Reflect and Load code at design time in Visual Studio - c#

I have an XML file that lists a series of items, and the items are often referenced by their name in code.
Is there any way to use reflection within Visual Studio to make this list 'accessible' sort of like intellisence? I've seen it done before - and I'm pretty sure it's ridiculously difficult, but I figure it can't hurt to at least ask.

I would recommend against using reflection for this.
Apart from the added complexity in the code you are also opening the code up to abuse from somebody modifying your XML to get your code to do what they want (think injection attack).
You would be better off parsing the XML as usual but using a big if / switch statement to define what how the code runs. That way you have more chance of catching any problems and validating the input.
From string to function call sounds great but will bite you in the bum.

I think he wants to access xml from c# code with intelligences.
My guess is that you would have to build some sort of code generator that would generate c# class that has the properties of you xml field... kind of how visual studio generates code for resourcefiles.

Related

Add a keyword to C# with code generation?

I have a domain specific language that I would like to interact with C# by adding new keywords (or some keyword-like syntax). Using attributes would be insufficient (I can't use them in method bodies), and shoehorning it into 'valid' C# notation that gets compiled into something else would be ugly and ruin the analogy with the DSL (and the translation from DSL-like notation to C# is nontrivial, so just writing the C# each time is out of the question).
I already have a way to parse the .cs file and transform it into legitimate, nontrivial, C# code which can be compiled.
The problem is, even through I can do all the work of defining the DSL, parsing it, and translating it into valid C#, Visual Studio won't let me use notation it doesn't understand; it just adds red squiggles, emits an error "cannot resolve symbol", and then often fails to properly parse things after it.
Is there a way to to force visual studio to ignore specific strings in its analysis? I've looked at visual studio plugins but it looks like, although I can do syntax highlighting and other stuff, I can't force it to ignore something it doesn't know how to parse (unless I'm missing some way to do that in the extension API, which is certainly possible).
I've skimmed through the Roslyn stuff and don't see offhand a way to do this there, either. (Again, may be missing something, it doesn't seem to have great documentation.)
Take a look at PowerLanguages.E: http://visualstudiogallery.msdn.microsoft.com/a512e0d0-f4f3-4435-bad4-8d5efbb1db4a
No english docs yet, sorry

Programmatically create MSTest unit tests

I am looking for a way to programmatically create unit tests using MSTest. I would like to loop through a series of configuration data and create tests dynamically based on the information. The configuration data will not be available at compile time and may come from an external data source such as a database or an XML file. Scenario: Load configuration data into a test harness and loop through the data while creating a new test for each element. Would like each dynamically created test to be reported (success/fail) on separately.
You can use Data Driven Testing depending on how complex your data is. If you are just substituting values and testing to make sure that your code can handle the same inputs that might be the way to go, but this doesn't really sound like what you are after. (You could make this more complex, after all all you are doing is pulling in values from a data source and then making a programmatic decision based on it)
All MS Test really does is run a series of tests and then produce the results (in an xml file) which is then interpreted by the calling application. It's just a wrapper for executing methods that you designate through attributes.
What it sounds like you're asking is to write C# code dynamically, and have it execute in the harness.
If you really want to run this through MS test you could:
Build a method (or series of methods) which looks at the XML file
Write out the C# code (I would maybe look at T4 Templates for this) (Personally, I would use F# to do this, but I'm more partial to functional languages, and this would be easier for me).
Calls the csc.exe (C# compiler)
Invokes MS Test
You could also write MSIL code into the running application directly, and try to get MS Test to execute it, which for some might be fun, but that could be time consuming and not necessarily guaranteed to work (I haven't tried it, so I don't know what the pit falls would be).
Based on this, it might be easier to quickly build your own harness which will interpret your XML file and dynamically build out your test scenarios and produce the same results file. (After all the results are what's important, not how you got there.) Since you said it won't be available during compile time, I would guess that you aren't interested in viewing the results in the VS studio window.
Actually, personally, I wouldn't use XML as your Domain Specific Language (DSL). The parsing of it is easy, because .NET already does that for you, but it's limiting in how it would define how your method can function. It's meant for conveying data, and although technically code is a form of data, it doesn't have the sufficient expressive strength to convey many abilities in more formal language. This is just my personal opinion though, and there are many ways to skin a cat.

