C# syntax: Placing the interface's name in the implementation's declaration - c#

I came across some interesting C# syntax that I'm not familiar with in the source code for the Composite Application Library for WPF's DelegateCommand<T> class.
There are some method declarations which are prefixed with the ICommand interface name, and they do not have accessibility modifiers specified. For example:
bool ICommand.CanExecute(object parameter) { ... }
What is this syntax called and where can I read more about it? I assume there's an implicit public, but I can't figure out what the benefit of specifying the class name is. My guess is that it might just be there for organization.

When you place a method like this, you're saying that this is the explicit implementation of the interface. You can read a good tutorial on MSDN via that link.
Also, a comparison might be helpful for a full view of what this means.

It's termed Explicit Interface Implementation:
If a class implements two interfaces
that contain a member with the same
signature, then implementing that
member on the class will cause both
interfaces to use that member as their
implementation.
If the two interface members do not
perform the same function, however,
this can lead to an incorrect
implementation of one or both of the
interfaces. It is possible to
implement an interface member
explicitly—creating a class member
that is only called through the
interface, and is specific to that
interface. This is accomplished by
naming the class member with the name
of the interface and a period.
Explicit Interface Implementation Tutorial

This is called explicit interface implementation and you can read about it here.
The basic idea is that those methods/properties are only accessable when explicitly used via an interface instance of that type.

It is called explicit implementation of interfaces. What it means is that this particular implementation of CanExecute will not be visible (and will not run) UNLESS the object is cast as an ICommand.
This can be useful in allowing a class to provide different implementations for different interfaces where method names overlap
public interface InterfaceOne {
void SomeMethod();
}
public interface InterfaceTwo {
void SomeMethod();
}
public class Impl : InterfaceOne, InterfaceTwo {
public void InterfaceOne.SomeMethod() {Console.WriteLine("One");}
public void InterfaceTwo.SomeMethod() {Console.WriteLine("Two");}
}
I personally hate this this syntax. Take the example of OracleParameter which provides only an explicit implementation of ICloneable.
If you have a reference to OracleParameter, the Clone() method will not appear in intellisense and will not be visible when you "Go To Definition". However the ability IS there if you do ((ICloneable)parameter).Clone(). In order to even know that this is possible, you can do that you are pretty much stuck googling around in blogs.

This is called explicit interface implementation and you can read more about it here.
In Visual Studio, if you inherit from an interface, you can right-click on the interface name in your class definition. You can click either "Implement Interface", or in the submenu, "Implement Interface Explicitly". This is a handy shortcut for implementing interfaces.

Related

In C# 8.0 is there a way to expose default member implementation on the class?

In C# 8.0 interfaces can have default implementations for some members. These implementations are explicit meaning that they are inaccessible through the class instance and we must cast to the interface type to call them. Is there a way to expose this implementation on the class instance with the same name? It is possible to expose it under another name by casting the this pointer to the interface type and calling the method like:
void A()
{
((ISomething)this).B();
}
However I can't seem to find a way to expose the implementation with the original name of B because if I declare a method B it counts as the one implementing the interface which causes infinite recursion. Is there some way to expose the implementation without copying it or there is something I am missing?
To clarify, I am looking for a way to achieve traits-like functionality i.e. being able to import the implementation from the interface directly into the class's public API without changing the method name (presumably the name in the interface was the best one). The question is not about how to call the method as a user of the class but how to make it part of the public API of the class.
Extension methods are one solution but default interface implementations have access to protected members and can be overloaded.
One possibility is to provide properties for them. This is what I do when I need to refer to explicit implementations from within the class.
class Something : IInterfaceA, IInterfaceB {
public IInterfaceA A => this;
public IInterfaceB B => this;
}
...
something.A.AMethod();
something.B.BMethod();
You might also consider using extension methods instead of default implementations. They are somewhat similar anyway.
interface IInterface {
}
static class IInterfaceExtensions {
public static void DoSomething(
this IInterface me
) {
// do something
}
}
There's no simple way to do it; various ugly workarounds are possible that all boil down to delegating to some other method (a static method or relying on a helper class that doesn't itself implemented the method) to access it, and even then you need to pass in state somehow. There's a proposal for a base(T) syntax, draft specification here, which should allow base(ISomething).B() to refer to the implementation without causing a cyclic reference. This was originally slated to be part of C# 8, but this proved to be too ambitious and it was cut. As of writing, it's a candidate for inclusion in C# 9.

