Modify an internal .NET class' method implementation - c#

I would like to modify the way my C#/.NET application works internally. I have dug into the .NET framework with Reflector and found a pretty good place where I could use a different implementation of a method. This is an internal class in the System.Windows.Forms namespace. You obviously cannot alter the code of this class with the usual means so I thought it would be possible to replace a method in there through reflection at runtime. The method I would like to entirely replace for my application is this:
public static WindowsFontQuality WindowsFontQualityFromTextRenderingHint(Graphics g)
in the class:
internal sealed class System.Windows.Forms.Internal.WindowsFont
Is there any way to load that type and replace the method at runtime, not affecting any other applications that are currently running or started afterwards? I have tried to load the type with Type.GetType() and similar things but failed so far.

You may be able to do this with the debugger API - but it's a really, really bad idea.
For one thing, running with the debugger hooks installed may well be slower - but more importantly, tampering with the framework code could easily lead to unexpected behaviour. Do you know exactly how this method is used, in all possible scenarios, even within your own app?
It would also quite possibly have undesirable legal consequences, although you should consult a lawyer about that.
I would personally abandon this line of thinking and try to work out a different way to accomplish whatever it is you're trying to do.

Anything you do to make this happen would be an unsupported, unreliable hack that could break with any .NET Framework update
There's another, more correct, way to do what you are trying to accomplish (and I don't need to know what you're trying to do to know this for certain).
Edit: If editing core Framework code is your interest, feel free to experiment with Mono, but don't expect to redistribute your modifications if they are application-specific. :)

I realy think, this is not good idea. But if you realy need it, you can use a Mono Cecil and change the assembly content. Then you need setup a config file for Redirecting Assembly Versions.
And last but not least, your advance will be propable illegal.

Related

How can I implement hooks using reflection in C#?

For my own amusement and to learn the C# reflection APIs, I've been toying with the idea of an useless application built completely out of plugins, such that the only thing done by the main program is to read a config file, and load a plugin that will proceed to load every other assembly it's been configured to load on the fly.
To do this, I was thinking of using attributes to define (...)services(?) and events (for the sake of argument, let's call them ServiceAttribute(string) EventAttribute(string), where the parameter is the name of the hook), and then keep a table of where we can find these. An example would be like this
namespace example{
public class Plugin : IPlugin{
[Service("myService")]
public void PrintFrickingEverything(params string[] toPrint){
foreach(string s in toPrint){
Console.WriteLine(s);
}
}
}
}
And the hook would be accessed somehow by asking for "example.Plugin.myService"
However, a couple of things stick in my head,
one: this implementation seems to be Martin Fowler's service locator pattern, which I think it couples things too tightly together, and would rather avoid it if possible.
two: While I've done something similar to make a dispatcher for plugins in PHP, the type safety in C# makes this approach difficult.
I know I could use MS's library for this kind of thing, but I want to build this from the ground up by myself so I can learn about it along way to help me with other things I want to write later on.
Anyway, tl;dr: I want to get past the typing system somehow and be able to keep these methods somewhere, yet still be able to call them without needing to resort to casting an array of objects. Is it possible?
YES.
What you are trying to do is how we did plugins years ago, and it works okay. Nowadays we have MEF to do it, however to learn I recommed taking a look at this: http://www.codeproject.com/Articles/6334/Plug-ins-in-C

