note: BJ Myers comment was useful and was the answer in fact. However, as it was a comment, I couldn't mark that as an answer but I've placed the corrected code (using his advice) at the end of this question.
Original question below continues:
This situation may look weird at first but here is what I intend to do:
Similar to the syntax in Python, instead of creating a multidimensional array (a 2-d array, to be exact), I want to create an array of arrays (a vector of vectors, in fact).
I'm aware that C# will not let me create pointers in safe code, but I'm still curious whether there is a safer way to accomplish this task w/o getting of the safe code limits.
So, I came up with the code below but couldn't figure out how to extract a specific row from the array (as shown between the comment lines).
Is it possible to pass the r'th row at once or do I need to create another temporary storage for r'th row and then pass that temporary vector through?
(System: Windows-10, VS-2013, C#)
using System;
public class Vector {
public double[] data;
public Vector(double[] data) {
this.data = new double[data.GetLength(0)];
this.data = data;
}
}
public class Matrix {
private int row, col;
public Matrix(double[,] data) {
this.row = data.GetLength(0);
this.col = data.GetLength(1);
Vector[] v = new Vector[this.row];
for (int r = 0; r < this.row; r++) {
// ****** this line below ******
v[r] = new Vector(data[r,???]);
// ****** how to extract the r'th row ******
}
}
static void Main(string[] args) {
double[,] data = { { 9.0, 8.0, 7.0 }, { 5.0, 6.0, 4.0 }, { 3.0, 2.0, 2.0 } };
Matrix A = new Matrix(data);
Console.ReadLine();
}
}
The corrected code is below:
using System;
public class Vector {
public double[] data;
public Vector(double[] data) {
this.data = new double[data.GetLength(0)];
this.data = data;
for (int i = 0; i < data.GetLength(0); i++) {
Console.Write("{0: 0.000 }", this.data[i]);
}
Console.WriteLine();
}
}
public class Matrix {
private int row, col;
public Matrix(double[][] data) {
this.row = data.GetLength(0);
this.col = data[0].GetLength(0);
Vector[] v = new Vector[this.row];
for (int r = 0; r < row; r++) {
v[r] = new Vector(data[r]);
}
Console.WriteLine("rows: " + this.row.ToString());
Console.WriteLine("cols: " + this.col.ToString());
}
static void Main(string[] args) {
double[][] data = { new double[] { 9.0, 8.0, 7.0 },
new double[] { 5.0, 6.0, 4.0 },
new double[] { 3.0, 2.0, 2.0 } };
Matrix A = new Matrix(data);
Console.ReadLine();
}
}
Well, you want to make an array class and acess like one? Make an indexer. what is an indexer? - it's a way to make your class accessible like an array.
Look over the link for examples, I'll help you with your specific case.
public class Vector {
public double[] data;
public double this[int i]
{
get
{
// This indexer is very simple, and just returns or sets
// the corresponding element from the internal array.
return data[i];
}
set
{
data[i] = value;
}
}
public Vector(double[] data) {
this.data = new double[data.GetLength(0)];
this.data = data;
}
}
once it's defined like so, this is perfectly valid:
double elementArray = new double[data.GetLength(1)]; // declaring an array, the size of the second dimention of the data array.
for(int i =0; i<data.GetLength(1);i++)
{
elementArray[i] = data[r,i]; // adding all the elements to the list
}
v[r] = new Vector(elementArray);
EDIT: BJ Myers' comment is right, this solution works perfectly for a jagged array too, but make sure that you declare it properly like he mentioned.
EDIT 2: Using a list is pointless here, changed the stracture to an array.
I have moved from C to C#.
I have a function which accepts an array. I want to pass one dimension of a Two Dimensional array to this function.
C Code would be:-
void array_processing(int * param);
void main()
{
int Client_ID[3][50];
/* Some
Processing
which fills
this array */
array_processing(&Client_ID[1]);
}
Now, When I want to do same in C#, How can I pass this array?
Function defination will look like:-
private void array_processing(ref int[] param);
and Array would be declared as :-
int[,] Client_ID = new int[3,50];
Now How can I pass Client_ID[1] to the function array_processing()??
By doing array_processing ( ref Client_ID[1]) shouts as "Wrong Number of Indices"!
You can't really do that. C# is less outgoing about its arrays, and prevents you from doing C-like manipulations. This is a good thing.
You have various options:
Create a 1D array and copy your 2D row to it.
Use a jagged array - an array of arrays, which is more like what C lets you do.