C#: Should a base interface be included in the list of interface for a class implementation? [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
C#: Interfaces - Implicit and Explicit implementation
Would someone explain the differences between these two beasts and how to use them. AFAIK, many pre.2.0 classes were implemented without generic types, thus causing latter version to implement both flavors of interfaces. Is the the only case why one would need to use them?
Can you also explain in depth how to use them.?
Thanks
There is a good and pretty detailed blog post about this.
Basically with implicit interface implementation you access the interface methods and properties as if they were part of the class. With explicit interface implementations you can only access them when treating it as that interface.
In terms of when you would use one over the other, sometimes you have to use explicit interface implementation as you either have a property/method with same signature as the interface or you want to implement two interfaces with the same signatures and have different implementations for those properties/methods that match.
The below rules are from Brad Abrams design guidelines blog.
Do not use explicit members as a security boundary. They can be called by any client who cast an instance to the interface.
Do use explicit members to hide implementation details
Do use explicit members to approximate private interface implementations.
Do expose an alternative way to access any explicitly implemented members that subclasses are allowed to override. Use the same method name unless a conflict would arise.
It's also mentioned in the comments in Brad's blog that there is boxing involved when using explicit implementation on value types so be aware of the performance cost.
In layman's terms, if a class inherits from 2 or more interfaces and if the interfaces happen to have the same method names, the class doesn't know which interface method is being implemented if you use implicit interface implementation. This is one of the scenarios when you would explicitly implement an interface.
Implicit Interface Implementtation
public class MyClass : InterfaceOne, InterfaceTwo
{
public void InterfaceMethod()
{
Console.WriteLine("Which interface method is this?");
}
}
interface InterfaceOne
{
void InterfaceMethod();
}
interface InterfaceTwo
{
void InterfaceMethod();
}
Explicit Interface Implementation
public class MyClass : InterfaceOne, InterfaceTwo
{
void InterfaceOne.InterfaceMethod()
{
Console.WriteLine("Which interface method is this?");
}
void InterfaceTwo.InterfaceMethod()
{
Console.WriteLine("Which interface method is this?");
}
}
interface InterfaceOne
{
void InterfaceMethod();
}
interface InterfaceTwo
{
void InterfaceMethod();
}
The following link has an excellent video explaining this concept
Explicit Interface Implementation
There is one more way to look at it, from the labyrinthine implementation itself, here: http://blogs.msdn.com/cbrumme/archive/2003/05/03/51381.aspx.
But in short, implicit implementation gives you an is-a type conversion, explicit implementation won't be accessible unless the object is explicitly type cast to that interface type.

implementing interface methods c# [duplicate]

