Can I trust that an object is destroyed and its destructor is called immediately when it goes out of scope in C#?
I figure it should since many common coding practices (e.g. transaction objects) rely on this behaviour, but I'm not very used to working with garbage collection and have little insight to how such languages usually behave.
Thanks.
Nope, .Net and hence C# relies on a garbage collection memory management. So destructors (which in .Net is called finalizers) are not called until GC finds it proper to destroy the objects.
Additionally: most "regular" objects in C# don't have destructors. If you need the destructor pattern you should implement the IDisposable interface with the Dispose Pattern. On disposable objects you should also make sure that the Dispose method gets called, either with the using keyword or directly calling the method.
To further (hopefully) clarify: deterministic disposal is useful in .Net e.g. when you need to explicitly free resources that is not managed by the .Net runtime. Examples of such resources are file handles, database connections, etc. It is usually important that these resources be freed as soon as they no longer are needed. Thus we cannot afford to wait for the GC to free them.
In order to get deterministic disposal (similar to the scope behavior of C++) in the non-deterministic world of the .Net GC, the .Net classes rely on the IDisposable interface. Borrowing from the Dispose Pattern, here are some examples:
First, instantiating a disposable resource and then letting the object go out of scope, will leave it up to the GC to dispose the object:
1. {
2. var dr = new DisposableResource();
3. }
To fix this we can explicitly dispose the object:
1. {
2. var dr = new DisposableResource();
3.
4. ...
5.
6. dr.Dispose();
7. }
But what if something goes wrong between line 2 and 6? Dispose will not be called. To further ensure that Dispose will finally be called regardless of any exceptions we can do the following:
1. var dr = new DisposableResource();
2. try
3. {
4. ...
5. }
6. finally
7. {
8. dr.Dispose();
9. }
Since this pattern is often needed, C# includes the using keyword to simplify things. The following example is equivalent to the above:
1. using (var dr = new DisposableResource())
2. {
3. ...
4. }
No. An object doesn't actually go "out of scope," the reference to it (i.e. the variable you use to access it) does.
Once there are no more references to a given object, that object becomes eligible for garbage collection (GC) should the need arise. Whenever the GC decides it needs to reclaim the space your no-longer-referenced object, that's when the objects finalizer will be called.
If your object is a resource (e.g. a file handle, database connection), it should implement the IDisposable interface (which obligates the object to implement a Dispose() method to clean up any open connections, etc). The best practice for you in this case would be to create the object as part of a using block, so that when this block is completed, your application will automatically call the objects Dispose() method, which will take care of closing your file/db connection/whatever.
e.g.
using (var conn = new DbConnection())
{
// do stuff with conn
} // conn.Dispose() is automatically called here.
The using block is just some syntactic sugar which wraps your interactions with the conn object in a try block, along with a finally block which only calls conn.Dispose()
There is no such thing als a C++-like destructor in C#. (There is a different concept of destructor in C#, also called a finalizer, which uses the same syntax as C++ destructors, but they are unrelated to destroying objects. They're intended to provide a cleanup mechanism for unmanaged resources.)
The garbage collector will cleanup objects sometime after they are no longer referenced. Not immediately, and there is no way to guarantee this either.
Luckily there is also no real reason why you would want to guarantee this. If you need the memory, then the GC will reclaim it then. If you don't, why care if there's still some garbage object around? It's not a memory leak: the GC can still find it and clean it up any time.
No, this isn't guaranteed. Similar to languages such as Java, in C# the garbage collector runs when it's needed (i. e. when the heap is getting too full). However, when your objects implement IDisposable, i. e. they have a Dispose() method and it has to be called, then you can take advantage of the using keyword:
using (var foo = new DisposableObject()) {
// do something with that
}
That way Dispose() will be called immediately when leaving that using block.
Note: IDisposable is found in many types, most notably GDI+ but also database connections, transactions, etc. so it may really be the right pattern here.
Note 2: Behind the scenes above block will get translated into a try/finally block:
var foo = new DisposableObject();
try
{
// do something with that
}
finally
{
foo.Dispose();
}
But that translation is done by the compiler and very handy for not forgetting to call Dispose().
I don't think you should rely on garbage collectors in this way. Even if you deduct how they operate it might very well be that in the next release they've reimplemented it.
In any case, objects are not garbage collected the moment you unreference them. Typically they are collected until some threshold is reached and then they are released.
