I'm trying to make my C# application multi threaded because sometimes, I get an exception that says I have made a call to a thread in an unsafe manner. I've never done any multi-threading before in a program, so bear with me if I sound kinda ignorant on the issue.
The overview of my program is that I want to make a performance monitoring applicaiton. What this entails is using the process and performance counter class in C# to launch and monitor an application's processor time, and sending that number back to the UI. However, in the method that actually calls the performance counter's nextValue method (which is set to perform every second thanks to a timer), I would sometimes get the aforementioned exception that would talk about calling a thread in an unsafe manner.
I've attached some of the code for your perusal. I know this is kind of a time consuming question, so I'd be really grateful if anyone could offer me any help as to where to make a new thread and how to call it in a safe way. I tried looking at what was up on MSDN, but that just kinda confused me.
private void runBtn_Click(object sender, EventArgs e)
{
// this is called when the user tells the program to launch the desired program and
// monitor it's CPU usage.
// sets up the process and performance counter
m.runAndMonitorApplication();
// Create a new timer that runs every second, and gets CPU readings.
crntTimer = new System.Timers.Timer();
crntTimer.Interval = 1000;
crntTimer.Elapsed += new ElapsedEventHandler(OnTimedEvent);
crntTimer.Enabled = true;
}
private void OnTimedEvent(object source, ElapsedEventArgs e)
{
// get the current processor time reading
float cpuReading = m.getCPUValue();
// update the current cpu label
crntreadingslbl.Text = cpuReading.ToString(); //
}
// runs the application
public void runAndMonitorApplication()
{
p = new Process();
p.StartInfo.UseShellExecute = true;
p.StartInfo.CreateNoWindow = true;
p.StartInfo.FileName = fileName;
p.Start();
pc = new System.Diagnostics.PerformanceCounter("Process",
"% Processor Time",
p.ProcessName,
true);
}
// This returns the current percentage of CPU utilization for the process
public float getCPUValue()
{
float usage = pc.NextValue();
return usage;
}
Check out Jon Skeet's article on multi-threading, particularly the page on multi-threading winforms. It should fix you right up.
Basically you need to check to see if an invoke is required, and then perform the invoke if needed. After reading the article you should be able to refactor your UI-updating code into blocks that look like this:
private void OnTimedEvent(object source, ElapsedEventArgs e)
{
// get the current processor time reading
float cpuReading = m.getCPUValue();
if (InvokeRequired)
{
// We're not in the UI thread, so we need to call BeginInvoke
BeginInvoke(new Action(() => crntreadingslbl.Text = cpuReading.ToString()));
return;
}
// Must be on the UI thread if we've got this far
crntreadingslbl.Text = cpuReading.ToString();
}
In your code, an invoke will be required because you are using a Timer. According to the documentation for System.Timers.Timer:
The Elapsed event is raised on a ThreadPool thread.
This means that the OnTimedEvent() method that you set as the Timer's delegate will execute on the next available ThreadPool thread, which will definitely not be your UI thread. The documentation also suggests an alternate way to solve this problem:
If you use the Timer with a user
interface element, such as a form or
control, assign the form or control
that contains the Timer to the
SynchronizingObject property, so that
the event is marshaled to the user
interface thread.
You may find this route easier, but I haven't tried it.
Your problem, I think, is that this line:
crntreadingslbl.Text = cpuReading.ToString();
Is running outside of the UI thread. You cannot update a UI element outside of the UI thread. You need to call Invoke on the Window to call a new method on the UI thread.
All that said, why not use perfmon? It's built for purpose.
The BackGroundWorker component may help you. It is available on the toolbox so you can drag to your form.
This component exposes a set of events to execute tasks in a thread different than the UI thread. You don't have to worry about creating a thread.
All the interaction between the code running on background and the UI controls must be done via the event handlers.
For your scenario you can setup a timer to trigger the background worker at a specific interval.
private void OnTimedEvent(object source, ElapsedEventArgs e)
{
backgroundWorker.RunWorkerAsync();
}
Then you implement the proper event handlers to actually collect data and update the UI
private void backgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
// Collect performance data and update the UI
}
Related
I'm trying to use background worker to update a text label continuously, but for DoWork, if no loop used, it will only execute once, but if infinite loop is used, it freezes the GUI, any idea to solve this? Really appreciate!!! I'm pretty new to C# and still trying to learn.