What are the differences in implementing interfaces implicitly and explicitly in C#?
When should you use implicit and when should you use explicit?
Are there any pros and/or cons to one or the other?
Microsoft's official guidelines (from first edition Framework Design Guidelines) states that using explicit implementations are not recommended, since it gives the code unexpected behaviour.
I think this guideline is very valid in a pre-IoC-time, when you don't pass things around as interfaces.
Could anyone touch on that aspect as well?
Implicit is when you define your interface via a member on your class. Explicit is when you define methods within your class on the interface. I know that sounds confusing but here is what I mean: IList.CopyTo would be implicitly implemented as:
public void CopyTo(Array array, int index)
{
throw new NotImplementedException();
}
and explicitly as:
void ICollection.CopyTo(Array array, int index)
{
throw new NotImplementedException();
}
The difference is that implicit implementation allows you to access the interface through the class you created by casting the interface as that class and as the interface itself. Explicit implementation allows you to access the interface only by casting it as the interface itself.
MyClass myClass = new MyClass(); // Declared as concrete class
myclass.CopyTo //invalid with explicit
((IList)myClass).CopyTo //valid with explicit.
I use explicit primarily to keep the implementation clean, or when I need two implementations. Regardless, I rarely use it.
I am sure there are more reasons to use/not use explicit that others will post.
See the next post in this thread for excellent reasoning behind each.
Implicit definition would be to just add the methods / properties, etc. demanded by the interface directly to the class as public methods.
Explicit definition forces the members to be exposed only when you are working with the interface directly, and not the underlying implementation. This is preferred in most cases.
By working directly with the interface, you are not acknowledging,
and coupling your code to the underlying implementation.
In the event that you already have, say, a public property Name in
your code and you want to implement an interface that also has a
Name property, doing it explicitly will keep the two separate. Even
if they were doing the same thing I'd still delegate the explicit
call to the Name property. You never know, you may want to change
how Name works for the normal class and how Name, the interface
property works later on.
If you implement an interface implicitly then your class now exposes
new behaviours that might only be relevant to a client of the
interface and it means you aren't keeping your classes succinct
enough (my opinion).
In addition to excellent answers already provided, there are some cases where explicit implementation is REQUIRED for the compiler to be able to figure out what is required. Take a look at IEnumerable<T> as a prime example that will likely come up fairly often.
Here's an example:
public abstract class StringList : IEnumerable<string>
{
private string[] _list = new string[] {"foo", "bar", "baz"};
// ...
#region IEnumerable<string> Members
public IEnumerator<string> GetEnumerator()
{
foreach (string s in _list)
{ yield return s; }
}
#endregion
#region IEnumerable Members
IEnumerator IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}
#endregion
}
Here, IEnumerable<string> implements IEnumerable, hence we need to too. But hang on, both the generic and the normal version both implement functions with the same method signature (C# ignores return type for this). This is completely legal and fine. How does the compiler resolve which to use? It forces you to only have, at most, one implicit definition, then it can resolve whatever it needs to.
ie.
StringList sl = new StringList();
// uses the implicit definition.
IEnumerator<string> enumerableString = sl.GetEnumerator();
// same as above, only a little more explicit.
IEnumerator<string> enumerableString2 = ((IEnumerable<string>)sl).GetEnumerator();
// returns the same as above, but via the explicit definition
IEnumerator enumerableStuff = ((IEnumerable)sl).GetEnumerator();
PS: The little piece of indirection in the explicit definition for IEnumerable works because inside the function the compiler knows that the actual type of the variable is a StringList, and that's how it resolves the function call. Nifty little fact for implementing some of the layers of abstraction some of the .NET core interfaces seem to have accumulated.
Reason #1
I tend to use explicit interface implementation when I want to discourage "programming to an implementation" (Design Principles from Design Patterns).
For example, in an MVP-based web application:
public interface INavigator {
void Redirect(string url);
}
public sealed class StandardNavigator : INavigator {
void INavigator.Redirect(string url) {
Response.Redirect(url);
}
}
Now another class (such as a presenter) is less likely to depend on the StandardNavigator implementation and more likely to depend on the INavigator interface (since the implementation would need to be cast to an interface to make use of the Redirect method).
Reason #2
Another reason I might go with an explicit interface implementation would be to keep a class's "default" interface cleaner. For example, if I were developing an ASP.NET server control, I might want two interfaces:
The class's primary interface, which is used by web page developers; and
A "hidden" interface used by the presenter that I develop to handle the control's logic
A simple example follows. It's a combo box control that lists customers. In this example, the web page developer isn't interested in populating the list; instead, they just want to be able to select a customer by GUID or to obtain the selected customer's GUID. A presenter would populate the box on the first page load, and this presenter is encapsulated by the control.
public sealed class CustomerComboBox : ComboBox, ICustomerComboBox {
private readonly CustomerComboBoxPresenter presenter;
public CustomerComboBox() {
presenter = new CustomerComboBoxPresenter(this);
}
protected override void OnLoad() {
if (!Page.IsPostBack) presenter.HandleFirstLoad();
}
// Primary interface used by web page developers
public Guid ClientId {
get { return new Guid(SelectedItem.Value); }
set { SelectedItem.Value = value.ToString(); }
}
// "Hidden" interface used by presenter
IEnumerable<CustomerDto> ICustomerComboBox.DataSource { set; }
}
The presenter populates the data source, and the web page developer never needs to be aware of its existence.
But's It's Not a Silver Cannonball
I wouldn't recommend always employing explicit interface implementations. Those are just two examples where they might be helpful.
To quote Jeffrey Richter from CLR via C#
(EIMI means Explicit Interface Method Implementation)
It is critically important for you to
understand some ramifications that
exist when using EIMIs. And because of
these ramifications, you should try to
avoid EIMIs as much as possible.
Fortunately, generic interfaces help
you avoid EIMIs quite a bit. But there
may still be times when you will need
to use them (such as implementing two
interface methods with the same name
and signature). Here are the big
problems with EIMIs:
There is no documentation explaining how a type specifically
implements an EIMI method, and there
is no Microsoft Visual Studio
IntelliSense support.
Value type instances are boxed when cast to an interface.
An EIMI cannot be called by a derived type.
If you use an interface reference ANY virtual chain can be explicitly replaced with EIMI on any derived class and when an object of such type is cast to the interface, your virtual chain is ignored and the explicit implementation is called. That's anything but polymorphism.
EIMIs can also be used to hide non-strongly typed interface members from basic Framework Interfaces' implementations such as IEnumerable<T> so your class doesn't expose a non strongly typed method directly, but is syntactical correct.
I use explicit interface implementation most of the time. Here are the main reasons.
Refactoring is safer
When changing an interface, it's better if the compiler can check it. This is harder with implicit implementations.
Two common cases come to mind:
Adding a function to an interface, where an existing class that implements this interface already happens to have a method with the same signature as the new one. This can lead to unexpected behavior, and has bitten me hard several times. It's difficult to "see" when debugging because that function is likely not located with the other interface methods in the file (the self-documenting issue mentioned below).
Removing a function from an interface. Implicitly implemented methods will be suddenly dead code, but explicitly implemented methods will get caught by compile error. Even if the dead code is good to keep around, I want to be forced to review it and promote it.
It's unfortunate that C# doesn't have a keyword that forces us to mark a method as an implicit implementation, so the compiler could do the extra checks. Virtual methods don't have either of the above problems due to required use of 'override' and 'new'.
Note: for fixed or rarely-changing interfaces (typically from vendor API's), this is not a problem. For my own interfaces, though, I can't predict when/how they will change.
It's self-documenting
If I see 'public bool Execute()' in a class, it's going to take extra work to figure out that it's part of an interface. Somebody will probably have to comment it saying so, or put it in a group of other interface implementations, all under a region or grouping comment saying "implementation of ITask". Of course, that only works if the group header isn't offscreen..