Adding -Ex to the name of a type in .Net

I've noticed a pattern recently in our codebase at work, where most of our model class have a name such as User, and there is an inheriting type that has extra fields on it called UserEx. I've also noticed this in the C# async CTP where they put the additional static methods for Task in a class called TaskEx (due to technical restrictions, since they couldn't alter the existing library). Talking to someone at work, I learned that -Ex classes exist to optimize network transfers (you can pull only the bare minimum if you need). My question, then, is what does -Ex stand for? The only thing I can think of is possibly "Extra".
The other answers all got it correct: the Ex suffix stands for "extended". It's a way of introducing a new class or method without obsoleting or removing the old one, a common way of retaining backwards compatibility while introducing new features.
The Windows API does this all over the place, as explained here.
Hans hints at the problem with this approach in his explanation: it doesn't scale. What if you want to extend an "extended" function? Do you call it FunctionExEx? That looks stupid.
So stupid, in fact, that Microsoft's own coding guidelines for .NET (subjective though they are) specifically recommend against appending Ex to a type. Instead, if you must do this, you should use a number:
MyType
MyType2 // modified version
MyType3 // oh wait, we had to modify it again!
Blaming this on poor planning as dowhilefor tries to do is a bit premature. When writing real world applications and frameworks, you often need to ship. That means getting out a quick-and-dirty version of the function that works. Later, you decide this is a poor design and something needs to change. Rather than throwing up your hands and completely re-writing (producing giant delays and obsoleting all of the old code), you introduce a new type with a different name. Hindsight is always 20/20.
Ending a new class or method or type in Ex is a naming convention, and like any naming convention, it is subject to the whims of those implementing it.
There are no hard and fast rules, and it is no more or less correct than appending 2 to the end of the class (or Extra, or More, or DidntWantToMessWithThePublicApi).
As for why it is used, Microsoft has a long history of using it to provide a revision to an existing API without breaking older code. You can find examples of this in classes, in methods, and in structures. You can also find different examples, which instead use 2.
It stands for "Extension" or "Extended", as far as I know. It's a common suffix to when you need to add functionnality to something that you can't change. A good example was the various -Ex functions in the Win32 APIs, which were added because C does not support function overloading.
This practice is NOT industry-standard. I'll admit I do it myself, but it's mostly vestigial emulation of some of the old win32 kernel functions. for example, they initially had a "beginthread" C function and later created another new-and-improved "begintreadEx".
I would suggest that you start using the [Deprecated] attribute to signal to other coders (or yourself) to stop using the old function in favor of the new one. That has more intrinsic meaning.
Long story short -- you should name classes & functions based on what they are or do, and try to avoid pseudo-meaningful prefixes/suffixes that create confusion such as this. That is the industry-standard approach.
I thought possibly:
external
extricated
simply 'ex' (as in 'out of' or 'beyond')
Honestly, i think it means "We didn't plan this feature long enough, didn't thought about the changed requirements, and we have to deal with this now close to the deadline". Of course this is not always the case, but everytime i find a class with Ex i try to figure out why it was introduced and not properly added into the framework. For me its mostly like // HACK:
This only counts for our code, if it is in a framework i "hope" thats just naming convention.
What it could mean was already answered, my guess was always "Extended"

Detecting if a class/type is defined prior to compiling

This is similar to a few other threads i have found, but I haven't found the answer I need yet. I would appreciate a direct answer, even if it is "no, you can't do that".
Is there a way to use one block of code if a class/type exists and another if it doesn't. The result would be the same as using preprocessor directives but without the need to #define and manually comment or un-comment something in a file.
This may be a special use-case. I'm not sure. I'm working in an environment where sets of files can be installed, or not, before anything is compiled. So someone could buy a plugin which gets "installed" (files added to the project) which makes classes/types available for use (like extending an API). I need to provide a workaround if someone doesn't have one of our other plugin packages. I hope that makes sense.
It just wouldn't be user-friendly to ask someone to open up one of our files, if they have another plug-in, to un-comment a preprocessor directive, unless we have to.
e.g. I know this doesn't work because it only tests boolean if #define is used, but it illustrates what I am trying to do...
#if SomeType
SomeType.DoSomething();
#else
DefaultWay.DoSomething();
EDIT: I added this as a C# feature suggestion. Please vote here:
http://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/2297494-add-type-testing-as-preprocessor-directive
I don't see how reflection would be able to do this, but I am new to C#, so examples using relection, if it is possible, would be great.
Instead of using pre-compiler statements (which I don't know if they would work anyway if the client didn't have to recompile after installing your plug-in), I would suggest querying the assembly and trying to instantiate an instance of the class by string as seen here:
C# - Correct Way to Load Assembly, Find Class and Call Run() Method
Assembly assembly = Assembly.LoadFile(#"C:\dyn.dll");
Type type = assembly.GetType("TestRunner");
if (type != null)
//Do Something
Editing to show Activator call
if type is not null then use this to create an instance of the type you want.
var obj = Activator.CreateInstance(type);
You could define interfaces for your types/services that your evaluation-provided code supports, but doesn't provide. Then you could use a plugin framework like MEF, which is built into the .Net Framework (v4.0).
MEF will do the reflection and assembly enumeration for you. You just have to define simple extension points in your code.
Here is some basic documentation for MEF. It might be specific to the Codeplex version of the code (not sure) but it shouldn't be too old, and should give you a good idea of how it works:
http://mef.codeplex.com/wikipage?title=Guide&referringTitle=Documentation
Alternative ideas
You might want to solve this with licensing rather than distribution.
You're going to have to solve the licensing problem anyhow, so you can collect money from users, and so you can sue people who grievously violate your copyright.
If your code is worth distributing, you won't be able to prevent distribution. Piracy is not preventable.
And most licensed code I've used recently have full-featured but timed trials, and phone home. They install all the code, but simply disable parts of it if they aren't licensed. It is hard for someone to know if they want to pay for your advanced features if they can't try them out :)
Do you really care what is present at compile-time, or at run-time? You might be able to use a Factory pattern to encapsulate the logic for which class to instantiate assuming that polymorphism is possible (they both share an interface or base class).

