C#: Library for mapping one complex object to another - c#

I'm getting a complex object from the server - lets call it ServerDTO. I want to map it to a client side object - lets call it ClientDTO.
assuming both ServerDTO & ClientDTO have the same structure inside them.
I want to map the ServerDTO object to the ClientDTO object.
very simple mapping like so:
ServerDTO sd = server.Result;
ClientDTO cd = new ClientDTO();
cd.Property1 = sd.Property1;
cd.JahRas = sd. JahRas;
and so on...
so far so good.
now my question is can this mapping be done in some abstracted layer that can handle all the mapping of all my objects no matter what type or what's inside them?
so when I want to map I'll go:
ClientDTO cd = Mapper.Map(sourceServerDTO, typeOf(ClientDTO));

You might want to look at Automapper

As Steve said, I'd try to use only one type. To avoid referencing directly the web service, migrate all the interfaces / common types into a common assembly that both your client and server will reference. Obviously, this assumes that you have hands on both codebases.

If the 2 objects have the same structure and you want to mirror the content why do you even need 2 different types? Can you not just use ServerDTO type in your client code too?
I know there are times when you need separate types, but I'd think twice before doing this.
If you do need different types then I think Automapper (link posted by Lee in separate answer) is a good bet.

Shared types between client and server only works if you are not going to have different applications calling the same server. (This sort of defeats the one of the main benifits of having a set of servers)
If you do share types you end up with one big splurge of a domain model where changes in one application breaks things in another. i.e asmall change on one client that doesn't even involve a change to the service interface can lead to a rollout of your whole application suite..
I would never say never but shared types is rarely a good idea.

Related

Is a proxy class the same as a class wrapper?

I have to access a legacy database that has "generic" tables in it and I do not have the authority to change it. Depending on the customer data that I'm working with, the relationships between the tables may differ. So, customerA may join to the order table by only their customer number while CustomerB may join to the order table by customer number and the date. CustomerC may not join to the order table at all but to a different table.
So, what I would like to do is to create an object graph for CustomerA and one for CustomerB and one for CustomerC. I thought about creating a wrapper class for each but have been researching proxies. That said, the examples that are written about Proxy classes make them look identical to a wrapper class. Thus my question, are proxy classes synonymous to wrapper classes.
Thank You.
No, they are not the same. Have a look at Proxy pattern and Wrapper pattern at Wikipedia.
Basically, a proxy is an object that looks the same as the original object (i.e. implements the same interfaces), but does something more.
Wrapper is an object that looks differently than the original object, but usually does the same.
There are a couple of ways of handling the problem at hand.
One is to map to a common domain model. This works fine if you have the same basic behavior, but might not serve you well in the particulars (different keys for different types of clients).
Another is to move the common bits down into a base class and then inherit for the different specifics in state (different properties) or the different behaviors (primary key only id, etc). Considering this is both differing behavior and state, this is a direction you can use.
Now, patterns. A proxy pattern is one where the new object can provide some of the behavior and state of another object, but is not the object. Think of it like what a person voting for you as a proxy means, and then relate it to software. I would not think of it like a wrapper, as a wrapper is normally used to present a different face from the underlying object. This can be due to the need to hide something in the underlying object or to add further behavior on top of the object. The proxy pattern will not help with the varying keys; Possible with the wrapper, although I am not convinced it is the simplest way to do this.
From wikipedia: "A proxy, in its most general form, is a class functioning as an interface to something else"
ProxyPattern
Proxy: is an "interface", it's a "blackbox", if you like, from which you request something and it gives you back what you want.
Wrapper: is a entity which basically hides a functionality by encapsulating, so hiding inside it a "real" component/another class/... by exposing to the caller its own methods, so the user of wrapper has no clue with which object it really works.
Hope this helps.
Regards.
Looking at the implementation a proxy and a wrapper class might be very similar. However the terms are often used in different meenings.
A proxy is an object that behaves like the real object, but isn't. Instead it forwards all calls to the real object, hiding the complexity of accessing the remote object. An example of proxy objects are the WCF clients genereated by Visual Studio. The client calls them as if they were the real service code, and the proxy handles the communication.
A wrapper is an object that for some reason hides another object. Usually this is done when interfaces are not compatible. An object with the right functionality, but the wrong interface, is wrapped in another object that translates the interface.

