Run a modal dialog on a non-UI thread - c#

I'm writing a simple data UI using standard .Net databinding to a typed DataSet from SQL Server.
I have a reload button which calls Fill on all of the DataAdapters to get new data from the database (in case another user changed the data).
This takes some time, during which the UI is frozen. It must be run on the UI thread or the databinding event handlers throw cross-thread exceptions.
I'd like to show a modal "Please Wait" dialog on a background thread (so that it can be animated) while the UI thread connects to the database.
How can I show a modal dialog box on the non-UI thread?
EDIT: I'm aware that best practice is to run the operation in the background, but I can't do that because of the databinding events.

You should do the opposite. Run your long-running process on a background thread and leave the UI thread free to respond to the user actions.
If you want to block any user actions while it is processing you have a number of options, including modal dialogs. Once the background thread completes processing you can inform the main thread about the outcome

The code running in the databinding events need to be decoupled from the UI, probably using some kind of data transfer object.
Then you can run the query operation in a separate thread or a BackgroundWorker, and leave the UI thread as it was.
Edit: The really quick way to fix this is to get the events to run in their own delegate using InvokeRequired and .Invoke. That will give the methods UI context. My co-worker does this like it's going out of style and it annoys me to no end because it's rarely a good idea to do it this way... but if you want a fast solution this will work. (I'm not at work so I don't have a sample with me; I'll try to come up with something.)
Edit 2: I'm not sure what you're asking for is possible. I made a sample app that created a modal dialog in another thread, and it ends up being modeless. Instead of using a modal dialog, could you use some other control or set of controls to indicate progress change, most likely directly on the same form?

using( var frmDialog = new MyPleasWaitDialog() ) {
// data loading is started after the form is shown
frmDialog.Load += (_sender, _e) {
// load data in separate thread
ThreadPool.QueueWorkItem( (_state)=> {
myAdapter.Fill( myDataSet );
// refresh UI components in correct (UI) thread
frmDialog.Invoke( (Action)myDataControl.Refresh );
// close dialog
frmDialog.Invoke( (Action)frmDialog.Close() );
}
}
// shows dialog
frmDialog.ShowDialog( this );
}

Here is an example of using BackgroundWorker to do the loading of data and running a user friendly form to show 'Loading records' or similar...
public void Run()
{
bgWorkrFillDS = new BackgroundWorker();
bgWorkrFillDS.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bgWorkrFillDS_RunWorkerCompleted);
bgWorkrFillDS.DoWork += new DoWorkEventHandler(bgWorkrFillDS_DoWork);
bgWorkrFillDS.RunWorkerAsync();
}
void bgWorkrFillDS_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker bgWrkrFillDS = (BackgroundWorker)sender as BackgroundWorker;
if (bgWrkrFillDS != null)
{
// Load up the form that shows a 'Loading....'
// Here we fill in the DS
// someDataSetAdapter.Fill(myDataSet);
}
}
void bgWorkrFillDS_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
// Hide or unload the form when the work is done
}
Hope this helps...
Take care,
Tom.

I solved this problem by creating a new DataSet, loading in in the background, then calling DataSet.Merge on the UI thread. Thanks everyone for your advice, which led to this solution.
As an added bonus, this runs much faster than it used to (calling Fill in the background, which only worked with no grids open). Does anyone know why?

