I have 2 forms that inherit a control from the class below:
public class AInbox: Form
{
public FlowLayoutPanel InboxItems;
}
The forms inherits as such:
public partial class Inbox : AInbox
{
...
}
In the Designer.cs file i commented out the original "InboxItems" control declaration and everything compiles and runs fine... except the GUI designer. When i open the Designer I get the error "The variable 'InboxItems' is either undeclared or was never assigned."
Is there any way to use this inheritance and still have the designer work?
I'd recommend against inheriting a form with generated code (like you're doing with Inbox).
If you want the child class (Inbox) to add additional controls, I wouldn't use the designer directly on the child class, because I don't think the visual studio form designer will play nicely when half of the form was designed in the parent class. If you need to reuse certain parts of your form in a different form, you might want to consider moving that part of the form to a separate user control. You can use the designer on this user control and later put the user control in the forms.
If you just need to have the same form, keep an instance of the form in your other class. Move your logic away from your form (view) and in your other class (controller).
Let's say I have a System.Windows.Forms.Form named MyForm and two nested System.Windows.Forms.Panel named MyPanel and MyOtherPanel. Inside each panel, there are buttons, labels, etc. Is there a way to split MyPanel and MyOtherPanel into another class and render them in the GUI as System.Windows.Forms.Panel.
The main purpose of my question is to avoid populating the name space of MyForm.
Thanks!
To organize WinForm code better, One important design consideration you can make, that is to have each form a Handler. So your code is separate from WinForm.cs. For Example, you can have MyFormHandler.cs, Which holds/Implements your MyPanel1 and MyOtherPanel1 logic. It is a better approach to separate your code from .NET Winform code and easy to reuse, extend and maintain.
You can create a new class to inherit a panel. Then you can override whatever properties or methods you want changed from the panel. In which case when you call them from your main form or MyForm you will need to initialize them i.e.
void main(){
MyPanelClass meaningfulpanelname = new MyPanelClass();
meaningfulpanelname.Show();
}
public class CustomPanel : Panel
{
protected override void functionToOverride(EventArgs e)
{
//what you want done
}
}
I have included .Show() because I don't remember whether when creating dynamically in C# you need to do so or not.
Since it is in a Windows Form Application I am taking a guess that you do.
I could also see the syntax being
this.Controls.Add(meaningfulpanelname);
within void main() instead of
meaningfulpanelname.Show();
I have code that dynamically loads (and destroys) user controls of different types onto a form as they are needed. The user control uses properties from its parent to load certain values into controls such as textboxes and check boxes. The issue is that in the line:
activeControl = new userControl1(params...);
my constructor is obviously going to try loading fields that don't exist yet (they belong to the parent form) since it hasn't been added to the parent form until after userControl1 is created.
I tried solving this using the ParentChanged event of the user control so it waits until its parent is set before loading fields. The problem here is when I destroy userControl1 and create a userControl2, the parent changes and it tries to load the fields from the null ParentForm (the exact problem I had originally.
Is there a preferred way to tackle this? Clearly, I could just add something like
if(this.ParentForm == null) { return; }
to the ParentChanged event or something along those lines. But this feels neither elegant nor safe. Am I overlooking some event or preferred way to accomplish this?
While it is not necessarily bad to check for null references and divert the code accordingly (e.g. not try to reference a missing object), the better approach here is to decouple your UserControl classes from their parents.
That is, these UserControl classes should not have any awareness of their parent form types at all. To do otherwise is to negate one of the major benefits of OOP: code reuse. With your current design, even if you get it to work without crashing, you can't ever use these UserControl objects except in the context of this specific parent form type.
You may think today that that's okay, that you'll never want to use them in any other context. But the future is hard to predict. You may decide, for example, that you want a variation on the parent form that should still use these same UserControl objects.
What you should be doing is exposing the UserControl state via public properties, and then allow the parent form to initialize those as necessary.
Here's a very simple example (I'm omitting the Designer-created codeā¦I assume that you can infer from the field names what I mean):
partial class UserControl1 : UserControl
{
/* ... */
public bool IsMyFlagChecked
{
get { return checkBox1.Checked; }
set { checkBox1.Checked = value; }
}
/* ... */
}
partial class ParentForm : Form
{
/* ... */
private void SomeMethodThatAddsUserControl1()
{
UserControl1 uc1 = new UserControl1;
uc1.IsMyFlagChecked =
this.SomeParentFormPropertyUserControl1UsedToReferenceDirectly;
// other initialization for uc1...
Controls.Add(uc1);
}
/* ... */
}
(Note that without a good, minimal, complete code example that illustrates your question, I can't provide a more detailed code example than the above. If this doesn't seem to address your question, please edit it so that it provides more detail, including a better code example).
