I have a Window handle Picker and it says my handle is 0094167C.
When I declare the variable in c# the letter in this code gives an error.
How to declare?
public const IntPtr WinHandle = 0094167C;
You know that the handle will typically change with each application and/or system start? This means your constant is subject to failure anyway.
If, however, you really want to assign a constant other than zero to an IntPtr (which would be IntPtr.Zero), the documentation states that there are constructors that take Int32, Int64 or Void* as parameter.
As OregonGhost points out you probably don't want to do that for a windows handle. However, for a IntPtr in general, what you can do is this static readonly fields:
static readonly IntPtr TenK = new IntPtr(1024 * 10000);
I'd like to add to AgnosticOracle's answer.
In addition to constant-like static-readonly IntPtr/UIntPtr variables, you can use nint and nuint which are backed by IntPtr and UIntPtr, respectively.
These types can have integer and unsigned integer values assigned to them and can also be defined as constants.
https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/builtin-types/integral-numeric-types#native-sized-integers
Related
If I have a native code that expects a structure with two fields:
[DllImport(LibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern int my_method(ref MyStruct myStruct);
// this is what native code expects
public struct MyStruct {
IntPtr First;
IntPtr Second;
}
but instead I pass another struct to it, will it work or not - by design or by accident?
[DllImport(LibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern int my_method(ref MyLongerStruct myLongerStruct);
// this is what I want to pass to it
public struct MyLongerStruct {
IntPtr First;
IntPtr Second;
object ObjectPointer;
}
Will the object reference added to the end of the struct at C# side somehow affect P/Invoke call?
I shouldn't work. And even more, you need to add and properly set StructLayoutAttribute to the structure, as it explained here
I think, the result should be like this:
[StructLayout(LayoutKind.Sequential)]
public struct MyStruct {
IntPtr First;
IntPtr Second;
}
If the total difference in structure is fields added to the end, and you use StructLayout to prevent the compiler from optimizing the memory layout of your struct (as Alex Butenko suggests), then it's unlikely that there will be any negative side effects apart from a slight speed hit.
When you pass a managed struct to an external function via P/Invoke (using the DllImport attribute) there is a marshaling phase that converts your struct to a compatible format for the target. For ref and out parameters the temporary is converted back when the invoked function returns, copying the values back to your struct instance. All of this is abstracted away, although exactly how the marshaling is performed for each member can be tweaked with the right attributes.
This is how the .NET framework handles strings in P/Invoke. Since it can't just send a string instance pointer to an API function that is expecting a char * (the two are nothing alike) there has to be some translation.
The fun part is that the marshaling code doesn't know anything about what the target is expecting other than what you tell it at the C# end, so if you are sending an extended version of the structure it will do the whole thing. At the other end the native code will get a pointer to a memory block containing the information it's expecting, and it won't have any way to tell that there is more after the end of the structure.
Apart from that, no problem... as long as you're passing by reference and not by value. Passing structs by value is something that should raise big red stop signs all over your brain. Don't do it, it's evil.
I try to call the code int size = Marshal.SizeOf(typeof(MyStruct)) but it throws the following exception:
Type 'MyStruct' cannot be marshaled as an unmanaged structure; no meaningful size or offset can be computed.
My struct is as follows:
[StructLayout(LayoutKind.Sequential)]
public struct MyStruct
{
[MarshalAs(UnmanagedType.U4)]
public UInt32 version;
[MarshalAs(UnmanagedType.FunctionPtr)]
public IntPtr Start;
[MarshalAs(UnmanagedType.FunctionPtr)]
public IntPtr Stop;
// And a bunch more IntPtr, all declared the same way.
}
The struct is supposed to be passed to C-land, where the C code will use its contents as function pointers. I can't see how computing a size would fail, can anyone help?
UnmanagedType.FunctionPtr requires the field to be a delegate type. It will be a function pointer on the C-side after the structure is marshaled. Using [MarshalAs] is superfluous, a delegate already gets marshaled like that. So, roughly:
[StructLayout(LayoutKind.Sequential)]
public struct MyStruct
{
[MarshalAs(UnmanagedType.U4)]
public UInt32 version;
public Action Start;
public Func<bool> Stop;
// etc..
}
Change the delegate types to match the function signature of the corresponding C function pointer. You often have to declare your own delegate type so you can give it the [UnmanagedFunctionPointer] attribute to match the calling convention of the C function. Usually CallingConvention.Cdecl, not the default of Stdcall.
You have to be very careful when you initialize a structure like this. The delegate objects you create and assign to the fields must be referenced elsewhere to prevent them from getting garbage collected. Either by storing them in a class object that's guaranteed to live as long as the C code can make calls, by storing them in a static variable or by explicitly adding a reference with GCHandle.Alloc()
Lots of ways to shoot your foot, good luck with it :)
I have method which has IntPtr as parameter. Now I have a string "EXT101" which I need to pass into the function parameter as argument. Following is my function and what I tried but its not working.
unsafe private static extern int lineDevSpecific(IntPtr hLine);
string vline="Ext101";
int* hline=&vline;
How to pass hline as argument?
Note that IntPtr isn't a pointer to int. It is pointer represented by signed native integer. Maybe you want to obtain the pointer to this string in memory:
string vline="Ext101";
IntPtr hline = System.Runtime.InteropServices.Marshal.StringToHGlobalAnsi(vline);
lineDevSpecific(hline);
At a guess, I'd say EXT101 is a pre-processor defined constant. There's no easy way of getting that, as it ceases to exist as a name after being compiled. You'll need to take a look at the header file for whatever library you're trying to link with to find the value.