Especially in java programs this is very noticeable when you look at the memory consumption on the task manager. It grows and grows and all of a sudden every minute it drops again.
No. If you refer to CLI specification (p. 8.9.6.7 about Finalizers) http://www.ecma-international.org/publications/files/ECMA-ST/Ecma-335.pdf you can find the following
the CLI should ensure that finalizers are called soon after the instance becomes
inaccessible. While relying on memory pressure to
trigger finalization is acceptable, implementers should consider the use of additional
metrics
but it must not.
Related
Until recently it never really bothered me as to how to best declare and dispose of a local variable but I thought I'd ask once and for all and get some feedback as it's starting to bug me more and more these days.
When creating a function/method that creates a local object, which method is best to create and dispose of the object.
For simplicity sake, assume that the method of the object being called will never generate an exception i.e. ConvertThisToString
private string myFirstFunction()
{
MyDataType myObject = null;
try
{
myObject = new MyDataType();
return myOjbect.ConvertThisToString();
}
finally
{
myObject = null;
}
}
or
private string mySecondFunction()
{
MyDataType myObject = new MyDataType();
return myOjbect.ConvertThisToString();
}
Are both functions ok and is it just about coding preferences or is there one method that's better than the other? Why?
My opinion is that one always requires the try/catch in order to nullify the object, which might be an overkill of try/catch for nullifying's sake, while the other method doesn't call any explicit way to destroy the object, which might be to reliant on .NET GC to release it from memory.
Should I be using the "using" statement instead?
Well, this is probably an incorrect statement. Is a local object immediately destroyed and disposed of when leaving a function or will it be cleared at a later stage by the GC management or other.
Thanks for feedback.
Thierry
UPDATED:
Removed the catch block as it caused confusion in my question. Should haven't been there in the first place since I did say, no error would ever occur.
That's very wrong.
Don't swallow exceptions.
Assigning a variable to null at the end of its scope will not help the GC at all.
If your object actually has expensive resources, it should implement IDisposable (correctly!), and you should dispose it using a using statement (but only when you're finished with it!)
You don't need to assign to null. When the object leaves scope, it will automatically be eligible for GC. There is no need to do anything special.
Basically, just write the second, simple version.
Should I be using the "using" statement instead?
If your object is wrapping resources (not memory allocated via new ..., but native resources) and implements IDisposable, then yes, you should use the using statement to guarantee those are cleaned up.
Is a local object immediately destroyed and disposed of when leaving a function or will it be cleared at a later stage by the GC management or other.
It will become eligible to be collected. At some point in the future, the GC will clean it up, but the time when this happens in indeterminant.
The best approach here is the Using statement.
something like this:
private string myFirstFunction()
{
using(MyDataType myObject = new MyDataType())
{
return myObject.ConvertThisToString();
}
}
this will dispose the object after execution.
As with almost everything, it all depends on what object you are using. If the object you are creating implements IDisposable then you would be best served to place in a using (typically). Outside of that most objects will get cleaned up by the garbage collector. IF you are the producer of a class that accesses COM objects then as the producer you should have provided a away for a proper cleanup, e.g. implement the IDisposable interface and handle the Dispose() correctly. As others have commented swallowing exceptions or even try/catching EVERY method doesn't seem like a reasonable or good idea. If a call you are making has the potential of throwing an exception and you have unmanaged or leaky objects then you should handle via a try/finally or a using (again, if appropriate).
You don't need to use a try/catch/finally to set a variable to null. The .NET GC will clear up any unreferenced classes when a method ends in it's own time.
If you are doing something really intensive (more so than your sample shows) then you can set the variable reference to null as a pointer to the GC that this is no longer referenced. This will only make a difference to your program if you are doing something which ends up marking the variable reference for Gen2 collection and then you do more stuff which prevents the GC collecting your variable (because the scope has not been left - in this case the method).
This is a bit of an extreme case as the .NET GC is designed to remove this aspect of programming from your daily concern, and regardless, it should get cleared up when the scope ends - it might just a bit longer.
You use 'using' if the referenced object implements IDisposable, and you do this typically to release unmanaged resources - though there may be other reasons why a class implements this interface.