Whereas: 'bool ITask.Execute()' is clear and unambiguous.
Clear separation of interface implementation
I think of interfaces as being more 'public' than public methods because they are crafted to expose just a bit of the surface area of the concrete type. They reduce the type to a capability, a behavior, a set of traits, etc. And in the implementation, I think it's useful to keep this separation.
As I am looking through a class's code, when I come across explicit interface implementations, my brain shifts into "code contract" mode. Often these implementations simply forward to other methods, but sometimes they will do extra state/param checking, conversion of incoming parameters to better match internal requirements, or even translation for versioning purposes (i.e. multiple generations of interfaces all punting down to common implementations).
(I realize that publics are also code contracts, but interfaces are much stronger, especially in an interface-driven codebase where direct use of concrete types is usually a sign of internal-only code.)
Related: Reason 2 above by Jon.
And so on
Plus the advantages already mentioned in other answers here:
When required, as per disambiguation or needing an internal interface
Discourages "programming to an implementation" (Reason 1 by Jon)
Problems
It's not all fun and happiness. There are some cases where I stick with implicits:
Value types, because that will require boxing and lower perf. This isn't a strict rule, and depends on the interface and how it's intended to be used. IComparable? Implicit. IFormattable? Probably explicit.
Trivial system interfaces that have methods that are frequently called directly (like IDisposable.Dispose).
Also, it can be a pain to do the casting when you do in fact have the concrete type and want to call an explicit interface method. I deal with this in one of two ways:
Add publics and have the interface methods forward to them for the implementation. Typically happens with simpler interfaces when working internally.
(My preferred method) Add a public IMyInterface I { get { return this; } } (which should get inlined) and call foo.I.InterfaceMethod(). If multiple interfaces that need this ability, expand the name beyond I (in my experience it's rare that I have this need).
In addition to the other reasons already stated, this is the situation in which a class is implementing two different interfaces that have a property/method with the same name and signature.
/// <summary>
/// This is a Book
/// </summary>
interface IBook
{
string Title { get; }
string ISBN { get; }
}
/// <summary>
/// This is a Person
/// </summary>
interface IPerson
{
string Title { get; }
string Forename { get; }
string Surname { get; }
}
/// <summary>
/// This is some freaky book-person.
/// </summary>
class Class1 : IBook, IPerson
{
/// <summary>
/// This method is shared by both Book and Person
/// </summary>
public string Title
{
get
{
string personTitle = "Mr";
string bookTitle = "The Hitchhikers Guide to the Galaxy";
// What do we do here?
return null;
}
}
#region IPerson Members
public string Forename
{
get { return "Lee"; }
}
public string Surname
{
get { return "Oades"; }
}
#endregion
#region IBook Members
public string ISBN
{
get { return "1-904048-46-3"; }
}
#endregion
}
This code compiles and runs OK, but the Title property is shared.
Clearly, we'd want the value of Title returned to depend on whether we were treating Class1 as a Book or a Person. This is when we can use the explicit interface.
string IBook.Title
{
get
{
return "The Hitchhikers Guide to the Galaxy";
}
}
string IPerson.Title
{
get
{
return "Mr";
}
}
public string Title
{
get { return "Still shared"; }
}
Notice that the explicit interface definitions are inferred to be Public - and hence you can't declare them to be public (or otherwise) explicitly.
Note also that you can still have a "shared" version (as shown above), but whilst this is possible, the existence of such a property is questionable. Perhaps it could be used as a default implementation of Title - so that existing code would not have to be modified to cast Class1 to IBook or IPerson.
If you do not define the "shared" (implicit) Title, consumers of Class1 must explicitly cast instances of Class1 to IBook or IPerson first - otherwise the code will not compile.
If you implement explicitly, you will only be able to reference the interface members through a reference that is of the type of the interface. A reference that is the type of the implementing class will not expose those interface members.
If your implementing class is not public, except for the method used to create the class (which could be a factory or IoC container), and except for the interface methods (of course), then I don't see any advantage to explicitly implementing interfaces.
Otherwise, explicitly implementing interfaces makes sure that references to your concrete implementing class are not used, allowing you to change that implementation at a later time. "Makes sure", I suppose, is the "advantage". A well-factored implementation can accomplish this without explicit implementation.
The disadvantage, in my opinion, is that you will find yourself casting types to/from the interface in the implementation code that does have access to non-public members.
Like many things, the advantage is the disadvantage (and vice-versa). Explicitly implementing interfaces will ensure that your concrete class implementation code is not exposed.
An implicit interface implementation is where you have a method with the same signature of the interface.
An explicit interface implementation is where you explicitly declare which interface the method belongs to.
interface I1
{
void implicitExample();
}
interface I2
{
void explicitExample();
}
class C : I1, I2
{
void implicitExample()
{
Console.WriteLine("I1.implicitExample()");
}
void I2.explicitExample()
{
Console.WriteLine("I2.explicitExample()");
}
}
MSDN: implicit and explicit interface implementations
Every class member that implements an interface exports a declaration which is semantically similar to the way VB.NET interface declarations are written, e.g.
Public Overridable Function Foo() As Integer Implements IFoo.Foo
Although the name of the class member will often match that of the interface member, and the class member will often be public, neither of those things is required. One may also declare:
Protected Overridable Function IFoo_Foo() As Integer Implements IFoo.Foo
In which case the class and its derivatives would be allowed to access a class member using the name IFoo_Foo, but the outside world would only be able to access that particular member by casting to IFoo. Such an approach is often good in cases where an interface method will have specified behavior on all implementations, but useful behavior on only some [e.g. the specified behavior for a read-only collection's IList<T>.Add method is to throw NotSupportedException]. Unfortunately, the only proper way to implement the interface in C# is:
int IFoo.Foo() { return IFoo_Foo(); }
protected virtual int IFoo_Foo() { ... real code goes here ... }
Not as nice.
The previous answers explain why implementing an interface explicitly in C# may be preferrable (for mostly formal reasons). However, there is one situation where explicit implementation is mandatory: In order to avoid leaking the encapsulation when the interface is non-public, but the implementing class is public.
// Given:
internal interface I { void M(); }
// Then explicit implementation correctly observes encapsulation of I:
// Both ((I)CExplicit).M and CExplicit.M are accessible only internally.
public class CExplicit: I { void I.M() { } }
// However, implicit implementation breaks encapsulation of I, because
// ((I)CImplicit).M is only accessible internally, while CImplicit.M is accessible publicly.
public class CImplicit: I { public void M() { } }
The above leakage is unavoidable because, according to the C# specification, "All interface members implicitly have public access." As a consequence, implicit implementations must also give public access, even if the interface itself is e.g. internal.
Implicit interface implementation in C# is a great convenience. In practice, many programmers use it all the time/everywhere without further consideration. This leads to messy type surfaces at best and leaked encapsulation at worst. Other languages, such as F#, don't even allow it.
One important use of explicit interface implementation is when in need to implement interfaces with mixed visibility.
The problem and solution are well explained in the article C# Internal Interface.
For example, if you want to protect leakage of objects between application layers, this technique allows you to specify different visibility of members that could cause the leakage.
I've found myself using explicit implementations more often recently, for the following practical reasons:
Always using explicit from the starts prevents having any naming collisions, in which explicit implementation would be required anyways
Consumers are "forced" to use the interface instead of the implementation (aka not "programming to an implementation") which they should / must do anyways when you're using DI
No "zombie" members in the implementations - removing any member from the interface declaration will result in compiler errors if not removed from the implementation too
Default values for optional parameters, as well constraints on generic arguments are automatically adopted - no need to write them twice and keep them in sync