I tried casting it like so:
UIntPtr x = (UIntPtr)intPtr;
... but the Compiler is not very happy with it and returned a compile error.
I need to do the conversion because the P/Invoke signature for RegOpenKeyEx requires a UIntPtr:
[DllImport("advapi32.dll", CharSet = CharSet.Auto)]
public static extern int RegOpenKeyEx(
UIntPtr hKey,
string subKey,
int ulOptions,
int samDesired,
out UIntPtr hkResult);
In order to get a handle, I am using SafeHandle.DangerousHandle() which returns an IntPtr:
/// <summary>
/// Get a pointer to a registry key.
/// </summary>
/// <param name="registryKey">Registry key to obtain the pointer of.</param>
/// <returns>Pointer to the given registry key.</returns>
IntPtr _getRegistryKeyHandle(RegistryKey registryKey)
{
//Get the type of the RegistryKey
Type registryKeyType = typeof(RegistryKey);
//Get the FieldInfo of the 'hkey' member of RegistryKey
System.Reflection.FieldInfo fieldInfo =
registryKeyType.GetField("hkey", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
//Get the handle held by hkey
SafeHandle handle = (SafeHandle)fieldInfo.GetValue(registryKey);
//Get the unsafe handle
IntPtr dangerousHandle = handle.DangerousGetHandle();
return dangerousHandle;
}
After taking a look at msdn i noticed that both, UIntPtr and IntPtr, have the void* pointer conversion.
IntPtr a = ....;
UIntPtr b = (UIntPtr)a.ToPointer();
At this point you need unsafe code. The only way to avoid this is using the unchecked keyword and convert by using non-pointer types ( used here too ).
The reason why there is no conversion between the two pointers might be that UIntPtr like IntPtr does not have a fixed size because they are platform specific( see ).
I found BitConverter to be most reliable as it also works when using VB.NET which does not allow overflows from signed to unsigned values:
new UIntPtr(BitConverter.ToUInt64(BitConverter.GetBytes(handleIntPtr.ToInt64), 0))
Why don't you do simply do unchecked((IntPtr)(int)uintPtr) on 32 bit pointers, or unchecked((IntPtr)(long)uintPtr) on 64 bit pointers? Works well (and faster than the other solutions).
IntPtr can hold as many values as UIntPtr. Both have the same number of bits.
Overflow is a concept of arithmetic. Arithemtic is never performed on handles. This concept does not apply here.
In the entire BCL IntPtr is the standard type for handles. Use IntPtr everywhere.
The site says:
Changed IntPtr to UIntPtr: When invoking with IntPtr for the handles, you will run into an Overflow. UIntPtr is the right choice if you wish this to work correctly on 32 and 64 bit platforms.
Probably, his code was converting between types in an overflowing way. This is just a superstitious belief of his. He changed a few things. One of hem made it work. He now thinks it was the IntPtr change but it was something else.
Also, this choice has nothing to to bit the bitness of the process.
A much, much simpler solution, that does not require unsafe code, is to simply first cast the pointer to a long, and then to UIntPtr.
IntPtr ptr = …;
UIntPtr Uptr = (UIntPtr)(long)ptr;
First a background question:
In general, what is the difference between int and IntPtr? My guess is that it is an actual object rather than a value like an int or byte is. Assuming that is true:
So they are not the same. Yet I see handles represented as both.
IntPtr: Control.Handle
int (or uint): A PInvoke can be setup to return an int and it works just fine:
[DllImport("coredll.dll", SetLastError = true)]
public static extern int GetForegroundWindow();
private string GetActiveWindow()
{
const int nChars = 256;
int handle = 0;
StringBuilder Buff = new StringBuilder(nChars);
handle = CoreDLL.GetForegroundWindow();
if (CoreDLL.GetWindowText(handle, Buff, nChars) > 0)
{
return Buff.ToString();
}
return "";
}
So, int vs IntPtr? Does it matter for handles? Can you use either?
int is 32 bits long. IntPtr is as long as a pointer for your architecture. Therefore, a pointer can be stored into an int only on 32 bit systems, while it can always be stored in an IntPtr.
Notice that your "int as a return value" example does not use an int to hold a pointer, but just to hold a numeric value. This does not mean that an int is automatically the correct size though: the author of that P/Invoke signature should have gone to the documentation for GetForegroundWindow and see that it returns a HWND.
Then, from windef.h in the Platform SDK (or this MSDN page) we can see that a HWND is a HANDLE which is a PVOID which is... a pointer!
Therefore, as far as I can tell, that signature is wrong, as the size of the return value of GetForegroundWindow depends on the architecture. Thus, it should also be an IntPtr.
Update:
While it can be inferred from the above, I think it's worthwhile to explicitly point out that:
Erroneously using int instead of IntPtr in 32-bit applications will never cause a problem, even if they run on 64-bit Windows; since most applications are 32-bit at this point in time, this will let you get away such mistakes very often.
Erroneously using int instead of IntPtr in 64-bit applications is not guaranteed to cause problems, since it is quite possible that in practice the values being encountered will fit in the 32 bits of the int. This further lessens the probability that a mistake will manifest as an application error.
Therefore, for an error to actually manifest there are three conditions that have to be satisfied at the same time:
An int is used where an IntPtr should be.
The executable image is 64-bit.
A value returned by some PInvoke call and stored as an int is actually larger than 32 bits.