This question might seem a repeat of previous ones. I have read through a series of posts, but not completely clear for my situation.
I have a c++ library which is created using momentics IDE. I have to be able to use this library into a c# project.
Someone had been working on this project before being handed over to me. Currently, there are 2 layers for making this possible. First, a c++ project includes the complete library with a c++ wrapper. This project creates a dll as the output. This c++ dll is then fed to a c# project, which has dllimport calls to the c++ dll. This c# project again creates a dll. Finally, in order to use the library in c# application, I have to include a reference to both of these dlls.
Is this the correct way to get it working? I was thinking probably there should be a way to simplify the process.
Can someone please help me with this question?
Given that you're using a C++ library, I'm assuming it takes advantage of C++ semantics like classes, rather than just exposing procedures. If this is the case, then the way this is typically done is via a manually-created managed C++ interop library.
Basically, you create a managed C++ library in Visual Studio, reference your existing C++ library, and create a managed wrapper around your existing C++ classes. You then reference this (managed) C++ assembly in your C# project and include the original (unmanaged) C++ library in your C# assembly just as a file that gets placed in the build directory.
This is required because there is no way to reference things like C++ classes via P/Invoke (DllImport) calls.
If your base library is just a series of functions, then you can reference that directly in the C# project via P/Invoke functions.
Either way, all of the libraries mentioned above (for the first, the unmanaged C++ library, the managed C++ assembly, and the C# project, or, for the second, the unmanaced C++ library and the C# project) must be included in any project that references them. You cannot statically link the unmanaged library into the managed assembly.
Seems like you have one wrapper too many but perhaps someone is implementing some sort of facade or adding properties or something. The basic connection between managed and unmanaged will be either DllImport of "flat" function calls - not member functions - or C++/CLI code calling member functions. If the wrapper is C++/CLI it's easiest to write (just include the header for the C++ library) and easiest to call (C# code just adds a .NET reference to it and carries on as normal) so it would be my first choice if there's C++ expertise on the project.
It sounds like whoever you were taking over from is doing it the hard way. If there are less than 20 methods, I would suggest starting over.
You can use:
DllImport
class Example
{
// Use DllImport to import the Win32 MessageBox function.
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
public static extern int MessageBox(IntPtr hWnd, String text, String caption, uint type);
static void Main()
{
// Call the MessageBox function using platform invoke.
MessageBox(new IntPtr(0), "Hello World!", "Hello Dialog", 0);
}
}
Related
I'm trying to find a tutorial on creating a C++ class in a DLL that can be called from C#. I've found a few tutorials but they either do not compile in VS 2013 Community or are not on point. The C++ object has only a few exported functions (i.e., that are called from the consuming C# app like ptr->StartAction()). It has about 70 procedures that are not exposed, in assembly language which is why I need to use C++. Currently I expose some functions in the DLL via dllimport etc. But C# requires using fixed(...) (to prevent garbage collection) which slows everything down quite a bit (and they are called 1,000,000s of times). Hence the need to move all that into the DLL. So I need a class that I can instantiate in the C# calling program and then call the public methods in the dll. I'm using .NET 4.0. The DLL will only be used by this one C# app.
You can achieve it through the help of COM component and IDL with an output of Interoperability dll where you can use in your c# project. For more details follow this link.
You can use the DllImport attribute of C#. Here is a sample signature:
[DllImport("path to dll", CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.BStr)]
public static extern string methodName(string parameterName);
C# will call the method with the same name in the DLL.
Its impossible to say what you really need, because we don't have your method declarations.
I currently have a large C++ library that I need to incorporate into a C# project. I was successful in using DllImport to get access to some functions from my library, like this:
[DllImport("MyLib.dll")]
public static extern int SampleFunction(string param);
However, I can't seem to figure out how to make it work for functions that either have a parameter or return type that is not defined within the dll itself (i.e., the code in the dll imports it from another file), such as this example function that takes in a list:
[DllImport("MyLib.dll")]
public static extern std::vector<MyClass> MyFunction(string param);
For std library functions, I know I can get the dll and import that in, but what about other classes like MyClass in the above example? Do I need to create a managed wrapper class in C++ for each of these classes, or is there another way to do this?
std::vector<MyClass>, or indeed any unmanaged C++ class, cannot be used for interop to C#. Indeed, even if you wished to consume this function from another unmanaged C++ module you'd have to make sure that you were using the same compiler and dynamic runtime as the DLL which exported the function.