Related

Hosting multiple instance of app in a tabcontrol/ queuing

So I have This app with a MainForm that has a few buttons on it. and the buttons would do time consuming tasks that includes working with MainForm UI. Because some times we need to run multiple instances of this app at the sametime I decided to Create a MainFormHost where it is a form with a tab control which under each tab I create an instance of my MainForm and host it there. And so far everything was ok. The problem is when I click on a button on MAinForm1 it starts working fine but as soon as I click on a button on MainForm2 the process of MainForm1 button gets queued behind the MainForm2 process.
MainForm GetMainFrom(TabPage tabPage)
{
tabPage.Invoke(new Action(() =>
{
mainForm = new MainForm();
mainForm.TopLevel = false;
mainForm.FormBorderStyle = FormBorderStyle.None;
mainForm.Dock = DockStyle.Fill;
_mainForms.Add(mainForm);
tabPage.Controls.Add(mainForm);
mainForm.Show();
}));
}
And then call the method:
var mainFormThread = new Thread(() =>
{
mainForm = GetMainFrom(tabPage);
});
mainFormThread.SetApartmentState(ApartmentState.STA);
mainFormThread.Start();
I cannot change the code inside the MainForm to Invoke things when they want to work with the UI because it is going to be too much of work but I can easily make each button click to be called from a thread/task or...
TIA
In short, you can only have one 'main thread' that can interact with the UI controls. Ever. Period. There is no way to get around this (in standard code, you can draw to your form from a different process, but I won't go into that)
So, what you need to do is arrange your code in a set pattern.
Methods that do background work - this can be done on a separate thread(s)
Methods that Update the UI - MUST be done on the UI/Main Thread
The idea being simple, background work takes a long time, and updating the UI shouldn't.
Because you have 1 or 2 long running actions running ON THE MAIN UI THREAD, this 'blocks the UI' and causes the behavior your are experiencing.
By blocks the UI, what you actually have is the Windows Message pump can't pump. So every single command to resize a window or update a control on a form is a message in the pump. That must run on the main thread. If you do 'work' on that thread, such as connecting to a database, download a file etc., then the pump can't continue, so you get the 'this application is not responding' message.
So, you must download the file or whatever on a thread, and when it's finished, transition to the UI thread, and update the UI, e.g. say finished in a text box.
The way to transition between the two threads (background to main) is to use begininvoke, and you know if this is needed by using 'invoke required' .
From MSDN
// This method demonstrates a pattern for making thread-safe
// calls on a Windows Forms control.
//
// If the calling thread is different from the thread that
// created the TextBox control, this method creates a
// SetTextCallback and calls itself asynchronously using the
// Invoke method.
//
// If the calling thread is the same as the thread that created
// the TextBox control, the Text property is set directly.
private void SetText(string text)
{
// InvokeRequired required compares the thread ID of the
// calling thread to the thread ID of the creating thread.
// If these threads are different, it returns true.
if (this.textBox1.InvokeRequired)
{
SetTextCallback d = new SetTextCallback(SetText);
this.Invoke(d, new object[] { text });
}
else
{
this.textBox1.Text = text;
}
}
This is a great article and will get you where you need to be:
MSDN about thread safe code and invoke required

Form not shown until the entire process is done

I have a Winform application that receives the command line arguments and does some processing (creating a file, insert data to the database and upload a file to FTP). So in order to see the process I have a listbox that displays information to the user. There is also a progress bar to see the insert status.
Inside my form load event I have a RunCampaign() function that itself invokes some other functions sequentially until the process is done. All these functions add items to the listbox.
The problem is: Nothing (not even an empty form) is shown until the entire process is done. And when the process is complete the entire form containing the listbox of information and the progress bar is shown. And that is not my expected behavior.
How can I solve this problem?
You need to multithread your application so your UI thread is free to show the form:
private void Form1_Load(object sender, System.EventArgs e)
{
Task t = new Task(() =>
{
//Logic
//...
//Update UI
this.Invoke((MethodInvoker)delegate
{
listbox.Items.Add(...); // runs on UI thread
});
});
t.Start();
}
If you need more examples check out this question: How to update the GUI from another thread in C#?
The best way is to use a BackgroundWorker.
If you don't want to use any multi-threading technique, then call RunCampaign() function in Form_Shown() event. Also, invoke Listbox.Update() & Progressbar.Update() whenever you modify any item/value. At least you will see the window, but it will not be responsive until the control comes out of Form_Shown().