Your first method is total overkill... it should just be as described in MySecondFunction(), and just don't swallow exceptions (I'm referring to the empty catch block) like that - because it leads to buggy, unmaintanable code! :)
I'm pretty new to C# programming, and the concept of the GC, and its realtions to IDisposable is still a bit vague. What does calling Dispose mean in terms of the garbage collection?
Specifically i wonder if the following code may fail occationally, depending on when the garbage collection kicks in. (I have not been able to make it crash during my tests).
//List<TestClass2> tc2List;
//TestClass2 invokes a thread. It implements IDisposable.
//Its Dispose() sets a stop-condition for the thread,
//and joins the thread, awaiting it to stop. (may take 100 msek)
tc2List.RemoveAll(t =>
{
if (String.Compare(t.Name, "Orange") == 0)
{
t.Dispose(); //May take up to 100 msek
return true;
}
return false;
});
Your code works, but it's bad style. Predicates should not have side effects. So you should first dispose the elements, and then remove them.
Predicate<T> filter = t => t.Name == "Orange";
foreach(var t in tc2List.Where(filter))
t.Dispose();
tc2List.RemoveAll(filter);
i wonder if the following code may fail occationally, depending on when the garbage collection kicks in
No, it won't fail
//Its Dispose() sets a stop-condition for the thread,
//and joins the thread, awaiting it to stop. (may take 100 msek)
That is a slightly a-typical use of Dispose() but not wrong. A more efficient approach would use a different Stop() so that you can stop all threads at once. Or call Dispose() from Parallel.ForEach(). But whatever method you choose, it is not hindering, nor is it being hindered by, the GC.
Do you have finalize method in you TestClass2?
Dispose main properties
This has to be implemented in classes implementing IDispose interface.
Its the right place for freeing-up unmanaged resources like file, handles, and connections etc.
Dispose() method is called explicitely in the code itself.
Dispose() method is automatically called (for objects which implement IDispose), when used in a "using"
Refer to link.
What does calling Dispose mean in terms of the garbage collection?
Calling dispose, means you are forcibly cleaning up things (literally the memory) using your implementation of the Dispose method. Note : (Some of the framework classes do call your implementation of Dispose for you. System.Windows.Forms.Form for example)
Garbage collection on the contrast is a feature of the .NET runtime that will clean up things for you automatically. Automatically i mean, because its up to the memory pressure and other factors that is taken care by the runtime.
A simple strategy i would recommend. Do Dispose() if you think that the memory would stay longer than needed and would impact the application. Else leave it to the runtime, it will automatically cleans up (i.e finalizes) the objects when they go out of scope. The GC has its own algorithm on how to do cleanup, but you can to a greater extent rely on it.
The next question
Specifically i wonder if the following code may fail occasionally, depending on when the garbage collection kicks in
I guess no. Failure of the code due to GC kicking in, depends on how you write the finalizer of TestClass2. Definitely your call t.Dispose() wont clash with the GC.
Regarding the Microsoft built classes that inherit IDisposable, do I explicitly have to call Dispose to prevent memory leaks?
I understand that it is best practice to call Dispose (or better yet use a using block), however when programming, typically I don't always immediately realise that a class inherits from IDisposable.
I also understand that Microsoft implementation of IDisposable is a bit borked, which is why they created the article explaining the correct usage of IDisposable.
Long story short, in which instances is it okay to forget to call Dispose?
There are a couple of issues in the primary question
Do I explicitly have to call Dispose to prevent memory leaks?
Calling Dispose on any type which implements IDisposable is highly recomended and may even be a fundamental part of the types contract. There is almost no good reason to not call Dispose when you are done with the object. An IDisposable object is meant to be disposed.
But will failing to call Dispose create a memory leak? Possibly. It's very dependent on what exactly that object does in it's Dispose method. Many free memory, some unhook from events, others free handles, etc ... It may not leak memory but it will almost certainly have a negative effect on your program
In which instances is it okay to forget to call Dispose?
I'd start with none. The vast majority of objects out there implement IDisposable for good reason. Failing to call Dispose will hurt your program.
It depends on two things:
What happens in the Dispose method
Does the finalizer call Dispose
Dispose functionlity
Dispose can do several type of actions, like closing a handle to a resource (like file stream), change the class state and release other components the class itself uses.
In case of resource being released (like file) there's a functionality difference between calling it explicitly and waiting for it to be called during garbage collection (assuming the finalizer calls dispose).
In case there's no state change and only components are released there'll be no memory leak since the object will be freed by the GC later.