.NET Reflection Create Class Properties

I am fairly new to reflection and I would like to know, if possible, how to create an instance of a class then add properties to the class, set those properties, then read them later. I don't have any code as i don't even know how to start going about this. C# or VB is fine.
Thank You
EDIT: (to elaborate)
My system has a dynamic form creator. one of my associates requires that the form data be accessible via web service. My idea was to create a class (based on the dynamic form) add properties to the class (based on the forms fields) set those properties (based on the values input for those fields) then return the class in the web service.
additionally, the web service will be able to set the properties in the class and eventually commit those changes to the db.
If you mean dynamically create a class, then the two options are:
Reflection.Emit - Difficult, Fast to create the class
CodeDom - Less Difficult, Slower to create the class
If you mean create an instance of an existing class, then start with Activator.CreateInstance to create an instance of the object, and then look at the methods on Type such as GetProperty which will return a PropertyInfo that you can call GetValue and SetValue on.
Update: For the scenario you describe, returning dynamic data from a web service, then I'd recommend against this approach as it's hard for you to code, and hard for statically-typed languages to consume. Instead, as suggested in the comments and one of the other answers, some sort of dictionary would likely be a better option.
(Note that when I say return some sort of dictionary, I am speaking figuratively rather than literally, i.e. return something which is conceptually the same as a dictionary such as a list of key-value pairs. I wouldn't recommend directly returning one (even if you're using WCF which does support this) because it's typically better to have full control over the XML you return.)
I know this is being overly simplified by why not just KISS and generate the required Xml to return through the Web Service and then parse the returned Xml to populate the database.
My reasoning is that for the expanded reason you suggest doing this I can see the value or reason for wanting a dynamic class?
The Execution-Time Code Generation chapter of Eric Gunnerson's book (A Programmer's Introduction to C#) has some great information on this topic. See page 14 and onwards in particular. He outlines the two main methods of accomplishing dynamic class/code generation (CodeDOM and the Reflection.Emit namespace). It also discusses the difficulty and performance of the two approaches. Have a read through that, and you ought to find everything you might need.
The real question is, what do you need to use those properties for?
What are gonna be the use cases? Do you need to bind those properties to the UI somehow? Using what kind of technology? (WPF, Windows Forms?)
Is it just that you need to gather a set of key/value pairs at runtime? Then maybe a simple dictionary would do the trick.
Please elaborate if you can on what it is you need, and I'm sure people here can come up with plenty of ways to help you, but it's difficult to give a good answer without more context.

Architectural question: In what assembly should I put which class, for a clean solution?