Why is a base class in C# allowed to implement an interface contract without inheriting from it?

I've stumbled upon this "feature" of C# - the base class that implements interface methods does not have to derive from it.
Example:
public interface IContract
{
void Func();
}
// Note that Base does **not** derive from IContract
public abstract class Base
{
public void Func()
{
Console.WriteLine("Base.Func");
}
}
// Note that Derived does *not* provide implementation for IContract
public class Derived : Base, IContract
{
}
What happens is that Derived magically picks-up a public method, Base.Func, and decides that it will implement IContract.Func.
What is the reason behind this magic?
IMHO: this "quasi-implementation" feature is very-unintuitive and make code-inspection much harder. What do you think?
The reason is that your comment is simply incorrect:
// Note that Derived does not provide implementation for IContract
Sure it does. Follow the logic through.
Derived is required to provide a public member corresponding to each member of IContract.
All inheritable members of a base class are also members of a derived class; that's the definition of inheritance.
Therefore Derived provides an implementation for IContract; its inherited member is a member that fulfills the requirement
Therefore, no error.
this feature is very-unintuitive and make code-inspection much harder. What do you think?
I think you shouldn't use the feature if you don't like it. If you find it confusing and weird to read code that uses this feature then encourage your coworkers who use this feature to stop doing so.
How is this feature different from any other feature where a method from a base class is used from a derived class? There are a number of different ways in which a method from a base class may be used or mentioned in a derived class -- method calls, overrides, method group conversions, and so on.
Furthermore, this is relatively speaking a simple, straightforward case. If you really want to complain about confusing interface semantics in C#, I'd spend my time complaining about interface reimplementation semantics. That's the one that really seems to bake people's noodles. I always have to look that thing up in the spec to make sure I'm getting the semantics right.
Why do you think that this is strange and unnatural? Every public member of base class is also a public member of derived class. So there is no contradiction here. Anyhow you can implement interface explicitely if you like.

