setter for a property not defined in the interface - c#

If my interface has the signature only for getter such as:
public interface IInterface
{
object Id{get;}
}
So the interface only dictates a public getter for Id on any implemented class
now when i have the class :
public class Simple : IInterface
{
object Id
{
get{return something;}
set{ do something else;}
}
}
the compiler complains about the setter as the setter is not defined in the interface. However I didnt dictate anything on the interface contract for a setter; why does the interface insist on the setter on the derived classes ?

You just need to make Id public. For example, this compiles fine:
public interface IInterface
{
object Id { get; }
}
public class Simple : IInterface
{
private int something;
public object Id
{
get { return something; }
set{ something = (int)value;}
}
}

In designing .net, Microsoft decided to make there be three non-interchangeable types of properties: read-only, write-only, and read-write. In C#, if one declares a read-write property with the same name as one or more interface properties one is supposed to implement, the compiler can automatically create not only the read-write property the programmer actually specified, but read-only and/or write-only properties as needed to satisfy the interfaces. For example, if interface IReadableFoo implements a read-only property Foo, IWritableFoo implements a write-only property Foo, and IReadWriteFoo inherits IReadableFoo and IWritablefoo, and implements a "new" read-write property Foo, and a class ReadWriteFoo implements IReadWriteFoo and declares a public read-write property Foo, the compiler will have ReadWriteFoo generate interface implementations of read-only property IReadableFoo.Foo, write-only property IWritableFoo.Foo, and read-write property IReadWriteFoo.Foo.

Related

Explain System.Reflection.MemberInfo.Name property

I'm new to C#, so this is kind of hard for me to understand. System.Reflection.MemberInfo.Name property is stated as follows:
public abstract string Name { get; }
I understand that it is an auto-implemented property, but how the value of Name is set in the first place?
MemberInfo is a base class for others such as PropertyInfo. Derived classes override Name. You as a user of the reflection framework do not care that this is an abstract property. The Name is simply available for you to use.
Whether this is an auto-property or not is irrelevant and in fact you cannot find out. Auto-properties are a C# concept that disappears when compiled to IL.
The .NET Reflection system allows user code to derive their own classes from the typical reflection classes such as PropertyInfo. The framework provides default implementations. These default implementations (here: internal class RuntimePropertyInfo) provide an implementation for abstract members.
I'm not aware of anyone doing this or using this facility. It seems like a bad idea. I consider this to be a design bug in the .NET Framework.
MemberInfo is an abstract class, which means it cannot be instantiated itself, only subclasses of it can be. That allows for some of its members to also be abstract, and the Name property is one.
Subclasses of MemberInfo must define a public property called Name with a public get accessor. How the accessor is defined is up to the subclass.
All you have to know is that any class which inherits from MemberInfo will provide you with a Name property that you can access.
Here's an example of two classes which inherit from an abstract class with an abstract property.
abstract class Base {
public abstract string Name { get; }
}
class Derived1 : Base {
public override string Name { get { return "Foobar"; } }
}
class Derived2 : Base {
private string _name;
public override string Name { get { return _name; } }
public Derived2(string name) { _name = name; }
}

Why constants are not allowed in c# interface? [duplicate]