Finalizer
In most cases, disposable types call the Dispose method from the finalizer. If this is the case, and assuming the context in which the dispose is called doesn't matter, then there's a high chance that you'll notice no difference if the object will not be disposed explicitly. But, if the Dispose is not called from the finalizer then your code will behave differently.
Bottom line - in most cases, it's better to dispose the object explicitly when you're done with it.
A simple example to where it's better to call Dispose explicitly: Assuming you're using a FileStream to write some content and enable no sharing, then the file is locked by the process until the GC will get the object. The file may also not flush all the content to the file so if the process crashes in some point after the write was over it's not guaranteed that it will actually be saved.
It can be safe to not call Dispose, but the problem is knowing when this is the case.
A good 95% of IEnumerator<T> implementations have a Dispose that's safe to ignore, but the 5% is not just 5% that'll cause a bug, but 5% that'll cause a nasty hard to trace bug. More to the point, code that gets passed an IEnumerator<T> will see both the 95% and the 5% and won't be able to dynamically tell them apart (it's possible to implement the non-generic IEnumerable without implementing IDisposable, and how well that turned out can be guessed at by MS deciding to make IEnumerator<T> inherit from IDisposable!).
Of the rest, maybe there's 3 or 4% of the time it's safe. For now. You don't know which 3% without looking at the code, and even then the contract says you have to call it, so the developer can depend on you doing so if they release a new version where it is important.
In summary, always call Dispose(). (I can think of an exception, but it's frankly too weird to even go into the details of, and it's still safe to call it in that case, just not vital).
On the question of implementing IDisposable yourself, avoid the pattern in that accursed document.
I consider that pattern an anti-pattern. It is a good pattern for implementing both IDisposable.Dispose and a finaliser in a class that holds both managed and unmanaged resources. However holding both managed IDisposable and unmanaged resources is a bad idea in the first place.
Instead:
If you have an unmanaged resource, then don't have any unmanaged resources that implement IDisposable. Now the Dispose(true) and Dispose(false) code paths are the same, so really they can become:
public class HasUnmanaged : IDisposable
{
IntPtr unmanagedGoo;
private void CleanUp()
{
if(unmanagedGoo != IntPtr.Zero)
{
SomeReleasingMethod(unmanagedGoo);
unmanagedGoo = IntPtr.Zero;
}
}
public void Dispose()
{
CleanUp();
GC.SuppressFinalize(this);
}
~HasUnmanaged()
{
CleanUp();
}
}
If you have managed resources that need to be disposed, then just do that:
public class HasUnmanaged : IDisposable
{
IDisposable managedGoo;
public void Dispose()
{
if(managedGoo != null)
managedGoo.Dispose();
}
}
There, no cryptic "disposing" bool (how can something be called Dispose and take false for something called disposing?) No worrying about finalisers for the 99.99% of the time you won't need them (the second pattern is way more common than the first). All good.
Really need something that has both a managed and an unmanaged resource? No, you don't really, wrap the unmanaged resource in a class of your own that works as a handle to it, and then that handle fits the first pattern above and the main class fits the second.
Only implement the CA10634 pattern when you're forced to because you inherited from a class that did so. Thankfully, most people aren't creating new ones like that any more.
It is never OK to forget to call Dispose (or, as you say, better yet use using).
I guess if the goal of your program is to cause unmanaged resource leaks. Then maybe it would be OK.
The implementation of IDisposable indicates that a class uses un-managed resources. You should always call Dispose() (or use a using block when possible) when you're sure you're done with the class. Otherwise you are unnecessarily keeping un-managed resources allocated.
In other words, never forget to call Dispose().
Yes, always call dispose. Either explicitly or implicitly (via using). Take, for example, the Timer class. If you do not explicitly stop a timer, and do not dispose it, then it will keep firing until the garbage collector gets around to collecting it. This could actually cause crashes or unexpected behavior.
It's always best to make sure Dispose is called as soon as you are done with it.
Microsoft (probably not officially) says it is ok to not call Dispose in some cases.
Stephen Toub from Microsoft writes (about calling Dispose on Task):
In short, as is typically the case in .NET, dispose aggressively if
it's easy and correct to do based on the structure of your code. If
you start having to do strange gyrations in order to Dispose (or in
the case of Tasks, use additional synchronization to ensure it's safe
to dispose, since Dispose may only be used once a task has completed),
it's likely better to rely on finalization to take care of things. In
the end, it's best to measure, measure, measure to see if you actually
have a problem before you go out of your way to make the code less
sightly in order to implement clean-up functionality.