Progress dialog on a heavy loaded UI thread does not get updated when binding changes

While maintaining an old MFC application we have implemented a new progress dialog bar in WPF. The application currently has the UI thread busy with a lot of business operations but changing this is out of scope.
When a string property changes its value (binded to the text of a TextBox) the progress dialog does not get refreshed (only sometimes when the thread is not so busy).
As far as I know as the update of the property is done from the UI thread the thread should be able to update the dialog and repaint it before going on the next thing so I don't get why it's not being updated and how to fix it.
Any ideas?
EDIT: What are the drawbacks of this solution, I have tried it and seems to work fine:
private static Action EmptyDelegate = delegate() { };
public static void Refresh(this UIElement uiElement)
{
uiElement.Dispatcher.Invoke(DispatcherPriority.Render, EmptyDelegate);
}
I found out the solution here:
http://eprystupa.wordpress.com/2008/07/28/running-wpf-application-with-multiple-ui-threads/
Then I created a new thread with the progress dialog.
The application currently has the UI thread busy with a lot of business operations
Well there's your problem. You shouldn't be doing that. You ought to be performing long running operations in a non-UI thread. It's the reason why updates to the UI aren't made until after the long running operation finishes.
You can use a BackgroundWorker to help simplify interactions with a UI while performing a long running task, as it will handle marshaling to the UI thread for the progress updated and completed event handlers.
First, I agree with #Servy, you shouldn't do heavy work in the UI thread.
However, if you cannot do the work in another thread, you can consider spawning another one for your dialog. I don't know how you are calling the wpf window, but this link may give you some clues about how it would be done in C#.

Winforms: How to display a "loading" form?

I have a grid and when a row is double clicked a form is loaded. However a lot of data must be loaded, so I'd like to display a simple form with the text 'loading, please wait..'. And when all loading is finished, the form must disappear.
This is what I have right now, but it doesn't work:
Code that invokes the form with lots of data:
FormWithLotData form = new FormWithLotData();
form.ShowDialog(this);
Constructor of FormWithLotData:
// Show load form
FormIsLoading frm = new FormIsLoading();
_CloseLoadForm closeForm = new _CloseLoadForm(frm.Close);
System.Threading.Thread thread = new System.Threading.Thread(frm.Show);
thread.Start();
InitializeComponent();
this.Visible = false;
LoadAllData();
this.Visible = true;
// Close load form
Invoke(closeForm);
Hope you can help me out.
EDIT:
I'd like to show an animated gif on the loading form.
SOLUTION:
I've created a background worker. The DoWork event handles all the loading and by using the invoke() method I add nodes to the treeview. Now, the GUI doesn't hang and the user don't have the idea that the application is hanging.
You need to reverse your code.
The constructor of FormWithLotData is running in the UI thread. This is the thread that must show your FormIsLoading form. So instead of trying to display this form using the new Thread, do your data loading with it.
The DoEvents way others have suggested is the easiest to implement and (possibly? never done it myself) may work well.
The better pattern to use is to do your data loading on a worker thread. Before you show your FormWithLotData, Begin loading data on a background thread and show your Loading dialog. The method that loads the data should have a callback method into the Loading dialog to signal when it should Close(). Once it closes you can then construct a new FWLD, pass it the already loaded data, and Show it.
Trying to load your data after the form has already been invoked mixes your UI with your data operations, forcing your form to not only be in charge of the UI but also be in charge of data retrieval. Bad for KISS and Single Responsibility, imho.
After your update, it seems like DoEvents is going to be the only real answer to your question, but with some caveats.
You will not be able to show another form MODALLY while you construct your tree. You will still have to do your heavy work within your form's constructor. You will still have to hide your main form and Show() (not ShowDialog) your loading form. You will also have to call DoEvents at every single possible moment while constructing your tree. Its not exactly an elegant solution, but it will probably be your best bet at this point.
how about ...
FormIsLoading frm = new FormIsLoading();
frm.Show();
Application.DoEvents();
// ... load data ...
frm.Close();
In the Form_Load event, add the following:
this.Visible = true;
Application.DoEvents();
before any other processing occurs. The Application.DoEvents caused the UI to show the form at the current state, where normally the UI thread is locked while you other processing is taking place.
Don't do your LoadAllData() directly in a UI thread, instead start up a background thread to do it. The in your Form_Loaded event handler, use an AutoResetEvent and wait till it becomes signalled by the background data retrieving thread. Once it is signalled you can then continue to do whatever you need to do with the data, like bind it into the UI.
This method is still a little clunky for various reasons, but it will get you started.
Edit: i was being lazy with my answer above... a better option is to pass a delegate (callback) to the background thread, when the delegate is invoked (upon completion of the data retrieval) it marshals itself back on to the UI thread, and starts doing the required work with the data.
Inside your form, you can use a Timer control to simulate loading
using ProgressBar when it reaches 100 it unloads the form or any
kind of animation.
for progress-bar code just add the control from the toolbox and then
write the following code:
ProgressBar1.Value = ProgressBar1.Value+1;
if(ProgressBar1.Value == 100)
{
timer1.Enabled = false; this.Hide();
MessageBox.Show("Complete Loading...");
}