Here's my code:
This in the main form:
backgroundWorkerX.DoWork += backgroundWorkerX_DoWork;
backgroundWorkerX.ProgressChanged += backgroundWorkerX_ProgressChanged;
backgroundWorkerX.WorkerReportsProgress = true;
backgroundWorkerX.RunWorkerAsync();
Then:
public void backgroundWorkerX_DoWork(object sender, DoWorkEventArgs e)
{
X = -(RSSI_PI1_ST1);
backgroundWorkerX.ReportProgress(X);
}
public void backgroundWorkerX_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
label9.Text = e.ProgressPercentage.ToString();
}
public void backgroundWorkerX_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
}
[...] if no loop used, it will only execute once
This is the expected behavior. It will do the thing it's expected and then call RunWorkerCompleted.
[...] but if infinite loop is used, it freezes the GUI.
You don't present a loop in your question. So I'll make an assumption and will give you an educated guess that it actually consumes all the CPU, and therefore crashes the GUI.
// I assume that you loop like this somehow.
do
{
X = -(RSSI_PI1_ST1);
backgroundWorkerX.ReportProgress(X);
} while (true);
Try to add something to "slow it down" once in a while. Otherwise it will just run and run as fast as possible, and therefore consume all the CPU available. Remember that everytime you use ReportProgress it will be rendered by the GUI-thread. And this will execute very often and not leave a lot of resources for the GUI thread to respond to other things. Below I use Thread.Sleep, which will pause the thread for half a second. But remember that you will only want to do this in a background thread.
do
{
X = -(RSSI_PI1_ST1);
backgroundWorkerX.ReportProgress(X);
Thread.Sleep(500);
} while (true);
I would also consider doing this another way. If you actually have the need of pausing the thread, you might as well do it with a Timer. Thread.Sleep will lock the thread, and may therefore not be what you really want. From this answer:
Process() // method to be called after regular interval in Timer
{
// lengthy process, i.e. data fetching and processing etc.
// here comes the UI update part
Dispatcher.Invoke((Action)delegate() { /* update UI */ });
}
Suppose you have a search textbox and have a search algorithm attached to the TextChanged event, that runs with a BackgroundWorker. If there comes a new character in the textbox, i need to cancel the previous search and run it again.
I tried using events in between the main thread and the bgw, from this previous question, but I still get the error "currently busy and cannot run multiple tasks concurrently"
BackgroundWorker bgw_Search = new BackgroundWorker();
bgw_Search.DoWork += new DoWorkEventHandler(bgw_Search_DoWork);
private AutoResetEvent _resetEvent = new AutoResetEvent(false);
private void txtSearch_TextChanged(object sender, EventArgs e)
{
SearchWithBgw();
}
private void SearchWithBgw()
{
// cancel previous search
if (bgw_Search.IsBusy)
{
bgw_Search.CancelAsync();
// wait for the bgw to finish, so it can be reused.
_resetEvent.WaitOne(); // will block until _resetEvent.Set() call made
}
// start new search
bgw_Search.RunWorkerAsync(); // error "cannot run multiple tasks concurrently"
}
void bgw_Search_DoWork(object sender, DoWorkEventArgs e)
{
Search(txtSearch.Text, e);
}
private void Search(string aQuery, DoWorkEventArgs e)
{
int i = 1;
while (i < 3) // simulating search processing...
{
Thread.Sleep(1000);
i++;
if (bgw_Search.CancellationPending)
{
_resetEvent.Set(); // signal that worker is done
e.Cancel = true;
return;
}
}
}
EDIT To reflect answers. DonĀ“t reuse the BackgroundWorker, create a new one:
private void SearchWithBgw()
{
if (bgw_Search.IsBusy)
{
bgw_Search.CancelAsync();
_resetEvent.WaitOne(); // will block until _resetEvent.Set() call made
bgw_Search = new BackgroundWorker();
bgw_Search.WorkerSupportsCancellation = true;
bgw_Search.DoWork += new DoWorkEventHandler(bgw_Search_DoWork);
}
bgw_Search.RunWorkerAsync();
}
When the _resetEvent.WaitOne() call completes, the worker thread isn't actually done. It is busy returning from DoWork() and waiting for an opportunity to run the RunWorkerCompleted event, if any. That takes time.
There is no reliable way to ensure the BGW is completed in a synchronous way. Blocking on IsBusy or waiting for the RunWorkerCompleted event to run is going to cause deadlock. If you really want to use only one bgw then you'll have to queue the requests. Or just don't sweat the small stuff and allocate another bgw. They cost very little.
Create a new background worker if the old one exists.
private void SearchWithBgw()
{
// cancel previous search
if (bgw_Search.IsBusy)
{
bgw_Search.CancelAsync();
// wait for the bgw to finish, so it can be reused.