C#: Autogenerating DDL and ORM classes from XML schema (XSD) file

I have a rather large XSD file available here.
I want to generate the following from the file:
Generate DDL (for PostgreSQL), the DDL should contain initial values where appropriate, as specified by 'permitted' values in the XSD
Generate an ORM that will allow me to perform CRUD operations on the records in the database created in step 1
Can anyone suggest a tool or series of tools/technologies to achieve this?
In case I have to roll my own solution, can someone suggest a good tutorial for XSLT (preferably a cookbook - since I already know some XML/XPath).
Incidentally, I tried xsd.exe on Windows - it failed and printed an error message suggesting that there was a circular reference in the XSD file. I then tried xsd.exe on mono, that worked - but the file created had some invalid statements. I am guessing (perhaps incorrectly) that xsd.exe is NOT the way to achieve these twin goals - if I am wrong, let me know.
Also, I took at Ann Lewkowicz's XSLT transform file to generate a DDL from an XSD file - BUT that appeared to have got stuck in an infinite loop - and also complained about 'infinite recursion'
So I need help with the following:
First of all, can anyone test/check if the XSD file is indeed screwed up? - and if it is, how to fix it?
How do I go about generating a DDL and ORM from the XSD file?
Personally I would have written the generator myself. There may be good generators out there, but I haven't seen any. All I've tried using (though I never used an XSD as the starting point) generate terrible code, and worse, are rather impossible to customize to handle every quirk that inevitably turns up.
Doing so is a lot less work than people seem to imagine, and gives many benefits, not least that you'll actually have total control over exactly what is generated. And you could even (and quite easily) take it to the next level and generate the stuff at run-time. The latter is hardly meaningful if the schema is final, but can be a huge time-saver if it's constantly evolving.
I'm quite sure this isn't the answer you were hoping for, and I'd be interested too if anyone knows of good tools for the job.

How to parse simple statement into CodeDom object

I need to parse a simple statement (essentially a chain of function calls on some object) represented as a string variable into a CodeDom object (probably a subclass of CodeStatement). I would also like to provide some default imports of namespaces to be able to use less verbose statements.
I have looked around SO and the Internet to find some suggestions but I'm quite confused about what is and isn't possible and what is the simplest way to do it. For example this question seems to be almost what I want, unfortunately I can't use the solution as the CodeSnippetStatement seems not to be supported by the execution engine that I use (the WF rules engine).
Any suggestions that could help me / point me into the right direction ?
There is no library or function to parse C# code into CodeDOM objects as part of the standard .NET libraries. The CodeDOM libraries have some methods that seem to be designed for this, but none of them are actually implemented. As far as I know, there is some implementation available in Visual Studio (used e.g. by designers), but that is only internal.
CodeSnippetStatement is a CodeDOM node that allows you to place any string into the generated code. If you want to create CodeDOM tree just to generate C# source code, than this is usually fine (the source code generator just prints the string to the output). If the WF engine needs to understand the code in your string (and not just generate source code and compile it), than CodeSnippetStatement won't work.
However, there are 3rd party tools that can be used for parsing C# source code. In one project I worked on, we used NRefactory library (which is used in SharpDevelop) and it worked quite well. It gives you some tree (AST) representing the parsed code and I'm afraid you'll need to convert this to the corresponding CodeDOM tree yourself.
I have found a library implementation here that seems to cover pretty much everything I need for my purposes. I don't know if it's robust enough to be used in business scenarios, but for my unit tests it's pretty much all I can ask for.

Using reflection for code gen?

