C# Interfaces- only implement an interface in other interfaces - c#

I would like to only implement certain interfaces within other interfaces, I don't want them to be able to be inherited directly by a class.
Thanks in advance!

You can't do this in C# - any class can implement any interface it has access to.
Why would you want to do this? Bear in mind that by declaring an interface inheritance:
public interface InterfaceA {}
public interface InterfaceB : InterfaceA {}
You're specifying that anything implementing InterfaceB also has to implement InterfaceA, so you'll get classes implementing InterfaceA anyway.

First of all, it doesn't make sense to say "implement within other interfaces" because interfaces can't implement anything.
I can see two flawed ways of doing this, sort of.
Make Animated and NonAnimated abstract classes that implement IAnimation. The concrete class below them can still forcibly override your IAnimation methods with the new operator:
class SomeAnim : Animated
{
public new void Foo() { }
}
Use mixins. Keep IAnimated and INonAnimated as interfaces, but don't put any methods in your interface. Instead define extension methods like this:
static class Ext
{
public static void Foo(this IAnim anim)
{
if (anim is IAnimated) // do something
else if (anim is INonAnimated) // do something else
}
}
again, a bit of a hack. But what you're trying to do indicates design flaws anyway.

The best I can suggest is to put them -- both the top level and the descended interfaces, in a separate assembly, with the base-level interfaces declared as internal, and the interfaces which extend those interfaces as public.

Related

Can we use Abstract class instead of interface [duplicate]

This question already has answers here:
Interface vs Abstract Class (general OO)
(36 answers)
Closed 7 years ago.
i have started career as support developer but i have dream to get a job for S/W dev.
i am learning OOPS with C#. often one thing bug me that is interface and abstract class usage. when to use interface and when to use abstract class. i search google on this topic but whatever the answer i browse and i saw all people try to explain what is abstract and interface but i am not after their definition rather i want see their real usage in real world program. here i like to highlight one code where interface is used but i think the full things can be design with abstract class too.
see the below code of repository design pattern where interface has been used
if i expose repository as interface
public interface IEmployeeRepository
{
Employee[] GetAll();
}
then advantage will be i could have as many implementations as i like as below
public class EmployeeRepositoryEF: IEmployeeRepository
{
public Employee[] GetAll()
{
//here you will return employees after querying your EF DbContext
}
}
public class EmployeeRepositoryXML: IEmployeeRepository
{
public Employee[] GetAll()
{
//here you will return employees after querying an XML file
}
}
public class EmployeeRepositoryWCF: IEmployeeRepository
{
public Employee[] GetAll()
{
//here you will return employees after querying some remote WCF service
}
}
see the above code which has one contract method GetAll()
and who ever will extend the interface then they can provide their own implementation. that is the advantage but my question can i write abstract class instead of interface here ?
suppose i have one abstract class
abstract class AbsEmployeeRepository
{
abstract public Employee[] GetAll();
}
now my all other repository will extend the abstract class AbsEmployeeRepository
and override the function GetAll() to give their own implementation.
now the question is if abstract class can solve my purpose then why we need interface in this scenario. where multiple inheritance is concern then interface will be preferred other wise we can complete job with abstract class.
looking for valuable comments and suggestions. thanks
You would use an abstract class, when you have
Code to be shared.
Default behaviour in methods, but want users of your class to be able to override it.
You would use an interface when
There is no shared code.
It needs to be applied to many objects, with no common base class.
To make the definitions of public methods clearer and provide documentation.
You wish the source code to be private.
Often you would use an abstract class (for shared code) together with an interface (for documentation).
Interface provides only "description" of your future classes, while abstract classes used when you need to have some "unfinished functionality". So if you want to have a class with some logic provided and some unimplemented functions - you should use abstract class, but if all the functions is not implemented - use interface instead.
You should use an abstract class IF all your implementation share a common code basis implementation. That means, the interface will guarantee, that all classes have the same members, but each one must have its own implementation for them.
If you have an abstract class as base, all inheriting classes share the same implementation unless they override it, which is in many cases not needed, often you need to implement only a hand full of members differently.
Interface - guarantee same members.
Abstract class - share common code basis.
Some nice thoughts about it got mentioned on my question for this, maybe this helps you out.
You use abstract classes when you need to provide more than just abstract members to implement but also some concrete member:
public abstract class A
{
protected abstract void DoSomeCheck();
public void DoStuff()
{
// You don't know how DoSomeCheck will be implemented but
// you know a derived class must implement it
DoSomeCheck();
}
}
Alternatively, you use interfaces to define contracts that must be fulfilled by implementers in order to ensure that they can work together with your code:
// This car accepts any engine that implements IEngine
public class Car
{
public IEngine Engine { get; set; }
}
public interface IEngine
{
void Start();
}
There're many other use cases for both abstract classes and interfaces, but covering them would require a to compose a book instead of a simple answer. I still think that above explanation should give you the required hint to learn more about the topic.
can i write abstract class instead of interface here ?
Technically, yes you can. Practically, you shouldn't.
In this particular case implementation of the repositories is likely to be different. If implementation is different, an interface will declare desired behaviour in a clear way. Use of an abstract class can be justified, if the implementation was the same for all your repositories, or some methods where the same. Therefore allowing you to move otherwise duplicated code into one shared place.
In your particular case I'd rather not use either tailored interface or abstract class. There's IEnumerable<T> that does all you want, do not re-invent the wheel:
public class EmployeeRepositoryEF: IEnumerable<Employee> {
...
}
public class EmployeeRepositoryXML: IEnumerable<Employee> {
...
}
whenever you want an array all you need do is ToArray():
EmployeeRepositoryEF myRepo = ...
Employee[] staff = myRepo.ToArray(); // <- just ask for array