When I add a PictureBox to my form like this:
public partial class frmMain : Form
{
PictureBox _pb;
public formMain(){
_pb = new PictureBox();
formMain.Controls.Add(_pb);
}
//SOME METHOD
private void SomeMethod(){
_pb.Invalidate(); //NULL POINTER EXCEPTION
}
}
What's going on here? Is more needed to add a control to a form?
More info:
If I drag a picturebox to the "form designer" in visual studio C#, and name it _pb.
The above works. Are there additional steps to adding a control programmatically? More than just calling Form.Controls.Add(/some control/) ???
Really just a hunch, would need to see the full class and not just pieces of it. But one curiosity is that you have:
formMain.Controls.Add
in a constructor for formMain, where is the variable formMain defined (assuming this compiles). Don't you mean:
this.Controls.Add(_pb)
Not sure if this the problem, I suspect that the problem could also be that _pb is not defined by the time that it invalidate is called. Do you have any other constructors that are used that don't initialized _pb?
I have a Form and a UserControl. The UserControl has a menu, and the form has a tabstrip (General, Food, Vitamins etc).
In the UserControl, I have the following code: (Form name is frmForm, the tab names in the form are tabGeneral,tabFood, tabVitamins)
frmForm fm=new frmForm();
fm.tabMain.Selected=tabVitamins;
I call these line from the UserControl to capture the tab to get selected on the form, but it does not select the vitamins tab.
Where am I going wrong? I have access specifier as Protected Internal for tabs in the form.
Please advice.
Thanks,
Karthick
When you write new frmForm(), you're creating a completely new instance of frmForm, which is then discarded.
To get the frmForm instance that holds your control, call the FindForm() method and cast to frmForm.
For example:
frmForm myForm = FindForm() as frmForm;
if(myForm != null)
myForm.tabMain.SelectedTab = myForm.tabVitamins;
If the control is on some other form, this code won't do anything.
By the way, Hungarian notation is frowned upon in .Net.
Your form should probably be named something like MainForm.
SLaks has correctly pointed out your fundamental error, and given you a valid example of a way, via a call to the method 'FindForm, to get the Form the UserControl is sited on.
It may be valuable to you to keep in mind that a UserControl (and all Controls) also has a 'Parent property, but, of course, a UserControl could be placed inside another Control on a Form (like your UserControl could be inside a Panel on the Form) : in that case the UserControl's Parent would be the control it's inside on the Form (like, a Panel), not the Form itself, but 'FindForm will do the right thing to get you the Form it's on.
However you are calling a Method every time you use 'FindForm, and "best practice" suggests that what you want to do is to "inject" a reference to the Form into the UserControl at run-time so that it can always access its Form property easily, without calling a 'Method.
In your example, on a practical level, this (calling the Method) may make almost no difference in performance, but, imho, as you get to a place with WinForms and .NET where you might have a UserControl that will need access to its Parent Form very frequently, this will pay off, and it's a better way to structure your code in the long run, for maintenance.
Wes showed you one way you can "embed" (inject) the UserControl's hosting Form : using an overloaded constructor for the UserControl. But that requires you to modify the Designer.cs file in standard WinForms, and I strongly advise you against that, even though it will work. Particularly if you are just "getting your feet on the ground" in .NET, I strongly advise you against modifying it, or anything having to do with the Form's constructor and its internal call to : InitializeComponent();
Also, as you progress with WinForms you are going to meet many situations where you are going to want instances of "objects" (a Control, a Form, an instance of a Class) to contain references to other instances of "objects.
If you can understand and use one simple use of "injection" here, you are going to make progress to make yourself ready to handle more complex .Net programming in the future.
Another way is to put a Public Property in the UserControl that can be set in code from the MainForm. In the UserControl something like :
private frmForm ParentForm;
public frmForm UCParentForm
{
set { ParentForm = value; }
}
So then in your main form's code, perhaps in the Load event like this :
private void frmForm_Load(object sender, EventArgs e)
{
TheUserControl.UCParentForm = this;
}
or when you need to, you set the UserControl's 'ParentForm property once. So you have eliminated using the method 'FindForm().
In this case, if you only want access to a specific control on the UserControl's Parent Form, like a TabControl, you might consider that you want to make the Property you set of type TabControl, rather than Form : the same coding technique shown above can be used in the UserControl :
private TabControl mainFormTabControl;
public TabControl MainFormTabControl
{
set { mainFormTabControl = value; }
}
imho, it is when you are creating UserControls dynamically at run-time, using an overloaded constructor, as Wes suggests, is the best strategy. And using overloaded constructors has many, many others uses in .NET that you'll get into.
good luck !
You should not be creating a new frmForm() inside the user control. You could pass a reference to the frmForm to the user control.
In your user control constructor try something like this.
private frmForm fm;
public YourUserControl(frmForm fm)
{
this.fm = fm;
}
Then you could use.
fm.tabMain.Selected=tabVitamins;
Does that help?