Have an array_processing overload that takes a 2D array and a row number.
If you really want to access a 2D row as a 1D array, you should create a 'RowProxy' class that will implement the IList interface and let you access just one row:
class RowProxy<T>: IList<T>
{
public RowProxy(T[,] source, int row)
{
_source = source;
_row = row;
}
public T this[int col]
{
get { return _source[_row, col]; }
set { _source[_row, col] = value; }
}
private T[,] _source;
private int _row;
// Implement the rest of the IList interface
}
Use a lambda expression that will lose the array semantics, but is rather cool:
var ClientId = ...;
var row_5_accessor = (c=>ClientId[5, c]);
You can use row_5_accessor as a function, row_5_accessor(3) will give you ClientId[5, 3]
You can use a jagged array
// Initialize jagged array
int[][] clientID = new int[3][];
for (int i=0; i<clientId.Length; i++)
{
clientId[i] = new int[50];
}
array_processing(ref clientId[1]);
And your method:
private void array_processing(ref int[] subArray);
Just declare method
private void ParseArray(int[,] ar)
{
// Some work...
}
UDP: Code format
A primitive way would be:
var dimNumber = 1;
int[] oneDimension = new int[50];
for(var i=0; i<50; i++)
{
oneDimension[i] = Client_ID[dimNumber][i];
}
array_processing ( ref oneDimension);
I would suggest using Lambda expressions like in the way 5 of zmbq's answer.
You could declare you array as
int[][] Client_ID = new[] { new int[50], new int[50], new int[50] };
and then you can pass it to your array_processing function
array_processing(ref Clinet_ID[1]);
Sorry for miss of my pen.
Late to the conversation, but here is a jagged array example to do this:
string[][] rows = GetStringArray(values);
string[] row = rows[0];
You would set up your jagged array something like:
// rowCount from runtime data
stringArray = new string[rowCount][];
for (int index = 0; index < rowCount; index++)
{
// columnCount from runtime data
stringArray[index] = new string[columnCount];
for (int index2 = 0; index2 < columnCount; index2++)
{
// value from runtime data
stringArray[index][index2] = value;
}
}
I have an array X of 10 elements. I would like to create a new array containing all the elements from X that begin at index 3 and ends in index 7. Sure I can easily write a loop that will do it for me but I would like to keep my code as clean as possible. Is there a method in C# that can do it for me?
Something like (pseudo code):
Array NewArray = oldArray.createNewArrayFromRange(int BeginIndex , int EndIndex)
Array.Copy doesn't fit my needs. I need the items in the new array to be clones. Array.copy is just a C-Style memcpy equivalent, it's not what I'm looking for.
You could add it as an extension method:
public static T[] SubArray<T>(this T[] data, int index, int length)
{
T[] result = new T[length];
Array.Copy(data, index, result, 0, length);
return result;
}
static void Main()
{
int[] data = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
int[] sub = data.SubArray(3, 4); // contains {3,4,5,6}
}
Update re cloning (which wasn't obvious in the original question). If you really want a deep clone; something like:
public static T[] SubArrayDeepClone<T>(this T[] data, int index, int length)
{
T[] arrCopy = new T[length];
Array.Copy(data, index, arrCopy, 0, length);
using (MemoryStream ms = new MemoryStream())
{
var bf = new BinaryFormatter();
bf.Serialize(ms, arrCopy);
ms.Position = 0;
return (T[])bf.Deserialize(ms);
}
}
This does require the objects to be serializable ([Serializable] or ISerializable), though. You could easily substitute for any other serializer as appropriate - XmlSerializer, DataContractSerializer, protobuf-net, etc.
Note that deep clone is tricky without serialization; in particular, ICloneable is hard to trust in most cases.
You can use Array.Copy(...) to copy into the new array after you've created it, but I don't think there's a method which creates the new array and copies a range of elements.
If you're using .NET 3.5 you could use LINQ:
var newArray = array.Skip(3).Take(5).ToArray();
but that will be somewhat less efficient.
See this answer to a similar question for options for more specific situations.
Have you considered using ArraySegment?
http://msdn.microsoft.com/en-us/library/1hsbd92d.aspx
I see you want to do Cloning, not just copying references.
In this case you can use .Select to project array members to their clones.
For example, if your elements implemented IClonable you could do something like this:
var newArray = array.Skip(3).Take(5).Select(eachElement => eachElement.Clone()).ToArray();
Note: This solution requires .NET Framework 3.5.
