I'm looking into adding scripting to my C# application. I've been debating between Lua and C# (through CSharpCodeProvider).
Regardless of which language I use, I need the script to be able to access/manipulate objects/arrays in my main application. With C# I should be able to expose my objects and interface functions without too many issues.
However, with Lua it seems like I'll only be able to access the application objects through exposed functions. I can't see how I could have a non-chunky interface to, for example, arrays. I'd either need Array1Set(index, value)/Array1Get(index) functions or ArraySet(array_no, index, value)/.... Is there an elegant way to implement this? I don't want to copy the arrays to the Lua machine, manipulate it, then pull it back into my application.
Thanks
You should take a look at the LuaInterface project, which supports full integration between Lua and .NET. Ask google for more information about LuaInterface to find lots of useful pages of discussion, samples, and ideas.
The general method of sharing objects between Lua and any application in any language is to define the __index() and __newindex() metamethods (and possibly others) of a userdata containing either the object instance itself (letting Lua's GC manage the object's lifetime) or a pointer to the instance (which requires careful cooperation with the GC). The metamethods allow Lua code to manipulate fields of the object as if they were stored in a Lua table.
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I was wondering how I could program like a certain API, I have written an algorithm that I want to publish so people can use it, but I don't want people to see the code, and steal it? Paranoid, I know, but still.
How is that made, so for instance I can in a C# script (the API would also be written in C#), include it (with using ApiName) and use the functions inside, for instance if the API has a function that I program like "void Calculate(float x, float y)", and then from a script they can call "Calculate(100, 200)" for instance. I know it's somehow possible because of the Windows API, etc. Also is creating a Class Library the same thing?
Before any code runs, it is either compiled or interpreted into binary. This is highly simplified but that is the general idea. As long as a library or API provides an interface like names of functions, the implementation itself can be compiled and still work.
For C#, NuGet is a good example, you can create a NuGet of your code (see https://learn.microsoft.com/en-us/nuget/create-packages/creating-a-package) where the public function and method signatures will be visible and usable but the implementations will be compiled. DLLs work in a similar way. You can reference them and call their public members but not see the code unless you use a tool to decompile them.
I am looking to build a small application to talk with a ruby msgpack server in C#. My only holdup so far is that the API behind the server is expecting to pull out a ruby hash. Can I use a simple dictionary/key-value pair type in C#? If not, what would you suggest?
I will be using the library mentioned on the msgpack website (http://wiki.msgpack.org/display/MSGPACK/QuickStart+for+C+Sharp). However, it only seems to support primitive types? I have tried to go the IronRuby way, however there is a very crippling bug in mono that prevents you from using it. https://bugzilla.xamarin.com/show_bug.cgi?id=2770
It is normal that different part of the system can be built using different technology stacks. Because these parts should be able to talk to each other (this way or another) it is important to specify contracts between subsystems.
It is really important to think first about these contracts as these parts of your system (subsystems) can be (and will be, no doubt) subjects of changes (due to evolving their business logic, bug fixes, etc.).
By having these contracts you allow subsystems to be changed independently without impacting all their "clients" (other subsystems). Otherwise you will end up with "I need to fix this, but may affect tonnes of places I even don't know about" syndrome.
Well, as soon as you hold the contract you can do whatever you want within the given subsystem, which is just a Heaven! :)
This means that instead of "pulling out the ruby hash" you normally want to define a platform-agnostic contract that will be exposed as an aspect in terms of the business logic of your application. This contract then can be consumed by any other subsystem written in any technology.
It also means that instead of just passing some data between subsystems you want to pass some objects. These objects not only contain the data you want to pass, but also describe this data, dive it some meaning. By this "description" I mean the object type, property names, ect. Objects are self-descriptive, you know.
You may declare the contract for your ruby subsystem saying "I accept these queries and I return these results". Both query (method) and result (object) should be formulated in terms of business logic of the specified subsystem. For example, GetProducts contract should probably return a list of Product objects, not some meaningless "ruby hashes". So all the consumers will know what the contract is and what to expect.
You can make it a standard then, saying "between subsystems all the objects passed are serialized to JSON (or XML)", which is more than trivial in Ruby, C# or any other language, as well as truly platform-agnostic.