Add function to Interface without implementation in all classes

My question is, In C# If I want to add an another Function in a Interface but I don't want to Implement that function in all classes that are implementing that interface. How can I achieve that ? For example
A interface contain 5 methods and that interface is implemented in 20 Classes. Now I would like to add another method in same interface but I want to implement that function in only 5 Classes and not In 15 classes ? How could I achieve that ?
Thanks
public interface IWidelyUsed { ... }
This is the one implemented by those 20 classes
public interface IParticularCase : IWidelyUsed { ... }
This will have the other function
Short answer: split the big interface definition into two more specialized ones.
Some theory behind it:
Interface segregation principle as a part of SOLID
This contradicts the very essence of what an interface is. If an interface IBlob defines void DoAThing(), it means that any class that implements it knows how to Do A Thing. That's the contract. If you want some of your Blobs to be able to Do A Thing and some don't, you're essentially saying that Doing A Thing isn't a feature of Blobs.
Now, there are some cases where you do want all IBlobs to expose DoAThing, but you don't want anything to happen there. You want a default, null implementation. For these cases, we can add an abstract base class between the concrete classes and the interface:
interface IBlob
{
void DoAThing();
}
abstract class AbstractBlob : IBlob
{
virtual void DoAThing() { } // nothing happening.
}
class BlobThatDoesThings : AbstractBlob
{
override void DoAThing() { DoSomething(); }
}
class RegularBlob : AbstractBlob
{
// Inherits the abstract blob's implementation.
}
In other cases, though, where you really only need some blobs to implement a method, use the interface specialization method that BlackBear mentioned in his answer.

What if you had an Abstract class with only abstract methods? How would that be different from an interface?

