Using singleton instead of a global static instance - c#

I ran into a problem today and a friend recommended I use a global static instance or more elegantly a singleton pattern. I spent a few hours reading about singletons but a few things still escape me.
Background:
What Im trying to accomplish is creating an instance of an API and use this one instance in all my classes (as opposed to making a new connection, etc).
There seems to be about 100 ways of creating a singleton but with some help from yoda I found some thread safe examples. ..so given the following code:
public sealed class Singleton
{
public static Singleton Instance { get; private set; }
private Singleton()
{
APIClass api = new APIClass(); //Can this be done?
}
static Singleton() { Instance = new Singleton(); }
}
How/Where would you instantiate the this new class and how should it be called from a separate class?
EDIT:
I realize the Singleton class can be called with something like
Singleton obj1 = Singleton.Instance();
but would I be able to access the methods within the APIs Class (ie. obj1.Start)? (not that I need to, just asking)
EDIT #2: I might have been a bit premature in checking the answer but I do have one small thing that is still causing me problems. The API is launching just fine, unfortunately Im able to launch two instances?
New Code
public sealed class SingletonAPI
{
public static SingletonAPI Instance { get; private set; }
private SingletonAPI() {}
static SingletonAPI() { Instance = new SingletonAPI(); }
// API method:
public void Start() { API myAPI = new API();}
}
but if I try to do something like this...
SingletonAPI api = SingletonAPI.Instance;
api.Start();
SingletonAPI api2 = SingletonAPI.Instance; // This was just for testing.
api2.Start();
I get an error saying that I cannot start more than one instance.

Why not just add a public APIClass property to your singleton?
public sealed class Singleton
{
public static Singleton Instance { get; private set; }
private APIClass _APIClass;
private Singleton()
{
_APIClass = new APIClass();
}
public APIClass API { get { return _APIClass; } }
static Singleton() { Instance = new Singleton(); }
}
Then your calling site looks like:
Singleton.Instance.API.DoSomething();
Or if you are the author of the API class, you could make it a singleton itself, instead of wrapping it in a singleton:
public sealed class SingletonAPI
{
public static SingletonAPI Instance { get; private set; }
private SingletonAPI() {}
static SingletonAPI() { Instance = new SingletonAPI(); }
// API method:
public void DoSomething() { Console.WriteLine("hi"); }
}
API call:
SingletonAPI.Instance.DoSomething();

Here is the official Microsoft approach.
The beauty of the singleton is that you can use and access it anywhere in your code without having to create an instance of the class. In fact that is it's raison d'etre, a single instance of a class eg
Singleton.Instance.MyValue and Singleton.Instance.DoSomething();

You wouldn't instantiate the class - the pattern you're using basically instantiates itself the first time it's used. The advantage to the method you're using is that it's thread safe (will only instantiate once, no matter how many threads try to access it), lazy (it won't instantiate until you try to access the Singleton class), and simple in implementation.
All you need to do to use this is to do:
Singleton.Instance.MyMethodOnSingleton();
Or, alternatively:
Singleton myInstance = Singleton.Instance; // Will always be the same instance...
myInstance.DoSomething();

Related

Make a 'new' object/class global in C# [duplicate]