The following code does it in one line:
// Source array
string[] Source = new string[] { "A", "B", "C", "D" };
// Extracting a slice into another array
string[] Slice = new List<string>(Source).GetRange(2, 2).ToArray();
In C# 8, they've introduced a new Range and Index type, which can be used like this:
int[] a = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
Index i1 = 3; // number 3 from beginning
Index i2 = ^4; // number 4 from end
var slice = a[i1..i2]; // { 3, 4, 5 }
References:
https://learn.microsoft.com/en-us/dotnet/core/whats-new/dotnet-core-3-0#ranges-and-indices
https://devblogs.microsoft.com/dotnet/building-c-8-0/
string[] arr = { "Parrot" , "Snake" ,"Rabbit" , "Dog" , "cat" };
arr = arr.ToList().GetRange(0, arr.Length -1).ToArray();
Building on Marc's answer but adding the desired cloning behaviour
public static T[] CloneSubArray<T>(this T[] data, int index, int length)
where T : ICloneable
{
T[] result = new T[length];
for (int i = 0; i < length; i++)
{
var original = data[index + i];
if (original != null)
result[i] = (T)original.Clone();
return result;
}
And if implementing ICloneable is too much like hard work a reflective one using Håvard Stranden’s Copyable library to do the heavy lifting required.
using OX.Copyable;
public static T[] DeepCopySubArray<T>(
this T[] data, int index, int length)
{
T[] result = new T[length];
for (int i = 0; i < length; i++)
{
var original = data[index + i];
if (original != null)
result[i] = (T)original.Copy();
return result;
}
Note that the OX.Copyable implementation works with any of:
For the automated copy to work, though, one of the following statements must hold for instance:
Its type must have a parameterless constructor, or
It must be a Copyable, or
It must have an IInstanceProvider registered for its type.
So this should cover almost any situation you have. If you are cloning objects where the sub graph contains things like db connections or file/stream handles you obviously have issues but that it true for any generalized deep copy.
If you want to use some other deep copy approach instead this article lists several others so I would suggest not trying to write your own.
You can do this fairly easially;
object[] foo = new object[10];
object[] bar = new object[7];
Array.Copy(foo, 3, bar, 0, 7);
I think that the code you are looking for is:
Array.Copy(oldArray, 0, newArray, BeginIndex, EndIndex - BeginIndex)
As an alternative to copying the data you can make a wrapper that gives you access to a part of the original array as if it was a copy of the part of the array. The advantage is that you don't get another copy of the data in memory, and the drawback is a slight overhead when accessing the data.
public class SubArray<T> : IEnumerable<T> {
private T[] _original;
private int _start;
public SubArray(T[] original, int start, int len) {
_original = original;
_start = start;
Length = len;
}
public T this[int index] {
get {
if (index < 0 || index >= Length) throw new IndexOutOfRangeException();
return _original[_start + index];
}
}
public int Length { get; private set; }
public IEnumerator<T> GetEnumerator() {
for (int i = 0; i < Length; i++) {
yield return _original[_start + i];
}
}
IEnumerator IEnumerable.GetEnumerator() {
return GetEnumerator();
}
}
Usage:
int[] original = { 1, 2, 3, 4, 5 };
SubArray<int> copy = new SubArray<int>(original, 2, 2);
Console.WriteLine(copy.Length); // shows: 2
Console.WriteLine(copy[0]); // shows: 3
foreach (int i in copy) Console.WriteLine(i); // shows 3 and 4
In C# 8.0, you can now do many fancier works including reverse indices and ranges like in Python, such as:
int[] list = {1, 2, 3, 4, 5, 6};
var list2 = list[2..5].Clone() as int[]; // 3, 4, 5
var list3 = list[..5].Clone() as int[]; // 1, 2, 3, 4, 5
var list4 = list[^4..^0].Clone() as int[]; // reverse index
Array.ConstrainedCopy will work.