PREAMBLE:
This is by far the longest post I've left here...but I think it's required in this case.
I've had questions about these kinds of things for a long time: how to name assemblies, and how to divide up classes within them.
I'd like to give an example of an application here, with only a bare minimum of classes to demonstrate what I'm trying to understand.
Imagine an application that
Accepts client messages, store them in a db, and then later dequeues them to an MTA server.
It's a Web application that has both an ASP.NET interface to write a message + attach attachments.
There's also a Silverlight client, so the webapp exposes a ClientServices WCF ServiceContract, with one OperationContract (SaveMessage).
There's also a Windows client...does the same thing as the Silerlight contract.
OK. that should be enough of a fake scenario to demonstrate my cluelessness.
The above will need the following classes:
Message
MessageAddress
MessageAddressType (an enum with From, To)
MessageAddressCollection
MessageAttachment
MessageAttachmentType
MessageAttachmentCollection
MessageException
MessageAddressFormatException
MessageExtensions (static extension for Message)
MessageAddressExtensions (static extension for MessageAddress)
MessageAttachmentExtensions (static extension for MessageAttachment)
Project.Contract.dll
My first stab at organizing the above into the right assemblies would be observing that Message, MessageAddress, MessageAttachment, the enums needed for its properties (MessageAddressType, MessageAttachmentType) and the collections needed for them(MessageAddressCollection, MessageAttachmentCollection), are all to be marked as [DataContract] so that they can be serialized between the WCF client and the server.
Being common to both, I think I would move them into a neutral shared assembly called Contract.
Project.Client.dll
I'll need a Client proxy of the server [ServiceContract], that refs the classes in the Contract.dll.
So now the server, which also refs Project.Contract.dll could now save serialized Messages received from a WCF Client, and save them into a db.
Plugins
Next I would realize that I would like to have these objects be processed server side by 3rd party plugins (eg; a virus checker)...
But plugins should have readonly access (only) to the variables in order to check the variables, and throw errors if they see something they don't like.
So I would think about going back to have Message inherit from IMessageReadOnly ...but where to put that interface?
Project.Interfaces.dll
If I put it in an assembly called Project.Interfaces.dll, this would work for the plugins who could reference that without having a reference to Contracts.dll...but now the client has to reference both Contracts assembly AND Interfaces...doesn't sound like a good direction...
Duplicate Objects
Alternatively, I could have two Messages structures (and duplicate the other MessageAttachment, etc. classes as well)...one for communicating from client to server (in the Contracts.dll), and then use a second ServerMessage/ServerMessageAddress/ServerMessageAddressCollection on the server side, which inherits from IMessageReadOnly, and then it would appear that I am closer to what I want.
With duplicate objects, plugins are limited in access, while Server BL, etc. has full access for types relevant to its work, all while the client has different but identical objects...
In fact...they I should probably start considering them as non-identical, making it clearer in my head that the objects are just there to talk to clients, ie Contract/Comm objects)...
The Website UI
which brings up ...hum...if there are two different Messages, and they have now different properties...which one is the most appropriate for using to back the ASP.NET forms? The ServerMessage object seems fastest (no mapping going on between types)...but all the logic has already been worked out against client message objects (with different properties and internal logic). So would I use a ClientMessage, and map it to a Servermessage, to keep the various UI logics the same, across different mediums? or should i prefer mapping, and just rewrite the UI validation?
What about the third case, Silverlight...The Contracts assembly was a Full Framework assembly...which Silverlight can't ref (different framework/build mechanism)....so the assembly that i have on the Silverlight side might be exactly the same code, but has to be a different assembly. How does that work out?
What exactly to Consider as DataContract?
Finally...and this is, I swear, near the end of my huge question...what about the pesky extra classes that are not clearly DataContract?
For example, The MessageAddress was a DataContract. Ok. And the enums it exposed are part of it...Makes sense... But if the messageAddress constructor raises a MessageAddressFormatException...is it considered part of the DataContract?
Can there be Classes common to both Server, Client, AND Plugins?
Or is it an exception that is common to BOTH ServerMessageAddress and ClientMessageAddress, so should not be duplicated, and instead be in a Common assembly...so that in the end, the client has to bind to Contracts AND Common? (Didn't we just go down this alley with the Interfaces assembly?)
What about common Base classes/Interfaces?
And should these exceptions have common base classes? for example...ClientMessageAddressException, ServerMessageAddressException, ServerMessageVirusException (from plugin)...should I struggle to get them to -- as best as possible -- all derive from an abstract MessageException...or is there a time when enheritence/reusse just no longer an appropriate goal to strive for?
HUGE THANKS FOR READING THIS FAR.
I'm a developer and on the tech side I can bumble along ok...but these kinds of questions, where I've had to lay out the assemblies, the architecture, myself, leave me hugely perplexed...and lose me SOOOO much time, as I drive myself batty, moving things around from one assembly to another to see which one is the best fit, all while not really certain of what I am doing, and trying to not get circular references...
So -- really -- thanks for listening, and I hope this gets read by people who can describe how to lay out the above cleanly, hopefully expressing how to think my way through it for future projects as well.
After spending 10 minutes editing the question for formatting, I'm still going to downvote it. There's no way I'm going to read all that.
Go pick up a copy of
Framework Design Guidelines: Conventions, Idioms, and Patterns for Reusable .NET Libraries (2nd Edition)
As an architect, I've learned that it doesn't pay to get too wrapped up in getting things absolutely perfect the first time, and perfect is subjective. Refactoring, especially moving classes between assemblies, doesn't have too huge a cost. It sounds to me like you're already thinking things through logically and correctly. Here's my opinions on a few of your questions:
Q: Should I have read-only contracts for my data contract classes?
The plugins most-likely shouldn't be aware of your data contracts at all. A virus checker may take a byte array, a spell checker a string and locale, etc. If you're making a general interface layer for the plugins, you should just isolate what's shared to the data specific to the plugin. This will allow you to maximize their reuse. Thus, I think you'll get little payoff on creating interfaces to your data contract structures, which should mostly be dumb bags of data with little logic that are practically interfaces themselves.
Q: Should I use the same data contract classes as my Silverlight app does in my ASP.NET application or use server-side classes directly?
I would go with the client message objects so you can benefit from code reuse. Object creation is fairly cheap, and I'm sure that most of the mapping would be one-to-one. It's not as fast, true, but that won't be the bottleneck in your application.
Q: Where do I put my exception classes?
I would put your example exception classes in the assembly with the data contract, since they are all raised due to contract violations or as a means to communicate errors while fulfilling the contract.
Q: Should the exceptions have common base classes?
I have yet to need to do this, but I don't know your code base as well as you do. My guess is that it will gain you little if anything.
Edit:
You may be overplanning for the future. In my experience, taking a YAGNI approach has allowed us to get the important things done more quickly. Making incremental design changes is preferred to spending valuable time building an elaborate architecture that you might never even benefit from.