C# Interfaces. Implicit implementation versus Explicit implementation

What are the differences in implementing interfaces implicitly and explicitly in C#?
When should you use implicit and when should you use explicit?
Are there any pros and/or cons to one or the other?
Microsoft's official guidelines (from first edition Framework Design Guidelines) states that using explicit implementations are not recommended, since it gives the code unexpected behaviour.
I think this guideline is very valid in a pre-IoC-time, when you don't pass things around as interfaces.
Could anyone touch on that aspect as well?
Implicit is when you define your interface via a member on your class. Explicit is when you define methods within your class on the interface. I know that sounds confusing but here is what I mean: IList.CopyTo would be implicitly implemented as:
public void CopyTo(Array array, int index)
{
throw new NotImplementedException();
}
and explicitly as:
void ICollection.CopyTo(Array array, int index)
{
throw new NotImplementedException();
}
The difference is that implicit implementation allows you to access the interface through the class you created by casting the interface as that class and as the interface itself. Explicit implementation allows you to access the interface only by casting it as the interface itself.
MyClass myClass = new MyClass(); // Declared as concrete class
myclass.CopyTo //invalid with explicit
((IList)myClass).CopyTo //valid with explicit.
I use explicit primarily to keep the implementation clean, or when I need two implementations. Regardless, I rarely use it.
I am sure there are more reasons to use/not use explicit that others will post.
See the next post in this thread for excellent reasoning behind each.
Implicit definition would be to just add the methods / properties, etc. demanded by the interface directly to the class as public methods.
Explicit definition forces the members to be exposed only when you are working with the interface directly, and not the underlying implementation. This is preferred in most cases.
By working directly with the interface, you are not acknowledging,
and coupling your code to the underlying implementation.
In the event that you already have, say, a public property Name in
your code and you want to implement an interface that also has a
Name property, doing it explicitly will keep the two separate. Even
if they were doing the same thing I'd still delegate the explicit
call to the Name property. You never know, you may want to change
how Name works for the normal class and how Name, the interface
property works later on.
If you implement an interface implicitly then your class now exposes
new behaviours that might only be relevant to a client of the
interface and it means you aren't keeping your classes succinct
enough (my opinion).
In addition to excellent answers already provided, there are some cases where explicit implementation is REQUIRED for the compiler to be able to figure out what is required. Take a look at IEnumerable<T> as a prime example that will likely come up fairly often.
Here's an example:
public abstract class StringList : IEnumerable<string>
{
private string[] _list = new string[] {"foo", "bar", "baz"};
// ...
#region IEnumerable<string> Members
public IEnumerator<string> GetEnumerator()
{
foreach (string s in _list)
{ yield return s; }
}
#endregion
#region IEnumerable Members
IEnumerator IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}
#endregion
}
Here, IEnumerable<string> implements IEnumerable, hence we need to too. But hang on, both the generic and the normal version both implement functions with the same method signature (C# ignores return type for this). This is completely legal and fine. How does the compiler resolve which to use? It forces you to only have, at most, one implicit definition, then it can resolve whatever it needs to.
ie.
StringList sl = new StringList();
// uses the implicit definition.
IEnumerator<string> enumerableString = sl.GetEnumerator();
// same as above, only a little more explicit.
IEnumerator<string> enumerableString2 = ((IEnumerable<string>)sl).GetEnumerator();
// returns the same as above, but via the explicit definition
IEnumerator enumerableStuff = ((IEnumerable)sl).GetEnumerator();
PS: The little piece of indirection in the explicit definition for IEnumerable works because inside the function the compiler knows that the actual type of the variable is a StringList, and that's how it resolves the function call. Nifty little fact for implementing some of the layers of abstraction some of the .NET core interfaces seem to have accumulated.
Reason #1
I tend to use explicit interface implementation when I want to discourage "programming to an implementation" (Design Principles from Design Patterns).
For example, in an MVP-based web application:
public interface INavigator {
void Redirect(string url);
}
public sealed class StandardNavigator : INavigator {
void INavigator.Redirect(string url) {
Response.Redirect(url);
}
}
Now another class (such as a presenter) is less likely to depend on the StandardNavigator implementation and more likely to depend on the INavigator interface (since the implementation would need to be cast to an interface to make use of the Redirect method).
Reason #2
Another reason I might go with an explicit interface implementation would be to keep a class's "default" interface cleaner. For example, if I were developing an ASP.NET server control, I might want two interfaces:
The class's primary interface, which is used by web page developers; and
A "hidden" interface used by the presenter that I develop to handle the control's logic
A simple example follows. It's a combo box control that lists customers. In this example, the web page developer isn't interested in populating the list; instead, they just want to be able to select a customer by GUID or to obtain the selected customer's GUID. A presenter would populate the box on the first page load, and this presenter is encapsulated by the control.
public sealed class CustomerComboBox : ComboBox, ICustomerComboBox {
private readonly CustomerComboBoxPresenter presenter;
public CustomerComboBox() {
presenter = new CustomerComboBoxPresenter(this);
}
protected override void OnLoad() {
if (!Page.IsPostBack) presenter.HandleFirstLoad();
}
// Primary interface used by web page developers
public Guid ClientId {
get { return new Guid(SelectedItem.Value); }
set { SelectedItem.Value = value.ToString(); }
}