_resetEvent.WaitOne(); // will block until _resetEvent.Set() call made
BackgroundWorker bgw_Search = new BackgroundWorker();
bgw_Search.DoWork += new DoWorkEventHandler(bgw_Search_DoWork);
}
// start new search
bgw_Search.RunWorkerAsync(); // error "cannot run multiple tasks concurrently"
}
Also I know you put fake code in, but you want to make sure you set _resetEvent when the code completes normally too.
Do not reuse a Backgroundworker. It is a cheap resource, it is not a Thread.
make sure your Bgw code stops, yours looks OK. The Bgw will release the Thread to the pool.
but in the mean time, create a new Task/Bgw for a new job.
You may want to unsubscribe your Completed event from the old Bgw.
I think you should consider not cancelling the background worker.
If you cancel requests and the user types faster than your server returns queries, he will not see suggestions until he is finished typing.
In interactive scenarios like this, It could be better to show responses that run behind with what the user's typing. Your user will know he can stop typing if the word he has in mind is your suggestions list.
This will be also better for your server when it is busy, because instead of many cancelled requests, who will cost something but that are ultimately not shown, there will be fewer requests whose response you actually use.
I ran into similar issues with (3d) rendering applications, where the beginner's mistake is to cancel and rerender on every mousemove. This lead to a lot of computation and little interactive feedback.
What happens when more than one thread tries to call a form method using Invoke which updates form controls at the same time in Winforms?
static thCount = 0;
private void button1_Click(object sender, EventArgs e)
{
System.Threading.Thread t1 = new System.Threading.Thread(start);
System.Threading.Thread t2 = new System.Threading.Thread(start);
t1.Start();
t2.Start();
}
private void start()
{
System.Threading.Thread.Sleep(300);
Invoke(new MethodInvoker(guiUpdate));
}
private void guiUpdate()
{
this.label1.Text = "Updated.." + (thCount++);
this.label1.Update();
}
private void Form1_Load(object sender, EventArgs e)
{
this.label1.Text = System.Threading.Thread.CurrentThread.Name;
}
Try it out! :) You'll find that neither of them can update the UI from a background thread, instead they need to use Control.BeginInvoke to invoke work on the UI thread, in which case they will execute in the order that they call BeginInvoke.
Either of the thread will not be able to update the GUI.
You might get cross thread exception if you do not check 'InvokeRequired'.
if you still want these threads to access the same method, you can use Mutual Exclusion concept.
You can find more on Mutual Exclusion here.
This question on stack overflow also explain Mutual Exclusion in detail.
Invoke blocks until the thread has finished executing the update method.
However, this is actually only a message to the GUI thread to do this and it waits until it is done. Since the GUI thread can only execute one method at a time there is no real simultaneous execution. Nothing bad happens, but the behaviour may depend on the sequence of execution.
The sequence of execution, however, depends on which thread ever finished some guaranteed atomic (lock) operation.
I got a little problem with my application.
I would like to update something on my UI every 10 seconds. I first used a DispatcherTimer for this but it will block my UI for a short time because the update method needs to load something from the web and this operation needs some time.
Now I thought about some kind of background worker and I found BackgroundTasks.
The problem with Background tasks is, as far as I understood it correctly, that they are supposed to serve as updaters even if the app is suspended. I don't need that.
I only would like to update if my app is running not if it is suspended.
Is there a good way to solve this?
Any suggestions what to use for this?
Thanks in advance!
You need two things for it:
Timer
You can update the UI in System.Timers.Timer with the 10 seconds interval.
Dispatcher
You need to use Dispatcher.Invoke to change the UI without holding the main UI thread. Instead the method Process should be called on a separate thread (Timer method), other than main UI thread, and use Dispatcher in it to alert main UI thread for the change.
Process() // method to be called after regular interval in Timer
{
// lengthy process, i.e. data fetching and processing etc.
// here comes the UI update part
Dispatcher.Invoke((Action)delegate() { /* update UI */ });
}
You need to create a thread that runs the part of your code that gets and processes the information from the website. This way, your form will not hesitate because it will be on a different thread than the processing part.
This Article on code-project should get you started.
Also, you could start a timer, which has a elapsed event, that occurs every time the timer passes a certain time cycle.
http://www.dotnetperls.com/timer
The other answers are missing proper cleanup: When the timer fires in the exact moment that the window was closed, I would get an uncaught TaskCanceledException when trying to run Dispatcher.Invoke. I didn't find help for this problem in other questions. I was able to solve it by unregistering the timer callback when closing the window.
public partial class MainWindow : Window
{
Timer clockTimer = null;
public MainWindow()
{
clockTimer = new Timer(1.0); // 1 ms update to test for TaskCanceledException
clockTimer.Elapsed += Timer_Elapsed;
clockTimer.AutoReset = true;
clockTimer.Start();
Closed += (object sender, EventArgs e) => { clockTimer.Elapsed -= Timer_Elapsed; };
}
private void Timer_Elapsed(object sender, ElapsedEventArgs e) {
var now = DateTime.Now;
Dispatcher.Invoke((Action)delegate () {
UpdateTime(now);
});
}
}
Obviously this is not a good idea if the window was re-shown. I tried adding a dtor, but it would never get called, probably due to cyclic dependencies.