[bold emphasize is mine]
Another case is base streams
var inner = new FileStrem(...);
var outer = new StreamReader(inner, Encoding.GetEncoding(1252));
...
outer.Dispose();
inner.Dispose(); -- this will trigger a FxCop performance warning about calling Dispose twice.
(I have turned off this rule)
How the CLR handles local variables with function scope in case an exception is thrown.
is it a must to use the finally block or the variable is disposed once the flow leaves the function
below is a small example
protected void FunctionX()
{
List<Employee> lstEmployees;
try
{
lstEmployees= new List<Employee>();
int s = lstEmployees[1].ID; // code intended to throw exception
}
catch (Exception ex)
{
ManageException(ex, ShowMessage); //exception is thrown here
}
finally { lstEmployees= null; } // Is the finally block required to make sure the list is cleaned
}
To answer your specific question, no, the finally block you've listed is not required.
Assigning null to a reference variable does not actually do anything, as garbage collection is non-deterministic. As a simplistic explanation, from time to time, the garbage collector will examine the objects within the heap to determine if there are any active references to them (this is called being "rooted"). If there are no active references, then these references are eligible for garbage collection.
Your assignment to null is not required, as once the function exits, the lstEmployees variable will fall out of scope and will no longer be considered an active reference to the instance that you create within your try block.
There are certain types (both within .NET and in third-party libraries) that implement the IDisposable interface and expose some deterministic cleanup procedures through the Dispose() function. When using these types, you should always call Dispose() when you're finished with the type. In cases where the lifetime of the instance shouldn't extend outside of the lifetime of the function, then you can use a using() { } block, but this is only required if the type implements IDisposable, which List<T> (as you used in your example) does not.
Don't be worried about the objects cleanup, that's why the .NET and most modern languages provide the garbage collection functionality in runtime.
If your object has a handle to unmanaged resource do that cleanup.
Some of the other answers are slightly misleading here.
In fact, the garbage collector has got (almost) nothing to do with the variable lstEmployees. But it never needs to be set to null, neither in normal code flow nor after an exception is thrown.
Setting references to null to free the object they point they point to is almost never required, especially not for local objects.
As a consequence, the garbage collector won’t care about the exception either.
On the other hand, unmanaged resources which aren’t handled by the CG do always require manual cleanup (via the Dispose method of the IDisposable interface). To make sure that such resources are returned after an exception was thrown, you indeed need the finally clause. Or, if you don’t intend to handle the exception locally, you can replace the try … finally by a using clause:
using (someUnmanagedResource) {
// … use the resource …
}
// Will implicitly call someUnmanagedResource.Dispose() *whatever happens*!
.NET languages are garbage collected, which means that objects lifetimes are kept track of, so the garbage collection will get rid of your list when it finds no more object references to it.
Not at all. When the variable is out of scope, the garbage collector will take care of it (when the GC decides it's time to collect all the garbage...)
The only thing you have to take in account is that maybe you don't want to wait for the GC to do its job, so resources help by an instance of a class are released (e.g. imagine you have locally created an instance that hols a reference to a database connection. The connection will be held until GC takes care of deleting the instance, and later on deleting the referenced connection, which may take a while).
In these cases, take a look at the IDisposable interface, so you can proactively free resources before your instances are removed by the GC.
.NET's garbage collector will handle this for you. In fact, setting "lastEmployees" to null accomplishes the same thing as just exiting the function.
Any item that is no longer referenced by the root application in one form or another will be marked for collection.
In .NET, you never need to worry about cleaning up managed resource. Hence, managed.
http://msdn.microsoft.com/en-us/library/0xy59wtx.aspx
I've been debugging some code recently that was a bit memory leaky. It's a long running program that runs as a Windows service.
If you find a class wearing an IDisposable interface, it is telling you that some of the resources it uses are outside the abilities of the garbage collector to clean up for you.
The reason it is telling you this is that you, the user of this object, are now responsible for when these resources are cleaned up. Congratulations!
As a conscientious developer, you are nudged towards calling the .Dispose() method when you've finished with the object in order to release those unmanaged resources.