From my experience I think the following is true. If I am missing a major point please let me know.
Interface:
Every single Method declared in an Interface will have to be implemented in the subclass. Only Events, Delegates, Properties (C#) and Methods can exist in a Interface. A class can implement multiple Interfaces.
Abstract Class:
Only Abstract methods have to be implemented by the subclass. An Abstract class can have normal methods with implementations. Abstract class can also have class variables beside Events, Delegates, Properties and Methods. A class can only implement one abstract class only due non-existence of Multi-inheritance in C#.
So even that difference doesn't explain the question
1) What if you had an Abstract class with only abstract methods? How would that be different from an interface?
2) What if you had a Public variable inside the interface, how would that be different than in Abstract Class?
So any explanation will be vary help full.
Besides the technical differences it is mainly the intension of your design that should lead you to the decision to use one or the other:
Interfaces define the public API of the classes implementing them. Your goal of using an interface should be to show the usage of the classes that implement it. It is no side effect but a central design goal that a class can implement different interfaces to show the different roles it can act in.
An abstract class should implement some basic algorithm or common behaviour. It is mainly to join the common functionality of the subclasses in one place. Its purpose is to define the internal usage or flow and not the public interface. If you want to publish the usage of an abstract class it should implement a separate interface.
So:
1) An abstract class with only public abstract methods does not make any sense when you use the guidelines above. An abstract class can define protected abstract methods to define a flow or algorithm. But that is not possible with an interface.
2) Aditionally to the public properties abstract classes can define protected instance variables and therefor have many more usage scenarios (see explanation above).
EDIT: The "java" tag was removed by the author. I tried to make this as general as possible and it should be true for both java and C#
In Java:
An abstract class can implement an interface.
An interface cannot extend an abstract class.
BTW: Strangely - an abstract class can implement and interface without actually doing so.
interface I {
public String hello ();
}
interface J {
public String goodbye ();
}
abstract class A implements I, J {
#Override
abstract public String hello ();
}
class B extends A {
#Override
public String hello() {
return "Hello";
}
#Override
public String goodbye() {
return "goodbye";
}
}
All the variables of an Interface are by default public and static, you can not have a only public variable in an interface, whereas in an Abstract class you can declare a public variable.
If a class extends an Abstract class there is no any contract between them. Class which extends it may or may not override the abstract methods, however in case of interface there is a strict contract between the interface and the class that implements it, i.e the class will have to override all the method of that interface. So from the abstract method point of view they appears to be same, but are having completely different properties and advantages.
While your question indicates it's for "general OO", it really seems to be focusing on .NET use of these terms.
interfaces can have no state or implementation
a class that implements an interface must provide an implementation of all the methods of that interface
abstract classes may contain state (data members) and/or implementation (methods)
abstract classes can be inherited without implementing the abstract methods (though such a derived class is abstract itslef)
interfaces may be multiple-inherited, abstract classes may not (this is probably the key concrete reason for interfaces to exist separately from abtract classes - they permit an implementation of multiple inheritance that removes many of the problems of general MI).
As general OO terms, the differences are not necessarily well-defined. For example, there are C++ programmers who may hold similar rigid definitions (interfaces are a strict subset of abstract classes that cannot contain implementation), while some may say that an abstract class with some default implementations is still an interface or that a non-abstract class can still define an interface.
Indeed, there is a C++ idiom called the Non-Virtual Interface (NVI) where the public methods are non-virtual methods that 'thunk' to private virtual methods:
http://www.gotw.ca/publications/mill18.htm
http://en.wikibooks.org/wiki/More_C%2B%2B_Idioms/Non-Virtual_Interface
What if you had an Abstract class with only abstract methods? How
would that be different from an interface?
You can implement multiple interfaces but extend only one class
Abstract class are more immune to changes then interface becuase if you change an interface it would break the class implementing it.
Interface can have only static final fields..Abstract class can have any type of fields.
interface don't have constructor but abstract class can have it
But java docs say this
If an abstract class contains only abstract method declarations, it
should be declared as an interface instead.
Even if all the methods in today's version of an abstract class are abstract, future version of the class could add virtual or non-virtual methods without forcing modifications to implementations nor recompilation of consumers. By contrast, adding any member to an interface will generally require all classes which implement the interface be modified to implement that member, and both implementations and consumers will generally have to be recompiled regardless of whether the change added anything that wasn't already implemented.
The fact that abstract changes may be changed without breaking implementations or consumers is a big advantage in favor of abstract classes. On the other hand, an abstract class will force any implementing class to derive from it alone and no other class. By contrast, an interface will pose almost restrictions on what its implementers are allowed to inherit or derive from. That is a big advantage in favor of interfaces.
Because abstract classes and interfaces each have definite advantages, there are times when either may be better than the other. Conceptually, it would be possible to add a couple features to the way interfaces work that would give them the advantages presently enjoyed only by abstract classes, but I know of no particular plans to do so.
Your class can extends only one abstract class and implements many interfaces.
Well, in an abstract class you could also have fields, and auto-properties wouldn't need to be reimplemented. You can also specify access specifiers that aren't public. Also, it has better scalability (e.g. you can use [Obsolete] to mark an old implementation, and then make the new one call the old one by default). Also, it would stop you from having any more inheritance of classes. Another thing is that you can set static fields in abstract classes.
Also, interfaces are usually something that performs an action, while classes are about being that.
*1) What if you had an Abstract class with only abstract methods? How would that be different from an interface?*
By default the methods in an interface are 'public abstract' and the abstract class will also have the abstract methods as 'public abstract'.
If the abstract class contains only abstracts methods then it's better to make it an interface.
*2) What if you had a Public variable inside the interface, how would that be different than in Abstract Class?*
Interfaces can't have variables. If you meant properties, events, delegates etc... they would be by default 'Public'. If nothing is specified in the abstract class it would be 'Private'(In regards to members of the interface/abstract class only).
An interface is used when you want your class to be able to do something.
Your class extends an abstract class when there is a 'is a' relationship.
There is a semantic difference.
In case of abstract class.
class Dog : abstractAnimal
When we create object of Dog, we will have to create object of abstractAnimal to, it will lead to extra object creation.
In case of interface.
class Dog : IAnimal
When we create object of Dog, we will not be creating any extra object of anything.
In that case you can say:
1) We can specify different access modifier to methods present in class,
but we can't change access modifier of Interface member.
2) Derived class from abstract will not have a compulsion of
implementation.