Disclaimer: I don't know C#, so this might not be the best or proper way of doing things.
I'm trying to write multithreading code and facing some synchronization questions. I know there are lots of posts here but I couldn't find anything that fits.
I have a System.Timers.Timer that elapsed every 30 seconds it goes to the db and checks if there are any new jobs. If he finds one, he executes the job on the current thread (timer open new thread for every elapsed). While the job is running I need to notify the main thread (where the timer is) about the progress.
Notes:
I don't have UI so I can't do beginInvoke (or use background thread) as I usually do in winforms.
I thought to implement ISynchronizeInvoke on my main class but that looks a little bit overkill (maybe I'm wrong here).
I have an event in my job class and the main class register to it and I invoke the event whenever I need but I'm worrying it might cause blocking.
Each job can take up to 20 minutes.
I can have up to 20 jobs running concurrently.
My question is:
What is the right way to notify my main thread about any progress in my job thread?
Thanks for any help.
You can also use lock to implement a thread-safe JobManager class that tracks progress about the different worker threads. In this example I just maintain the active worker threads count, but this can be extended to your progress reports needs.
class JobManager
{
private object synchObject = new object();
private int _ActiveJobCount;
public int ActiveJobsCount
{
get { lock (this.synchObject) { return _ActiveJobCount; } }
set { lock (this.synchObject) { _ActiveJobCount = value; } }
}
public void Start(Action job)
{
var timer = new System.Timers.Timer(1000);
timer.Elapsed += (sender, e) =>
{
this.ActiveJobsCount++;
job();
this.ActiveJobsCount--;
};
timer.Start();
}
}
Example:
class Program
{
public static void Main(string[] args)
{
var manager = new JobManager();
manager.Start(() => Thread.Sleep(3500));
while (true)
{
Console.WriteLine(manager.ActiveJobsCount);
Thread.Sleep(250);
}
}
}
You can notify the main thread of progress through a callback method. That is:
// in the main thread
public void ProgressCallback(int jobNumber, int status)
{
// handle notification
}
You can pass that callback method to the worker thread when you invoke it (i.e. as a delegate), or the worker thread's code can "know" about it implicitly. Either way works.
The jobNumber and status parameters are just examples. You might want you use some other way to identify the jobs that are running, and you may want to use an enumerated type for the status. However you do it, be aware that the ProgressCallback will be called by multiple threads concurrently, so if you're updating any shared data structures or writing logging information, you'll have to protect those resources with locks or other synchronization techniques.
You can also use events for this, but keeping the main thread's event subscriptions up to date can be a potential problem. You also have the potential of a memory leak if you forget to unsubscribe the main thread from a particular worker thread's events. Although events would certainly work, I would recommend the callback for this application.
Use events. The BackgroundWorker class, for example, is designed specifically for what you have in mind.
http://msdn.microsoft.com/en-us/library/system.componentmodel.backgroundworker.aspx
The ReportProgress function along with the ProgressChanged event are what you would use for progress updates.
pullJobTimer.Elapsed += (sender,e) =>
{
BackgroundWorker worker = new BackgroundWorker();
worker.WorkerReportsProgress = true;
worker.DoWork += (s,e) =>
{
// Whatever tasks you want to do
// worker.ReportProgress(percentComplete);
};
worker.ProgressChanged += mainThread.ProgressChangedEventHandler;
worker.RunWorkerAsync();
};
If you don't mind depending on .NET 3.0 you can use the Dispatcher to marshal requests between threads. It behaves in a similar way to Control.Invoke() in Windows Forms but doesn't have the Forms dependency. You'll need to add a reference to the WindowsBase assembly though (part of .NET 3.0 and newer and is basis for WPF)
If you can't depend on .NET 3.0 then I'd say you were onto the correct solution from the beginning: Implement the ISynchronizeInvoke interface in your main class and pass that to the SynchronizingObject property of the Timer. Then your timer callback will be called on the main thread, which can then spawn BackgroundWorkers that checks the DB and runs any queued jobs. The jobs would report progress through the ProgressChanged event which will marshal the call to the main thread automatically.
A quick google search revealed this example on how to actually implement the ISynchronizeInvoke interface.