public static void ConstrainedCopy (
Array sourceArray,
int sourceIndex,
Array destinationArray,
int destinationIndex,
int length
)
It does not meet your cloning requirement, but it seems simpler than many answers to do:
Array NewArray = new ArraySegment(oldArray,BeginIndex , int Count).ToArray();
There's no single method that will do what you want. You will need to make a clone method available for the class in your array. Then, if LINQ is an option:
Foo[] newArray = oldArray.Skip(3).Take(5).Select(item => item.Clone()).ToArray();
class Foo
{
public Foo Clone()
{
return (Foo)MemberwiseClone();
}
}
How about useing Array.ConstrainedCopy:
int[] ArrayOne = new int[8] {1,2,3,4,5,6,7,8};
int[] ArrayTwo = new int[5];
Array.ConstrainedCopy(ArrayOne, 3, ArrayTwo, 0, 7-3);
Below is my original post. It will not work
You could use Array.CopyTo:
int[] ArrayOne = new int[8] {1,2,3,4,5,6,7,8};
int[] ArrayTwo = new int[5];
ArrayOne.CopyTo(ArrayTwo,3); //starts copy at index=3 until it reaches end of
//either array
How about this:
public T[] CloneCopy(T[] array, int startIndex, int endIndex) where T : ICloneable
{
T[] retArray = new T[endIndex - startIndex];
for (int i = startIndex; i < endIndex; i++)
{
array[i - startIndex] = array[i].Clone();
}
return retArray;
}
You then need to implement the ICloneable interface on all of the classes you need to use this on but that should do it.
I'm not sure how deep it really is, but:
MyArray.ToList<TSource>().GetRange(beginningIndex, endIndex).ToArray()
It's a bit of overhead, but it might cut out an unnecessary method.
As far as cloning goes, I don't think serialization calls your constructors. This may break class invariants if you're doing interesting things in the ctor's.
It seems the safer bet is virtual clone methods calling copy constructors.
protected MyDerivedClass(MyDerivedClass myClass)
{
...
}
public override MyBaseClass Clone()
{
return new MyDerivedClass(this);
}
Cloning elements in an array is not something that can be done in a universal way. Do you want deep cloning or a simple copy of all members?
Let's go for the "best effort" approach: cloning objects using the ICloneable interface or binary serialization:
public static class ArrayExtensions
{
public static T[] SubArray<T>(this T[] array, int index, int length)
{
T[] result = new T[length];
for (int i=index;i<length+index && i<array.Length;i++)
{
if (array[i] is ICloneable)
result[i-index] = (T) ((ICloneable)array[i]).Clone();
else
result[i-index] = (T) CloneObject(array[i]);
}
return result;
}
private static object CloneObject(object obj)
{
BinaryFormatter formatter = new BinaryFormatter();
using (MemoryStream stream = new MemoryStream())
{
formatter.Serialize(stream, obj);
stream.Seek(0,SeekOrigin.Begin);
return formatter.Deserialize(stream);
}
}
}
This is not a perfect solution, because there simply is none that will work for any type of object.
You can take class made by Microsoft:
internal class Set<TElement>
{
private int[] _buckets;
private Slot[] _slots;
private int _count;
private int _freeList;
private readonly IEqualityComparer<TElement> _comparer;
public Set()
: this(null)
{
}
public Set(IEqualityComparer<TElement> comparer)
{
if (comparer == null)
comparer = EqualityComparer<TElement>.Default;
_comparer = comparer;
_buckets = new int[7];
_slots = new Slot[7];
_freeList = -1;
}
public bool Add(TElement value)
{
return !Find(value, true);
}
public bool Contains(TElement value)
{
return Find(value, false);
}
public bool Remove(TElement value)
{
var hashCode = InternalGetHashCode(value);
var index1 = hashCode % _buckets.Length;
var index2 = -1;
for (var index3 = _buckets[index1] - 1; index3 >= 0; index3 = _slots[index3].Next)
{
if (_slots[index3].HashCode == hashCode && _comparer.Equals(_slots[index3].Value, value))
{
if (index2 < 0)
_buckets[index1] = _slots[index3].Next + 1;
else
_slots[index2].Next = _slots[index3].Next;
_slots[index3].HashCode = -1;
_slots[index3].Value = default(TElement);
_slots[index3].Next = _freeList;
_freeList = index3;
return true;
}
index2 = index3;
}
return false;
}
private bool Find(TElement value, bool add)
{
var hashCode = InternalGetHashCode(value);
for (var index = _buckets[hashCode % _buckets.Length] - 1; index >= 0; index = _slots[index].Next)