Therefore, back to your question, you normally just have no such problem in your live as translating ruby types into .NET types using some buggy libraries, or doing similar crazy things :)
Simply defining contracts and standardizing transport (JSON?) helps you in many ways starting from getting rid of this problem and all the way through to having the clean and easily maintainable system.
I am writing an application that allows the user to create custom algorithms for computing values over a collection of objects. Simply put, i will be having a string with the source code of class with one method.
The solution I have implemented is to compile the string source code in a separate dll for each such custom algorithm and then load them using Assembly.Load and instantiate the class saved in the dll. From a maintainability point of views, this means that i have to store the source code in the db (for example) and also manage the existence of the compiled dlls (recreate by compiling again the source code if it is missing)
Is there a better way to do this, considering the new features of .Net 4.0?
EDIT:
The input source code is C# and i am using CSharpCodeProvider to compile the code. The custom classes are all derived from a base class and they override the method that actually holds the computation logic. What i would really like to do is to get rid of the dll management and not lose (too much) performance in compiling all the classes every time my application starts up
I would look at scripting languages; IronPython is easy to embed, or there are JavaScript engines for .NET. Simple, and usually fast enough.
If (comments) you need to use c#, I would:
build all the current methods at the same time into one assembly; solves a lot of problems
if the data changes during execution, make use of AppDomains so that I can unload them
I've done something similar where the model/rules were XML, running it through a transform to get c#, and compiling with CSharpCodeProvider (or whatever); and simply polling every minute or so to see if a new build is required
The CSharpCodeProvider has been around for a while and should fit the ticket. It can be used to generate the separate libraries like you have been doing (perhaps you are using the CSharpCodeProvider), but it can also be used to generate dynamic class objects. If they all implement an interface you can cast the objects as an interface or you can use reflection to invoke your logic. Here is a codeproject article to achieve something similar:
http://www.codeproject.com/KB/dotnet/dynacodgen.aspx
I've been searching for this for quite a while with no luck so far. Is there an equivalent to Java's ClassFileTransformer in .NET? Basically, I want to create a class CustomClassFileTransformer (which in Java would implement the interface ClassFileTransformer) that gets called whenever a class is loaded, and is allowed to tweak it and replace it with the tweaked version.
I know there are frameworks that do similar things, but I was looking for something more straightforward, like implementing my own ClassFileTransformer. Is it possible?
EDIT #1. More details about why I need this:
Basically, I have a C# application and I need to monitor the instructions it wants to run in order to detect read or write operations to fields (operations Ldfld and Stfld) and insert some instructions before the read/write takes place.
I know how to do this (except for the part where I need to be invoked to replace the class): for every method whose code I want to monitor, I must:
Get the method's MethodBody using MethodBase.GetMethodBody()
Transform it to byte array with MethodBody.GetILAsByteArray(). The byte[] it returns contains the bytecode.
Analyse the bytecode as explained here, possibly inserting new instructions or deleting/modifying existing ones by changing the contents of the array.
Create a new method and use the new bytecode to create its body, with MethodBuilder.CreateMethodBody(byte[] il, int count), where il is the array with the bytecode.
I put all these tweaked methods in a new class and use the new class to replace the one that was originally going to be loaded.
An alternative to replacing classes would be somehow getting notified whenever a method is invoked. Then I'd replace the call to that method with a call to my own tweaked method, which I would tweak only the first time is invoked and then I'd put it in a dictionary for future uses, to reduce overhead (for future calls I'll just look up the method and invoke it; I won't need to analyse the bytecode again). I'm currently investigating ways to do this and LinFu looks pretty interesting, but if there was something like a ClassFileTransformer it would be much simpler: I just rewrite the class, replace it, and let the code run without monitoring anything.
An additional note: the classes may be sealed. I want to be able to replace any kind of class, I cannot impose restrictions on their attributes.
EDIT #2. Why I need to do this at runtime.
I need to monitor everything that is going on so that I can detect every access to data. This applies to the code of library classes as well. However, I cannot know in advance which classes are going to be used, and even if I knew every possible class that may get loaded it would be a huge performance hit to tweak all of them instead of waiting to see whether they actually get invoked or not.