// "Hidden" interface used by presenter
IEnumerable<CustomerDto> ICustomerComboBox.DataSource { set; }
}
The presenter populates the data source, and the web page developer never needs to be aware of its existence.
But's It's Not a Silver Cannonball
I wouldn't recommend always employing explicit interface implementations. Those are just two examples where they might be helpful.
To quote Jeffrey Richter from CLR via C#
(EIMI means Explicit Interface Method Implementation)
It is critically important for you to
understand some ramifications that
exist when using EIMIs. And because of
these ramifications, you should try to
avoid EIMIs as much as possible.
Fortunately, generic interfaces help
you avoid EIMIs quite a bit. But there
may still be times when you will need
to use them (such as implementing two
interface methods with the same name
and signature). Here are the big
problems with EIMIs:
There is no documentation explaining how a type specifically
implements an EIMI method, and there
is no Microsoft Visual Studio
IntelliSense support.
Value type instances are boxed when cast to an interface.
An EIMI cannot be called by a derived type.
If you use an interface reference ANY virtual chain can be explicitly replaced with EIMI on any derived class and when an object of such type is cast to the interface, your virtual chain is ignored and the explicit implementation is called. That's anything but polymorphism.
EIMIs can also be used to hide non-strongly typed interface members from basic Framework Interfaces' implementations such as IEnumerable<T> so your class doesn't expose a non strongly typed method directly, but is syntactical correct.
I use explicit interface implementation most of the time. Here are the main reasons.
Refactoring is safer
When changing an interface, it's better if the compiler can check it. This is harder with implicit implementations.
Two common cases come to mind:
Adding a function to an interface, where an existing class that implements this interface already happens to have a method with the same signature as the new one. This can lead to unexpected behavior, and has bitten me hard several times. It's difficult to "see" when debugging because that function is likely not located with the other interface methods in the file (the self-documenting issue mentioned below).
Removing a function from an interface. Implicitly implemented methods will be suddenly dead code, but explicitly implemented methods will get caught by compile error. Even if the dead code is good to keep around, I want to be forced to review it and promote it.
It's unfortunate that C# doesn't have a keyword that forces us to mark a method as an implicit implementation, so the compiler could do the extra checks. Virtual methods don't have either of the above problems due to required use of 'override' and 'new'.
Note: for fixed or rarely-changing interfaces (typically from vendor API's), this is not a problem. For my own interfaces, though, I can't predict when/how they will change.
It's self-documenting
If I see 'public bool Execute()' in a class, it's going to take extra work to figure out that it's part of an interface. Somebody will probably have to comment it saying so, or put it in a group of other interface implementations, all under a region or grouping comment saying "implementation of ITask". Of course, that only works if the group header isn't offscreen..
Whereas: 'bool ITask.Execute()' is clear and unambiguous.
Clear separation of interface implementation
I think of interfaces as being more 'public' than public methods because they are crafted to expose just a bit of the surface area of the concrete type. They reduce the type to a capability, a behavior, a set of traits, etc. And in the implementation, I think it's useful to keep this separation.
As I am looking through a class's code, when I come across explicit interface implementations, my brain shifts into "code contract" mode. Often these implementations simply forward to other methods, but sometimes they will do extra state/param checking, conversion of incoming parameters to better match internal requirements, or even translation for versioning purposes (i.e. multiple generations of interfaces all punting down to common implementations).
(I realize that publics are also code contracts, but interfaces are much stronger, especially in an interface-driven codebase where direct use of concrete types is usually a sign of internal-only code.)
Related: Reason 2 above by Jon.
And so on
Plus the advantages already mentioned in other answers here:
When required, as per disambiguation or needing an internal interface
Discourages "programming to an implementation" (Reason 1 by Jon)
Problems
It's not all fun and happiness. There are some cases where I stick with implicits:
Value types, because that will require boxing and lower perf. This isn't a strict rule, and depends on the interface and how it's intended to be used. IComparable? Implicit. IFormattable? Probably explicit.
Trivial system interfaces that have methods that are frequently called directly (like IDisposable.Dispose).
Also, it can be a pain to do the casting when you do in fact have the concrete type and want to call an explicit interface method. I deal with this in one of two ways:
Add publics and have the interface methods forward to them for the implementation. Typically happens with simpler interfaces when working internally.
(My preferred method) Add a public IMyInterface I { get { return this; } } (which should get inlined) and call foo.I.InterfaceMethod(). If multiple interfaces that need this ability, expand the name beyond I (in my experience it's rare that I have this need).
In addition to the other reasons already stated, this is the situation in which a class is implementing two different interfaces that have a property/method with the same name and signature.
/// <summary>
/// This is a Book
/// </summary>
interface IBook
{
string Title { get; }
string ISBN { get; }
}
/// <summary>
/// This is a Person
/// </summary>
interface IPerson
{
string Title { get; }
string Forename { get; }
string Surname { get; }
}
/// <summary>
/// This is some freaky book-person.
/// </summary>
class Class1 : IBook, IPerson
{
/// <summary>
/// This method is shared by both Book and Person
/// </summary>
public string Title
{
get
{
string personTitle = "Mr";
string bookTitle = "The Hitchhikers Guide to the Galaxy";
// What do we do here?
return null;
}
}
#region IPerson Members
public string Forename