What to use here, abstract class or Interface? [duplicate]

This question already has answers here:
When to use an interface instead of an abstract class and vice versa?
(26 answers)
Closed 8 years ago.
I have an abstract class say CTest which contains only the abstract method f1() and nothing else. Similiarly, i have a Interface ITest with the only method f1(). Here both the CTest abstract class and ITest interface does the same thing.
The one difference is that, the Interface provides the flexibility that it can be implemented in any classes which already derived from other class but abstract classes cannot.
Apart from the above difference, What is the actual difference between these two? and which one is efficient here(CTest or ITest)? When i should use what? Any specific scenario's in OO Design and any general suggessions on this are helpful
Other than inheritance, it depends on the scenario. Check this code project article with an excellent example.
[From the article]
Lets Assume you need to make three classes, first is CAR, second is
MAN, third is WOMAN. Now you need a function in each of them to define
how they Move. Now all three can move but CAR moves entirely in
different way than MAN and WOMAN. So here we use an Interface
IMOVEMENT and declare a function MOVE in it. Now all three classes can
inherit this interface. So the classes goes like this.
public interface IMovement
{
void Move();
}
public class Car : IMovement
{
public void Move()
{
//Provide Implementation
}
}
public class Man : IMovement
{
public void Move()
{
//Provide Implementation
}
}
public class Woman : IMovement
{
public void Move()
{
//Provide Implementation
}
}
But, since MAN and WOMAN walk in similar way, so providing same
behavior in two different methods will be code redundancy, in simpler
words code is not re-used. So we can now define a Abstract Class for
Human Beings movements, so this class can be HUMANBEINGMOVEMENT. Also
the same can be applied to CAR class, since there are lot of
manufactures for cars and all cars move in similar way so we can also
define a abstract class for Cars movement which can be CARSMOVEMENT.
So our refactored code will be .
public interface IMovement
{
void Move();
}
public abstract class CarsMovement : IMovement
{
public virtual void Move()
{
//default behavior for cars movement
}
}
public class SuzukiCar : CarsMovement
{
public override void Move()
{
//Provide Implementation
}
}
public abstract class HumanBeingMovement : IMovement
{
public virtual void Move()
{
//default behavior for human being movement
}
}
public class Man : HumanBeingMovement
{
public override void Move()
{
//Provide Implementation
}
}
public class Woman : HumanBeingMovement
{
public override void Move()
{
//Provide Implementation
}
}
In Java prefer Interfaces to Abstract Classes. Refer Item 18 in Effective Java
Main Points :
Existing classes can be retroffited to implement a new interface.
Interfaces are ideal for defining mixins.
Interfaces allow the construction of nonheirarchical type frameworks.
Interfaces enable safe, powerful functionality enhancements.
in c# it allows only single level inheritance. therefore interfaces can be use to do multiple inheritances
and also for more details :
http://www.dotnetfunda.com/forums/thread4085-difference-between-interface-and-abstract-class.aspx
http://sadi02.wordpress.com/2008/05/08/what-is-difference-in-an-abstract-class-and-an-interface/
For me it better to use interface here. Abstract class should be used when you could extract some code there (you could implement method or there is other stuff that want to invoke it).
In this case there is no difference but CTest class has the only class which could be inherited as a Class . However ITest interface can be inherited by other class and interface at the same time.
In the scenario you have mentioned, that there is only one method, which will have no definition, the best way to go for is interface.
The major advantage an interface gives in Java that you can implement more than one interfaces, but you can extend only one class. So if you are already extending the one abstract class, you are not left with an option of extending any other class.
Golden rule: Interface is better than abstract class if we only need
to define methods and not declare them.
Having said that an interface is better in your case, a programmer should also think of his code from a future perspective. Do you feel the class/ interface you are creating will have more methods in future. Would you like to define those methods or just declare? Answer to these question will let you know if an interface is sufficient or will need an abstract class.
Advantage:
Implementation of Abstract class is better than Interface because method looking up of abstract class is fast than interface. If you modify your interface , you have to update your implementation class but any modification of abstract class , no effect on implementation class.
disadvantage:
If you want to implement more than one parent class method , it is not possible.
But regarding to interface you can implement more than one.
In this case, and assuming that your Abstract Class will only contain abstract methods, you should, in my opinion, go with the Interface. Abstract classes with abstract methods and interfaces serve the same purpose, however, you can extend only one class but implement as many as you want, thus making your code less prone to significant changes should you decide the inherit some functionality from some other class.
Regarding your question: But What is the actual difference between these two? and which one is efficient here(CTest or ITest)? When i should use what? Any specific scenario's in OO Design and any general suggessions on this are helpful
Interfaces are similar to contracts, when a class implements an interface, it guarantees an implementation. This is usually helpful when someone wants to provide functionality but does not want to reveal internal code, so the developer will just throw out the interface so that you can make your calls without knowing how is each method implemented. You can obviously implement as many interfaces as you like.
Abstract classes allow you to create a class which has certain behaviours which are specified and some others which are left to be implemented in the future. Unlike interfaces however, each class can only extend one class, so you should extend classes with caution from this point of view. Abstract classes also allow you to inject behaviour to one class and have it automatically spread through its child classes. This usually makes certain sections of development/maintenance easier.

