I've a double variable called x.
In the code, x gets assigned a value of 0.1 and I check it in an 'if' statement comparing x and 0.1
if (x==0.1)
{
----
}
Unfortunately it does not enter the if statement
Should I use Double or double?
What's the reason behind this? Can you suggest a solution for this?
It's a standard problem due to how the computer stores floating point values. Search here for "floating point problem" and you'll find tons of information.
In short – a float/double can't store 0.1 precisely. It will always be a little off.
You can try using the decimal type which stores numbers in decimal notation. Thus 0.1 will be representable precisely.
You wanted to know the reason:
Float/double are stored as binary fractions, not decimal fractions. To illustrate:
12.34 in decimal notation (what we use) means
1 * 101 + 2 * 100 + 3 * 10-1 + 4 * 10-2
The computer stores floating point numbers in the same way, except it uses base 2: 10.01 means
1 * 21 + 0 * 20 + 0 * 2-1 + 1 * 2-2
Now, you probably know that there are some numbers that cannot be represented fully with our decimal notation. For example, 1/3 in decimal notation is 0.3333333…. The same thing happens in binary notation, except that the numbers that cannot be represented precisely are different. Among them is the number 1/10. In binary notation that is 0.000110011001100….
Since the binary notation cannot store it precisely, it is stored in a rounded-off way. Hence your problem.
double and Double are the same (double is an alias for Double) and can be used interchangeably.
The problem with comparing a double with another value is that doubles are approximate values, not exact values. So when you set x to 0.1 it may in reality be stored as 0.100000001 or something like that.
Instead of checking for equality, you should check that the difference is less than a defined minimum difference (tolerance). Something like:
if (Math.Abs(x - 0.1) < 0.0000001)
{
...
}
You need a combination of Math.Abs on X-Y and a value to compare with.
You can use following Extension method approach
public static class DoubleExtensions
{
const double _3 = 0.001;
const double _4 = 0.0001;
const double _5 = 0.00001;
const double _6 = 0.000001;
const double _7 = 0.0000001;
public static bool Equals3DigitPrecision(this double left, double right)
{
return Math.Abs(left - right) < _3;
}
public static bool Equals4DigitPrecision(this double left, double right)
{
return Math.Abs(left - right) < _4;
}
...
Since you rarely call methods on double except ToString I believe its pretty safe extension.
Then you can compare x and y like
if(x.Equals4DigitPrecision(y))
Comparing floating point number can't always be done precisely because of rounding. To compare
(x == .1)
the computer really compares
(x - .1) vs 0
Result of sybtraction can not always be represeted precisely because of how floating point number are represented on the machine. Therefore you get some nonzero value and the condition evaluates to false.
To overcome this compare
Math.Abs(x- .1) vs some very small threshold ( like 1E-9)
From the documentation:
Precision in Comparisons
The Equals method should be used with caution, because two apparently equivalent values can be unequal due to the differing precision of the two values. The following example reports that the Double value .3333 and the Double returned by dividing 1 by 3 are unequal.
...
Rather than comparing for equality, one recommended technique involves defining an acceptable margin of difference between two values (such as .01% of one of the values). If the absolute value of the difference between the two values is less than or equal to that margin, the difference is likely to be due to differences in precision and, therefore, the values are likely to be equal. The following example uses this technique to compare .33333 and 1/3, the two Double values that the previous code example found to be unequal.
So if you really need a double, you should use the techique described on the documentation.
If you can, change it to a decimal. It' will be slower, but you won't have this type of problem.
Use decimal. It doesn't have this "problem".
Exact comparison of floating point values is know to not always work due to the rounding and internal representation issue.
Try imprecise comparison:
if (x >= 0.099 && x <= 0.101)
{
}
The other alternative is to use the decimal data type.
double (lowercase) is just an alias for System.Double, so they are identical.
For the reason, see Binary floating point and .NET.
In short: a double is not an exact type and a minute difference between "x" and "0.1" will throw it off.
Double (called float in some languages) is fraut with problems due to rounding issues, it's good only if you need approximate values.
The Decimal data type does what you want.
For reference decimal and Decimal are the same in .NET C#, as are the double and Double types, they both refer to the same type (decimal and double are very different though, as you've seen).
Beware that the Decimal data type has some costs associated with it, so use it with caution if you're looking at loops etc.
Official MS help, especially interested "Precision in Comparisons" part in context of the question.
https://learn.microsoft.com/en-us/dotnet/api/system.double.equals
// Initialize two doubles with apparently identical values
double double1 = .333333;
double double2 = (double) 1/3;
// Define the tolerance for variation in their values
double difference = Math.Abs(double1 * .00001);
// Compare the values
// The output to the console indicates that the two values are equal
if (Math.Abs(double1 - double2) <= difference)
Console.WriteLine("double1 and double2 are equal.");
else
Console.WriteLine("double1 and double2 are unequal.");
1) Should i use Double or double???