You'll need to find some other way to implement this functionality. There are lots of different ways to do that.
You could expose a p/invoke interface to the functionality. That would likely involve declaring a struct to represent the data of your class, and serializing to and from that struct.
You might consider a COM interface but it won't offer great advantages over p/invoke. You'd still need to serialize your class.
A C++/CLI wrapper would be yet another option. You'd wrap the unmanaged class with a managed C++/CLI class, and then consume that from the C#.
If you need a custom class from a native lib, you'll probably need to export a type library or use managed C++ to write a wrapper. What you're effectively trying to do is marshal a piece of memory from native to managed and now have to deal with how the data type is marshaled.
If at all possible, I would actually recommend trying to do away with the marshaling as when it works it's fine, but when it breaks, it can be rage inducing to debug.
Regardless, I'm actually not sure if anything in the STL can be marshaled. At the very least, I have never seen it done. More times, I've had to do a conversion like so: How can I marshall a vector<int> from a C++ dll to a C# application?
If you want to marshal an actual class, the standard way I've done it up until now is through a type library: Import TLB into C#
Or by linking a native lib into a managed C++ class and then referencing the managed C++ dll into the C# project as a shim.
Beyond that, if you can convert the class to strict C-style functions and pass a struct around, that could allow you to just use pinvoke, this is no different from simply exporting a bunch of helper functions except you can marshal a struct representation back and forth: Marshal C++ struct array into C#
I have a code written in C++ (that I did not write) and want to use it in C#, so I decided to make a dll and use this class from there.
I have very little knowledge of C++ and am having problems referencing the methods of this class in my C# project.
The C++ code is like this:
#ifndef BeamAn_class
#define BeamAn_class
#define DllExport __declspec( dllexport )
#include <vector>
#include <cmath>
using namespace std;
public class DllExport BeamAn
{
public:
BeamAn();
~BeamAn();
bool SetGeometry(vector<double>); //I didn't put the DllExport here because I already did it for the whole class. It's okay to do this, right?
//other public methods an stuff
private:
//private methods an stuff
}
#endif
In my C# project I added the reference to the C++ dll normally (right click on the project, add reference. The .lib and .h files are in the same folder of the dll).
But looks like Visual Studio can't "see" the methods of my class. I can create a object of the BeamAn type, but can't use any of its methods.
For example, I can do this:
BeamAn contBeam = new BeamAn();
But can't use any of the methods or atributes inside the class, like this: contBeam.SetLoadFactors(1.0,1.2);
Visual Studio says that "BeamAn does not contain a definition for 'SetLoadFactors' and no extension method 'SetLoadFactors' accepting a first argument type 'BeamAn' could be found (are you missing a using directive or an assembly reference?)
Is there more something I should write in the C++ code to make the dll work properly, or am I doing something wrong when referencing it? I know that I'd have to use "DllImport" in my C# code if I was explicit linking, but that's not what I want to do.
Thank you very much!
There are several ways to make C++ library available in C#.
Use PInvoke - directly call your C++ code. See this article for more information. Also see pinvoke.net for general reference.
Use an interop language to create a managed wrapper around your unmanaged code. If you're in the Microsoft world I would recommend C++/CLI to create mixed mode libraries (dlls that contain both managed and unmanaged code). Here is a brief (and old) article introducing C++/CLI.
Make your C++ COM accessible. Since the code isn't yours this one might not be useful to you. See this post for more information about C++ and COM.
For simple scenarios PInvoke is probably the easiest. For more complicated interactions of the managed and unmanaged code I would recommend writing a mixed mode dll with an interop language. And if those don't work for you, use COM.
To address the error you receive: you can't add a reference to a C++ library from a C# project - they are completely different languages with different memory management systems, different type systems, different everything (well, a lot of things). Also, you can't pass data structures (like vectors, maps or sets) from unmanaged code to managed code.
to use c++ code in a c# project, you have 2 options:
wrap your c++ class in a managed c++ class
use a library called swig
a link that might interest you: Wrapping Visual C++ in C#
I want to import an unmanaged C++ DLL and call a function that takes stringstream as a parameter. In C#, there is no stringstream class, so can anyone tell me how to call such a function from a C# program?
You should not expose templated objects via a DLL, period.