I'm writing a console tool to generate some C# code for objects in a class library. The best/easiest way I can actual generate the code is to use reflection after the library has been built. It works great, but this seems like a haphazard approch at best. Since the generated code will be compiled with the library, after making a change I'll need to build the solution twice to get the final result, etc. Some of these issues could be mitigated with a build script, but it still feels like a bit too much of a hack to me.
My question is, are there any high-level best practices for this sort of thing?
Its pretty unclear what you are doing, but what does seem clear is that you have some base line code, and based on some its properties, you want to generate more code.
So the key issue here are, given the base line code, how do you extract interesting properties, and how do you generate code from those properties?
Reflection is a way to extract properties of code running (well, at least loaded) into the same execution enviroment as the reflection user code. The problem with reflection is it only provides a very limited set of properties, typically lists of classes, methods, or perhaps names of arguments. IF all the code generation you want to do can be done with just that, well, then reflection seems just fine. But if you want more detailed properties about the code, reflection won't cut it.
In fact, the only artifact from which truly arbitrary code properties can be extracted is the the source code as a character string (how else could you answer, is the number of characters between the add operator and T in middle of the variable name is a prime number?). As a practical matter, properties you can get from character strings are generally not very helpful (see the example I just gave :).
The compiler guys have spent the last 60 years figuring out how to extract interesting program properties and you'd be a complete idiot to ignore what they've learned in that half century.
They have settled on a number of relatively standard "compiler data structures": abstract syntax trees (ASTs), symbol tables (STs), control flow graphs (CFGs), data flow facts (DFFs), program triples, ponter analyses, etc.
If you want to analyze or generate code, your best bet is to process it first into such standard compiler data structures and then do the job. If you have ASTs, you can answer all kinds of question about what operators and operands are used. If you have STs, you can answer questions about where-defined, where-visible and what-type. If you have CFGs, you can answer questions about "this-before-that", "what conditions does statement X depend upon". If you have DFFs, you can determine which assignments affect the actions at a point in the code. Reflection will never provide this IMHO, because it will always be limited to what the runtime system developers are willing to keep around when running a program. (Maybe someday they'll keep all the compiler data structures around, but then it won't be reflection; it will just finally be compiler support).
Now, after you have determined the properties of interest, what do you do for code generation? Here the compiler guys have been so focused on generation of machine code that they don't offer standard answers. The guys that do are the program transformation community (http://en.wikipedia.org/wiki/Program_transformation). Here the idea is to keep at least one representation of your program as ASTs, and to provide special support for matching source code syntax (by constructing pattern-match ASTs from the code fragments of interest), and provide "rewrite" rules that say in effect, "when you see this pattern, then replace it by that pattern under this condition".
By connecting the condition to various property-extracting mechanisms from the compiler guys, you get relatively easy way to say what you want backed up by that 50 years of experience. Such program transformation systems have the ability to read in source code,
carry out analysis and transformations, and generally to regenerate code after transformation.
For your code generation task, you'd read in the base line code into ASTs, apply analyses to determine properties of interesting, use transformations to generate new ASTs, and then spit out the answer.
For such a system to be useful, it also has to be able to parse and prettyprint a wide variety of source code langauges, so that folks other than C# lovers can also have the benefits of code analysis and generation.
These ideas are all reified in the
DMS Software Reengineering Toolkit. DMS handles C, C++, C#, Java, COBOL, JavaScript, PHP, Verilog, ... and a lot of other langauges.
(I'm the architect of DMS, so I have a rather biased view. YMMV).
Have you considered using T4 templates for performing the code generation? It looks like it's getting much more publicity and attention now and more support in VS2010.
This tutorial seems database centric but it may give you some pointers: http://www.olegsych.com/2008/09/t4-tutorial-creatating-your-first-code-generator/ in addition there was a recent Hanselminutes on T4 here: http://www.hanselminutes.com/default.aspx?showID=170.
Edit: Another great place is the T4 tag here on StackOverflow: https://stackoverflow.com/questions/tagged/t4
EDIT: (By asker, new developments)
As of VS2012, T4 now supports reflection over an active project in a single step. This means you can make a change to your code, and the compiled output of the T4 template will reflect the newest version, without requiring you to perform a second reflect/build step. With this capability, I'm marking this as the accepted answer.
You may wish to use CodeDom, so that you only have to build once.
First, I would read this CodeProject article to make sure there are not language-specific features you'd be unable to support without using Reflection.
From what I understand, you could use something like Common Compiler Infrastructure (http://ccimetadata.codeplex.com/) to programatically analyze your existing c# source.
This looks pretty involved to me though, and CCI apparently only has full support for C# language spec 2. A better strategy may be to streamline your existing method instead.
I'm not sure of the best way to do this, but you could do this
As a post-build step on your base dll, run the code generator
As another post-build step, run csc or msbuild to build the generated dll
Other things which depend on the generated dll will also need to depend on the base dll, so the build order remains correct

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