Should I bind directly to objects returned from a webservice?

Should I bind directly to objects returned from a webservice or should I have client-side objects that I bind to my gridcontrols? For instance if I have a service that returns object Car should I have a client side Car object that I populate with values from the webservice Car object?
What is considered best-practice?
In C# do I need to mark my classes as serializable or do something special to them?
This is a good question, which follows the sames lines as two questions I have asked myself:
Large, Complex Objects as a Web Service Result.
ASP.NET Web Service Results, Proxy Classes and Type Conversion.
Both of these may be a worthwhile read for you.
Heres my two bits:
Try to keep the return types of your Web Services to primitives where possible. This not only helps reduce the size of the messages, but also reduces complexity at the receiving end.
If you do need to return complex objects, return them as a raw xml string (I'll explain below).
What I then do is create a seperate class which represents the object and handles it's xml. I ensure the class can be instantiated from and serialized to xml easily. Then both projects (the web service and the client) can reference the DLL with the concrete object in, but there is none of the annoying coupling with the proxy class. This coupling causes issues if you have shared code.
For example (using your Car class):
Web Service (CarFactory) method BuyCar(string make, string model) is a factory method that returns a car.
You also write a Mechanic class that works on Car objects to repair them, this is developed without knowledge of the Web Service.
You then right a Garage class for your application. You add a web reference to the CarFactory service to get your cars, and then add some Mechanic's to your garage and then crack your knuckles and get ready to get some cars from the factory to get them working on.
Then it all falls over, when you get the result of CarFactory.BuyCar("Audi", "R8") and then tell your Mechanic.Inspect(myAudi) the compiler moans, because the Car is actually of type CarFactory.Car not the original Car type, yes?
So, using the method I suggested:
Create your Car class in its own DLL. Add methods to instantiate it and serialize it from/to XML respectively.
Create your CarFactory web service, add a reference to the DLL, build your cars as before, but instead of returning the object, return the XML.
Create your Garage adding a reference to the Mechanic, Car DLL and the CarFactory web service. Call your BuyCar method and now it returns a string, you then pass this string to the Car class, which re-builds its object model. The Mechanic's can happily work on these Car's too because everything is singing from the same hymn sheet (or DLL?) :)
One major benefit is that if the object changes in its design, all you need to do is update the DLL and the web service and client apps are completely decoupled from the process.
Note: Often it can be useful to then create a Facade layer two work with the web services and auto-generate objects from the XML results.
I hope that makes sense, if not, then please shout and I will clarify .
This really depends on what you are getting from the web service. If they are simple data transfer objects and you are only displaying data, then yes, you can bind. If you plan to edit the objects, it may not be usefull as you will need to track changes.
Do your objects and/or collections on the client track changes? If so you can use them.
If you have no change tracking, then you will need to track changes yourself, so you may need to translate the objects or wrap them in something to track changes.
Again, it really depends on what you are getting, what they support, what you are doing with them, as well as what response the server wants back for changes.
One thing you can do is to create client classes corresponding to the web service data contracts with any additional functionality that you want and set the web service reference to reuse existing types. Then there is no reason to create an additional wrapper class to bind to.
If you bind directly to the Web service types, you're introducing a coupling. Should the Web service change in future, this may have undesired side-effects that mean lots of code changes.
For example, what if you're using .asmx Web services today, then shift to WCF tomorrow? That might mean quite a few changes through your code if you've used types that WCF won't serialize.
It's often better in the long run to create specific client-side objects and then translate to and from Web service data contract types. It may seem a lot of work, but this is often repaid greatly when it's time to refactor, as your changes are localised in one place.
If you are the owner of both the web service and the client.
And you need the parameters of the web service calls to be complex classes which contain not only data but also behavior (actual coded logic) then you are in a bit of a pickle when developing these web services using web service frame works.
As suggested in the answer by Rob Cooper you can use pure xml as web service parameters and xml serialization, but there is a cleaner solution.
If you are using Visual Studio 2005 (probably applies the same for 2008), You can customize the way VS creates you proxy as described in this article:
Customizing generated Web Service proxies in Visual Studio 2005
This way you can tell VS to use your own classes instead of generating a proxy class.
Well when I think of it, it's pretty much same solution as proposed by Rob Cooper, with the little twist, that you wont be writing a Facade layer your self but will be using VS itself as this layer.