Templated objects (e.g. almost everything in std::) become inlined. So in this way, your DLL gets its own private copy of the implementation. The module calling your DLL will also get its own private implementation of stringstream. Passing between them means you are inadvertently weaving two unrelated implementations together. For many projects, if you are using the exact same build settings, it's probably no problem.
But even if you use the same compiler, and mix a release DLL with a debug EXE, you will find stack / heap corruption and other harder-to-find problems.
And that's only using your DLL from another unmanaged C++ exe/dll. Crossing then the lines to .NET is even more of a problem.
The solution is to change your DLL's interface to something that plays friendly across DLL bounds. Either COM (you could use IStream for example), or just a C-style interface like the winapi.
If you can modify the C++ dll, export a plain string version. Otherwise you have to build a managed C++ wrapper project, import the other C++ dll, export it as a managed function, and call that from your C# code. C++ interop really sucks.
I'm afraid that you're going to have to create your own StringStream class in C# in order to be able to consume the functions exported from that DLL. As you mentioned, the .NET Framework doesn't provide any similar class out of the box.
The easiest way is probably to wrap the StringBuilder class provided by the .NET Framework such that it can function as a stream. See this blog post for a further explanation and some sample code.
A similar question was also answered in MSDN Magazine: http://msdn.microsoft.com/en-us/magazine/cc163768.aspx. You might find some of the hints and/or sample code given there useful.
You are trying to bind native C++ code to managed code in C#. Best way of doing that in general is to introduce middle layer in managed C++ that will provide interface to calls from C#.
Create an Wrapper dll in c, or c++ that exposes an friendly call to that function. It's the better way.
for example an
BOOL getString(TCHAR * myreturnString, DWORD *size);
I have a C++ class I'd like to access from a C# application. I'll need to access the constructor and a single member function. Currently the app accepts data in the form of stl::vectors but I can do some conversion if that's not likely to work?
I've found a few articles online which describe how to call C++ DLLs and some others which describe how to make .dll projects for other purposes. I'm struggling to find a guide to creating them in Visual Studio 2008 for use in a C# app though (there seem to be a few for VS 6.0 but the majority of the options they specify don't seem to appear in the 2008 version).
If anyone has a step-by-step guide or a fairly basic example to get going from, I'd be very grateful.
The easiest way to interoperate between C++ and C# is by using managed C++, or C++/CLI as it is called. In VisualStudio, create a new C++ project of type "CLR Class Library". There is some new syntax for the parts that you want to make available to C#, but you can use regular C++ as usual.
In this example, I'm using std::vector<int> just to show that you can use standard types - however, in an actual application, I'd prefer to use the .NET types where possible (in this case a System::Collections::Generic::List<int>).
#pragma unmanaged
#include <vector>
#pragma managed
public ref class CppClass
{
public:
CppClass() : vectorOfInts_(new std::vector<int>)
{}
// This is a finalizer, run when GC collects the managed object
!CppClass()
{ delete vectorOfInts_; }
void Add(int n)
{ vectorOfInts_->push_back(n); }
private:
std::vector<int>* vectorOfInts_;
};
EDIT: Changed the class to hold the vector by pointer instead of by value.
If such DLL is unmanaged. You will have to use P/invoke. A p/invoke function definition looks like this:
[DllImport("Library_Name.dll", EntryPoint = "function")]
public static extern void function();
If, on the other hand, is a managed (C++/CLI) DLL (or assembly). You can access it by adding a reference to it on your .NET project.
EDIT:
I think I didn't answer your question at all. But to create a managed C++ DLL to be accessed from .NET, create a new project an choose:
Visual C++/CLR/Class Library. And then, just add its output DLL to your C# project.
That'd do it. :)
Do you have an existing C++ exe that you want to re-build as a dll? Or is all you have the C++ class?
If all you have is the C++ class, you might think about building a .Net dll. While you couldn't pass stl types from C# to C++, I am pretty sure you can pass managed .Net types.
If you must use the stl types in the class, you could convert the data in the C++ class, or the calling app.
I've found a tutorial which works. A quick note though, you have to be careful to copy the .dll into the same directory as the executable. I messed around with trying to tell the executable where the DLL was but gave up in the end.
Use of unmanaged C++ Dlls can be very tedious in C#.
An "easier" route is to place it in a COM wrapper.