What is a Singleton and when should I use it?
A singleton is a class which only allows one instance of itself to be created - and gives simple, easy access to said instance. The singleton premise is a pattern across software development.
There is a C# implementation "Implementing the Singleton Pattern in C#" covering most of what you need to know - including some good advice regarding thread safety.
To be honest, It's very rare that you need to implement a singleton - in my opinion it should be one of those things you should be aware of, even if it's not used too often.
You asked for C#. Trivial example:
public class Singleton
{
private Singleton()
{
// Prevent outside instantiation
}
private static readonly Singleton _singleton = new Singleton();
public static Singleton GetSingleton()
{
return _singleton;
}
}
What it is: A class for which there is just one, persistent instance across the lifetime of an application. See Singleton Pattern.
When you should use it: As little as possible. Only when you are absolutely certain that you need it. I'm reluctant to say "never", but there is usually a better alternative, such as Dependency Injection or simply a static class.
another way to implement singleton in c#, i personally prefer this way because you can access the instance of the singeton class as a property instead of a method.
public class Singleton
{
private static Singleton instance;
private Singleton() { }
public static Singleton Instance
{
get
{
if (instance == null)
instance = new Singleton();
return instance;
}
}
//instance methods
}
but well, as far as i know both ways are considered 'right' so it's just a thing of personal flavor.
using System;
using System.Collections.Generic;
class MainApp
{
static void Main()
{
LoadBalancer oldbalancer = null;
for (int i = 0; i < 15; i++)
{
LoadBalancer balancerNew = LoadBalancer.GetLoadBalancer();
if (oldbalancer == balancerNew && oldbalancer != null)
{
Console.WriteLine("{0} SameInstance {1}", oldbalancer.Server, balancerNew.Server);
}
oldbalancer = balancerNew;
}
Console.ReadKey();
}
}
class LoadBalancer
{
private static LoadBalancer _instance;
private List<string> _servers = new List<string>();
private Random _random = new Random();
private static object syncLock = new object();
private LoadBalancer()
{
_servers.Add("ServerI");
_servers.Add("ServerII");
_servers.Add("ServerIII");
_servers.Add("ServerIV");
_servers.Add("ServerV");
}
public static LoadBalancer GetLoadBalancer()
{
if (_instance == null)
{
lock (syncLock)
{
if (_instance == null)
{
_instance = new LoadBalancer();
}
}
}
return _instance;
}
public string Server
{
get
{
int r = _random.Next(_servers.Count);
return _servers[r].ToString();
}
}
}
I took code from dofactory.com, nothing so fancy but I find this far good than examples with Foo and Bar additionally book from Judith Bishop on C# 3.0 Design Patterns has example about active application in mac dock.
If you look at code we are actually building new objects on for loop, so that creates new object but reuses instance as a result of which the oldbalancer and newbalancer has same instance, How? its due to static keyword used on function GetLoadBalancer(), despite of having different server value which is random list, static on GetLoadBalancer() belongs to the type itself rather than to a specific object.
Additionally there is double check locking here
if (_instance == null)
{
lock (syncLock)
{
if (_instance == null)
since from MSDN
The lock keyword ensures that one thread does not enter a critical section of code while another thread is in the critical section. If another thread tries to enter a locked code, it will wait, block, until the object is released.
so every-time mutual-exclusion lock is issued, even if it don't need to which is unnecessary so we have null check.
Hopefully it helps in clearing more.
And please comment if I my understanding is directing wrong ways.
A Singleton (and this isn't tied to C#, it's an OO design pattern) is when you want to allow only ONE instance of a class to be created throughout your application. Useages would typically include global resources, although I will say from personal experience, they're very often the source of great pain.