Simplest, fastest way to break out all dependencies from a class

When working with legacy code, and trying to create tests, I often break out dependencies from classes or methods so I can write unit tests using mocks for these dependencies. Dependencies most often come in the form of calls to static classes and objects created using the new keyword in the constructor or other locations in that class.
In most cases, static calls are handled either by wrapping the static dependency, or if its a singleton pattern (or similar) in the form of StaticClass.Current.MethodCall() passing that dependency by its interface go the constructor instead.
In most cases, uses of the new keyword in the constructor is simply replaced by passing that interface in the constructor instead.
In most cases, uses of the new keyword in other parts of the class, is handled either by the same method as above, or by if needed create a factory, and pass the factory's interface in the constructor.
I always use Resharpers refactoring tools to help me all of these break-outs, however most things are still manual labour (which could be automated), and for some legacy classes and methods that can be a very very tedious process. Is there any other refactoring plugins and/or tools which would help me in this process? Is there a "break out all depencencies from this class in a single click" refactoring tool? =)
It sounds to me like all these steps are common for many developers and a common problem, and before I attempt writing plugin to Resharper or CodeRush, I have to ask, because someone has probably already attempted this..
ADDED:
In reflection to answers below: even if you might not want to break out everything at once (one click total break out might cause more problems than it helps) still being able to simply break out 1 methods dependencies, or 1-2 dependencies easily, would be of big difference.
Also, refactoring code has a measure of "try and see what happens just to learn how everything fits together", and a one click total break out would help that process tons, even if you dont check that code in..
I don't think there is any tool that can automate this for you. Working with legacy code means -as you know- changing code with little steps at a time. The steps are often deliberately small to prevent errors from being made. Usually the first change you should make is one that makes that code testable. After you've written the test you change that part of the code in such way that you fix the bug or implement the RFC.
Because you should take small steps I believe it is hard to use a refactoring tool to magically make all your dependencies disappear. With legacy systems you would hardly ever want to make big changes at once, because the risk of breaking (and not finding out because of the lack of tests) is too big. This however, doesn’t mean refactoring tools aren’t useful in this scenario. On the contrary; they help a lot.
If you haven't already, I'd advise you to read Michael Feathers' book Working Effectively with Legacy Code. It describes in great details a series of patterns that help you refactor legacy code to a more testable system.
Good luck.
When it comes to static call dependencies, you might want to check out Moles. It's able to do code injection at run-time to stub out any static or non-virtual method call with your own test implementation. This is handy for testing legacy code that wasn't designed using testable dependency-injected interfaces.