For example, suppose I want an ICar interface and that all implementations will contain the field Year. Does this mean that every implementation has to separately declare Year? Wouldn't it be nicer to simply define this in the interface?
Though many of the other answers are correct at the semantic level, I find it interesting to also approach these sorts of questions from the implementation details level.
An interface can be thought of as a collection of slots, which contain methods. When a class implements an interface, the class is required to tell the runtime how to fill in all the required slots. When you say
interface IFoo { void M(); }
class Foo : IFoo { public void M() { ... } }
the class says "when you create an instance of me, stuff a reference to Foo.M in the slot for IFoo.M.
Then when you do a call:
IFoo ifoo = new Foo();
ifoo.M();
the compiler generates code that says "ask the object what method is in the slot for IFoo.M, and call that method.
If an interface is a collection of slots that contain methods, then some of those slots can also contain the get and set methods of a property, the get and set methods of an indexer, and the add and remove methods of an event. But a field is not a method. There's no "slot" associated with a field that you can then "fill in" with a reference to the field location. And therefore, interfaces can define methods, properties, indexers and events, but not fields.
Interfaces in C# are intended to define the contract that a class will adhere to - not a particular implementation.
In that spirit, C# interfaces do allow properties to be defined - which the caller must supply an implementation for:
interface ICar
{
int Year { get; set; }
}
Implementing classes can use auto-properties to simplify implementation, if there's no special logic associated with the property:
class Automobile : ICar
{
public int Year { get; set; } // automatically implemented
}
Declare it as a property:
interface ICar {
int Year { get; set; }
}
Eric Lippert nailed it, I'll use a different way to say what he said. All of the members of an interface are virtual and they all need to be overridden by a class that inherits the interface. You don't explicitly write the virtual keyword in the interface declaration, nor use the override keyword in the class, they are implied.
The virtual keyword is implemented in .NET with methods and a so-called v-table, an array of method pointers. The override keyword fills the v-table slot with a different method pointer, overwriting the one produced by the base class. Properties, events and indexers are implemented as methods under the hood. But fields are not. Interfaces can therefore not contain fields.
Why not just have a Year property, which is perfectly fine?
Interfaces don't contain fields because fields represent a specific implementation of data representation, and exposing them would break encapsulation. Thus having an interface with a field would effectively be coding to an implementation instead of an interface, which is a curious paradox for an interface to have!
For instance, part of your Year specification might require that it be invalid for ICar implementers to allow assignment to a Year which is later than the current year + 1 or before 1900. There's no way to say that if you had exposed Year fields -- far better to use properties instead to do the work here.
The short answer is yes, every implementing type will have to create its own backing variable. This is because an interface is analogous to a contract. All it can do is specify particular publicly accessible pieces of code that an implementing type must make available; it cannot contain any code itself.
Consider this scenario using what you suggest:
public interface InterfaceOne
{
int myBackingVariable;
int MyProperty { get { return myBackingVariable; } }
}
public interface InterfaceTwo
{
int myBackingVariable;
int MyProperty { get { return myBackingVariable; } }
}
public class MyClass : InterfaceOne, InterfaceTwo { }
We have a couple of problems here:
Because all members of an interface are--by definition--public, our backing variable is now exposed to anyone using the interface
Which myBackingVariable will MyClass use?
The most common approach taken is to declare the interface and a barebones abstract class that implements it. This allows you the flexibility of either inheriting from the abstract class and getting the implementation for free, or explicitly implementing the interface and being allowed to inherit from another class. It works something like this:
public interface IMyInterface
{
int MyProperty { get; set; }
}
public abstract class MyInterfaceBase : IMyInterface
{
int myProperty;
public int MyProperty
{
get { return myProperty; }
set { myProperty = value; }
}
}
Others have given the 'Why', so I'll just add that your interface can define a Control; if you wrap it in a property:
public interface IView {
Control Year { get; }
}
public Form : IView {
public Control Year { get { return uxYear; } } //numeric text box or whatever
}
A lot has been said already, but to make it simple, here's my take.
Interfaces are intended to have method contracts to be implemented by the consumers or classes and not to have fields to store values.
You may argue that then why properties are allowed? So the simple answer is - properties are internally defined as methods only.
Interfaces do not contain any implementation.
Define an interface with a property.
Further you can implement that interface in any class and use this class going forward.
If required you can have this property defined as virtual in the class so that you can modify its behaviour.
Beginning with C# 8.0, an interface may define a default implementation for members, including properties. Defining a default implementation for a property in an interface is rare because interfaces may not define instance data fields.
https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/interface-properties
interface IEmployee
{
string Name
{
get;
set;
}
int Counter
{
get;
}
}
public class Employee : IEmployee
{
public static int numberOfEmployees;
private string _name;
public string Name // read-write instance property
{
get => _name;
set => _name = value;
}
private int _counter;
public int Counter // read-only instance property
{
get => _counter;
}
// constructor
public Employee() => _counter = ++numberOfEmployees;
}
For this you can have a Car base class that implement the year field, and all other implementations can inheritance from it.
An interface defines public instance properties and methods. Fields are typically private, or at the most protected, internal or protected internal (the term "field" is typically not used for anything public).
As stated by other replies you can define a base class and define a protected property which will be accessible by all inheritors.
One oddity is that an interface can in fact be defined as internal but it limits the usefulness of the interface, and it is typically used to define internal functionality that is not used by other external code.