Whilst the there can only ever be one instance of a singleton, it is not the same as a static class. A static class can only contain static methods and can never be instantiated, whereas the instance of a singleton may be used in the same way as any other object.
It's a design pattern and it's not specific to c#. More about it all over the internet and SO, like on this wikipedia article.
In software engineering, the singleton
pattern is a design pattern that is
used to restrict instantiation of a
class to one object. This is useful
when exactly one object is needed to
coordinate actions across the system.
The concept is sometimes generalized
to systems that operate more
efficiently when only one object
exists, or that restrict the
instantiation to a certain number of
objects (say, five). Some consider it
an anti-pattern, judging that it is
overused, introduces unnecessary
limitations in situations where a sole
instance of a class is not actually
required, and introduces global state
into an application.
You should use it if you want a class that can only be instanciated once.
I use it for lookup data. Load once from DB.
public sealed class APILookup
{
private static readonly APILookup _instance = new APILookup();
private Dictionary<string, int> _lookup;
private APILookup()
{
try
{
_lookup = Utility.GetLookup();
}
catch { }
}
static APILookup()
{
}
public static APILookup Instance
{
get
{
return _instance;
}
}
public Dictionary<string, int> GetLookup()
{
return _lookup;
}
}
What is a singleton :
It is a class which only allows one instance of itself to be created, and usually gives simple access to that instance.
When should you use :
It depends on the situation.
Note : please do not use on db connection, for a detailed answer please refer to the answer of #Chad Grant
Here is a simple example of a Singleton:
public sealed class Singleton
{
private static readonly Singleton instance = new Singleton();
// Explicit static constructor to tell C# compiler
// not to mark type as beforefieldinit
static Singleton()
{
}
private Singleton()
{
}
public static Singleton Instance
{
get
{
return instance;
}
}
}
You can also use Lazy<T> to create your Singleton.
See here for a more detailed example using Lazy<T>
Here's what singleton is: http://en.wikipedia.org/wiki/Singleton_pattern
I don't know C#, but it's actually the same thing in all languages, only implementation differs.
You should generally avoid singleton when it's possible, but in some situations it's very convenient.
Sorry for my English ;)
I know it's very late to answer the question but with Auto-Property you can do something like that:
public static Singleton Instance { get; } = new Singleton();
Where Singleton is you class and can be via, in this case the readonly property Instance.
Thread Safe Singleton without using locks and no lazy instantiation.
This implementation has a static constructor, so it executes only once per Application Domain.
public sealed class Singleton
{
static Singleton(){}
private Singleton(){}
public static Singleton Instance { get; } = new Singleton();
}
E.X You can use Singleton for global information that needs to be injected.
In my case, I was keeping the Logged user detail(username, permissions etc.) in Global Static Class. And when I tried to implement the Unit Test, there was no way I could inject dependency into Controller classes. Thus I have changed my Static Class to Singleton pattern.
public class SysManager
{
private static readonly SysManager_instance = new SysManager();
static SysManager() {}
private SysManager(){}
public static SysManager Instance
{
get {return _instance;}
}
}
http://csharpindepth.com/Articles/General/Singleton.aspx#cctor
Fourth version from Implementing the Singleton Pattern in C#
One shortcut you can take with this implementation (and only this one) is to just make instance a public static readonly variable, and get rid of the property entirely. This makes the basic skeleton code absolutely tiny!
public sealed class Singleton
{
public static readonly Singleton Instance = new Singleton();
static Singleton()
{
}
private Singleton()
{
}
}