{
if (_slots[index].HashCode == hashCode && _comparer.Equals(_slots[index].Value, value))
return true;
}
if (add)
{
int index1;
if (_freeList >= 0)
{
index1 = _freeList;
_freeList = _slots[index1].Next;
}
else
{
if (_count == _slots.Length)
Resize();
index1 = _count;
++_count;
}
int index2 = hashCode % _buckets.Length;
_slots[index1].HashCode = hashCode;
_slots[index1].Value = value;
_slots[index1].Next = _buckets[index2] - 1;
_buckets[index2] = index1 + 1;
}
return false;
}
private void Resize()
{
var length = checked(_count * 2 + 1);
var numArray = new int[length];
var slotArray = new Slot[length];
Array.Copy(_slots, 0, slotArray, 0, _count);
for (var index1 = 0; index1 < _count; ++index1)
{
int index2 = slotArray[index1].HashCode % length;
slotArray[index1].Next = numArray[index2] - 1;
numArray[index2] = index1 + 1;
}
_buckets = numArray;
_slots = slotArray;
}
internal int InternalGetHashCode(TElement value)
{
if (value != null)
return _comparer.GetHashCode(value) & int.MaxValue;
return 0;
}
internal struct Slot
{
internal int HashCode;
internal TElement Value;
internal int Next;
}
}
and then
public static T[] GetSub<T>(this T[] first, T[] second)
{
var items = IntersectIteratorWithIndex(first, second);
if (!items.Any()) return new T[] { };
var index = items.First().Item2;
var length = first.Count() - index;
var subArray = new T[length];
Array.Copy(first, index, subArray, 0, length);
return subArray;
}
private static IEnumerable<Tuple<T, Int32>> IntersectIteratorWithIndex<T>(IEnumerable<T> first, IEnumerable<T> second)
{
var firstList = first.ToList();
var set = new Set<T>();
foreach (var i in second)
set.Add(i);
foreach (var i in firstList)
{
if (set.Remove(i))
yield return new Tuple<T, Int32>(i, firstList.IndexOf(i));
}
}
This is the optimal way, I found, to do this:
private void GetSubArrayThroughArraySegment() {
int[] array = { 10, 20, 30 };
ArraySegment<int> segment = new ArraySegment<int>(array, 1, 2);
Console.WriteLine("-- Array --");
int[] original = segment.Array;
foreach (int value in original)
{
Console.WriteLine(value);
}
Console.WriteLine("-- Offset --");
Console.WriteLine(segment.Offset);
Console.WriteLine("-- Count --");
Console.WriteLine(segment.Count);
Console.WriteLine("-- Range --");
for (int i = segment.Offset; i <= segment.Count; i++)
{
Console.WriteLine(segment.Array[i]);
}
}
Hope It Helps!
use extention method :
public static T[] Slice<T>(this T[] source, int start, int end)
{
// Handles negative ends.
if (end < 0)
{
end = source.Length + end;
}
int len = end - start;
// Return new array.
T[] res = new T[len];
for (int i = 0; i < len; i++)
{
res[i] = source[i + start];
}
return res;
}
and you can use it
var NewArray = OldArray.Slice(3,7);
Code from the System.Private.CoreLib.dll:
public static T[] GetSubArray<T>(T[] array, Range range)
{
if (array == null)
{
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.array);
}
(int Offset, int Length) offsetAndLength = range.GetOffsetAndLength(array.Length);
int item = offsetAndLength.Offset;
int item2 = offsetAndLength.Length;
if (default(T) != null || typeof(T[]) == array.GetType())
{
if (item2 == 0)
{
return Array.Empty<T>();
}
T[] array2 = new T[item2];
Buffer.Memmove(ref Unsafe.As<byte, T>(ref array2.GetRawSzArrayData()), ref Unsafe.Add(ref Unsafe.As<byte, T>(ref array.GetRawSzArrayData()), item), (uint)item2);
return array2;
}
T[] array3 = (T[])Array.CreateInstance(array.GetType().GetElementType(), item2);
Array.Copy(array, item, array3, 0, item2);
return array3;
}
array1 = [5,6,7,8];
int[] array2 = new int[2];
Array.ConstrainedCopy(array1, 1, array2, 0, 2);
array2 = [6,7];
Array.ConstrainedCopy takes five (5) parameters:
source array (sourceArray)
starting index of source array (sourceIndex)
destination array (destinationArray)
starting index of destination array (destinationIndex)
number of elements to copy (length)
public static T[] SubArray<T>(T[] data, int index, int length)
{
List<T> retVal = new List<T>();
if (data == null || data.Length == 0)
return retVal.ToArray();
bool startRead = false;
int count = 0;
for (int i = 0; i < data.Length; i++)
{
if (i == index && !startRead)
startRead = true;
if (startRead)
{
retVal.Add(data[i]);
count++;
if (count == length)
break;
}
}
return retVal.ToArray();
}