ASP.NET Web Service Results, Proxy Classes and Type Conversion

I'm still new to the ASP.NET world, so I could be way off base here, but so far this is to the best of my (limited) knowledge!
Let's say I have a standard business object "Contact" in the Business namespace. I write a Web Service to retrieve a Contact's info from a database and return it. I then write a client application to request said details.
Now, I also then create a utility method that takes a "Contact" and does some magic with it, like Utils.BuyContactNewHat() say. Which of course takes the Contact of type Business.Contact.
I then go back to my client application and want to utilise the BuyContactNewHat method, so I add a reference to my Utils namespace and there it is. However, a problem arises with:
Contact c = MyWebService.GetContact("Rob);
Utils.BuyContactNewHat(c); // << Error Here
Since the return type of GetContact is of MyWebService.Contact and not Business.Contact as expected. I understand why this is because when accessing a web service, you are actually programming against the proxy class generated by the WSDL.
So, is there an "easier" way to deal with this type of mismatch? I was considering perhaps trying to create a generic converter class that uses reflection to ensure two objects have the same structure than simply transferring the values across from one to the other.
You are on the right track. To get the data from the proxy object back into one of your own objects, you have to do left-hand-right-hand code. i.e. copy property values. I'll bet you that there is already a generic method out there that uses reflection.
Some people will use something other than a web service (.net remoting) if they just want to get a business object across the wire. Or they'll use binary serialization. I'm guessing you are using the web service for a reason, so you'll have to do property copying.
You don't actually have to use the generated class that the WSDL gives you. If you take a look at the code that it generates, it's just making calls into some .NET framework classes to submit SOAP requests. In the past I have copied that code into a normal .cs file and edited it. Although I haven't tried this specifically, I see no reason why you couldn't drop the proxy class definition and use the original class to receive the results of the SOAP call. It must already be doing reflection under the hood, it seems a shame to do it twice.
I would recommend that you look at writing a Schema Importer Extension, which you can use to control proxy code generation. This approach can be used to (gracefully) resolve your problem without kludges (such as copying around objects from one namespace to another, or modifying the proxy generated reference.cs class only to have it replaced the next time you update the web reference).
Here's a (very) good tutorial on the subject:
http://www.microsoft.com/belux/msdn/nl/community/columns/jdruyts/wsproxy.mspx

Categories

Resources