How to access classes with on one instance?

I have multiple classes in the service layer of my app.
Let's say I need to access some method from AbcService.cs in my controller. Then, I need to access some method from XyzService.cs in the same controller. Then another.......For this, I would need to create an object of each Service class separately in the constructor. Also, if I needed to access these methods in another cntroller I would again have to create objects of AbcService, XyzService, etc. I want to have one instance that can give me access to methods of all service classes.
Something like:
generalService.AbcService.MethodName();
generalService.AbcService.MethodName();
How do I do this in the best possible way?
You can use inheritance and create a class that (eventually) inherits from all of them, thus inheriting their methods. Or you can make them inherit from each other (this way you'll have to use the service class that inherits from both, as it would have all the methods that can be inherited).
To put it very simply, it can go like this using inheritance (I assume the service classes were not inheriting from anything until now):
public class ServiceClassA
{
//Certain Methods
}
public class ServiceClassB : ServiceClassA
{
//Other methods, this class also has ServiceClassA methods
}
public class ServiceClassC : ServiceClassB
{
//Even more methods, this class also has ServiceClassA and ServiceClassB methods
}
//... and so on
Assuming the lowest class in the inheritance tree is ServiceClassC for example, you only need a ServiceClassC object and you'll be able to access the needed (inherited) methods.
Create service layer so that other componentns can access easily.
public class Program
{
static void Main(string[] args)
{
Global.ServiceABC.MethodA();
Global.ServiceXYZ.MethodB();
}
}
public class Global
{
private static ABC serviceABC;
public static ABC ServiceABC { get
{
if (serviceABC == null)
{
serviceABC = new ABC();
}
return serviceABC;
}
}
private static XYZ serviceXYZ;
public static XYZ ServiceXYZ
{
get
{
if (serviceXYZ == null)
{
serviceXYZ = new XYZ();
}
return serviceXYZ;
}
}
}
public class ABC
{
public void MethodA() { }
}
public class XYZ
{
public void MethodB() { }
}
Unfortunately in C# you can NOT inherit from two classes at once so something like
public class CombinedService : AbcService, XyzService {
}
is not possible.
You can however use static methods to have only one instance per service like this:
public static class ServiceManager {
// The variable holding the instance
private static AbcService _abcService = null;
// Access to the instance and single instance creator
public static AbcService AbcServiceInstance {
get {
if (_abcService == null) {
// Create your Instance here
_abcService = new AbcService();
}
return _abcService;
}
}
// The variable holding the instance
private static XyzService _xyzService = null;
// Access to the instance and single instance creator
public static XyzService XyzServiceInstance {
get {
if (_xyzService == null) {
// Create your Instance here
_xyzService = new XyzService();
}
return _xyzService;
}
}
}
Because they are static you can access them from everywhere in the code just by calling the static class properties like this:
ServiceManager.AbcServiceInstance.SomeMethod();
ServiceManager.XyzServiceInstance.SomeMethod();
You can also shorten the instantiation and accessor like this:
private static AbcService _abcService = new AbcService();
public static XyzService XyzServiceInstance {
get { return _abcService; }
}
If the instances can just be created like this and don't need any more parameters or configuration.
You should consider using a dependency injection container like Autofac. Register your service classes as Single Instance scope. You will get only one instance of a service class whenever you request it in every individual controller and even you do not need to create instance of it on your own.All is done by Ioc Container.
var builder = new ContainerBuilder();
builder.RegisterType<SomeService>().SingleInstance();
It somewhat depends how you choose to implement your services, but generally speaking you want some layer that encapsulate your services which is a singleton or that you inject\produce a single instance of it.
Encapsulation:
First try to look at a facade design pattern.
http://www.dofactory.com/net/facade-design-pattern
And btw if you don't need something complex and don't mind have an extra level of indirection then you can have some version of the facade like
KindOfSimpleFacade
{
public IServiceA ServiceA { get; }
public IServiceB ServiceB { get; }
}
Regarding the singleton there are a few ways to get it:
inject the facade object to the (just provide the same instance to each one of the controllers as an input).
(Facade) Factory -http://tutorialspoint.com/design_pattern/factory_pattern.htm
The factory will produce a single instance of the facade.
use static members inside the facade for example:
public class KindOfSimpleFacade
{
private static readonly serviceA = new ServiceA();
private static readonly serviceB = new ServiceB();
public IServiceA ServiceA { get { return serviceA; } }
public IServiceB ServiceB { get { return serviceB; } }
}