Double and double is the same thing. double is just a C# keyword working as alias for the class System.Double
The most common thing is to use the aliases! The same for string (System.String), int(System.Int32)
Also see Built-In Types Table (C# Reference)
Taking a tip from the Java code base, try using .CompareTo and test for the zero comparison. This assumes the .CompareTo function takes in to account floating point equality in an accurate manner. For instance,
System.Math.PI.CompareTo(System.Math.PI) == 0
This predicate should return true.
// number of digits to be compared
public int n = 12
// n+1 because b/a tends to 1 with n leading digits
public double MyEpsilon { get; } = Math.Pow(10, -(n+1));
public bool IsEqual(double a, double b)
{
// Avoiding division by zero
if (Math.Abs(a)<= double.Epsilon || Math.Abs(b) <= double.Epsilon)
return Math.Abs(a - b) <= double.Epsilon;
// Comparison
return Math.Abs(1.0 - a / b) <= MyEpsilon;
}
Explanation
The main comparison function done using division a/b which should go toward 1. But why division? it simply puts one number as reference defines the second one. For example
a = 0.00000012345
b = 0.00000012346
a/b = 0.999919002
b/a = 1.000081004
(a/b)-1 = 8.099789405475458e-5
1-(b/a) = 8.100445524503848e-5
or
a=12345*10^8
b=12346*10^8
a/b = 0.999919002
b/a = 1.000081004
(a/b)-1 = 8.099789405475458e-5
1-(b/a) = 8.100445524503848e-5
by division we get rid of trailing or leading zeros (or relatively small numbers) that pollute our judgement of number precision. In the example, the comparison is of order 10^-5, and we have 4 number accuracy, because of that in the beginning code I wrote comparison with 10^(n+1) where n is number accuracy.
Adding onto Valentin Kuzub's answer above:
we could use a single method that supports providing nth precision number:
public static bool EqualsNthDigitPrecision(this double value, double compareTo, int precisionPoint) =>
Math.Abs(value - compareTo) < Math.Pow(10, -Math.Abs(precisionPoint));
Note: This method is built for simplicity without added bulk and not with performance in mind.
As a general rule:
Double representation is good enough in most cases but can miserably fail in some situations. Use decimal values if you need complete precision (as in financial applications).
Most problems with doubles doesn't come from direct comparison, it use to be a result of the accumulation of several math operations which exponentially disturb the value due to rounding and fractional errors (especially with multiplications and divisions).
Check your logic, if the code is:
x = 0.1
if (x == 0.1)
it should not fail, it's to simple to fail, if X value is calculated by more complex means or operations it's quite possible the ToString method used by the debugger is using an smart rounding, maybe you can do the same (if that's too risky go back to using decimal):
if (x.ToString() == "0.1")
Floating point number representations are notoriously inaccurate because of the way floats are stored internally. E.g. x may actually be 0.0999999999 or 0.100000001 and your condition will fail. If you want to determine if floats are equal you need to specify whether they're equal to within a certain tolerance.
I.e.:
if(Math.Abs(x - 0.1) < tol) {
// Do something
}
My extensions method for double comparison:
public static bool IsEqual(this double value1, double value2, int precision = 2)
{
var dif = Math.Abs(Math.Round(value1, precision) - Math.Round(value2, precision));
while (precision > 0)
{
dif *= 10;
precision--;
}
return dif < 1;
}
To compare floating point, double or float types, use the specific method of CSharp:
if (double1.CompareTo(double2) > 0)
{
// double1 is greater than double2
}
if (double1.CompareTo(double2) < 0)
{
// double1 is less than double2
}
if (double1.CompareTo(double2) == 0)
{
// double1 equals double2
}
https://learn.microsoft.com/en-us/dotnet/api/system.double.compareto?view=netcore-3.1
Related
In How does DoubleUtil.DoubleToInt(double val) work? we learn that the .NET Framework has a special way of rounding floating point values:
public static int DoubleToInt(double val)
{
return (0 < val) ? (int)(val + 0.5) : (int)(val - 0.5);
}
Why are they not just using (int)Math.Round(val)?
Or: Why is Math.Round not defined this way if this is superior? There must be some trade-off.
Math.Round would result in the creation of a double with the exact value needed, which would then need to be converted to an int. The code here avoids the creation of that double. It also allows for the elision of error handling, and the code related to other types of rounding modes or digits to round to.
They have different behaviour at value with a fractional part 1/2. According to Math.Round:
If the fractional component of a is halfway between two integers, one of which is even and the other odd, then the even number is returned.
So if val == 0.5, then Math.Round(val) == 0.0, whereas this DoubleToInt would give (int)(0.5+0.5) == 1. In other words, DoubleToInt round 1/2 away from zero (like the standard C round function).