How do I do I make an inherited immutable property mutable in C#?

Consider that I have an interface that contains the following property
interface IFoo
{
Int32 Id { get; }
}
Now say I want to create an IMutableFoo interface. Logically I would think that the following was correct:
interface IMutableFoo: IFoo
{
Int32 Id { set; }
}
My thought is that it would inherit Id and then in my child interface I'd make it settable. To my surprise, this did not work. Instead I get a warning letting me know that I'm in fact overriding the Id in IFoo with the Id in IMutableFoo. I tried changing { set; } to { get; set; } with the same results. How do I do this right? In Java, I would simply add a setId method. How do I do this in C#? Thanks!
There is nothing you can do other than defining a new interface with a new read/write property. This is because there is no concept of inheritance when talking about interfaces; rather, an interface such as IMutableFoo is a promise that its implementers will also implement the interface IFoo. Both interfaces, however, were defined independently and remain independent.
The MSDN documentation contains the phrase "interfaces can inherit other interfaces", but this is IMHO misleading as there is no inheritance going on here. The "derived" interface simply describes a larger set of members that have to be implemented than the "base" interface.
Implementers of an interface such as IMutableFoo can provide the semantics you target with no problem by explicitly implementing IFoo and sharing code between the getters of IMutableFoo.Id and IFoo.Id:
class Foo : IMutableFoo {
// IFoo is implemented explicitly
// "this" is of type Foo, and since IMutableFoo is implemented
// implicitly below, this.Id accesses the Id declared in IMutableFoo
Int32 IFoo.Id { get { return this.Id; } }
// IMutableFoo is implemented implicitly
// It could also be implemented explicitly, but the body of the
// IFoo.Id getter would need to change ("this" would no longer work)
public Int32 Id { get; set; }
}
Unfortunately there is no mechanism that forces implementers to do this, but some good documentation can go a long way here -- even more so if the relationship between IFoo and IMutableFoo is intuitive.
Re-declaration of Id in the descendent interface indeed hides the one in the parent.
I use two different workarounds for this, entailing tradeoffs that I do not particularly like.
1 - Using an abstract or even a non-abstract class instead of a mutable interface.
interface IFoo {
Int32 Id { get; }
}
abstract class MutableFoo: IFoo {
public abstract Int32 Id {get; set;}
}
The biggest drawback is that the users of your library can no longer program to an interface.
2 - Using a method instead of a property.
interface IFoo {
Int32 Id { get; }
}
interface IMutableFoo: IFoo {
void SetId(Int32 value);
}
This is not ideal, because the setter is not idiomatic, and looks disconnected from the getter.
you can do
public interface IFoo
{
Int32 Id { get; }
}
public interface IFooMu : IFoo
{
new Int32 Id { get; set; }
}
class Foo : IFooMu
{
public Int32 Id { get; set; }
}
There is a huge difference between saying a property is "immutable", versus saying it is "read-only". A object property which is "immutable" is one that will never ever change, for any reason, as long as the object in question exists. By contrast a "read-only" property is one which cannot be changed using a property setter, but might potentially be changed via other means.
Your question seems to be about how to have an object support both read-only and read-write interfaces in sensible fashion; Keith Nicholas' answer illustrates the proper method. Note that if one uses explicit interface implementation, or if one writes the class in vb.net rather than c#, it will be necessary to have separate implementations of both IFooMu.Id and IFoo.Id; that is an annoying requirement imposed by .net, but c# allows one public property to at as implicit definition for read-only, read-write, and write-only properties.