There is the nice using() pattern to help clean up these resources once they are finished with. Which just leaves finding which exact objects are causing the leakyness?
In order to aid tracking down these rogue unmanaged resources, is there any way to query what objects are loitering around waiting to be Disposed at any given point in time?
There shouldn't be any cases where you don't want to call Dispose, but the compiler cannot tell you where you should call dispose.
Suppose you write a factory class which creates and returns disposable objects. Should the compiler bug you for not calling Dispose when the cleanup should be the responsibility of your callers?
IDisposable is more for making use of the using keyword. It's not there to force you to call Dispose() - it's there to enable you to call it in a slick, non-obtrusive way:
class A : IDisposable {}
/// stuff
using(var a = new A()) {
a.method1();
}
after you leave the using block, Dispose() is called for you.
"Is there any way to detect at the end of the program which objects are loitering around waiting to be Disposed?"
Well, if all goes well, at the end of the program the CLR will call all object's finalizers, which, if the IDisposable pattern was implemented properly, will call the Dispose() methods. So at the end, everything will be cleared up properly.
The problem is that if you have a long running program, chances are some of your IDiposable instances are locking some resources that shouldn't be locked. For cases like this, user code should use the using block or call Dispose() as soon as it is done with an object, but there's really no way for a anyone except the code author to know that.
You are not required to call the Dispose method. Implementing the IDisposable interface is a reminder that your class probably is using resources such as a database connection, a file handle, that need to be closed, so GC is not enough.
The best practice AFAIK is to call Dispose or even better, put the object in a using statement.
A good example is the .NET 2.0 Ping class, which runs asynchronously. Unless it throws an exception, you don't actually call Dispose until the callback method. Note that this example has some slightly weird casting due to the way Ping implements the IDisposable interface, but also inherits Dispose() (and only the former works as intended).
private void Refresh( Object sender, EventArgs args )
{
Ping ping = null;
try
{
ping = new Ping();
ping.PingCompleted += PingComplete;
ping.SendAsync( defaultHost, null );
}
catch ( Exception )
{
( (IDisposable)ping ).Dispose();
this.isAlive = false;
}
}
private void PingComplete( Object sender, PingCompletedEventArgs args )
{
this.isAlive = ( args.Error == null && args.Reply.Status == IPStatus.Success );
( (IDisposable)sender ).Dispose();
}
Can I ask how you're certain that it's specifically objects which implement IDisposable? In my experience the most-likely zombie objects are objects which have not properly had all their event handlers removed (thereby leaving a reference to them from another 'live' object and not qualifying them as unreachable during garbage collection).
There are tools which can help track these down by taking a snapshot of the managed heap and stacks and allowing you to see what objects are considered in-use at a given point in time. A freebie is windbg using sos.dll; it'll take some googling for tutorials to show you the commands you need--but it works and it's free. A more user-friendly (don't confused that with "simple") option is Red Gate's ANTS Profiler running in Memory Profiling mode--it's a slick tool.
Edit: Regarding the usefulness of calling Dispose--it provides a deterministic way to cleanup objects. Garbage Collection only runs when your app has ran out of its allocated memory--it's an expensive task which basically stops your application from executing and looks at all objects in existance and builds a tree of "reachable" (in-use) objects, then cleans up the unreachable objects. Manually cleaning up an object frees it before GC ever has to run.
Because the method creating the disposable object may be legitimately returning it as a value, that is, the compiler can't tell how the programming is intending to use it.
What if the disposable object is created in one class/module (say a factory) and is handed off to a different class/module to be used for a while before being disposed of? That use case should be OK, and the compiler shouldn't badger you about it. I suspect that's why there's no compile-time warning---the compiler assumes the Dispose call is in another file.
Determining when and where to call Dispose() is a very subjective thing, dependent on the nature of the program and how it uses disposable objects. Subjective problems are not something compilers are very good at. Instead, this is more a job for static analysis, which is the arena of tools like FxCop and StyleCop, or perhaps more advanced compilers like Spec#/Sing#. Static analysis uses rules to determine if subjective requirements, such as "Always ensure .Dispose() is called at some point.", are met.
I am honestly not sure if any static analyzers exist that are capable of checking whether .Dispose() is called. Even for static analysis as it exists today, that might be a bit on the too-subjective side of things. If you need a place to start looking, however, "Static Analysis for C#" is probably the best place.