color.DimGray;
uc.Controls.Add(FLP); // add FlowLayoutPanel to UserControl
}
private void Add_Buttons_Click(object sender, EventArgs e)
{
//####### add buttons to FlowLayoutPanel ############
Button dynamicButton = new Button();
dynamicButton.Height = 50;
dynamicButton.Width = 200;
dynamicButton.BackColor = Color.Green;
dynamicButton.ForeColor = Color.Blue;
dynamicButton.Text = "";
FLP.Controls.Add(dynamicButton);
}
}
OK, First you need to create a class that will represent one of the buttons with the properties you need.
class MyButton
{
public string ButtonText {get;set;}
}
Everytime you click and create a button, you actually create an object of this class and add it to a collection or list. Then you would have some other code watching over the collection, and every time it gets a new entry, it creates a new button and sets its Button text to the text property. when a member of list is gone, it removes the button.
If you need more properties to be remembered (color, size, font, ...) you add them to the class as well. If you need for other controls, as well, .... you can always create common parent controls.
Simple.
If you want to be able to reload it, you could define the MyButton class as serializable and store it in xml file, and upon build, reload it.
You should watch into WPF and it's MVVM pattern. It's pretty much similar to it. Also have a look into command pattern, usefull pattern when it commes to this.
You can remember the FlowLayoutsPanels in one SQL table and in another table you could save the buttons which belong to these FlowLayoutPanels.
On Form Load or Application Load, you could check if there are already FlowLayoutPanels and correspending Buttons do exist in the SQL db and if yes then create them, else do nothing.

Setting ToolStripMenuItem.Visible to true doesn't work

I have a TreeView control for which each node in it I want to share a ContextMenuStrip which has two ToolStripMenuItems ie:
this.BuildTree = new MyApp.MainForm.TreeView();
this.ItemMenuStrip = new System.Windows.Forms.ContextMenuStrip(this.components);
this.DeleteMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.ShowLogMenuItem = new System.Windows.Forms.ToolStripMenuItem();
...
this.ItemMenuStrip.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.DeleteMenuItem,
this.ShowLogMenuItem});
So I show and hide these to items according to certain criteria on a right click in a MouseUp event. When both are hidden I hide the ContextMenuStrip itself. Problem is when I hide the ContextMenuStrip it seems the next time I want to show one of the menu items I have to click twice on the node. The strange thing is on the first click to reshow one or both of the the items I have the following code:
ItemMenuStrip.Visible = true;
ShowLogMenuItem.Visible = true;
The two lines above don't seem to do anything ie both remain false in the debugger view after stepping over each line.
I don't think I've got any events on these values being set at least I don't have any events attached.
What am I doing wrong?
I suggest you to set:
this.BuildTree.ContextMenuStrip = this.ItemMenuStrip;
to make the menu automatically open on tree right-click.
Then subscribe ItemMenuStrip.Opening event to change the visibility of items and the contextmenu itself:
void ItemMenuStrip_Opening(object sender, CancelEventArgs e)
{
if (something)
{
e.Cancel = true; // don't show the menu
}
else
{
// show/hide the items...
}
}
If you need to know the current position of the clicked point (e.g. to check if a tree node is clicked), you can use Control.MousePosition property. Note that MousePosition is a point in screen coordinates, so you need to call treeView1.PointToClient(position) to get the tree coordinates e.g. :
private void ItemMenuStrip_Opening(object sender, CancelEventArgs e)
{
var pointClicked = this.BuildTree.PointToClient(Control.MousePosition);
var nodeClicked = this.BuildTree.GetNodeAt(pointClicked);
if (nodeClicked == null)
{
// no tree-node is clicked --> don't show the context menu
e.Cancel = true;
}
else
{
// nodeClicked variable is the clicked node;
// show/hide the context menu items accordingly
}
}
So figured out what was going wrong I was setting Visible on this.ItemMenuStrip rather than the this.BuildTree.ContextMenuStrip.
This seems rather strange to me as I would have thought BuildTree.ContextMenuStrip was just a direct reference to the ItemMenuStrip but apparently not.

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