There is also potential here for less desirable behaviour: if val is actually the double before 0.5 (i.e. 0.49999999999999994) then, depending on how C# handles intermediate precision, it may in fact give 1 (as val + 0.5 isn't representable by a double, and could be rounded to 1). This was in fact an infamous specification bug in Java 6 (and earlier).
I could see this being an optimization since to get the same behavior from Round you need to use the MidpointRounding.AwayFromZero option. From the reference source this is implemented via:
private static unsafe double InternalRound(double value, int digits, MidpointRounding mode) {
if (Abs(value) < doubleRoundLimit) {
Double power10 = roundPower10Double[digits];
value *= power10;
if (mode == MidpointRounding.AwayFromZero) {
double fraction = SplitFractionDouble(&value);
if (Abs(fraction) >= 0.5d) {
value += Sign(fraction);
}
}
else {
// On X86 this can be inlined to just a few instructions
value = Round(value);
}
value /= power10;
}
return value;
}
I can only guess that the author of the utility method did some performance comparison.
I need a double value to contain 2 digits after ".", such as 2.15, 20.15. If the input value is 3.125, then it should print an error message.
My code is:
private static bool isTwoDigits(double num)
{
return (num - Math.Floor(num)).ToString().Length <= 4;
}
If you input 2.15, then it will be 2.15 -2 = 0.15 <= 4 - which works. But when I change num to 20.15 it doesn't, because (num - Math.Floor(num)) here will return 0.14999999999.
Any other good ideas?
This is the nature of binary floating points number. Just like 1/3 can't be exactly written out as a finite decimal number, 0.1 can't be exactly represented by a finite binary expansion.
So depending on what you are trying to achieve exactly, you could:
If you are validating some string input (e.g. a textbox), you can process the information at the string level, e.g. with a RegEx.
You can store your numbers in the decimal datatype, which can store decimal values exactly.
You can do your computation on a double but you have to give yourself a tolerance. If you expect only 2 digits of precision, you can do something like Math.Abs(x - Math.Round(x, 2)) < 0.00000001). The definition of this tolerance margin depends on your use case.
If you're really worried about the number of decimal places, on a base-10 number, use decimal instead of double.
the decimal is for calculating financial calculations, and the reason it's called decimal in the first place is so that it can better handle base-10 calculations such as dollars and cents.
And you can also check if the number is 2 digits a bit more simply.
return num % 0.01m == 0.0m;
SO as has already been said, you can use regexp to ensure the entire format is correct.
But if you know there will only be 1 decimal because its already a number you can also just use String.IndexOf
eg
double foo = .... ;
string fooString = foo.ToString();
if (fooString.Length - fooString.IndexOf(".") != 3) => error.
(Its 3 because Length is max index + 1 )
So I'm attempting to use the Newton-Raphson method to find the square root of a BigInteger.
Here is my code:
private void sqrRt(BigInteger candidate)
{
BigInteger epsilon = new BigInteger(0.0001);
BigInteger guess = candidate / 2;
while (BigInteger.Abs(guess * guess - candidate) >= epsilon)
{
// guess = guess - (((guess**2) - y)/(2*guess))
guess = BigInteger.Subtract(guess, BigInteger.Divide(BigInteger.Subtract(BigInteger.Multiply(guess, guess), candidate), BigInteger.Multiply(2, guess)));
MessageBox.Show(Convert.ToString(guess));
}
}
The problem seems to be that the BigInteger is not precise enough to fall within the degree of accuracy of the epsilon in the while loop - i.e. it needs a decimal place. My question is what/how/where do I convert to a double to make the while loop eventually return false?
You are using the wrong data type. In order to have decimal points, you would need to use double, float, decimal, or Complex.
Check the links of all these types so you can see their digits of precision.
I have two values: X = -78.0921 and Y = -64.6294. Now, when I want to compute Math.Pow(X, Y) it returns NaN. What should I do? How can I solve this problem?
How should I calculate this power? Is there any other function that can calculate this?...or maybe it is not defined mathematically ?
You've tried to compute a number that is not real.
By not real I mean, if we tried every single number between the largest number and the smallest number you can think of, none of those numbers is the solution to -78.0921 to the power of -64.6294.
In fact, no real number is the solution to -1 to the power of 0.5, or the square root of -1, and in general for a^b if a is negative and b is non-integer, the result is not real.
The inability to express such a useful result in real numbers lead to the invention of complex numbers. We say sqrt(-1) = i, the imaginary unit, in the complex number system - all complex numbers have a real component and an imaginary component, expressed as a + b*i.
In general, no negative number to a fractional power produces a real result, as it will have some component of i in it - the closer to a .5 the power is, the more i, the closer to a .0, the more real, and the path follows a circle between real and imaginary, e.g.
