C# lock and code analysis warning CA2002 - c#

In my application I have a form that starts synchronization process and for number of reasons I want to allow only one synchronization to run at a time. So I've added a static bool field to my form indicating whether sync is in progress and added a lock to set this field to true if it wasn't already set so that first thread could start synchronization but when it's running every other thread that will try to start it will terminate.
My code is something like this:
internal partial class SynchronizationForm : Form
{
private static volatile bool workInProgress;
private void SynchronizationForm_Shown(object sender, EventArgs e)
{
lock (typeof(SynchronizationForm))
{
if (!workInProgress)
{
workInProgress = true;
}
else
{
this.Close();
}
}
}
}
This is working well but when I run Code Analysis on my project I'm getting the following warning message:
CA2002 : Microsoft.Reliability : 'SynchronizationForm.SynchronizationForm_Shown(object, EventArgs)' locks on a reference of type 'Type'. Replace this with a lock against an object with strong-identity.
Can anyone explain to me what's wrong with my code and how can I improve it to make the warning gone. What does it mean that object has a strong-identity?

What is wrong is that you are locking on something public (typeof(SynchronizationForm)) which is accessible everywhere from your code and if some other thread locks on this same thing you get a deadlock. In general it is a good idea to lock only on private static objects:
private static object _syncRoot = new object();
...
lock (_syncRoot)
{
}
This guarantees you that it's only SynchronizationForm that could possess the lock.

From the MSDN explanation of the rule
An object is said to have a weak identity when it can be directly accessed across application domain boundaries. A thread that tries to acquire a lock on an object that has a weak identity can be blocked by a second thread in a different application domain that has a lock on the same object.
Since you can't necessarily predict what locks another AppDomain might take, and since such locks might need to be marshalled and would then be expensive, this rule makes sense to me.

The problem is that typeof(SynchronizationForm) is not a private lock object, which means that any other piece of code could use it to lock on, which could result in deadlock. For example if some other code did this:
var form = new SynchronizationForm();
lock(typeof(SynchronizationForm))
{
form.SomeMethodThatCausesSynchronizationForm_ShownToBeCalled();
}
Then deadlock will occur. Instead you should delcare a private lock object in the SynchronizationForm class and lock on that instead.

The System.Type object of a class can conveniently be used as the mutual-exclusion lock for static methods of the class.
Source: http://msdn.microsoft.com/en-us/library/aa664735(VS.71).aspx
To add to Doug's answer, what you have here is a locking mechanism which should only be used in static methods, being used in an instance method.

Related

What should I do with a thread when it's done ? leave it or abort it?

I create normal threads in asp.net application. After the thread is done what should I do ? leave it (it will get back to thread pool) or abort it.
Thread thread = new Thread(new ThreadStart(work));
Leave it. There is no sense in creating a pointless exception.
Recall that the IDisposable interface exists specifically for the scenario where some shared resource needs to be released. (It has been applied in other contexts as well, of course; but that is the situation it was originally meant for.)
Now consider that the managed Thread class does not implement IDisposable and you might guess (correctly) that it does not require any specific cleanup beyond normal handling by the GC.
using threadpools in C#
[STAThread]
public static void Main(string[] args)
{
foreach(var fileNamePath in DirectoryFiles)
{
ThreadPool.QueueUserWorkItem(ThreadPoolCallback, fileNamePath);
}
}
public void ThreadPoolCallback(object threadContext)
{
//do something
}
The threadPool in .NET handles everything else.