Why do both the abstract class and interface exist in C#?

Why do both the abstract class and interface exist in C# if we can achieve the interface feature by making all the members in the class as abstract.
Is it because:
Interface exists to have multiple inheritance
It makes sense to have interface because object's CAN-DO feature should be placed in an interface rather base abstract class.
Please clarify
Well, an abstract class can specify some implemetation, but usually not all of it. (Having said which, it's perfectly possible to provide an abstract class with no abstract members, but plenty of virtual ones which with "no-op" implementations). An interface provides no implementation, merely a contract.
You could certainly argue that if multiple inheritance of classes were permitted, interfaces would be largely pointless.
Personally I don't get hung up on the whole "is-a" vs "can-do" distinction for inheritance. It never gives me as good an intuition about what to do as just playing around with different ideas and seeing which ones feel the most flexible. (Then again, I'm very much a "favour composition over inheritance" guy...)
EDIT: Just as the most convenient way of rebutting lbushkin's third point in his comment... you can override an abstract method with a non-virtual one (in terms of not being able to override it further) by sealing it:
public abstract class AbstractBase
{
public abstract void Foo();
}
public class Derived : AbstractBase
{
public sealed override void Foo() {}
}
Classes deriving from Derived cannot override Foo any further.
I'm not in any way suggesting I want multiple inheritance of implementation - but if we did have it (along with its complexity) then an abstract class which just contained abstract methods would accomplish almost everything that an interface does. (There's the matter of explicit interface implementation, but that's all I can think of at the moment.)
It's not a trivial question, it's a very good question and one I always ask any candidates I interview.
In a nutshell - an abstract base class defines a type hierarchy whereas an interface defines a contract.
You can see it as is a vs implements a.
i.e
Account could be an abstract base account because you could have a CheckingAccount, a SavingsAccount, etc all which derive from the abstract base class Account. Abstract base classes may also contain non abstract methods, properties and fields just like any normal class. However interfaces only contain abstract methods and properties that must be implemented.
c# let's you derive from one base class only - single inheritance just like java. However you can implement as many interfaces as you like - this is because an interface is just a contract which your class promises to implement.
So if I had a class SourceFile then my class could choose to implement ISourceControl which says 'I faithfully promise to implement the methods and properties that ISourceControl requires'
This is a big area and probably worthy of a better post than the one I've given however I'm short on time but I hope that helps!
They both exist because they are both very different things. Abstract classes permit implementation and interfaces do not. An interface is very handy as it allows me to to say something about the type I am building (it is serializable, it is edible, etc.) but it does not allow me to define any implementation for the members I define.
An abstract class is more powerful that an interface in the sense that it allows me to create an inheritance interface via abstract and virtual members but also provide some sort of default or base implementation if I so choose. As Spiderman knows, however, with that great power comes great responsibility as an abstract class is more architecturally brittle.
Side Note: Something interesting to note is that Vance Morrrison (of the CLR team) has speculated about adding default method implementations to interfaces in a future version of the CLR. This would greatly blur the distinction between an interface and an abstract class. See this video for details.
One important reason both mechanisms exist because c#.NET only allows single inheritance, not multiple inheritance like C++. The class inheritance allows you to inherit implementation from only one place; everything else must be accomplished by implementing interfaces.
For example, let's suppose I create a class, like Car and I subclass into three subclasses, RearWheelDrive, FrontWheelDrive, and AllWheelDrive. Now I decide that I need to cut my classes along a different "axis," like those with push-button starters and those without. I want all pushbutton start cars to have a "PushStartButton()" method and non-pushbutton cars to have a "TurnKey()" method and I want to be able to treat Car objects (with regard to starting them) irrespective of which subclass they are. I can define interfaces that my classes can implement, such as IPushButtonStart and IKeyedIgnition, so I have a common way to deal with my objects that differ in a way that is independent of the single base class from which each derives.