-1^x = cos(pi*x)+i*sin(pi*x)
Read more about complex numbers: http://en.wikipedia.org/wiki/Complex_number
If you wish to work with complex numbers in C#, try http://msdn.microsoft.com/en-us/library/system.numerics.complex.aspx
However, unless complex numbers have some meaning in your problem domain (they are meaningful in many electrical engineering, physics and signal analysis problems, for example) it's possible that your data is wrong or your logic is wrong to be attempting to do such a thing in the first place.
The documentation states that the returned value for those inputs is NaN.
x < 0 but not NegativeInfinity; y is not an integer, NegativeInfinity, or PositiveInfinity: returns NaN
The reason that NaN is returned is that the function is not well-defined for your input values. The Wikipedia article on Exponentiation covers this topic.
I think you mean that it returns NaN because your input matches the following:
x < 0 but not NegativeInfinity; y is not an integer, NegativeInfinity, or PositiveInfinity
Which is correct, as per the documentation.
Here is what I used for (native C# library System.Numerics):
Complex.Pow(x, y).Real;
The result is the same as:
double checkSquareRoot(double x, double y)
{
var result = Math.Pow(x, y);
if (x > 0)
{
return result;
}
else
{
return -1 * Math.Pow(-x, y);
}
}
Hope it helps!
I had a similar issue and handled as shown below, you have to adjust the min and max values as needed, in my case they are 0 and 10.
double alpha = FastMath.pow(weight, parameters.getAlpha());
if(alpha == Double.NEGATIVE_INFINITY) {
alpha = 0d;
}
if(alpha == Double.POSITIVE_INFINITY) {
alpha = 10d;
}
double beta = FastMath.pow(1d / distanceMatrix[row][column],
parameters.getBeta());
if(beta == Double.NEGATIVE_INFINITY) {
beta = 0d;
}
if(beta == Double.POSITIVE_INFINITY) {
beta = 10d;
}
It is another weak point in C#. We know that cubic root of -125 is equal to -5, but the result of Console.Write(Math.Pow(-125,1.0/3)); is NaN.
Perhaps you should try this:
if (x>0) {
Console.Write(Math.Pow(x,y));
}
else if (x<0) {
double x = Abs(x);
double z = Math.Pow(x,y);
if (y%2==0)
Console.Write(z);
else
Console.Write(-z);
}
I was wondering if the above was at all possible. For example:
Math.Sqrt(myVariableHere);
When looking at the overload, it requires a double parameter, so I'm not sure if there is another way to replicate this with decimal datatypes.
I don't understand why all the answers to that question are the same.
There are several ways to calculate the square root from a number. One of them was proposed by Isaac Newton. I'll only write one of the simplest implementations of this method. I use it to improve the accuracy of double's square root.
// x - a number, from which we need to calculate the square root
// epsilon - an accuracy of calculation of the root from our number.
// The result of the calculations will differ from an actual value
// of the root on less than epslion.
public static decimal Sqrt(decimal x, decimal epsilon = 0.0M)
{
if (x < 0) throw new OverflowException("Cannot calculate square root from a negative number");
decimal current = (decimal)Math.Sqrt((double)x), previous;
do
{
previous = current;
if (previous == 0.0M) return 0;
current = (previous + x / previous) / 2;
}
while (Math.Abs(previous - current) > epsilon);
return current;
}
About speed: in the worst case (epsilon = 0 and number is decimal.MaxValue) the loop repeats less than a three times.
If you want to know more, read this (Hacker's Delight by Henry S. Warren, Jr.)
I just came across this question, and I'd suggest a different algorithm than the one SLenik proposed. This is based on the Babylonian Method.
public static decimal Sqrt(decimal x, decimal? guess = null)
{
var ourGuess = guess.GetValueOrDefault(x / 2m);
var result = x / ourGuess;
var average = (ourGuess + result) / 2m;
if (average == ourGuess) // This checks for the maximum precision possible with a decimal.
return average;
else
return Sqrt(x, average);
}
It doesn't require using the existing Sqrt function, and thus avoids converting to double and back, with the accompanying loss of precision.
In most cases involving a decimal (currency etc), it isn't useful to take a root; and the root won't have anything like the expected precision that you might expect a decimal to have. You can of course force it by casting (assuming we aren't dealing with extreme ends of the decimal range):
decimal root = (decimal)Math.Sqrt((double)myVariableHere);
which forces you to at least acknowledge the inherent rounding issues.
Simple: Cast your decimal to a double and call the function, get the result and cast that back to a decimal. That will probably be faster than any sqrt function you could make on your own, and save a lot of effort.
Math.Sqrt((double)myVariableHere);
Will give you back a double that's the square root of your decimal myVariableHere.