Is there an equivalent to Java's ClassFileTransformer in .NET? (a way to replace a class)

I've been searching for this for quite a while with no luck so far. Is there an equivalent to Java's ClassFileTransformer in .NET? Basically, I want to create a class CustomClassFileTransformer (which in Java would implement the interface ClassFileTransformer) that gets called whenever a class is loaded, and is allowed to tweak it and replace it with the tweaked version.
I know there are frameworks that do similar things, but I was looking for something more straightforward, like implementing my own ClassFileTransformer. Is it possible?
EDIT #1. More details about why I need this:
Basically, I have a C# application and I need to monitor the instructions it wants to run in order to detect read or write operations to fields (operations Ldfld and Stfld) and insert some instructions before the read/write takes place.
I know how to do this (except for the part where I need to be invoked to replace the class): for every method whose code I want to monitor, I must:
Get the method's MethodBody using MethodBase.GetMethodBody()
Transform it to byte array with MethodBody.GetILAsByteArray(). The byte[] it returns contains the bytecode.
Analyse the bytecode as explained here, possibly inserting new instructions or deleting/modifying existing ones by changing the contents of the array.
Create a new method and use the new bytecode to create its body, with MethodBuilder.CreateMethodBody(byte[] il, int count), where il is the array with the bytecode.
I put all these tweaked methods in a new class and use the new class to replace the one that was originally going to be loaded.
An alternative to replacing classes would be somehow getting notified whenever a method is invoked. Then I'd replace the call to that method with a call to my own tweaked method, which I would tweak only the first time is invoked and then I'd put it in a dictionary for future uses, to reduce overhead (for future calls I'll just look up the method and invoke it; I won't need to analyse the bytecode again). I'm currently investigating ways to do this and LinFu looks pretty interesting, but if there was something like a ClassFileTransformer it would be much simpler: I just rewrite the class, replace it, and let the code run without monitoring anything.
An additional note: the classes may be sealed. I want to be able to replace any kind of class, I cannot impose restrictions on their attributes.
EDIT #2. Why I need to do this at runtime.
I need to monitor everything that is going on so that I can detect every access to data. This applies to the code of library classes as well. However, I cannot know in advance which classes are going to be used, and even if I knew every possible class that may get loaded it would be a huge performance hit to tweak all of them instead of waiting to see whether they actually get invoked or not.
POSSIBLE (BUT PRETTY HARDCORE) SOLUTION. In case anyone is interested (and I see the question has been faved, so I guess someone is), this is what I'm looking at right now. Basically I'd have to implement the profiling API and I'll register for the events that I'm interested in, in my case whenever a JIT compilation starts. An extract of the blogpost:
In your ICorProfilerCallback2::ModuleLoadFinished callback, you call ICorProfilerInfo2::GetModuleMetadata to get a pointer to a metadata interface on that module.
QI for the metadata interface you want. Search MSDN for "IMetaDataImport", and grope through the table of contents to find topics on the metadata interfaces.
Once you're in metadata-land, you have access to all the types in the module, including their fields and function prototypes. You may need to parse metadata signatures and this signature parser may be of use to you.
In your ICorProfilerCallback2::JITCompilationStarted callback, you may use ICorProfilerInfo2::GetILFunctionBody to inspect the original IL, and ICorProfilerInfo2::GetILFunctionBodyAllocator and then ICorProfilerInfo2::SetILFunctionBody to replace that IL with your own.
The great news: I get notified when a JIT compilation starts and I can replace the bytecode right there, without having to worry about replacing the class, etc. The not-so-great news: you cannot invoke managed code from the API's callback methods, which makes sense but means I'm on my own parsing the IL code, etc, as opposed to be able to use Cecil, which would've been a breeze.
I don't think there's a simpler way to do this without using AOP frameworks (such as PostSharp). If anyone has any other idea please let me know. I'm not marking the question as answered yet.
I don't know of a direct equivalent in .NET for this.
However, there are some ways to implement similar functionality, such as using Reflection.Emit to generate assemblies and types on demand, uing RealProxy to create proxy objects for interfaces and MarshalByRefObject objects. However, to advise what to use, it would be important to know more about the actual use case.
After quite some research I'm answering my own question: there isn't an equivalent to the ClassFileTransformer in .NET, or any straightforward way to replace classes.
It's possible to gain control over the class-loading process by hosting the CLR, but this is pretty low-level, you have to be careful with it, and it's not possible in every scenario. For example if you're running on a server you may not have the rights to host the CLR. Also if you're running an ASP.NET application you cannot do this because ASP.NET already provides a CLR host.
It's a pity .NET doesn't support this; it would be so easy for them to do this, they just have to notify you before a class is loaded and give you the chance to modify the class before passing it on the CLR to load it.

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