Providing concurrent read and write access to objects through WCF

I have a .NET 4 WCF service that maintains a thread-safe, in-memory, dictionary cache of objects (SynchronizedObject). I want to provide safe, concurrent access to read and modify both the collection and the objects in the collection. Safely modifying the objects and the cache can be accomplished with reader-writer locks.
I am running into trouble providing read access to an object in the cache. My Read method returns a SynchronizedObject, but I do not know how to elegantly ensure no other threads are modifying the object while WCF is serializing the SynchronizedObject.
I have tried placing the Read return clause inside the read-lock and setting a breakpoint in a custom XmlObjectSerializer. When the XmlObjectSerializer::WriteObject(Stream,object) method is called, a read-lock is not held on the SynchronizedObject.
I am specifically concerned with the following scenario:
Thread A calls Read(int). Execution continues until just after the return statement. By this point, the finally has also been executed, and the read lock on the SynchronizedObject has been released. Thread A's execution is interrupted.
Thread B calls Modify(int) for the same id. The write lock is available and obtained. Sometime between obtaining the write lock and releasing it, Thread B is interrupted.
Thread A restarts and serialization continues. Thread B has a write-lock on the same SynchronizedObject, and is in the middle of some critical section, but Thread A is reading the state of the SynchronizedObject and thus returns a potentially invalid object to the caller of Read(int).
I see two options:
Maintain a custom XmlObjectSerializer that grabs the read-lock before calling the base.WriteObject(Stream, object) method, and releases it after. I do not like this option because sub-classing and overriding a framework serialization function to perform a certain action if a the object to be serialized matches a certain type smells to me.
Create a deep-copy of a SynchronizedObject in the Read method while the read-lock is held, release the lock, and return the deep copy. I do not like this option because there will be many sub-classes of SynchronizedObject that I would have to implement and maintain correct deep-copiers for and deep-copies could be expensive.
What other options do I have? How should I implement the thread-safe Read method?
I have provided a dummy Service below for more explicit references:
public class Service : IService
{
IDictionary<int, SynchronizedObject> collection = new Dictionary<int, SynchronizedObject>();
ReaderWriterLockSlim rwLock = new ReaderWriterLockSlim();
public SynchronizedObject Read(int id)
{
rwLock.EnterReadLock();
try
{
SynchronizedObject result = collection[id];
result.rwLock.EnterReadLock();
try
{
return result;
}
finally
{
result.rwLock.ExitReadLock();
}
}
finally
{
rwLock.ExitReadLock();
}
}
public void ModifyObject(int id)
{
rwLock.EnterReadLock();
try
{
SynchronizedObject obj = collection[id];
obj.rwLock.EnterWriteLock();
try
{
// modify obj
}
finally
{
obj.rwLock.ExitWriteLock();
}
}
finally
{
rwLock.ExitReadLock();
}
}
public void ModifyCollection(int id)
{
rwLock.EnterWriteLock();
try
{
// modify collection
}
finally
{
rwLock.ExitWriteLock();
}
}
}
public class SynchronizedObject
{
public ReaderWriterLockSlim rwLock { get; private set; }
public SynchronizedObject()
{
rwLock = new ReaderWriterLockSlim();
}
}
New answer
Based on your new information and clearer scenario, I believe you want to use something similar to functional programming's immutability feature. Instead of serializing the object that could be changed, make a copy that no other thread could possibly access, then serialize that.
Previous (not valuable) answer
From http://msdn.microsoft.com/en-us/library/system.threading.readerwriterlockslim.enterwritelock.aspx:
If other threads have entered the lock
in read mode, a thread that calls the
EnterWriteLock method blocks until
those threads have exited read mode.
When there are threads waiting to
enter write mode, additional threads
that try to enter read mode or
upgradeable mode block until all the
threads waiting to enter write mode
have either timed out or entered write
mode and then exited from it.
So, all you need to do is call EnterWriteLock and ExitWriteLock inside ModifyObject(). Your attempt to make sure you have both a read and a write lock is actually stopping the code from working.

C# thread lock failed

I have two working threads.I have locked both with a same lock, but threadB is getting executed before threadA, so exception came.I locked both using the same lock object.Thread B is using delegate function.How can I solve the issue.
Detailed Information:
I have a class called StateSimulation.
Inside that there are two functions called
a) OnSimulationCollisionReset
b) OnSimulationProgressEvent
Implementation is like this:
private void OnSimulationCollisionReset()
{
Thread XmlReset = new Thread(XmlResetFn);
XmlReset.Start();
}
private void OnSimulationProgressEvent()
{
DataStoreSingleTon.Instance.IsResetCompleted = true;
Thread ThrdSimulnProgress = new Thread(SimulnProgress);
ThrdSimulnProgress.Start();
}
where SimulnProgress() and XmlResetFn() are as follows:
private void SimulnProgress()
{
//uses a delegate
UIControlHandler.Instance.ShowSimulationProgress();
}
private void XmlResetFn()
{
DataStoreSingleTon.Instance.GetFPBConfigurationInstance().ResetXmlAfterCollision();
}
In which OnSimulationProgressEvent() is using a delegate function.
Both showSimulationProgress and ResetXML...() uses a same resource FPBArrayList.
My requirement is SimulationProgressEvent() should work only after Reset..(). In resetXML..() I clear the FPBList.
In SimulationProgress() I access FPBList[i] where i:0--->size;
I have locked both functions using a same lock object.I expected, reset() will complete first. But after entering to reset, before complete reset, showProgress() started and exception occured..
How to solve my issue?
This is how I locked the functions
public System.Object lockThis = new System.Object();
private void SimulnProgress()
{
lock (lockThis)
{
UIControlHandler.Instance.ShowSimulationProgress();
}
}
private void XmlResetFn()
{
lock (lockThis)
{
DataStoreSingleTon.Instance.GetFPBConfigurationInstance().ResetXmlAfterCollision();
}
}
Please give a solution.
Regards
Nidhin KR
It's not a good idea to write multithreaded code that assumes or requires that execution on different threads occurs in a particular order. The whole point of multithreading is to allow things to be executed independently of each other. Independently means no particular order is expressed or implied. CPU time might not be distributed evenly between the two threads, for example, particularly is one thread is waiting for an external signaling event and the other thread is in a compute loop.
For your particular code, it seems very odd that IsResetCompleted = true; is set in the OnSimulationProgressEvent handler. The completion state of the Reset activity should be set by the Reset activity, not by some other event executing in another thread assuming "If we're here, the work in the other thread must be finished."
You should review your design and identify your assumptions and dependencies between threads. If thread B must not proceed until after thread A has completed something, you should first reexamine why you're putting this work in different threads, and then perhaps use a synchronization object (such as an AutoResetEvent) to coordinate between the threads.
The key point here is if you take a sequential task and split it into multiple threads, but the threads use locks or synch objects to serialize their execution, then there is no benefit to using multiple threads. The operation is still sequential.
Locks are intended to prevent several threads from entering a given section of code simultaneously. They are not intended to synchronize the threads in any other way, like, making them execute code in some specific order.
To enforce the execution order you need to implement some signalling between your threads.
Have a look at Synchronization Primitives, specifically, Auto/ManualResetEvent is probably what you want.
I am not sure if I understand the question entirely, but if your requirement is simply that you want to prevent the body of SimulnProgress from executing before XmlResetfn has executed at least once, you can do:
public readonly object lockThis = new object();
private readonly ManualResetEvent resetHandle = new ManualResetEvent(false);
private void SimulnProgress()
{
resetHandle.WaitOne();
lock (lockThis)
{
UIControlHandler.Instance.ShowSimulationProgress();
}
}
private void XmlResetFn()
{
lock (lockThis)
{
DataStoreSingleTon.Instance.GetFPBConfigurationInstance().ResetXmlAfterCollision();
}
resetHandle.Set();
}