{
get { return "Lee"; }
}
public string Surname
{
get { return "Oades"; }
}
#endregion
#region IBook Members
public string ISBN
{
get { return "1-904048-46-3"; }
}
#endregion
}
This code compiles and runs OK, but the Title property is shared.
Clearly, we'd want the value of Title returned to depend on whether we were treating Class1 as a Book or a Person. This is when we can use the explicit interface.
string IBook.Title
{
get
{
return "The Hitchhikers Guide to the Galaxy";
}
}
string IPerson.Title
{
get
{
return "Mr";
}
}
public string Title
{
get { return "Still shared"; }
}
Notice that the explicit interface definitions are inferred to be Public - and hence you can't declare them to be public (or otherwise) explicitly.
Note also that you can still have a "shared" version (as shown above), but whilst this is possible, the existence of such a property is questionable. Perhaps it could be used as a default implementation of Title - so that existing code would not have to be modified to cast Class1 to IBook or IPerson.
If you do not define the "shared" (implicit) Title, consumers of Class1 must explicitly cast instances of Class1 to IBook or IPerson first - otherwise the code will not compile.
If you implement explicitly, you will only be able to reference the interface members through a reference that is of the type of the interface. A reference that is the type of the implementing class will not expose those interface members.
If your implementing class is not public, except for the method used to create the class (which could be a factory or IoC container), and except for the interface methods (of course), then I don't see any advantage to explicitly implementing interfaces.
Otherwise, explicitly implementing interfaces makes sure that references to your concrete implementing class are not used, allowing you to change that implementation at a later time. "Makes sure", I suppose, is the "advantage". A well-factored implementation can accomplish this without explicit implementation.
The disadvantage, in my opinion, is that you will find yourself casting types to/from the interface in the implementation code that does have access to non-public members.
Like many things, the advantage is the disadvantage (and vice-versa). Explicitly implementing interfaces will ensure that your concrete class implementation code is not exposed.
An implicit interface implementation is where you have a method with the same signature of the interface.
An explicit interface implementation is where you explicitly declare which interface the method belongs to.
interface I1
{
void implicitExample();
}
interface I2
{
void explicitExample();
}
class C : I1, I2
{
void implicitExample()
{
Console.WriteLine("I1.implicitExample()");
}
void I2.explicitExample()
{
Console.WriteLine("I2.explicitExample()");
}
}
MSDN: implicit and explicit interface implementations
Every class member that implements an interface exports a declaration which is semantically similar to the way VB.NET interface declarations are written, e.g.
Public Overridable Function Foo() As Integer Implements IFoo.Foo
Although the name of the class member will often match that of the interface member, and the class member will often be public, neither of those things is required. One may also declare:
Protected Overridable Function IFoo_Foo() As Integer Implements IFoo.Foo
In which case the class and its derivatives would be allowed to access a class member using the name IFoo_Foo, but the outside world would only be able to access that particular member by casting to IFoo. Such an approach is often good in cases where an interface method will have specified behavior on all implementations, but useful behavior on only some [e.g. the specified behavior for a read-only collection's IList<T>.Add method is to throw NotSupportedException]. Unfortunately, the only proper way to implement the interface in C# is:
int IFoo.Foo() { return IFoo_Foo(); }
protected virtual int IFoo_Foo() { ... real code goes here ... }
Not as nice.
The previous answers explain why implementing an interface explicitly in C# may be preferrable (for mostly formal reasons). However, there is one situation where explicit implementation is mandatory: In order to avoid leaking the encapsulation when the interface is non-public, but the implementing class is public.
// Given:
internal interface I { void M(); }
// Then explicit implementation correctly observes encapsulation of I:
// Both ((I)CExplicit).M and CExplicit.M are accessible only internally.
public class CExplicit: I { void I.M() { } }
// However, implicit implementation breaks encapsulation of I, because
// ((I)CImplicit).M is only accessible internally, while CImplicit.M is accessible publicly.
public class CImplicit: I { public void M() { } }
The above leakage is unavoidable because, according to the C# specification, "All interface members implicitly have public access." As a consequence, implicit implementations must also give public access, even if the interface itself is e.g. internal.
Implicit interface implementation in C# is a great convenience. In practice, many programmers use it all the time/everywhere without further consideration. This leads to messy type surfaces at best and leaked encapsulation at worst. Other languages, such as F#, don't even allow it.
One important use of explicit interface implementation is when in need to implement interfaces with mixed visibility.
The problem and solution are well explained in the article C# Internal Interface.
For example, if you want to protect leakage of objects between application layers, this technique allows you to specify different visibility of members that could cause the leakage.
I've found myself using explicit implementations more often recently, for the following practical reasons:
Always using explicit from the starts prevents having any naming collisions, in which explicit implementation would be required anyways
Consumers are "forced" to use the interface instead of the implementation (aka not "programming to an implementation") which they should / must do anyways when you're using DI
No "zombie" members in the implementations - removing any member from the interface declaration will result in compiler errors if not removed from the implementation too
Default values for optional parameters, as well constraints on generic arguments are automatically adopted - no need to write them twice and keep them in sync

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