Inheriting properties with accessibility modifier in C#

I tried to inherit interface, and make some of the automatically generated set property as private. This is an example.
public class MyClass
{
public interface A
{
int X {get; set;}
}
public interface B : A
{
int Y {get; set;}
}
public class C : A
{
public int X {get; private set;}
}
When I tried to compile it. I got an error 'MyClass.C' does not implement interface member 'MyClass.A.X.set'. 'MyClass.C.X.set' is not public..
I tried with private set; in iterface A, but I got this error again : 'MyClass.A.X.set': accessibility modifiers may not be used on accessors in an interface.
Is this accessibility modifier not allowed in C#?
I tried with private set; in iterface A, but I got this error again
If your interface only requires that a property should be retrievable, you define it as:
public interface A
{
int X {get;} // Leave off set entirely
}
The declaration of an interface defines the public set of members that the implementing type must have. So, if C implements A, it must have a public member for each member defined by the interface.
A defines that any implementing type must have a public property X with a public getter and a public setter. C does not meet this requirement.
You can think of an interface as the minimum functionality that your class must implement. If the interface specifies that a property exposes a get and a set clause, then you must implement a public get and set clause in your class, because only public methods and properties can implicitly implement interfaces.
You can simply leave out the set keyword in the interface property definition if you don't want to expose a public mutator. Then you can make the implementation mutator either public or private.
No it is not allowed. Remember, code which is using an instance of class C must be able to treat it as an interface A, which means that the contract is a public getter and setter for property X.
This applies to class inheritance as well as interface inheritance -- you must follow the contract of the type you are derived from.
If the intent of the code is that property X should not have a public setter, then the interface should be defined with just the { get; }
I believe interface members must be public if the interface itself is public. Your implementation of the property is faulty because of that.

How do I implement members of internal interfaces

I have been refactoring the codebase of the project that I am currently on so that classes/interfaces which are not useful beyond the confines of the assembly should be declared as internal (rather than public). But I've run into a problem with the following code:
internal interface IFirstInterface
{
...
}
internal interface ISecondInterface
{
IFirstInterface First{ get; }
...
}
public class Implementer : ISecondInterface
{
public IFirstInterface First {get; private set;}
...
}
My questions:
Why do members of internal interfaces have to be publicly implemented? If you implement the interface on an internal class, shouldn't the implemented members be internal? This is not a big issue since the interface members won't be publicly accessible anyway, given the class is internal. It just seems counter intuitive.
The main problem is with the scenario above since I cannot have a public getter for IFirstInterface since it is purportedly an internal interface i.e. I get the following error from the compiler:
Inconsistent accessibility: property
type 'IFirstInterface' is less
accessible than property
'Implementer.First'
Is there any way around this?
Note: I realise that there is probably little value in this refactoring exercise but I thought it would be a good way for me to understand more deeply the implications of the internal modifier.
Just to note - the code you've actually provided does compile, because Implementer is an internal class. The problem comes when Implementer is public.
The way round this is to use explicit interface implementation:
public class Implementer : ISecondInferface
{
private IFirstInterface first;
IFirstInterface ISecondInterface.First { get { return first; } }
}
You can't have the setter in there, because you're explicitly implementing the interface which doesn't define the setter. You could do this as an alternative:
public class Implementer : ISecondInterface
{
internal IFirstInterface First { get; private set; }
IFirstInterface ISecondInterface.First { get { return First; } }
}
It's unfortunate that internal interfaces have public members - it does complicate things like this. It would be strange for a public interface to have an internal member (what would it be internal to - the implementer or the declarer?) but for internal interfaces it makes a lot more sense.
Why do members of internal interfaces have to be publicly implemented?
When you define an interface, you do not define access level for the members, since all interface members are public. Even if the interface as such is internal, the members are still considered public. When you make an implicit implementation of such a member the signature must match, so it needs to be public.
Regarding exposing the getter, I would suggest making an explicit implementation of the interface instead, and creating an internal property to expose the value:
internal IFirstInterface First { get; private set; }
IFirstInterface ISecondInterface.First
{
get { return this.First; }
}
I know this post is a few years old but i think it’s worth noting that you can implement an internal interface on a public class, see the following links:
http://forums.create.msdn.com/forums/p/29808/167820.aspx
http://msdn.microsoft.com/en-us/library/aa664591%28VS.71%29.aspx
An example from the first link:
internal interface ISecretInterface
{
string Property1 { get; }
}
public class PublicClass : ISecretInterface
{
// class property
public string Property1
{
get { return "Foo"; }
}
// interface property
string ISecretInterface.Property1
{
get { return "Secret"; }
}
}

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