You gave a good answer already. I think your second answer is the real reason. If I wanted to make an object Compareable I shouldn't have to derive from a Comparable base class. if you think of all the interfaces think of all the permutations you'd beed to handle the basic interfaces like IComparable.
Interfaces let us define a contract around the publicly exposed behavior an object provides. Abstract classes let you define both behavior and implementation, which is a very different thing.
Interfaces exist to provide a class without any implementation whatsoever, so that .NET can provide support for safe and functional multiple inheritance in a managed environment.
An Interface defines a contract that an implementing class must fulfil; it is a way of stating that "this does that". An Abstract Class is a partial implementation of a class which is by definition incomplete, and which needs a derviation to be completed. They're very different things.
An abstract class can have an implementation while an interface just allows you to create a contract that implementers have to follow. With abstract classes you can provide a common behavior to their sub classes witch you can't with interfaces.
They serve two distinctly different purposes.
Abstract classes provide a way to have a an object inherit from a defined contract, as well as allowing behavior to be specified in the base class. This, from a theoretical standpoint, provides an IS-A relationship, in that the concrete class IS-A specific type of the base class.
Interfaces allow classes to define a (or more than one) contract which they will fulfill. They allow for a ACTS-AS or "can be used as an" type of relationship, as opposed to direct inheritance. This is why, typically, interfaces will use an adjective as they're name (IDisposable) instead of a noun.
An interface is used for what a class can do, but it is also used to hide some of things that a class can do.
For example the IEnumerable<T> interface describes that a class can iterate through it's members, but it's also limits the access to this single ability. A List<T> can also access the items by index, but when you access it through the IEnumerable<T> interface, you only know about it's ability to iterate the members.
If a method accepts the IEnumerable<T> interface as a parameter, that means that it's only interrested in the ability to iterate through the members. You can use several different classes with this ability (like a List<T> or an array T[]) without the need for one method for each class.
Not only can a method accept several different classes that implement an interface, you can create new classes that implement the interface and the method will happily accept those too.
The idea is simple - if your class(YourClass) is already deriving from a parent class(SomeParentClass) and at the same time you want your class(YourClass) to have a new behavior that is defined in some abstract class(SomeAbstractClass), you can't do that by simply deriving from that abstract class(SomeAbstractClass), C# doesn't allow multiple inheritance.
However if your new behavior was instead defined in an interface (IYourInterface), you could easily derive from the interface(IYourInterface) along with parent class(SomeParentClass).
Consider having a class Fruit that is derived by two children(Apple & Banana) as shown below:
class Fruit
{
public virtual string GetColor()
{
return string.Empty;
}
}
class Apple : Fruit
{
public override string GetColor()
{
return "Red";
}
}
class Banana : Fruit
{
public override string GetColor()
{
return "Yellow";
}
}
We have an existing interface ICloneable in C#. This interface has a single method as shown below, a class that implements this interface guarantees that it can be cloned:
public interface ICloneable
{
object Clone();
}
Now if I want to make my Apple class(not Banana class) clonable, I can simpley implement ICloneable like this:
class Apple : Fruit , ICloneable
{
public object Clone()
{
// add your code here
}
public override string GetColor()
{
return "Red";
}
}
Now considering your argument of pure abstract class, if C# had a pure abstract class say Clonable instead of interface IClonable like this:
abstract class Clonable
{
public abstract object Clone();
}
Could you now make your Apple class clonable by inheriting the abstract Clonable instead of IClonable? like this:
// Error: Class 'Apple' cannot have multiple base classes: 'Fruit' & 'Clonable'
class Apple : Fruit, Clonable
{
public object Clone()
{
// add your code here
}
public override string GetColor()
{
return "Red";
}
}
No, you can't, because a class cannot derive from multiple classes.

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