Delay loading of combobox when form loads

I've got a Windows Forms (C#) project with multiple comboboxes/listboxes etc that are populated when the form loads.
The problem is that the loading of the comboboxes/listboxes is slow, and since the loading is done when the form is trying to display the entire form isn't shown until all the controls have been populated. This can in some circumstances be 20+ seconds.
Had there been a Form_finished_loaded type of event I could have put my code in there, but I can't find an event that is fired after the form is done drawing the basic controls.
I have one requirement though - the loading has to be done in the main thread (since I get the items from a non-threading friendly COM-application).
I have found one potential solution, but perhaps there is a better way?
I can create a System.Timer.Timer when creating the form, and have the first Tick be called about 1 second later, and then populate the lists from that tick. That gives the form enough time to be displayed before it starts filling the lists.
Does anyone have any other tips on how to delay the loading of the controls?
There is the Shown event that "occurs whenever the form is first displayed.". Also you may want to use the BeginUpdate and EndUpdate functions to make the populating of your combobox faster.
It has that certain smell of workaround, but this approach should fulfil your needs:
private bool _hasInitialized = false;
private void Form1_Shown(object sender, EventArgs e)
{
if (!_hasInitialized)
{
ThreadPool.QueueUserWorkItem(state =>
{
Thread.Sleep(200); // brief sleep to allow the main thread
// to paint the form nicely
this.Invoke((Action)delegate { LoadData(); });
});
}
}
private void LoadData()
{
// do the data loading
_hasInitialized = true;
}
What it does is that it reacts when the form is shown, checks if it has already been initialized before, and if not it spawns a thread that will wait for a brief moment before calling the LoadData method on the main thread. This will allow for the form to get painted properly. The samething could perhaps be achieve by simply calling this.Refresh() but I like the idea of letting the system decide how to do the work.
I would still try to push the data loading onto a worker thread, invoking back on the main thread for populating the UI (if it is at all possible with the COM component).
Can you get your data from a web service that calls the COM component?
That way, you can display empty controls on a Locked form at the start, make Asynchronous calls to get the data, and on return populate the respective combos, and once all of them are loaded, you can unlock the form for the user to use.
You could listen for the VisibleChanged event and the first time it's value is true you put your initialization code.
Isn't FormShown the event you're looking for?
When you say that you cannot use a background thread because of COM what do you mean? I am using many COM components within my apps and running them on background threads.
If you create a new thread as an STAThread you can probably load the ComboBox/ListBox on a Non-UI thread. IIRC the ThreadPool allocates worker threads as MTAThread so you'll need to actually create a thread manually instead of using ThreadPool.QueueUserWorkItem.

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