Should a class with a Thread member implement IDisposable?

Let's say I have this class Logger that is logging strings in a low-priority worker thread, which isn't a background thread. Strings are queued in Logger.WriteLine and munched in Logger.Worker. No queued strings are allowed to be lost. Roughly like this (implementation, locking, synchronizing, etc. omitted for clarity):
public class Logger
{
private Thread workerThread;
private Queue<String> logTexts;
private AutoResetEvent logEvent;
private AutoResetEvent stopEvent;
// Locks the queue, adds the text to it and sets the log event.
public void WriteLine(String text);
// Sets the stop event without waiting for the thread to stop.
public void AsyncStop();
// Waits for any of the log event or stop event to be signalled.
// If log event is set, it locks the queue, grabs the texts and logs them.
// If stop event is set, it exits the function and the thread.
private void Worker();
}
Since the worker thread is a foreground thread, I have to be able to deterministically stop it if the process should be able to finish.
Question: Is the general recommendation in this scenario to let Logger implement IDisposable and stop the worker thread in Dispose()? Something like this:
public class Logger : IDisposable
{
...
public void Dispose()
{
AsyncStop();
this.workerThread.Join();
}
}
Or are there better ways of handling it?
That would certainly work - a Thread qualifies as a resource, etc. The main benefit of IDisposable comes from the using statement, so it really depends on whether the typical use for the owner of the object is to use the object for a duration of time in a single method - i.e.
void Foo() {
...
using(var obj = YourObject()) {
... some loop?
}
...
}
If that makes sense (perhaps a work pump), then fine; IDisposable would be helpful for the case when an exception is thrown. If that isn't the typical use then other than highlighting that it needs some kind of cleanup, it isn't quite so helpful.
That's usually the best, as long as you have a deterministic way to dispose the logger (using block on the main part of the app, try/finally, shutdown handler, etc).
It may be a good idea to have the thread hold a WeakReference to the managing object, and periodically check to ensure that it still exists. In theory, you could use a finalizer to nudge your thread (note that the finalizer, unlike the Dispose, should not do a Thread.Join), but it may be a good idea to allow for the possibility of the finalizer failing.
You should be aware that if user doesn't call Dispose manually (via using or otherwise) application will never exit, as Thread object will hold strong reference to your Logger. Answer provided by supercat is much better general solution to this problem.

Is this the proper use of a mutex?

I have a situation where I might have multiple instances of a program running at once, and it's important that just one specific function not be executing in more than one of these instances at once.
Is this the proper way to use a mutex to prevent this from happening?
lock (this.GetType()) {
_log.Info("Doing Sync");
DoSync();
_log.Info("Sync Completed");
}
You said multiple instances of one application, so we're talking about two program.exe's running, right? The lock statement won't lock across multiple programs, just within the program. If you want a true Mutex, look at the System.Threading.Mutex object.
Here is a usage example:
bool createdNew;
using (Mutex mtx = new Mutex(false, "MyAwesomeMutex", out createdNew))
{
try
{
mtx.WaitOne();
MessageBox.Show("Click OK to release the mutex.");
}
finally
{
mtx.ReleaseMutex();
}
}
The createdNew variable will let you know whether or not it was created the first time. It only tells you if it has been created, though. If you want to acquire the lock, you need to call WaitOne and then call ReleaseMutex to release it. If you just want to see if you created a Mutex, just constructing it is fine.
TheSeeker is correct.
Jeff Richter's advice in Clr Via C# (p638-9) on locking is to create a private object specifically for the purpose of being locked.
private Object _lock = new Object();
// usage
lock( _lock )
{
// thread-safe code here..
}
This works because _lock cannot be locked by anything outside the current class.
EDIT: this is applicable to threads executing within a single process. #David Mohundro's answer is correct for inter-process locking.

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