POSSIBLE (BUT PRETTY HARDCORE) SOLUTION. In case anyone is interested (and I see the question has been faved, so I guess someone is), this is what I'm looking at right now. Basically I'd have to implement the profiling API and I'll register for the events that I'm interested in, in my case whenever a JIT compilation starts. An extract of the blogpost:
In your ICorProfilerCallback2::ModuleLoadFinished callback, you call ICorProfilerInfo2::GetModuleMetadata to get a pointer to a metadata interface on that module.
QI for the metadata interface you want. Search MSDN for "IMetaDataImport", and grope through the table of contents to find topics on the metadata interfaces.
Once you're in metadata-land, you have access to all the types in the module, including their fields and function prototypes. You may need to parse metadata signatures and this signature parser may be of use to you.
In your ICorProfilerCallback2::JITCompilationStarted callback, you may use ICorProfilerInfo2::GetILFunctionBody to inspect the original IL, and ICorProfilerInfo2::GetILFunctionBodyAllocator and then ICorProfilerInfo2::SetILFunctionBody to replace that IL with your own.
The great news: I get notified when a JIT compilation starts and I can replace the bytecode right there, without having to worry about replacing the class, etc. The not-so-great news: you cannot invoke managed code from the API's callback methods, which makes sense but means I'm on my own parsing the IL code, etc, as opposed to be able to use Cecil, which would've been a breeze.
I don't think there's a simpler way to do this without using AOP frameworks (such as PostSharp). If anyone has any other idea please let me know. I'm not marking the question as answered yet.
I don't know of a direct equivalent in .NET for this.
However, there are some ways to implement similar functionality, such as using Reflection.Emit to generate assemblies and types on demand, uing RealProxy to create proxy objects for interfaces and MarshalByRefObject objects. However, to advise what to use, it would be important to know more about the actual use case.
After quite some research I'm answering my own question: there isn't an equivalent to the ClassFileTransformer in .NET, or any straightforward way to replace classes.
It's possible to gain control over the class-loading process by hosting the CLR, but this is pretty low-level, you have to be careful with it, and it's not possible in every scenario. For example if you're running on a server you may not have the rights to host the CLR. Also if you're running an ASP.NET application you cannot do this because ASP.NET already provides a CLR host.
It's a pity .NET doesn't support this; it would be so easy for them to do this, they just have to notify you before a class is loaded and give you the chance to modify the class before passing it on the CLR to load it.
That's what I wanna achieve :
There will be dll which contains only methods which calls my actual methods from my application and I can share that dll with outside world regardless of which methods it includes because actual methods will be in the dll in my application but if some one uses that outside dll he/she can manages to get my application to do something in limits of I desire.
I hope I could describe what I want. I don't know if you have ever used Skype4COM.dll. It actually works like that, it somehow connects to Skype Client and let me call some one I want. For example :
Skype s = new Skype();
s.PlaceCall("phoneNumber");
I import Skype4COM dll in my project and when i write code like above in C#, it connects to Skype and make a call.
I think there is no actual methods which makes calls in Skype4Com.dll. I think it only does have some sort of methods which reach actual methods in Skype API and make the call so whatever the developers change in Skype, it doesn't affect Skype4Com.dll wrapper as long as signature stays the same.
So, that's what I want to achive, I am not quite interested in writing wrappers tho, that was a sample case, I want to write a dll which reachs my API and uses method signatures and let people use the application from outside so as long as the signatures stay same, if I want to change something between block I don't need to change the dll given out to outside..
Thank in advance....
If I understand you correctly, you want to expose a limited subset of the functions of your application to outside users. In effect, you want to offer a service, but nothing else.
Then you should use Windows Communication Foundation to host a service inside of your application (or elsewhere). This service could use industry-standard protocols like SOAP; or could use REST; or it could use faster binary transfers over TCP/IP for your .NET clients.
It's perfect for a service-oriented situation like yours.
What you're describing is a COM wrapper around Skype. If you really want a COM wrapper around your C# DLL, you can do that. Microsoft has provided an example that demonstrates how to create a COM Class from C#.
If you're looking into providing a wrapper around your code from managed DLLs, then it's as simple as providing a public interface that consumers of your DLL can use. You'll probably also want to install your code in the GAC (Global Assembly Cache) so that anyone that wants to call into your API can do so without putting copies of your code all over their system.
You could make everything internal instead of public inside this DLL. Internal keyword restricts access to classes, methods or properties to assembly while public keyword allows access from other assemblies