Static constructor - Singleton Design pattern in c#

What if, I replaced private constructor with a static constructor in singleton Design pattern?
public sealed class Singleton
{
private static Singleton instance=null;
private Singleton()
{
}
public static Singleton Instance
{
get
{
if (instance==null)
{
instance = new Singleton();
}
return instance;
}
}
}
Static constructor will be called only once and I couldn't find any difference in the implementation. Can we replace private with static constructor?
All that the private constructor is really doing in this case is preventing anything outside of the class from instantiating an instance of class Singleton, which is almost certainly intentional as a singleton should only have a single instance.
Static class constructors are run once for a type, at an unknown time, before the type, or any of it's static members, is to be utilized. Static fields are initialized before the static constructor would be run.
So, I suppose you could replace the constructor with a static one, but that would then give you the implicit parameter-less constructor on the Singleton Type, which would allow anyone to instantiate an instance, which is likely at odds with why you are using the singleton pattern in the first place. It also wouldn't change anything about how your class was being constructed, really, so why do it?
Take the following class as an example:
public class Test { }
Under the covers, because there is no declared constructor, the C# compiler implicitly adds a parameterless, public constructor to the class, allowing consumers to create an instance.
public class Program {
public static void Main() {
var test = new Test();
}
}
This is all fine and good if you want to be able to make instances of your class. The singleton pattern intends to only provide a single instance of a type to the consumers. We could add this static instance to our test type like so:
public class Test { public static Test Instance {get;} = new Test(); }
and we would be able to get this static instance like so:
public class Program {
public static void Main() {
var test = Test.Instance; // good
var other = new Test(); // less than ideal
}
}
So we are providing access to our singleton object through it's instance field, as expected, but we can still create instances of the singleton type, which is less good, as it goes against the purpose of a singleton (namely, having only a single shared instance.)
So we add a private, parameterless constructor to the type.
public class Test {
private Test() {}
public static Test Instance {get;} = new Test();
}
Adding a constructor to a type will cause the C# compiler not to add an implicit public parameter-less constructor. Making it private allows it to be accessed within the class scope, which is used for instantiating our instance property, and prevents anything else from instantiating the object. The end result being:
public class Program {
public static void Main() {
var test = Test.Instance; // good
var other = new Test(); // Compile time error
}
}
Your singleton object now prevents other instances of the class from being instantiated, and the only way to use it is through the instance property as intended.
In simple terms, if you remove the private constructor, then anyone will be able to create a new instance of Singleton:
// With the private constructor, the compiler will prevent this code from working.
// Without it, the code becomes legal.
var newInstance = new Singleton();
And if anyone can instantiate Singleton as above, then you no longer have a singleton.
Another cleaner way to do it is to use readonly on you private instance.
This is less code and also thread safe. The CLR takes care of everything for you, no need for lock , check for null and stuff.
public sealed class Singleton
{
private static readonly Singleton _instance = new Singleton();
public static Singleton Instance {
get {
return _instance;
}
}
private Singleton()
{
}
}
Then simply test:
[TestMethod]
public void IsSingleton()
{
Assert.AreSame(Singleton.Instance, Singleton.Instance);
}
EDIT:
example using lock
public sealed class Singleton
{
private static readonly object _lock = new object();
private static Singleton instance = new Singleton();
public static Singleton Instance
{
get
{
lock(_lock)
{
if (instance==null)
{
instance = new Singleton();
}
return instance;
}
}
}
private Singleton()
{
}
}
In simplest terms, if you remove private, the default public constructor will get exposed. Then outsiders will be allowed to use new Singleton(); and make number of instances of Singleton class. So no Singleton Pattern will be there.
Additionally this classic implementation of Singleton pattern (private constructor + static getInstance() with either lazy-loading or eager loading) is so evil. In modern day you must switch to a Dependency-Injection framework instead.
This should work just fine. You could also make the class static and generic so you can store whatever kind of value in instance you want it to hold. This would facilitate the separation of concerns, keeping the singleton pattern and the class that it will contain separate.

Correct Usage of the Singleton Pattern

I have a requirement where only one instance of BillLines is ever created, which is of course perfect for the singleton pattern.
Looking at Jon's Skeet's post I'm not quite understanding where I create my 'new' object (i.e. the useful object not some abstract Singleton object).
Does this appear correct to you?
public sealed class ContextSingleton
{
private static readonly Lazy<ContextSingleton> Lazy =
new Lazy<ContextSingleton>(() => new ContextSingleton());
public static ContextSingleton Instance { get { return Lazy.Value; } }
private ContextSingleton()
{
}
//Is this correct? Where should I 'new' this?
public readonly IBillLineEntities Context = new BillLines.BillLines();
}
Being accessed like this:
var contextSingleton = ContextSingleton.Instance.Context;
Update
I don't have access to the internals of BillLines but I need to ensure only one instance of it exists.
I assume BillLines should be your Instance variable.
It should look like this:
public static class ContextSingleton
{
private static readonly Lazy<BillLines> _instance =
new Lazy<BillLines>(() => new BillLines());
public static BillLines Instance { get { return _instance.Value; } }
private ContextSingleton()
{
}
}
And you use it like this:
ContextSingleton.Instance
Edit
This answer was targeting the creation of a singleton about a specific class. If other people have access to your BillLines class and can create their own instance of it, then you should probably rethink what you're trying to do. If you do control the exposure of your BillLines class, you should make it so it is only exposed in the internal implementation of the singleton you're exposing, so no other person can create a new BillLines as they see fit.
Something simple like this?
public class BillLines
{
private BillLines()
{
}
private static BillLines _billLines = null;
public static BillLines Instance
{
get
{
if (_billLines == null)
_billLines = new BillLines();
return _billLines;
}
}
}
Thanks to the comments from #JonSkeet and #RobH I went down the dependency injection route. I picked Ninject and this does the job as I expected:
public class NinjectBindings : NinjectModule
{
public override void Load()
{
Bind<IBillLineEntities>.To<BillLines.BillLines>().InSingletonScope();
}
}

Singleton Pattern with Public Constructor

public class MySingletonClass
{
public MySingletonClass()
{
_mySingletonObj = Instance();
}
public static MySingletonClass Instance()
{
if (_mySingletonObj == null)
{
lock (typeof(lockObject))
{
if (_mySingletonObj == null)
_mySingletonObj = new MySingletonClass();
}
}
return _mySingletonObj ;
}
}
MySingletonClass _myObj = new MySingletonClass();
This act as singleton with public constructors..?
Thanks
No, it's not a singleton - anyone can create multiple instances of it. (Leaving aside the stack overflow issue that's already been raised, and the fact that you're using double-checked locking unsafely.)
One of the distinguishing features of a singleton type is that it prevents more than one instance of itself from ever being constructed.
From the wikipedia Singleton Pattern article:
In software engineering, the singleton
pattern is a design pattern that is
used to restrict instantiation of a
class to one object.
From Ward Cunningham's pattern repository:
A Singleton is the combination of two
essential properties:
Ensure a class only has one instance
Provide a global point of access to it
Clearly your singleton fails to meet both these definitions.
See my singleton article for real implementations.
The code as posted does not work as a singleton, due to the public constructor, but in addition to that, there's numerous flaws and problems with the code:
Public constructor calls Instance, which calls public constructor, which calls Instance, which calls..... stack overflow imminent
Public constructor returns a new object every time it is called, you can not replace the returned result with the same object reference upon subsequent requests. In other words, public constructor on singleton breaks the pattern.
You should not leak your lock objects, which in your case you lock on the type of an object. Do not do that, instead lock on a private object.
Here's a fixed version of your code:
public class MySingletonClass
{
private readonly object _mySingletonLock = new object();
private volatile MySingletonClass _mySingletonObj;
private MySingletonClass()
{
// normal initialization, do not call Instance()
}
public static MySingletonClass Instance()
{
if (_mySingletonObj == null)
{
lock (_mySingletonLock)
{
if (_mySingletonObj == null)
_mySingletonObj = new MySingletonClass();
}
}
return _mySingletonObj;
}
}
MySingletonClass _myObj = MySingletonClass.Instance();
Check out the .NET Optimized code section at the Dofactory. This has IMO the best implementation. Also check out the site for other design pattern implementations in C#.
The constructor should be private
Instead of locking it, you could also try to create a static readonly singelton...
public sealed class Singleton
{
private static readonly Singleton instance = new Singleton();
static Singleton()
{
}
private Singleton()
{
}
/// <summary>
/// The public Instance property to use
/// </summary>
public static Singleton Instance
{
get { return instance; }
}
}
The essence of Singleton is to provide :
exactly one instance of class across the system;
simple access to it.
The implementation of Singleton based on creation a class with a method(or property in .NET) that creates an instance of this class if one doesn't exists yet. The constructor of class must be private to prevent other ways of initialization. Also Singleton must be carefully used in multi-threaded applications because in one point of time, the two threads may create two different instances (which violates singleton pattern).
More details and examples you can find here.

Categories

Resources